| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 2 | Switched to Corporate Agent at age 22 |
| 2 | Befriended by a senior agent. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Rewarded for a successful mission. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | Severely injured. Owe 3,750 for medical bills. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Rewarded for a successful mission. |
| 6 | Forced to muster out. |
| 7 | Became a Explorer at age 42 |
| 7 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 8 | Switched to Courier at age 46 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Voluntarily left Courier |
| 9 | Returned to Explorer at age 50 |
| 9 | Perform an exemplary service for the scouts. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Explorer at age 54 |
| 10 | Psychologically damaged by your time in the scouts. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |