Crewman Juan Pettitt permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 2 (-2) 1 (-2) 9 (1) 7 (0) 6 (0)
Funny, Scrawny
 
Skills
Advocate 1
Art 0
Broker 0
Carouse 2
Drive (Mole) 1
Electronics (Computers) 1
Electronics (Sensors) 2
Gun Combat (Archaic) 1
Investigate 1
Persuade 0
Science (Philosophy) 1
Science (Physics) 1
Seafarer 0
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Scholar Scientist 3 5
Entertainer Performer 1 3
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Became a Scientist at age 22
2Entangled in a bureaucratic or legal morass that distracts you from your work.
3Continued as Scientist at age 26
3A new romantic starts. Gain an Ally.
3Promoted to rank 1
4Continued as Scientist at age 30
4Make a breakthrough in your field.
4Promoted to rank 2
5Continued as Scientist at age 34
5Work leads to a considerable breakthrough.
5Forced to continue current assignment
5Promoted to rank 3
6Continued as Scientist at age 38
6Refuse to join a cheat in some fashion.
6Forced to muster out.
7Became a Performer at age 42
7Moved to a new world.
8Continued as Performer at age 46
8Join homeworld’s celebrity circles
8Promoted to rank 1
9Continued as Performer at age 50
9Works is especially well received and popular, making you a minor celebrity
9Forced to muster out.
10Aging Crisis. Owe 40,000 for medical bills.