| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 1 Contacts. Gain 1 Enemies. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 4 | Became a Wanderer at age 30 |
| 4 | Find valuable salvage. |
| 5 | Continued as Wanderer at age 34 |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Find Ancient Technology. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Administrator at age 46 |
| 8 | Is now a Assistant |
| 8 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Clerk |
| 9 | Continued as Administrator at age 50 |
| 9 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 10 | Continued as Administrator at age 54 |
| 10 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Administrator at age 58 |
| 11 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |