| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Graduated at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Severely injured. Owe 25,000 for medical bills. |
| 3 | Switched to Line/Crew at age 22 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Corporate Agent at age 26 |
| 4 | Accepted a deal with criminal or other figure under investigation. |
| 5 | Became a Pirate at age 30 |
| 5 | Is now a Lackey |
| 5 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
| 6 | Became a Explorer at age 34 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 7 | Continued as Explorer at age 38 |
| 7 | Psychologically damaged by your time in the scouts. |
| 8 | Became a Corporate at age 42 |
| 8 | You gain experience in a technical field as a computer operator or surveyor. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 1 |
| 9 | Continued as Corporate at age 46 |
| 9 | Moved to a new world. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Manager |
| 10 | Continued as Corporate at age 50 |
| 10 | You rise to a position of power in your colony or corporation. |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Corporate at age 54 |
| 11 | Spent time maintaining and using heavy vehicles. |
| 11 | Promoted to rank 4 |
| 11 | Is now a Senior Manager |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |