Field Agent Fairy Rouse
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 50 |
F |
10 (1) |
8 (0) |
4 (-1) |
6 (0) |
7 (0) |
8 (0) |
| Cynical, Responsive, Faithful |
| Skills |
| Animals 0 |
| Athletics 0 |
| Carouse 1 |
| Deception 1 |
| Drive 0 |
| Electronics 0 |
| Flyer (Ornithopter) 1 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Gunner (Screen) 1 |
| Investigate 2 |
| Mechanic 1 |
| Recon 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
Field Agent |
2 |
4 |
| Drifter |
Wanderer |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
3 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | You go above and beyond the call of duty. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Rewarded for a successful mission. |
| 4 | Forced to muster out. |
| 5 | Became a Wanderer at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Good fortune |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | You join a gambling circle on board. |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Nearly killed. Fully recovered. |