Able Spacehand Myrtie Clark permalink

Age Sex Str Dex End Int Edu Soc
56 F 2 (-2) 1 (-2) 5 (-1) 4 (-1) 2 (-2) 6 (0)
Communicative
 
Skills
Art 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat 1
Gunner (Capital) 1
Mechanic 2
Profession (Construction) 1
Recon 3
Science 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 3
Agent Corporate Agent 0 1
Entertainer Journalist 0 1
Drifter Wanderer 3 3
Army Cavalry Private 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Refuse to abuse your position for profit
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Gained a contact.
3Continued as Engineer/Gunner at age 26
3You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
4Became a Corporate Agent at age 30
4Injured. Fully recovered. Owe 1,250 for medical bills.
5Became a Journalist at age 34
5Expose or are involved in a scandal of some sort.
6Became a Wanderer at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Promoted to rank 1
7Continued as Wanderer at age 42
7Gained a contact.
7Promoted to rank 2
8Continued as Wanderer at age 46
8Find valuable salvage.
8Promoted to rank 3
9Voluntarily left Wanderer
9Became a Cavalry at age 50
9Is now a Private
9Forced out after co-operating with military investigation in commanding officer's illegal activity.