Crewman Juan Pettitt
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
M |
1 (-2) |
2 (-2) |
1 (-2) |
9 (1) |
7 (0) |
6 (0) |
| Funny, Scrawny |
| Skills |
| Advocate 1 |
| Art 0 |
| Broker 0 |
| Carouse 2 |
| Drive (Mole) 1 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 2 |
| Gun Combat (Archaic) 1 |
| Investigate 1 |
| Persuade 0 |
| Science (Philosophy) 1 |
| Science (Physics) 1 |
| Seafarer 0 |
| Steward 1 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Scholar |
Scientist |
|
3 |
5 |
| Entertainer |
Performer |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Scientist at age 22 |
| 2 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 3 | Continued as Scientist at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Make a breakthrough in your field. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scientist at age 34 |
| 5 | Work leads to a considerable breakthrough. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 3 |
| 6 | Continued as Scientist at age 38 |
| 6 | Refuse to join a cheat in some fashion. |
| 6 | Forced to muster out. |
| 7 | Became a Performer at age 42 |
| 7 | Moved to a new world. |
| 8 | Continued as Performer at age 46 |
| 8 | Join homeworld’s celebrity circles |
| 8 | Promoted to rank 1 |
| 9 | Continued as Performer at age 50 |
| 9 | Works is especially well received and popular, making you a minor celebrity |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |