Petty Officer, 3rd class Kay Gibb permalink

Age Sex Str Dex End Int Edu Soc
61 F 4 (-1) 1 (-2) 4 (-1) 3 (-1) 10 (1) 8 (0)
Foolish, Mercurial, Righteous
 
Skills
Admin 0
Athletics (Strength) 1
Drive 0
Electronics (Sensors) 2
Flyer (Ornithopter) 1
Gun Combat 1
Gunner (Turret) 1
Investigate 1
Language 0
Mechanic 1
Melee (Bludgeon) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Capital Ships) 3
Pilot (Spacecraft) 2
Profession 0
Recon 1
Science (Biology) 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 3rd class 2 4
Merchant Merchant Marine Senior Crewman 1 3
Scholar Field Researcher 1 1
Drifter Wanderer 1 1
Citizen Colonist 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Line/Crew rank 2
2Is now a Petty Officer, 3rd class
3Continued as Line/Crew at age 26
3Vessel participates in a notable military engagement.
4Continued as Line/Crew at age 30
4You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Embroiled in legal trouble.
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6Smuggle illegal items onto a planet.
7Continued as Merchant Marine at age 42
7Amnesia.
7Forced to muster out.
8Became a Field Researcher at age 46
8Make a breakthrough in your field.
8Promoted to rank 1
9Voluntarily left Field Researcher
9Became a Wanderer at age 50
9Attacked by enemies that you easily defeat.
9Gain Enemy if you don't already have one.
9Promoted to rank 1
10Voluntarily left Wanderer
10Became a Colonist at age 54
10A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.