Crewman Vivian Russell permalink

Age Sex Str Dex End Int Edu Soc
52 M 1 (-2) 1 (-2) 4 (-1) 5 (-1) 8 (0) 5 (-1)
Courageous, Aloof
 
Skills
Astrogation 1
Athletics 0
Broker 0
Drive 0
Electronics 0
Engineer (Power) 1
Flyer 0
Navigation 1
Persuade 0
Science 0
Seafarer 0
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 3
Drifter Wanderer 0 1
Scout Courier 0 3
Agent Intelligence 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Merchant Marine at age 22
2Injured. Fully recovered. Owe 2,500 for medical bills.
3Continued as Merchant Marine at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
3Forced to muster out.
4Became a Wanderer at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Courier at age 34
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 1 Contacts. Gain 3 Enemies.
6Became a Intelligence at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Returned to Courier at age 42
7When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Continued as Courier at age 46
8Perform an exemplary service for the scouts.