| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 28 |
F |
6 (0) |
10 (1) |
12 (2) |
5 (-1) |
10 (1) |
8 (0) |
| Self-Confident, Erratic, Average |
| Skills |
| Drive (Hovercraft) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Medic 0 |
| Profession 0 |
| Recon 0 |
| Science 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Rewarded for a successful mission. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |