Able Spacehand Amelia Lamb permalink

Age Sex Str Dex End Int Edu Soc
49 F 4 (-1) 4 (-1) 1 (-2) 7 (0) 5 (-1) 7 (0)
Disillusioned, Repulsive
 
Skills
Athletics (Dexterity) 1
Broker 0
Drive 0
Electronics (Remote Ops) 1
Gun Combat 2
Gunner (Capital) 2
Gunner (Screen) 1
Gunner (Turret) 1
Mechanic 3
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession 0
Science 0
Steward 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 0 1
Navy Engineer/Gunner Able Spacehand 1 4
Scholar Field Researcher 0 1
Drifter Wanderer 0 1
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Became a Broker at age 18
1Imperial trade restrictions force you out of business.
2Entered Naval Academy at age 22
2A prank goes horribly wrong.
2Gain a Rival.
2Graduated at age 22.
3Became a Engineer/Gunner at age 22
3Is now a Crewman
3You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
4Became a Field Researcher at age 26
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Returned to Engineer/Gunner at age 30
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 34
6Vessel participates in a notable military engagement.
7Continued as Engineer/Gunner at age 38
7Scarred. Fully recovered. Owe 2,500 for medical bills.
8Became a Wanderer at age 42
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Aging Crisis. Owe 10,000 for medical bills.