Scout Mattie Fleming permalink

Age Sex Str Dex End Int Edu Soc
48 F 3 (-1) 10 (1) 7 (0) 6 (0) 5 (-1) 8 (0)
Odd, Grandiose
 
Skills
Admin 0
Advocate 0
Athletics (Endurance) 1
Broker 0
Carouse 1
Diplomat 0
Electronics 0
Flyer (Rotor) 1
Language 0
Leadership 0
Medic 0
Persuade 1
Pilot 0
Recon 1
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Navy Flight Crewman 0 1
Agent Law Enforcement Rookie 0 2
Scout Surveyor Scout 1 2
 
TermHistory
1Became a Corporate at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Corporate at age 22
2You rise to a position of power in your colony or corporation.
2Promoted to rank 1
3Voluntarily left Corporate
3Became a Flight at age 26
3Is now a Crewman
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Law Enforcement at age 30
4Is now a Rookie
4A new romantic starts. Gain an Ally.
5Continued as Law Enforcement at age 34
5Given specialist training in vehicles.
5Forced to muster out.
6Became a Surveyor at age 38
6Perform an exemplary service for the scouts.
7Continued as Surveyor at age 42
7Perform an exemplary service for the scouts.
7Promoted to rank 1
7Is now a Scout