| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
F |
2 (-2) |
6 (0) |
1 (-2) |
8 (0) |
7 (0) |
4 (-1) |
| Civilised, Heartless |
| Skills |
| Animals 0 |
| Art 0 |
| Athletics (Endurance) 1 |
| Diplomat 1 |
| Drive (Track) 1 |
| Electronics (Comms) 1 |
| Gun Combat 0 |
| Heavy Weapons 0 |
| Leadership 0 |
| Medic 0 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Profession 0 |
| Recon 0 |
| Science 0 |
| Stealth 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
2 |
| Scholar |
Field Researcher |
|
0 |
1 |
| Citizen |
Corporate |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Rogue |
Enforcer |
|
1 |
2 |
| Education | Graduated |
| Army Academy |
Failed |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Entered Army Academy at age 22 |
| 2 | Study Art (Holography) as a hobby. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Colonist at age 22 |
| 3 | Injured. |
| 4 | Became a Field Researcher at age 26 |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 5 | Switched to Corporate at age 30 |
| 5 | Nearly killed. Owe 10,000 for medical bills. |
| 6 | Became a Wanderer at age 34 |
| 6 | Suffer from a life-threatening illness. |
| 7 | Became a Enforcer at age 38 |
| 7 | Involved in the planning of an impressive heist. |
| 7 | Promoted to rank 1 |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Continued as Enforcer at age 42 |
| 8 | Arrested |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |