Field Agent Wilbert Archer
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
4 (-1) |
9 (1) |
3 (-1) |
9 (1) |
11 (1) |
6 (0) |
| Undisciplined, Plotting, Silly |
| Skills |
| Art (Instrument) 1 |
| Athletics 0 |
| Carouse 1 |
| Deception 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Explosives 2 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Gunner (Capital) 1 |
| Investigate 2 |
| Persuade 1 |
| Pilot (Spacecraft) 1 |
| Profession 0 |
| Recon 0 |
| Steward 0 |
| Streetwise 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
1 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Agent |
Corporate Agent |
Field Agent |
2 |
4 |
|
| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Join homeworld’s celebrity circles |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Given specialist training in vehicles. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Moved to a new world. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |