Field Agent William Simmons
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
F |
3 (-1) |
4 (-1) |
3 (-1) |
9 (1) |
11 (1) |
10 (1) |
| Hot Headed, Psychotic, Impractical |
| Skills |
| Athletics (Endurance) 1 |
| Carouse 0 |
| Deception 2 |
| Drive (Mole) 1 |
| Electronics (Sensors) 1 |
| Flyer 0 |
| Gun Combat (Energy) 1 |
| Investigate 1 |
| Leadership 1 |
| Persuade 1 |
| Profession 0 |
| Recon 0 |
| Streetwise 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Field Agent |
2 |
4 |
| Drifter |
Wanderer |
|
0 |
1 |
| Marine |
Star Marine |
Lieutenant |
1 / 0 |
2 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Continued as Intelligence at age 26 |
| 3 | Established a network of contacts. Gain 1 contacts. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Became a Wanderer at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Star Marine at age 38 |
| 6 | Is now a Marine |
| 6 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 6 | Commissioned in Marine/Star Marine |
| 6 | Is now a Lieutenant |
| 7 | Continued as Star Marine at age 42 |
| 7 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |