Settler Ezekiel Tabiner permalink

Age Sex Str Dex End Int Edu Soc
48 M 6 (0) 5 (-1) 2 (-2) 8 (0) 12 (2) 4 (-1)
Absent Minded
 
Skills
Animals (Training) 1
Art 0
Astrogation 0
Athletics (Endurance) 1
Drive (Mole) 1
Drive (Track) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Explosives 1
Flyer 0
Gun Combat 0
Language 0
Mechanic 2
Medic 1
Pilot 0
Recon 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Surveyor Scout 1 1
Citizen Colonist Settler 2 5
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Surveyor at age 18
1Spend several years jumping from world to world in your scout ship.
1Promoted to rank 1
1Is now a Scout
2Voluntarily left Surveyor
2Became a Colonist at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Colonist at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 1
4Continued as Colonist at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
5Continued as Colonist at age 34
5You befriend a superior in the corporation or the colony.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Forced to muster out.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Vessel participates in a diplomatic mission.
7Attempt at commissioned failed.
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand