Able Spacehand Hugh Williams permalink

Age Sex Str Dex End Int Edu Soc
49 M 6 (0) 6 (0) 9 (1) 7 (0) 4 (-1) 10 (1)
Complacent, Odious
 
Skills
Art 0
Athletics (Strength) 1
Deception 0
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Recon 0
Science 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Drifter Wanderer 1 3
Navy Flight Crewman 0 1
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Intelligence at age 18
1Lightly injured, no permanent damage. Fully recovered.
2Became a Wanderer at age 22
2Good fortune
3Continued as Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Flight at age 30
4Is now a Crewman
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
5Switched to Engineer/Gunner at age 34
5Special assignment or duty on board ship.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
7Returned to Wanderer at age 42
7Find an Alien Artifact.
7Forced to continue current assignment
7Promoted to rank 1