| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
F |
7 (0) |
8 (0) |
8 (0) |
6 (0) |
9 (1) |
8 (0) |
| Introverted, Enthusiastic, Faded |
| Skills |
| Admin 0 |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Deception 1 |
| Electronics (Computers) 1 |
| Flyer (Airship) 2 |
| Gun Combat 0 |
| Mechanic 0 |
| Persuade 1 |
| Pilot (Spacecraft) 1 |
| Science (Sophontology) 1 |
| Seafarer 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
Scout |
2 |
3 |
| Agent |
Corporate Agent |
Agent |
1 |
2 |
| Merchant |
Free Trader |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Continued as Courier at age 22 |
| 2 | You survey an alien world. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 3 | Promoted to rank 2 |
| 4 | Voluntarily left Courier |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Became a Free Trader at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Free Trader at age 42 |
| 7 | Bankrupted by a rival. Gain the other trader as a Rival. |