Crewman Ella Campbell permalink

Age Sex Str Dex End Int Edu Soc
47 M 1 (-2) 1 (-2) 4 (-1) 6 (0) 5 (-1) 4 (-1)
Placid, Gregarious
 
Skills
Animals 0
Athletics 0
Carouse 1
Drive 0
Electronics 0
Gun Combat (Slug) 1
Heavy Weapons 0
Medic 0
Melee 0
Persuade 0
Recon 0
Science (Cosmology) 1
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 2
Navy Engineer/Gunner Crewman 0 1
Merchant Free Trader 0 1
Scholar Physician 0 2
Retired 0 1
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Barbarian at age 18
1Find Ancient Technology.
2Voluntarily left Barbarian
2Entered Army Academy at age 22
2Good fortune
2Dropped out of military academy.
3Continued as Barbarian at age 22
3You do not know what happened to you. There is a gap in your memory.
4Became a Engineer/Gunner at age 26
4Is now a Crewman
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Became a Free Trader at age 30
5A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
5Gain rebels as Enemy
6Became a Physician at age 34
6Work for an eccentric but brilliant mentor, who becomes an Ally.
7Continued as Physician at age 38
7Gained a contact.
8Aging Crisis. Owe 20,000 for medical bills.
8Voluntarily left Physician
8Retired at age 42
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 40,000 for medical bills.