Freelancer Hershel Dickman permalink

Age Sex Str Dex End Int Edu Soc
49 M 3 (-1) 2 (-2) 7 (0) 9 (1) 7 (0) 5 (-1)
Useful, Irreverent, Decisive
 
Skills
Animals 0
Art 0
Athletics (Strength) 1
Diplomat 1
Drive (Wheel) 1
Electronics (Comms) 1
Flyer 0
Gun Combat 1
Mechanic 1
Persuade 1
Recon 0
Science (Cosmology) 1
Science (Psychology) 1
Steward 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 1
Entertainer Journalist Freelancer 1 1
Scholar Field Researcher 1 1
Merchant Free Trader 1 2
Navy Line/Crew Able Spacehand 1 2
 
TermHistory
1Became a Colonist at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Voluntarily left Colonist
2Became a Journalist at age 22
2Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
2Promoted to rank 1
2Is now a Freelancer
3Voluntarily left Journalist
3Became a Field Researcher at age 26
3Win a prestigious prize for your work.
3Promoted to rank 1
4Voluntarily left Field Researcher
4Became a Free Trader at age 30
4Embroiled in legal trouble.
4Promoted to rank 1
5Continued as Free Trader at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Became a Line/Crew at age 38
6Is now a Crewman
6Advanced training in a specialist field
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand
7Continued as Line/Crew at age 42
7Vessel participates in a diplomatic mission.