Scout Cloyd Rule permalink

Age Sex Str Dex End Int Edu Soc
47 M 9 (1) 9 (1) 5 (-1) 6 (0) 3 (-1) 5 (-1)
Joking, Afraid
 
Skills
Art 0
Astrogation 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Gun Combat 0
Investigate 1
Mechanic 0
Pilot 0
Recon 0
Science (Cybernetics) 1
Science (Physics) 1
Science (Psychology) 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer Scout 2 4
Agent Intelligence 0 1
Scholar Field Researcher 0 2
 
TermHistory
1Became a Explorer at age 18
1Serve as the courier for an important message from the Imperium.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
3Continued as Explorer at age 26
3Serve as the courier for an important message from the Imperium.
3Promoted to rank 2
4Continued as Explorer at age 30
4You survey an alien world.
4Forced to muster out.
5Became a Intelligence at age 34
5Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6Became a Field Researcher at age 38
6A rival researcher blackens your name or steals your research. Gain a Rival.
7Continued as Field Researcher at age 42
7A disaster or war strikes.
7Severely injured.
7The planetary government interferes with your research for political or religious reasons. You continue working secretely.