Crewman Tracy Hopkins permalink

Age Sex Str Dex End Int Edu Soc
48 F 1 (-2) 1 (-2) 4 (-1) 8 (0) 11 (1) 6 (0)
Purposeful, Busy
 
Skills
Art 0
Athletics (Strength) 1
Carouse 0
Deception 0
Drive 0
Gunner (Ortillery) 1
Jack-of-All-Trades 1
Language 0
Melee (Unarmed) 1
Persuade 0
Pilot (Spacecraft) 1
Profession 0
Science 0
Seafarer 0
Steward 0
Streetwise 0
CareerAssignmentTitleRankTerms
Entertainer Performer 0 1
Navy Line/Crew Crewman 0 1
Drifter Scavenger 0 4
Retired 0 1
 
TermHistory
1Became a Performer at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Became a Line/Crew at age 22
2Is now a Crewman
2Lost eye or limb. Fully recovered.
3Became a Scavenger at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Scavenger at age 30
4Attacked by enemies and injured.
4Injured. Fully recovered. Owe 2,500 for medical bills.
4Gain Enemy if you don't already have one.
5Continued as Scavenger at age 34
6Continued as Scavenger at age 38
6Offered job by a patron. Now owe him a favor.
6Forced to muster out.
7Aging Crisis. Owe 30,000 for medical bills.
7Retired at age 42
7A new romantic starts. Gain an Ally.
8Aging Crisis. Owe 60,000 for medical bills.