Field Agent Wilbert Archer permalink

Age Sex Str Dex End Int Edu Soc
49 M 4 (-1) 9 (1) 3 (-1) 9 (1) 11 (1) 6 (0)
Undisciplined, Plotting, Silly
 
Skills
Art (Instrument) 1
Athletics 0
Carouse 1
Deception 1
Drive 0
Electronics (Computers) 1
Explosives 2
Flyer 0
Gun Combat (Archaic) 1
Gunner (Capital) 1
Investigate 2
Persuade 1
Pilot (Spacecraft) 1
Profession 0
Recon 0
Steward 0
Streetwise 2
CareerAssignmentTitleRankTerms
Entertainer Artist 1 2
Merchant Merchant Marine Crewman 0 1
Agent Corporate Agent Field Agent 2 4
 
TermHistory
1Became a Artist at age 18
1Join homeworld’s celebrity circles
1Promoted to rank 1
2Continued as Artist at age 22
2An investigation, tour, project or expedition goes wrong, stranding you far from home.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Became a Corporate Agent at age 30
4Given specialist training in vehicles.
5Continued as Corporate Agent at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 38
6Moved to a new world.
6Promoted to rank 2
6Is now a Field Agent
7Continued as Corporate Agent at age 42
7Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.