Crewman Orrin Berry permalink

Age Sex Str Dex End Int Edu Soc
48 M 1 (-2) 1 (-2) 7 (0) 6 (0) 8 (0) 2 (-2)
Apprehensive
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Electronics (Sensors) 1
Gun Combat 0
Mechanic 0
Pilot 0
Profession 0
Science 0
Seafarer (Sails) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 0 4
Retired 0 1
 
TermHistory
1Became a Explorer at age 18
1Your ship is ambushed by enemy vessels. You successfully ran to the jump point.
2Voluntarily left Explorer
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Barbarian at age 26
3A new romantic starts. Gain an Ally.
4Continued as Barbarian at age 30
4Find valuable salvage.
5Continued as Barbarian at age 34
5Attempted a risky adventure and was wildly successful.
6Continued as Barbarian at age 38
6Offered job by a patron. Now owe him a favor.
7Aging Crisis. Owe 60,000 for medical bills.
7Retired at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Aging Crisis. Owe 50,000 for medical bills.