Field Agent William Simmons permalink

Age Sex Str Dex End Int Edu Soc
49 F 3 (-1) 4 (-1) 3 (-1) 9 (1) 11 (1) 10 (1)
Hot Headed, Psychotic, Impractical
 
Skills
Athletics (Endurance) 1
Carouse 0
Deception 2
Drive (Mole) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat (Energy) 1
Investigate 1
Leadership 1
Persuade 1
Profession 0
Recon 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 4
Drifter Wanderer 0 1
Marine Star Marine Lieutenant 1 / 0 2
 
TermHistory
1Became a Intelligence at age 18
1Go undercover to investigate an enemy.
1Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Advanced training in a specialist field.
3Continued as Intelligence at age 26
3Established a network of contacts. Gain 1 contacts.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Intelligence at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Wanderer at age 34
5Suffer from a life-threatening illness.
6Became a Star Marine at age 38
6Is now a Marine
6A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
6Commissioned in Marine/Star Marine
6Is now a Lieutenant
7Continued as Star Marine at age 42
7A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.