Settler Sammie Brown
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
5 (-1) |
7 (0) |
4 (-1) |
10 (1) |
9 (1) |
9 (1) |
| Concerned, Rude, Rebellious |
| Skills |
| Animals 0 |
| Astrogation 0 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Drive (Wheel) 1 |
| Language 0 |
| Mechanic 2 |
| Recon 1 |
| Seafarer 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
Settler |
2 |
4 |
| Drifter |
Scavenger |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Scavenger at age 26 |
| 3 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 4 | Returned to Colonist at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Settler |
| 5 | Continued as Colonist at age 34 |
| 5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Attempt at commissioned failed. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |