Crewman Harriet Suchet permalink

Age Sex Str Dex End Int Edu Soc
47 F 4 (-1) 6 (0) 2 (-2) 6 (0) 7 (0) 5 (-1)
Unsympathetic, Grouchy
 
Skills
Animals 0
Athletics (Dexterity) 1
Broker 0
Carouse 1
Drive 0
Electronics (Remote Ops) 1
Mechanic 0
Medic 1
Persuade 0
Pilot (Small Craft) 1
Science (Psionicology) 1
Stealth 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Navy Engineer/Gunner Crewman 0 1
Scholar Scientist 1 3
Rogue Thief 1 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Merchant Marine at age 22
2A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Became a Engineer/Gunner at age 26
3Scarred. Fully recovered.
4Became a Scientist at age 30
4Refuse to join a cheat in some fashion.
5Continued as Scientist at age 34
5Work leads to a considerable breakthrough.
5Promoted to rank 1
6Continued as Scientist at age 38
6Refused to perform research that goes against your conscience.
6Forced to muster out.
7Became a Thief at age 42
7A crime lord considers you his protégé.
7Promoted to rank 1