3rd Officer Gertrude Gilbert permalink

Age Sex Str Dex End Int Edu Soc
52 F 1 (-2) 5 (-1) 3 (-1) 3 (-1) 7 (0) 6 (0)
Strong, Carefree, Moping
 
Skills
Astrogation 0
Athletics 0
Broker 0
Carouse 0
Deception 0
Drive (Track) 1
Engineer (Power) 1
Gun Combat 0
Gun Combat 1
Mechanic 1
Persuade 1
Pilot (Capital Ships) 1
Recon 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 1 1
Merchant Merchant Marine 3rd Officer 3 4
Entertainer Performer 0 1
Navy Line/Crew Crewman 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Thief at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Promoted to rank 1
2Voluntarily left Thief
2Became a Merchant Marine at age 22
2Is now a Crewman
2Your business or ship thrives.
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3Befriend a useful ally in one sphere. Gain an Ally.
3Promoted to rank 2
3Is now a 4th Officer
4Continued as Merchant Marine at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 3
4Is now a 3rd Officer
5Continued as Merchant Marine at age 34
5Bankrupted by a rival. Gain the other trader as a Rival.
6Became a Performer at age 38
6An investigation, tour, project or expedition goes wrong, stranding you far from home.
7Became a Line/Crew at age 42
7Is now a Crewman
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Scavenger at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.