Corporal Edmund Vear permalink

Age Sex Str Dex End Int Edu Soc
53 M 1 (-2) 2 (-2) 3 (-1) 9 (1) 9 (1) 7 (0)
Impolite
 
Skills
Admin 1
Animals 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Gun Combat 1
Investigate 0
Mechanic 1
Melee (Natural) 1
Recon 1
Science (Biology) 1
Science (Sophontology) 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal 1 2
Scout Explorer 0 1
Scholar Scientist 1 3
Navy Flight Crewman 0 1
Navy Line/Crew Able Spacehand 1 1
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Go undercover to investigate an enemy.
1Injured. Fully recovered. Owe 5,000 for medical bills.
1Promoted to rank 1
1Is now a Corporal
2Voluntarily left Law Enforcement
2Became a Explorer at age 22
2Lightly injured, no permanent damage. Fully recovered.
3Became a Scientist at age 26
3Advanced training in a specialist field.
4Continued as Scientist at age 30
4Work leads to a considerable breakthrough.
4Promoted to rank 1
5Continued as Scientist at age 34
5Work for an eccentric but brilliant mentor, who becomes an Ally.
6Voluntarily left Scientist
6Returned to Law Enforcement at age 38
6Nearly killed. Owe 12,500 for medical bills.
7Became a Flight at age 42
7Is now a Crewman
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Switched to Line/Crew at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Aging Crisis. Owe 30,000 for medical bills.