Agent Hermon Askew
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
9 (1) |
6 (0) |
4 (-1) |
9 (1) |
11 (1) |
9 (1) |
| Lunatic, Zany, Protective |
| Skills |
| Astrogation 0 |
| Carouse 1 |
| Deception 1 |
| Diplomat 1 |
| Electronics (Comms) 1 |
| Gun Combat 0 |
| Leadership 0 |
| Mechanic 0 |
| Medic 0 |
| Persuade 1 |
| Pilot 0 |
| Seafarer 0 |
| Steward 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Citizen |
Corporate |
|
0 |
1 |
| Agent |
Corporate Agent |
Agent |
1 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Merchant |
Free Trader |
|
2 |
3 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 2 | Became a Corporate at age 22 |
| 2 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | You go above and beyond the call of duty. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Voluntarily left Corporate Agent |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Switched to Free Trader at age 34 |
| 5 | Embroiled in legal trouble. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Free Trader at age 38 |
| 6 | Given advanced training in a specialist field |
| 6 | Promoted to rank 2 |
| 7 | Continued as Free Trader at age 42 |
| 7 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 8 | Became a Scavenger at age 46 |
| 8 | Attempted a risky adventure and was wildly successful. |