Crewman Sammie Oshea
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
10 (1) |
10 (1) |
8 (0) |
3 (-1) |
11 (1) |
11 (1) |
| Heavy Hearted, Quick Tempered |
| Skills |
| Admin 0 |
| Advocate 1 |
| Animals 0 |
| Drive 0 |
| Explosives 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Language (Oynprith (Droyne)) 1 |
| Mechanic 1 |
| Navigation 0 |
| Profession 0 |
| Recon 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
2 |
| Agent |
Corporate Agent |
|
0 |
1 |
| Drifter |
Wanderer |
|
2 |
3 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Education | Graduated |
| University |
Failed |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Entered University at age 22 |
| 2 | Suffered a deep tragedy. |
| 2 | Dropped out of university. |
| 3 | Continued as Intelligence at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Switched to Corporate Agent at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Wanderer at age 34 |
| 5 | Drafted into Navy |
| 5 | Promoted to rank 1 |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Returned to Wanderer at age 42 |
| 7 | Find valuable salvage. |
| 8 | Continued as Wanderer at age 46 |
| 8 | Attempted a risky adventure and was wildly successful. |
| 8 | Promoted to rank 2 |