Sublieutenant Furman Wareham permalink

Age Sex Str Dex End Int Edu Soc
53 M 1 (-2) 3 (-1) 1 (-2) 8 (0) 7 (0) 13 (2)
Intimidating, Nasty, Wise
 
Skills
Art 0
Athletics (Endurance) 1
Carouse 1
Deception 1
Drive (Track) 1
Gun Combat 3
Gunner (Capital) 2
Gunner (Ortillery) 1
Leadership 1
Mechanic 3
Melee (Blade) 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession 0
Seafarer 0
Steward 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Sublieutenant 2 / 0 2
Merchant Free Trader 0 2
Drifter Scavenger 0 1
Navy Flight 2 / 0 1
Citizen Corporate 1 2
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Entered Naval Academy at age 18
1Spent the college years partying.
1Graduated at age 18.
2Became a Engineer/Gunner at age 18
2Is now a Crewman
2You join a gambling circle on board.
2Commissioned in Navy/Engineer/Gunner
2Is now a Ensign
2Promoted to Engineer/Gunner officer rank 2
2Is now a Sublieutenant
3Continued as Engineer/Gunner at age 22
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Free Trader at age 26
4Bankrupted by a rival. Gain the other trader as a Rival.
5Became a Scavenger at age 30
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Switched to Flight at age 34
6Gained a contact.
7Voluntarily left Flight
7Became a Corporate at age 38
7You are rewarded for your diligence or cunning.
7Promoted to rank 1
8Continued as Corporate at age 42
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Returned to Free Trader at age 46
9Imperial trade restrictions force you out of business.