Crewman Douglas Remmington permalink

Age Sex Str Dex End Int Edu Soc
51 M 3 (-1) 5 (-1) 4 (-1) 5 (-1) 6 (0) 10 (1)
Spunky, Needy
 
Skills
Admin 0
Astrogation 0
Broker 0
Diplomat 0
Drive (Mole) 1
Electronics 0
Investigate 0
Medic 0
Melee (Bludgeon) 1
Pilot (Spacecraft) 1
Recon 0
Science 0
Seafarer 0
Streetwise 0
CareerAssignmentTitleRankTerms
Scholar Scientist 0 1
Merchant Free Trader 0 1
Rogue Enforcer 0 2
Citizen Colonist 0 2
Drifter Scavenger 0 1
Navy Flight Crewman 0 1
 
TermHistory
1Became a Scientist at age 18
1A rival researcher blackens your name or steals your research. Gain a Rival.
2Voluntarily left Scientist
2Became a Free Trader at age 22
2Imperial trade restrictions force you out of business.
3Became a Enforcer at age 26
3Refuse to backstab a fellow rogue for personal gain. Gain an Ally
4Continued as Enforcer at age 30
4A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
5Became a Colonist at age 34
5Your business expands, your corporation grows, or the colony thrives.
6Continued as Colonist at age 38
6Lightly injured, no permanent damage. Fully recovered.
7Became a Scavenger at age 42
7Injured. Fully recovered. Owe 2,500 for medical bills.
8Became a Flight at age 46
8Is now a Crewman
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.