Crewman Douglas Remmington
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
3 (-1) |
5 (-1) |
4 (-1) |
5 (-1) |
6 (0) |
10 (1) |
| Spunky, Needy |
| Skills |
| Admin 0 |
| Astrogation 0 |
| Broker 0 |
| Diplomat 0 |
| Drive (Mole) 1 |
| Electronics 0 |
| Investigate 0 |
| Medic 0 |
| Melee (Bludgeon) 1 |
| Pilot (Spacecraft) 1 |
| Recon 0 |
| Science 0 |
| Seafarer 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
0 |
1 |
| Merchant |
Free Trader |
|
0 |
1 |
| Rogue |
Enforcer |
|
0 |
2 |
| Citizen |
Colonist |
|
0 |
2 |
| Drifter |
Scavenger |
|
0 |
1 |
| Navy |
Flight |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 2 | Voluntarily left Scientist |
| 2 | Became a Free Trader at age 22 |
| 2 | Imperial trade restrictions force you out of business. |
| 3 | Became a Enforcer at age 26 |
| 3 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 4 | Continued as Enforcer at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Became a Colonist at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Continued as Colonist at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Scavenger at age 42 |
| 7 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Became a Flight at age 46 |
| 8 | Is now a Crewman |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |