Agent Hermon Askew permalink

Age Sex Str Dex End Int Edu Soc
53 M 9 (1) 6 (0) 4 (-1) 9 (1) 11 (1) 9 (1)
Lunatic, Zany, Protective
 
Skills
Astrogation 0
Carouse 1
Deception 1
Diplomat 1
Electronics (Comms) 1
Gun Combat 0
Leadership 0
Mechanic 0
Medic 0
Persuade 1
Pilot 0
Seafarer 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Citizen Corporate 0 1
Agent Corporate Agent Agent 1 1
Merchant Merchant Marine Crewman 0 1
Merchant Free Trader 2 3
Drifter Scavenger 0 1
 
TermHistory
1Became a Explorer at age 18
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Became a Corporate at age 22
2Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3Became a Corporate Agent at age 26
3You go above and beyond the call of duty.
3Promoted to rank 1
3Is now a Agent
4Voluntarily left Corporate Agent
4Became a Merchant Marine at age 30
4Is now a Crewman
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Switched to Free Trader at age 34
5Embroiled in legal trouble.
5Promoted to rank 1
6Continued as Free Trader at age 38
6Given advanced training in a specialist field
6Promoted to rank 2
7Continued as Free Trader at age 42
7A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
8Became a Scavenger at age 46
8Attempted a risky adventure and was wildly successful.