Crewman Elmo Spain permalink

Age Sex Str Dex End Int Edu Soc
53 M 1 (-2) 1 (-2) 3 (-1) 8 (0) 9 (1) 6 (0)
Quirky
 
Skills
Diplomat 1
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Gunner (Capital) 1
Investigate 2
Mechanic 0
Medic 1
Navigation 2
Recon 0
Science (Archaeology) 1
Science (Philosophy) 1
Seafarer 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Navy Engineer/Gunner Crewman 0 1
Scholar Field Researcher 4 6
 
TermHistory
1Became a Intelligence at age 18
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Field Researcher at age 26
3Victim of a crime
3Promoted to rank 1
4Continued as Field Researcher at age 30
4Refuse to join a cheat in some fashion.
5Continued as Field Researcher at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
6Continued as Field Researcher at age 38
6Assigned to work on a secret project for a patron or organisation.
6Promoted to rank 2
7Continued as Field Researcher at age 42
7Win a prestigious prize for your work.
7Promoted to rank 3
8Continued as Field Researcher at age 46
8Assigned to work on a secret project for a patron or organisation.
8Promoted to rank 4
9Aging Crisis. Owe 20,000 for medical bills.