Scout Janie Reekey
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
1 (-2) |
4 (-1) |
3 (-1) |
7 (0) |
5 (-1) |
6 (0) |
| Wild, Thrifty, Clean |
| Skills |
| Art 0 |
| Astrogation 0 |
| Deception 1 |
| Flyer (Airship) 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Pilot 0 |
| Streetwise 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
Scout |
1 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Retired |
|
|
0 |
3 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You spend a great deal of time on the fringes of Charted Space. |
| 1 | Scarred. Owe 2,500 for medical bills. |
| 2 | Continued as Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Voluntarily left Courier |
| 3 | Became a Wanderer at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Intelligence at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Aging Crisis. Owe 10,000 for medical bills. |
| 5 | Continued as Intelligence at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Retired at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Gained a contact. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Good fortune |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |