Crewman Billy Cropper
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
4 (-1) |
5 (-1) |
2 (-2) |
6 (0) |
5 (-1) |
9 (1) |
| Energetic |
| Skills |
| Animals 0 |
| Athletics (Strength) 2 |
| Broker 1 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Engineer (M-drive) 1 |
| Gun Combat 1 |
| Mechanic 1 |
| Medic 0 |
| Pilot (Small craft) 1 |
| Recon 0 |
| Steward 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
2 |
| Scout |
Courier |
|
0 |
5 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Merchant |
Free Trader |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Became a Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Courier at age 30 |
| 4 | You spend a great deal of time on the fringes of Charted Space. |
| 4 | Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
| 5 | Continued as Courier at age 34 |
| 5 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Continued as Courier at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 7 | Continued as Courier at age 42 |
| 7 | Perform an exemplary service for the scouts. |
| 7 | Forced to muster out. |
| 8 | Became a Flight at age 46 |
| 8 | Is now a Crewman |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Became a Free Trader at age 50 |