Senior Crewman Granville Cooper permalink

Age Sex Str Dex End Int Edu Soc
55 M 4 (-1) 2 (-2) 2 (-2) 11 (1) 10 (1) 4 (-1)
Confident, Brotherly, Passionate
 
Skills
Admin 1
Carouse 0
Deception 1
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Gambler 1
Investigate 0
Language (Zdetl (Zhodani)) 1
Mechanic 1
Medic 0
Pilot (Capital Ships) 1
Science (Philosophy) 1
Science (Robotics) 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 2
Citizen Colonist 0 1
Entertainer Artist 0 1
Drifter Barbarian 0 2
Merchant Merchant Marine Senior Crewman 1 1
Drifter Wanderer 1 2
 
TermHistory
1Became a Scientist at age 18
1Good fortune
2Continued as Scientist at age 22
2Agreed to perform research that goes against your conscience. Gain 3 Enemies.
3Voluntarily left Scientist
3Became a Colonist at age 26
3Advanced training in a specialist field.
4Voluntarily left Colonist
4Became a Artist at age 30
4An investigation, tour, project or expedition goes wrong, stranding you far from home.
5Became a Barbarian at age 34
5Nearly killed. Fully recovered. Owe 20,000 for medical bills.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Promoted to rank 1
6Is now a Senior Crewman
7Voluntarily left Merchant Marine
7Switched to Wanderer at age 42
7Find valuable salvage.
7Promoted to rank 1
8Continued as Wanderer at age 46
8Offered job by a patron. Now owe him a favor.
9Returned to Barbarian at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.