Crewman Sophronia Graham permalink

Age Sex Str Dex End Int Edu Soc
55 F 3 (-1) 1 (-2) 7 (0) 5 (-1) 6 (0) 12 (2)
Inconsistent, Complacent, Strange
 
Skills
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Gun Combat (Archaic) 2
Profession 0
Recon 0
Stealth 3
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Thief 3 5
Merchant Merchant Marine Crewman 0 4
 
TermHistory
1Became a Thief at age 18
1You commit a legendary crime.
1Promoted to rank 1
2Continued as Thief at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Promoted to rank 2
3Continued as Thief at age 26
3You spend months in the dangerous criminal underworld.
4Continued as Thief at age 30
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 3
5Continued as Thief at age 34
5Injured. Fully recovered. Owe 2,500 for medical bills.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Make an unexpected connection outside your normal circles. Gain a Contact.
7Continued as Merchant Marine at age 42
7A good deal ensures you are living the high life for a few years.
8Continued as Merchant Marine at age 46
8Given advanced training in a specialist field
9Continued as Merchant Marine at age 50
9Make an unexpected connection outside your normal circles. Gain a Contact.