Crewman Katrina Watts permalink

Age Sex Str Dex End Int Edu Soc
57 F 1 (-2) 2 (-2) 1 (-2) 4 (-1) 11 (1) 4 (-1)
Critical, Foolish, Immodest
 
Skills
Animals 0
Carouse 0
Deception 1
Diplomat 0
Drive (Hovercraft) 2
Electronics (Comms) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Investigate 2
Medic 1
Persuade 1
Recon 0
Seafarer 0
Stealth 0
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Rogue Enforcer 2 5
Merchant Merchant Marine Crewman 0 1
Scholar Physician 2 2
 
TermHistory
1Became a Corporate Agent at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Enforcer at age 22
2Involved in a gambling ring.
3Continued as Enforcer at age 26
3Involved in the planning of an impressive heist.
4Continued as Enforcer at age 30
4You spend months in the dangerous criminal underworld.
4Promoted to rank 1
5Continued as Enforcer at age 34
5You commit a legendary crime.
5Promoted to rank 2
6Continued as Enforcer at age 38
6Birth or Death involving a family member or close friend.
6Forced to muster out.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Make an unexpected connection outside your normal circles. Gain a Contact.
8Voluntarily left Merchant Marine
8Became a Physician at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Promoted to rank 1
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Physician at age 50
9Work for an eccentric but brilliant mentor, who becomes an Ally.
9Promoted to rank 2