Crewman Carla McKinnon permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 1 (-2) 2 (-2) 5 (-1) 11 (1) 8 (0)
Apprehensive, Alluring
 
Skills
Admin 1
Advocate 0
Art 0
Broker 0
Diplomat 1
Electronics (Computers) 1
Flyer (Rotor) 1
Gun Combat 0
Gunner (Capital) 1
Leadership 0
Medic 0
Recon 1
Seafarer 0
Stealth 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Navy Engineer/Gunner Crewman 0 1
Agent Law Enforcement Rookie 0 2
Drifter Scavenger 1 3
Retired 0 1
 
TermHistory
1Became a Corporate at age 18
1Spent time maintaining and using heavy vehicles.
1Promoted to rank 1
2Continued as Corporate at age 22
2Advanced training in a specialist field.
2Forced to muster out.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Lightly injured, no permanent damage. Fully recovered.
4Became a Law Enforcement at age 30
4Is now a Rookie
4You go above and beyond the call of duty.
5Continued as Law Enforcement at age 34
5Accepted a deal with criminal or other figure under investigation.
6Became a Scavenger at age 38
6Find Ancient Technology.
7Aging Crisis. Owe 50,000 for medical bills.
7Continued as Scavenger at age 42
7Promoted to rank 1
8Aging Crisis. Owe 60,000 for medical bills.
8Continued as Scavenger at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Aging Crisis. Owe 30,000 for medical bills.
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 20,000 for medical bills.