Crewman Mart Jephcots permalink

Age Sex Str Dex End Int Edu Soc
56 M 1 (-2) 1 (-2) 4 (-1) 5 (-1) 7 (0) 8 (0)
Languid, Practical, Compulsive
 
Skills
Animals 0
Astrogation 1
Deception 0
Drive 0
Gunner (Capital) 1
Gunner (Ortillery) 1
Mechanic 0
Melee (Unarmed) 1
Pilot 0
Profession (Belter) 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Drifter Barbarian 0 2
Scout Courier 0 2
Navy Engineer/Gunner Crewman 0 1
Navy Flight 0 1
Retired 0 1
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Switched to Barbarian at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Courier at age 26
3Serve as the courier for an important message from the Imperium.
4Continued as Courier at age 30
4Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Scarred. Fully recovered.
6Returned to Barbarian at age 38
7Voluntarily left Barbarian
7Returned to Wanderer at age 42
7Suffer from a life-threatening illness.
8Switched to Flight at age 46
8You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 10,000 for medical bills.