| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Contacted by an underground psionic group |
| 1 | Graduated at age 18. |
| 2 | Became a Ground Assault at age 18 |
| 2 | Is now a Marine |
| 2 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
| 3 | Became a Broker at age 22 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Continued as Broker at age 26 |
| 4 | Birth or Death involving a family member or close friend. |
| 5 | Voluntarily left Broker |
| 5 | Switched to Free Trader at age 30 |
| 5 | A good deal ensures you are living the high life for a few years. |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Free Trader |
| 6 | Became a Wanderer at age 34 |
| 6 | Attacked by enemies and injured. |
| 6 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Wanderer |
| 7 | Became a Worker at age 38 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Worker |
| 8 | Switched to Merchant Marine at age 42 |
| 8 | Is now a Crewman |
| 8 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 9 | Switched to Scavenger at age 46 |
| 9 | Nearly killed. Owe 10,000 for medical bills. |
| 10 | Became a Line/Crew at age 50 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Line/Crew rank 1 |
| 10 | Is now a Able Spacehand |