| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Voluntarily left Engineer/Gunner |
| 2 | Became a Explorer at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 5 Contacts. Gain 3 Enemies. |
| 3 | Continued as Explorer at age 26 |
| 3 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
| 4 | Became a Performer at age 30 |
| 4 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Performer at age 34 |
| 5 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 6 | Continued as Performer at age 38 |
| 6 | Gain a patron in the arts. Gain an Ally |
| 7 | Continued as Performer at age 42 |
| 7 | Join homeworld’s celebrity circles |
| 7 | Promoted to rank 2 |
| 8 | Continued as Performer at age 46 |
| 8 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 9 | Switched to Line/Crew at age 50 |
| 9 | Special assignment or duty on board ship. |
| 9 | Promoted to Line/Crew rank 2 |
| 9 | Is now a Petty Officer, 3rd class |