| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Entered Army Academy at age 22 |
| 2 | A prank goes horribly wrong. |
| 2 | Gain an Enemy. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Corporate at age 22 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 26 |
| 4 | You are rewarded for your diligence or cunning. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Manager |
| 5 | Continued as Corporate at age 30 |
| 5 | Hard times caused by a lack of interstellar trade costs you your job. |
| 6 | Became a Wanderer at age 34 |
| 6 | Attacked by enemies that you easily defeat. |
| 6 | Gain Enemy if you don't already have one. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 38 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Physician at age 42 |
| 8 | Win a prestigious prize for your work. |
| 9 | Continued as Physician at age 46 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Physician at age 50 |
| 10 | Win a prestigious prize for your work. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |