Technician Amber Read permalink

Age Sex Str Dex End Int Edu Soc
57 F 1 (-2) 7 (0) 3 (-1) 6 (0) 7 (0) 6 (0)
Crazy, Candid, Dorky
 
Skills
Athletics (Dexterity) 1
Carouse 1
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer 0
Gunner (Capital) 1
Language 0
Mechanic 1
Melee (Bludgeon) 1
Melee (Unarmed) 1
Persuade 0
Profession (Construction) 1
Science (Linguistics) 1
Science (Physics) 1
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Worker Technician 3 5
Navy Engineer/Gunner Crewman 0 1
Citizen Colonist 1 1
Merchant Merchant Marine Senior Crewman 1 1
Prisoner Fixer 1 1
 
TermHistory
1Became a Worker at age 18
1Gained a contact.
1Promoted to rank 1
2Continued as Worker at age 22
2Advanced training in a specialist field.
3Continued as Worker at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4Advanced training in a specialist field.
4Promoted to rank 3
5Continued as Worker at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
5Forced to muster out.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Switched to Colonist at age 42
7Gained a contact.
7Promoted to rank 1
8Voluntarily left Colonist
8Became a Merchant Marine at age 46
8Accused of a crime
8Promoted to rank 1
8Is now a Senior Crewman
9Became a Fixer at age 50
9Attacked by another prisoner.
9Promoted to rank 1
9Paroled from prison.