| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Commissioned in Navy/Engineer/Gunner |
| 1 | Is now a Ensign |
| 1 | Promoted to Engineer/Gunner officer rank 2 |
| 1 | Is now a Sublieutenant |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Promoted to Engineer/Gunner officer rank 3 |
| 2 | Is now a Lieutenant |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Special assignment or duty on board ship. |
| 3 | Promoted to Engineer/Gunner officer rank 4 |
| 3 | Is now a Commander |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Special assignment or duty on board ship. |
| 4 | Forced to muster out. |
| 5 | Became a Artist at age 34 |
| 5 | Join homeworld’s celebrity circles |
| 5 | Promoted to rank 1 |
| 6 | Continued as Artist at age 38 |
| 6 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 7 | Became a Worker at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Became a Scientist at age 46 |
| 8 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 8 | Gain an Enemy |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Scientist at age 50 |
| 9 | Make a breakthrough in your field. |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |