Jimmie Johnson permalink

Age Sex Str Dex End Int Edu Soc
57 M 5 (-1) 1 (-2) 2 (-2) 9 (1) 13 (2) 10 (1)
Worthless, Gloomy, Narrow-Minded
 
Skills
Advocate 1
Astrogation 0
Drive 0
Electronics (Computers) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Investigate 1
Language (Anglic (3rd Imperium)) 1
Mechanic 0
Pilot 0
Science (Archaeology) 1
Science (Chemistry) 1
Science (Xenology) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Scout Courier 0 1
Citizen Worker 1 3
Scholar Scientist 3 4
 
TermHistory
1Became a Explorer at age 18
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Switched to Courier at age 22
2When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
2Lightly injured, no permanent damage. Fully recovered.
3Voluntarily left Courier
3Became a Worker at age 26
3You are rewarded for your diligence or cunning.
3Forced to continue current assignment
3Promoted to rank 1
4Continued as Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
5Continued as Worker at age 34
5Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6Voluntarily left Worker
6Became a Scientist at age 38
6Advanced training in a specialist field.
6Promoted to rank 1
7Continued as Scientist at age 42
7Work for an eccentric but brilliant mentor, who becomes an Ally.
7Forced to continue current assignment
7Promoted to rank 2
8Continued as Scientist at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Continued as Scientist at age 50
9Make a breakthrough in your field.
9Promoted to rank 3