Craftsman Lyman Pierce
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
4 (-1) |
5 (-1) |
5 (-1) |
4 (-1) |
8 (0) |
5 (-1) |
| Spontaneous |
| Skills |
| Carouse 1 |
| Diplomat 1 |
| Drive (Hovercraft) 1 |
| Drive (Walker) 1 |
| Electronics 0 |
| Engineer (Power) 1 |
| Explosives 1 |
| Mechanic 1 |
| Medic 1 |
| Persuade 1 |
| Pilot 0 |
| Profession (Biologicals) 1 |
| Profession (Construction) 1 |
| Science (Biology) 1 |
| Science (Psionicology) 1 |
| Steward 1 |
| Streetwise 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
Craftsman |
4 |
7 |
| Scout |
Explorer |
|
0 |
1 |
| Scholar |
Field Researcher |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Good fortune |
| 2 | Continued as Worker at age 22 |
| 2 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Technician |
| 4 | Continued as Worker at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Continued as Worker at age 34 |
| 5 | You befriend a superior in the corporation or the colony. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Worker at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Gain a criminal contact. |
| 6 | Promoted to rank 4 |
| 6 | Is now a Craftsman |
| 7 | Continued as Worker at age 42 |
| 7 | You are rewarded for your diligence or cunning. |
| 7 | Forced to muster out. |
| 8 | Became a Explorer at age 46 |
| 8 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 9 | Became a Field Researcher at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 1 |