Crewman Edward Graham permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 10 (1)
Aggressive, Xenophobic
 
Skills
Admin 0
Animals 0
Art 0
Athletics 0
Broker 1
Deception 1
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Language 0
Melee (Bludgeon) 1
Melee (Unarmed) 1
Recon 0
Science (Archaeology) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Merchant Merchant Marine Crewman 0 1
Army Army Support Private 0 1
Merchant Free Trader 0 1
Drifter Barbarian 0 1
Prisoner Fixer 0 2
Prisoner Inmate 0 2
 
TermHistory
1Became a Colonist at age 18
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Forced to muster out.
3Became a Army Support at age 26
3Is now a Private
3You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
4Switched to Free Trader at age 30
4Imperial trade restrictions force you out of business.
5Became a Barbarian at age 34
5Attempted a risky adventure and was sent to prison.
6Became a Fixer at age 38
6Scarred. Fully recovered. Owe 10,000 for medical bills.
7Switched to Inmate at age 42
7Severely injured. Owe 10,000 for medical bills.
8Aging Crisis. Owe 50,000 for medical bills.
8Returned to Fixer at age 46
8A guard takes a dislike to you.
9Aging Crisis. Owe 40,000 for medical bills.
9Returned to Inmate at age 50
9Defeated a prison gang. Gain an Enemy.
10Aging Crisis. Owe 50,000 for medical bills.