Agent Mary Uleaven permalink

Age Sex Str Dex End Int Edu Soc
56 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 4 (-1)
Relieved
 
Skills
Athletics (Strength) 1
Carouse 0
Deception 1
Diplomat 1
Drive 0
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Mechanic 1
Recon 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 2
Navy Line/Crew Able Spacehand 1 2
Drifter Barbarian 0 1
Navy Flight 1 1
Retired 0 3
 
TermHistory
1Became a Corporate Agent at age 18
1Go undercover to investigate an enemy.
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
1Forced to continue current assignment
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Line/Crew at age 26
3Is now a Crewman
3You join a gambling circle on board.
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Continued as Line/Crew at age 30
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Barbarian at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Switched to Flight at age 38
6Vessel participates in a diplomatic mission.
7Aging Crisis. Owe 60,000 for medical bills.
7Voluntarily left Flight
7Retired at age 42
7Gained a contact.
8Aging Crisis. Owe 40,000 for medical bills.
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 40,000 for medical bills.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 40,000 for medical bills.