Crewman Gordon Graham permalink

Age Sex Str Dex End Int Edu Soc
55 M 6 (0) 6 (0) 4 (-1) 4 (-1) 8 (0) 8 (0)
Irritable
 
Skills
Art 0
Athletics (Endurance) 1
Carouse 0
Deception 1
Drive 0
Melee (Blade) 1
Persuade 1
Recon 1
Steward 1
Streetwise 2
Survival 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 1 2
Navy Engineer/Gunner Crewman 0 1
Rogue Enforcer 1 2
Drifter Wanderer 1 4
 
TermHistory
1Became a Performer at age 18
1A romantic relationship ends badly. Gain a Rival or Enemy.
1Promoted to rank 1
2Continued as Performer at age 22
2An investigation, tour, project or expedition goes wrong, stranding you far from home.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
4Became a Enforcer at age 30
4A crime lord considers you his protégé.
4Promoted to rank 1
5Continued as Enforcer at age 34
5Injured. Fully recovered. Owe 5,000 for medical bills.
6Became a Wanderer at age 38
6Survived a risky adventure but gained nothing.
7Continued as Wanderer at age 42
7Attempted a risky adventure and was wildly successful.
8Continued as Wanderer at age 46
8Find valuable salvage.
8Promoted to rank 1
9Continued as Wanderer at age 50
9Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.