Able Spacehand Floy Carrington permalink

Age Sex Str Dex End Int Edu Soc
57 F 4 (-1) 1 (-2) 2 (-2) 3 (-1) 3 (-1) 4 (-1)
Available, Growly
 
Skills
Advocate 1
Art 0
Athletics (Dexterity) 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 2
Gunner (Screen) 1
Investigate 1
Mechanic 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 3
Science (Cybernetics) 1
Science (Economics) 1
Seafarer 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Scholar Scientist 0 5
Citizen Colonist 0 1
Entertainer Artist 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Advanced training in a specialist field
1Attempt at commissioned failed.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Injured. Fully recovered.
3Became a Scientist at age 26
3Scarred. Fully recovered. Owe 2,500 for medical bills.
4Continued as Scientist at age 30
4Assigned to work on a secret project for a patron or organisation.
5Continued as Scientist at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
6Continued as Scientist at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
7Continued as Scientist at age 42
7Lost eye or limb. Owe 2,500 for medical bills.
8Became a Colonist at age 46
8A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
9Became a Artist at age 50
9An investigation, tour, project or expedition goes wrong, stranding you far from home.