Senior Crewman Beryl Palmer
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
8 (0) |
5 (-1) |
2 (-2) |
7 (0) |
5 (-1) |
7 (0) |
| Fun Loving, Compulsive, Curious |
| Skills |
| Art 0 |
| Astrogation 0 |
| Athletics (Dexterity) 1 |
| Broker 0 |
| Deception 1 |
| Drive 0 |
| Electronics 0 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Mechanic 1 |
| Persuade 1 |
| Recon 1 |
| Steward 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
2 |
| Army |
Army Support |
Private |
0 |
1 |
| Scout |
Courier |
Scout |
1 |
3 |
| Entertainer |
Performer |
|
0 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Embroiled in legal trouble. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Imperial trade restrictions force you out of business. |
| 3 | Became a Army Support at age 26 |
| 3 | Is now a Private |
| 3 | Lost eye or limb. Fully recovered. |
| 4 | Became a Courier at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 1 Contacts. Gain 2 Enemies. |
| 6 | Continued as Courier at age 38 |
| 6 | You discover a world, item or information of worth to the Imperium. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Voluntarily left Courier |
| 7 | Became a Performer at age 42 |
| 7 | Find an Alien Artifact. |
| 8 | Continued as Performer at age 46 |
| 8 | Amnesia. |
| 9 | Voluntarily left Performer |
| 9 | Became a Wanderer at age 50 |
| 9 | Gained a contact. |