Craftsman Lyman Pierce permalink

Age Sex Str Dex End Int Edu Soc
55 M 4 (-1) 5 (-1) 5 (-1) 4 (-1) 8 (0) 5 (-1)
Spontaneous
 
Skills
Carouse 1
Diplomat 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics 0
Engineer (Power) 1
Explosives 1
Mechanic 1
Medic 1
Persuade 1
Pilot 0
Profession (Biologicals) 1
Profession (Construction) 1
Science (Biology) 1
Science (Psionicology) 1
Steward 1
Streetwise 2
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 4 7
Scout Explorer 0 1
Scholar Field Researcher 1 1
 
TermHistory
1Became a Worker at age 18
1Good fortune
2Continued as Worker at age 22
2Political upheaval strikes your homeworld, and you are caught up in the revolution.
2Promoted to rank 1
3Continued as Worker at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Continued as Worker at age 34
5You befriend a superior in the corporation or the colony.
5Promoted to rank 3
6Continued as Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Gain a criminal contact.
6Promoted to rank 4
6Is now a Craftsman
7Continued as Worker at age 42
7You are rewarded for your diligence or cunning.
7Forced to muster out.
8Became a Explorer at age 46
8You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9Became a Field Researcher at age 50
9Advanced training in a specialist field.
9Promoted to rank 1