Crewman Willie George permalink

Age Sex Str Dex End Int Edu Soc
57 F 1 (-2) 4 (-1) 1 (-2) 10 (1) 8 (0) 8 (0)
Excited
 
Skills
Athletics (Endurance) 1
Diplomat 1
Drive (Hovercraft) 1
Electronics (Computers) 2
Electronics (Sensors) 2
Gun Combat 2
Investigate 2
Mechanic 1
Medic 1
Profession 0
Science (Psychology) 1
Science (Sophontology) 1
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scholar Scientist 3 7
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1Widely recognized.
1Dropped out of university.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3Became a Scientist at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Continued as Scientist at age 30
4Win a prestigious prize for your work.
5Continued as Scientist at age 34
5Assigned to work on a secret project for a patron or organisation.
5Promoted to rank 2
6Continued as Scientist at age 38
6Win a prestigious prize for your work.
7Continued as Scientist at age 42
7Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7Nearly killed. Owe 6,250 for medical bills.
7Gain an Enemy
7Promoted to rank 3
8Continued as Scientist at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Continued as Scientist at age 50
9Gained a contact.
9Forced to muster out.
10Aging Crisis. Owe 40,000 for medical bills.