Crewman Billy Cropper permalink

Age Sex Str Dex End Int Edu Soc
56 M 4 (-1) 5 (-1) 2 (-2) 6 (0) 5 (-1) 9 (1)
Energetic
 
Skills
Animals 0
Athletics (Strength) 2
Broker 1
Drive 0
Electronics (Sensors) 1
Engineer (M-drive) 1
Gun Combat 1
Mechanic 1
Medic 0
Pilot (Small craft) 1
Recon 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Scout Courier 0 5
Navy Flight Crewman 0 1
Merchant Free Trader 0 1
 
TermHistory
1Became a Colonist at age 18
1Nearly killed. Fully recovered. Owe 6,250 for medical bills.
1Promoted to rank 1
2Continued as Colonist at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Became a Courier at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Courier at age 30
4You spend a great deal of time on the fringes of Charted Space.
4Nearly killed. Fully recovered. Owe 50,000 for medical bills.
5Continued as Courier at age 34
5Injured. Fully recovered. Owe 2,500 for medical bills.
6Continued as Courier at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6Nearly killed. Fully recovered. Owe 40,000 for medical bills.
7Continued as Courier at age 42
7Perform an exemplary service for the scouts.
7Forced to muster out.
8Became a Flight at age 46
8Is now a Crewman
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Became a Free Trader at age 50