Crewman Elijah Knight permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 9 (1)
Reserved
 
Skills
Art (Write) 1
Deception 1
Drive (Track) 1
Drive (Wheel) 1
Electronics 0
Engineer 0
Leadership 2
Mechanic 0
Melee (Bludgeon) 1
Persuade 1
Profession 0
Science 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker 1 3
Citizen Corporate 1 3
Merchant Merchant Marine Crewman 0 1
Entertainer Artist 2 2
 
TermHistory
1Became a Worker at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Voluntarily left Worker
4Switched to Corporate at age 30
4Your business expands, your corporation grows, or the colony thrives.
5Continued as Corporate at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 1
6Continued as Corporate at age 38
6Refused to co-operate with investigation by the planetary authorities. Gain an Ally
7Became a Merchant Marine at age 42
7Is now a Crewman
7Your ship or starport is destroyed by criminals. Gain them as an Enemy.
8Became a Artist at age 46
8A new romantic starts. Gain an Ally.
8Promoted to rank 1
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Artist at age 50
9Gain a patron in the arts. Gain an Ally
9Promoted to rank 2
10Aging Crisis. Owe 50,000 for medical bills.