Scout Mervin Neal permalink

Age Sex Str Dex End Int Edu Soc
57 M 3 (-1) 7 (0) 1 (-2) 5 (-1) 8 (0) 9 (1)
Unbending, Flakey
 
Skills
Admin 0
Animals 0
Astrogation 1
Athletics (Dexterity) 1
Carouse 0
Gun Combat (Energy) 1
Heavy Weapons (Man Portable) 1
Jack-of-all-Trades 1
Language 0
Medic 1
Melee (Blade) 1
Pilot 0
Science (Chemistry) 1
Science (Planetology) 1
Steward 2
Streetwise 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine 0 1
Citizen Colonist 1 2
Rogue Enforcer 0 1
Scout Courier Scout 2 3
Drifter Barbarian 0 1
Entertainer Performer 0 1
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1Advanced training in a specialist field
2Voluntarily left Ground Assault
2Became a Colonist at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Promoted to rank 1
3Continued as Colonist at age 26
3Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4Became a Enforcer at age 30
4Nearly killed. Fully recovered. Owe 45,000 for medical bills.
5Became a Courier at age 34
5You spend a great deal of time on the fringes of Charted Space.
5Severely injured. Fully recovered. Owe 5,000 for medical bills.
5Promoted to rank 1
5Is now a Scout
6Continued as Courier at age 38
6You survey an alien world.
6Promoted to rank 2
7Continued as Courier at age 42
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Became a Barbarian at age 46
8Suffer from a life-threatening illness.
9Became a Performer at age 50
9Public opinion turns on you.