Grace Sullivan permalink

Age Sex Str Dex End Int Edu Soc Psi
57 M 1 (-2) 5 (-1) 1 (-2) 11 (1) 13 (2) 2 (-2) 6 (0)
Simian, Changeable
 
Skills
Art (Write) 1
Athletics (Dexterity) 1
Broker 1
Carouse 0
Clairvoyance 0
Drive 0
Electronics 0
Gambler 1
Investigate 1
Medic 0
Persuade 0
Profession 0
Recon 0
Science (Planetology) 1
Steward 1
Streetwise 4
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Drifter Wanderer 2 3
Entertainer Artist 1 2
Scholar Scientist 1 1
Merchant Broker 1 2
 
TermHistory
1Became a Free Trader at age 18
1Imperial trade restrictions force you out of business.
2Became a Wanderer at age 22
2Encounter a Psionic institute.
2Tested for psionic powers
2Promoted to rank 1
3Continued as Wanderer at age 26
3Survived a risky adventure but gained nothing.
3Promoted to rank 2
4Continued as Wanderer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Artist at age 34
5One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
5Promoted to rank 1
6Continued as Artist at age 38
6Expose or are involved in a scandal of some sort.
7Became a Scientist at age 42
7Make a breakthrough in your field.
7Promoted to rank 1
8Voluntarily left Scientist
8Switched to Broker at age 46
9Continued as Broker at age 50
9Make an unexpected connection outside your normal circles. Gain a Contact.
9Promoted to rank 1
10Aging Crisis. Owe 50,000 for medical bills.