| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | Abuse your position for profit |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Engineer/Gunner rank 3 |
| 4 | Is now a Petty Officer, 2nd class |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | Commanding officer takes an interest in your career. |
| 5 | Promoted to Engineer/Gunner rank 4 |
| 5 | Is now a Petty Officer, 1st class |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to Engineer/Gunner rank 5 |
| 6 | Is now a Chief Petty Officer |
| 7 | Continued as Engineer/Gunner at age 38 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Promoted to Engineer/Gunner rank 6 |
| 7 | Is now a Master Chief |
| 8 | Voluntarily left Engineer/Gunner |
| 8 | Became a Barbarian at age 42 |
| 8 | Severely injured. Fully recovered. Owe 6,250 for medical bills. |
| 9 | Became a Corporate at age 46 |
| 9 | Spent time maintaining and using heavy vehicles. |
| 10 | Continued as Corporate at age 50 |
| 10 | You rise to a position of power in your colony or corporation. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Corporate at age 54 |
| 11 | Advanced training in a specialist field. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |