| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Special assignment or duty on board ship. |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Severely injured. Fully recovered. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 6 | Voluntarily left Merchant Marine |
| 6 | Became a Explorer at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 7 | Continued as Explorer at age 42 |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Switched to Line/Crew at age 46 |
| 8 | Injured. Fully recovered. |
| 9 | Became a Physician at age 50 |
| 9 | Make a breakthrough in your field. |
| 10 | Continued as Physician at age 54 |
| 10 | Birth or Death involving a family member or close friend. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |