| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Serve as the courier for an important message from the Imperium. |
| 2 | Continued as Surveyor at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 4 Contacts. Gain 3 Enemies. |
| 3 | Became a Wanderer at age 26 |
| 3 | Offered job by a patron. Now owe him a favor. |
| 3 | Promoted to rank 1 |
| 4 | Returned to Surveyor at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Surveyor at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Intelligence at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Became a Colonist at age 42 |
| 7 | You befriend a superior in the corporation or the colony. |
| 7 | Promoted to rank 1 |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Continued as Colonist at age 46 |
| 8 | Hard times caused by a lack of interstellar trade costs you your job. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Settler |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Colonist at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Promoted to rank 3 |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Colonist at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |