| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Attacked by enemies that you easily defeat. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 2 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Promoted to rank 3 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Attacked by enemies and injured. |
| 4 | Severely injured. Fully recovered. Owe 3,750 for medical bills. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 4 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Commissioned in Navy/Line/Crew |
| 6 | Is now a Ensign |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Returned to Wanderer at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Switched to Barbarian at age 50 |
| 9 | Attempted a risky adventure and was sent to prison. |
| 9 | Promoted to rank 1 |
| 10 | Became a Inmate at age 54 |
| 10 | A guard takes a dislike to you. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |