| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 2 | Continued as Courier at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 2 Contacts. Gain 1 Enemies. |
| 3 | Became a Intelligence at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Befriended by a senior agent. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Nearly killed. Owe 11,250 for medical bills. |
| 6 | Became a Barbarian at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Switched to Wanderer at age 42 |
| 7 | Survived a risky adventure but gained nothing. |
| 8 | Continued as Wanderer at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Switched to Explorer at age 50 |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 1 Contacts. Gain 1 Enemies. |
| 10 | Became a Free Trader at age 54 |
| 10 | A good deal ensures you are living the high life for a few years. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |