| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Artist at age 22 |
| 2 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 3 | Entered Naval Academy at age 26 |
| 3 | Widely recognized. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Artist at age 26 |
| 4 | Join homeworld’s celebrity circles |
| 4 | Forced to muster out. |
| 5 | Became a Merchant Marine at age 30 |
| 5 | Is now a Crewman |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Continued as Merchant Marine at age 34 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Promoted to rank 2 |
| 6 | Is now a 4th Officer |
| 7 | Continued as Merchant Marine at age 38 |
| 7 | A good deal ensures you are living the high life for a few years. |
| 8 | Continued as Merchant Marine at age 42 |
| 8 | Risk your fortune on a possibility lucrative deal and win. |
| 8 | Forced to muster out. |
| 9 | Became a Scavenger at age 46 |
| 9 | Attempted a risky adventure and was sent to prison. |
| 10 | Became a Fixer at age 50 |
| 10 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Continued as Fixer at age 54 |
| 11 | Accused of assaulting a prison guard. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |