| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Continued as Colonist at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Colonist at age 30 |
| 4 | Spent time maintaining and using heavy vehicles. |
| 4 | Promoted to rank 4 |
| 4 | Is now a Explorer |
| 5 | Voluntarily left Colonist |
| 5 | Became a Physician at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Continued as Physician at age 38 |
| 6 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 7 | Continued as Physician at age 42 |
| 7 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Physician at age 46 |
| 8 | Nearly killed. |
| 9 | Became a Line/Crew at age 50 |
| 9 | Is now a Crewman |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Special assignment or duty on board ship. |
| 10 | Promoted to Line/Crew rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |