| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Injured. Fully recovered. |
| 3 | Became a Corporate at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Corporate at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Corporate at age 34 |
| 5 | Spent time maintaining and using heavy vehicles. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Manager |
| 6 | Continued as Corporate at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Forced to muster out. |
| 7 | Switched to Courier at age 42 |
| 7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Courier at age 46 |
| 8 | You spend a great deal of time on the fringes of Charted Space. |
| 8 | Gain a contact in an alien race. |
| 9 | Voluntarily left Courier |
| 9 | Returned to Explorer at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Promoted to rank 1 |
| 10 | Voluntarily left Explorer |
| 10 | Returned to Courier at age 54 |
| 10 | You spend a great deal of time on the fringes of Charted Space. |
| 10 | Gain a contact in an alien race. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |