| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | You are forced out because of censorship or controversy. What truth did you get too close to? |
| 2 | Entered Marine Academy at age 22 |
| 2 | Expand the field of Athletics, but gain a Rival in your former tutor. |
| 2 | Kicked out of military academy. |
| 3 | Voluntarily left Artist |
| 3 | Became a Corporate at age 22 |
| 3 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Corporate Agent at age 26 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Line/Crew at age 30 |
| 5 | Is now a Crewman |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Barbarian at age 34 |
| 6 | Attacked by enemies that you easily defeat. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Aging Crisis. Owe 60,000 for medical bills. |
| 7 | Continued as Barbarian at age 38 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Retired at age 42 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Birth or Death involving a family member or close friend. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |