| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | A job goes wrong, forcing you to flee off-planet. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Flight rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Flight at age 26 |
| 3 | Refuse to abuse your position for profit |
| 3 | Promoted to Flight rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Flight at age 30 |
| 4 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 5 | Became a Explorer at age 34 |
| 5 | Moved to a new world. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Explorer at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 7 | Continued as Explorer at age 42 |
| 7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 7 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 8 | Continued as Explorer at age 46 |
| 8 | You survey an alien world. |
| 9 | Voluntarily left Explorer |
| 9 | Became a Merchant Marine at age 50 |
| 9 | Is now a Crewman |
| 9 | A good deal ensures you are living the high life for a few years. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Given advanced training in a specialist field |