Crewman Max Ferguson permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 4 (-1)
Distant
 
Skills
Admin 1
Animals 0
Astrogation 1
Athletics (Strength) 1
Diplomat 0
Drive 0
Electronics 0
Investigate 0
Medic 0
Profession 0
Science 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 0 2
Navy Flight Crewman 0 1
Scout Explorer 0 1
Merchant Free Trader 0 1
Navy Engineer/Gunner 0 1
Drifter Wanderer 0 1
Navy Line/Crew 0 1
Retired 0 2
 
TermHistory
1Became a Scientist at age 18
1Entangled in a bureaucratic or legal morass that distracts you from your work.
2Continued as Scientist at age 22
2Win a prestigious prize for your work.
3Voluntarily left Scientist
3Became a Flight at age 26
3Is now a Crewman
3Severely injured. Fully recovered.
4Became a Explorer at age 30
4Nearly killed. Fully recovered. Owe 15,000 for medical bills.
5Became a Free Trader at age 34
5Scarred. Fully recovered. Owe 5,000 for medical bills.
6Switched to Engineer/Gunner at age 38
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Became a Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Switched to Line/Crew at age 46
8Scarred. Fully recovered.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 20,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 20,000 for medical bills.