Crewman Sylvia Alardice permalink

Age Sex Str Dex End Int Edu Soc
60 F 4 (-1) 1 (-2) 2 (-2) 5 (-1) 12 (2) 1 (-2)
Opportunistic, Zealot
 
Skills
Animals 0
Art 0
Carouse 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Language 0
Medic 0
Recon 1
Science 0
Seafarer 0
Streetwise 3
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Drifter Barbarian 1 3
Navy Flight Crewman 0 1
Entertainer Performer 1 2
Retired 0 3
 
TermHistory
1Became a Corporate Agent at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Barbarian at age 22
2Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2Promoted to rank 1
3Continued as Barbarian at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Flight at age 30
4Is now a Crewman
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Performer at age 34
5One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
5Promoted to rank 1
6Continued as Performer at age 38
6Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
7Voluntarily left Performer
7Returned to Barbarian at age 42
7Lost eye or limb. Owe 5,000 for medical bills.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8Gained a contact.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 40,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.