| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You spend a great deal of time on the fringes of Charted Space. |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Continued as Courier at age 22 |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Became a Colonist at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Switched to Explorer at age 30 |
| 4 | Nearly killed. Owe 30,000 for medical bills. |
| 5 | Became a Free Trader at age 34 |
| 5 | A good deal ensures you are living the high life for a few years. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Free Trader at age 38 |
| 6 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 6 | Gain rebels as Enemy |
| 7 | Became a Barbarian at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Returned to Explorer at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Explorer at age 50 |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 4 Contacts. Gain 3 Enemies. |
| 10 | Retired at age 54 |
| 10 | Spend time with an alien race. Gain a contact. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |