Crewman Almeda Nealy permalink

Age Sex Str Dex End Int Edu Soc Psi
61 F 1 (-2) 1 (-2) 7 (0) 2 (-2) 9 (1) 8 (0) 1 (-2)
Cold
 
Skills
Animals (Training) 1
Art 0
Athletics (Dexterity) 1
Deception 1
Drive 0
Electronics 0
Mechanic 1
Medic 0
Recon 3
Seafarer 0
Stealth 1
Streetwise 4
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 4 5
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 1 3
Retired 0 1
 
TermHistory
1Became a Wanderer at age 18
1Promoted to rank 1
2Continued as Wanderer at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Promoted to rank 2
3Continued as Wanderer at age 26
3Gained a contact.
3Promoted to rank 3
4Continued as Wanderer at age 30
4Attempted a risky adventure and was wildly successful.
4Promoted to rank 4
5Continued as Wanderer at age 34
5Forced to muster out.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
7Switched to Barbarian at age 42
7Encounter a Psionic institute.
7Tested for psionic powers
7Promoted to rank 1
8Continued as Barbarian at age 46
8Attacked by enemies and injured.
8Nearly killed. Owe 30,000 for medical bills.
8Gain Enemy if you don't already have one.
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Barbarian at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.