Crewman Mathias Legge permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 2 (-2) 1 (-2) 7 (0) 8 (0) 9 (1)
Critical
 
Skills
Carouse 1
Drive 0
Electronics 0
Engineer 0
Flyer 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Pilot (Capital Ships) 2
Profession 0
Recon 1
Science 0
Steward 0
Streetwise 0
CareerAssignmentTitleRankTerms
Citizen Worker 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 0 2
Navy Line/Crew 0 1
Drifter Scavenger 0 2
Merchant Merchant Marine Crewman 0 3
 
TermHistory
1Became a Worker at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Wanderer at age 26
3Nearly killed. Owe 40,000 for medical bills.
4Switched to Line/Crew at age 30
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Switched to Scavenger at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Merchant Marine at age 38
6Gained a contact.
7Continued as Merchant Marine at age 42
7Befriend a useful ally in one sphere. Gain an Ally.
8Continued as Merchant Marine at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy
9Returned to Scavenger at age 50
9Nearly killed. Owe 30,000 for medical bills.
10Returned to Wanderer at age 54
10Survived a risky adventure but gained nothing.
11Aging Crisis. Owe 20,000 for medical bills.