Agent Norman Price permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 7 (0)
Overwhelmed
 
Skills
Animals 0
Art 0
Athletics (Endurance) 1
Deception 1
Drive (Mole) 1
Drive (Walker) 1
Explosives 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Medic 0
Profession (Belter) 1
Recon 3
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Army Army Support Private 0 2
Agent Corporate Agent Agent 1 1
Drifter Barbarian 0 1
Drifter Scavenger 0 2
Drifter Wanderer 0 2
Retired 0 2
 
TermHistory
1Became a Army Support at age 18
1Is now a Private
1Assigned to an urbanised planet torn by war.
2Continued as Army Support at age 22
2Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
3Became a Corporate Agent at age 26
3Go undercover to investigate an enemy.
3Betrayal. Convert an Ally into a Rival or Enemy.
3Promoted to rank 1
3Is now a Agent
4Voluntarily left Corporate Agent
4Became a Barbarian at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Switched to Scavenger at age 34
5Attacked by enemies that you easily defeat.
5Gain Enemy if you don't already have one.
6Continued as Scavenger at age 38
6Injured. Fully recovered. Owe 5,000 for medical bills.
7Switched to Wanderer at age 42
7Find valuable salvage.
8Continued as Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9Find Ancient Technology.
10Aging Crisis. Owe 20,000 for medical bills.
10Birth or Death involving a family member or close friend.
11Aging Crisis. Owe 10,000 for medical bills.