Able Spacehand Ervin Jackson permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 6 (0)
Inconsiderate, Defeated, Sly
 
Skills
Admin 0
Advocate 0
Astrogation 1
Broker 0
Diplomat 0
Electronics (Computer) 1
Gun Combat 1
Gunner (Capital) 1
Leadership 0
Mechanic 1
Medic 0
Persuade 1
Profession 0
Science (Psionicology) 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 0 2
Citizen Colonist 0 1
Agent Corporate Agent 0 1
Scout Explorer 0 2
Merchant Free Trader 1 2
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Corporate at age 18
1A romantic relationship ends badly. Gain a Rival or Enemy.
2Continued as Corporate at age 22
2Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3Switched to Colonist at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Corporate Agent at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Explorer at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
6Continued as Explorer at age 38
6Psychologically damaged by your time in the scouts.
7Became a Free Trader at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Promoted to rank 1
8Continued as Free Trader at age 46
8Forced to muster out.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Vessel participates in a notable military engagement.
9Promoted to Engineer/Gunner rank 1
9Is now a Able Spacehand
10Continued as Engineer/Gunner at age 54
10Lost eye or limb. Fully recovered.
11Aging Crisis. Owe 40,000 for medical bills.