Field Agent Donnie Gordon permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 2 (-2) 5 (-1) 6 (0) 9 (1)
Irreverent
 
Skills
Art 0
Astrogation 0
Deception 1
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 1
Mechanic 1
Persuade 1
Profession 0
Recon 0
Stealth 2
Streetwise 0
Tactics 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 3
Drifter Wanderer 0 1
Scout Explorer Scout 2 3
Retired 0 3
 
TermHistory
1Became a Intelligence at age 18
1An investigation takes on a dangerous turn.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Lightly injured, no permanent damage. Fully recovered.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Wanderer at age 30
4Drafted into Scout
5Became a Explorer at age 34
5When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
5Promoted to rank 1
5Is now a Scout
6Continued as Explorer at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Promoted to rank 2
7Aging Crisis. Owe 40,000 for medical bills.
7Continued as Explorer at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 1 Contacts. Gain 2 Enemies.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8Good fortune
9Birth or Death involving a family member or close friend.
10Aging Crisis. Owe 10,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.