| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Survived a risky adventure but gained nothing. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Entered Marine Academy at age 26 |
| 3 | Study Science (Physics) as a hobby. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Wanderer at age 26 |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Became a Merchant Marine at age 30 |
| 5 | Is now a Crewman |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Continued as Merchant Marine at age 34 |
| 6 | Given advanced training in a specialist field |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 2 |
| 6 | Is now a 4th Officer |
| 7 | Continued as Merchant Marine at age 38 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Promoted to rank 3 |
| 7 | Is now a 3rd Officer |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Continued as Merchant Marine at age 42 |
| 8 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 8 | Gain rebels as Enemy |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Retired at age 46 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |