| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Switched to Explorer at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 3 | Continued as Explorer at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Explorer at age 30 |
| 4 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 5 | Became a Broker at age 34 |
| 5 | Promoted to rank 1 |
| 6 | Continued as Broker at age 38 |
| 6 | Smuggle illegal items onto a planet. |
| 7 | Continued as Broker at age 42 |
| 7 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Vessel participates in a diplomatic mission. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Vessel participates in a notable military engagement. |
| 10 | Promoted to Engineer/Gunner rank 2 |
| 10 | Is now a Petty Officer, 3rd class |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |