Scout Pleasant McDonald permalink

Age Sex Str Dex End Int Edu Soc
60 M 6 (0) 4 (-1) 2 (-2) 7 (0) 7 (0) 5 (-1)
Intrepid
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Drive 0
Flyer (Airship) 1
Gun Combat 0
Investigate 0
Jack-of-all-Trades 1
Mechanic 0
Medic 0
Melee (Unarmed) 2
Persuade 0
Recon 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Rogue Enforcer 0 1
Agent Law Enforcement Rookie 0 1
Merchant Free Trader 0 1
Drifter Wanderer 1 1
Prisoner Inmate 1 3
Scout Courier Scout 1 2
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Enforcer at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Switched to Law Enforcement at age 26
3Is now a Rookie
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Free Trader at age 30
4Bankrupted by a rival. Gain the other trader as a Rival.
5Became a Wanderer at age 34
5Attempted a risky adventure and was sent to prison.
5Promoted to rank 1
6Became a Inmate at age 38
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Continued as Inmate at age 42
7Scarred. Fully recovered. Owe 10,000 for medical bills.
8Continued as Inmate at age 46
8A riot engulfs the prison.
8Loot the guards/other prisoners.
8Promoted to rank 1
8Paroled from prison.
9Became a Courier at age 50
9Spend several years jumping from world to world in your scout ship.
9Promoted to rank 1
9Is now a Scout
10Continued as Courier at age 54
10You spend a great deal of time on the fringes of Charted Space.
10Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.