Crewman Merrill Roberts permalink

Age Sex Str Dex End Int Edu Soc
65 M 2 (-2) 4 (-1) 2 (-2) 11 (1) 5 (-1) 4 (-1)
Introverted, Possessive, Sore
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 0
Drive 0
Electronics 0
Gun Combat 0
Language 0
Melee (Unarmed) 3
Persuade 2
Profession (Biologicals) 1
Profession (Civil Engineering) 1
Recon 0
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Drifter Barbarian 0 1
Navy Line/Crew Crewman 0 1
Merchant Free Trader 1 1
Prisoner Thug 2 3
Prisoner Fixer 0 2
Prisoner Inmate 0 2
 
TermHistory
1Became a Thief at age 18
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Voluntarily left Thief
2Became a Barbarian at age 22
2You do not know what happened to you. There is a gap in your memory.
3Became a Line/Crew at age 26
3Is now a Crewman
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Free Trader at age 30
4Embroiled in legal trouble.
4Promoted to rank 1
5Became a Thug at age 34
5Failed to escaped from prison.
6Switched to Fixer at age 38
6A guard takes a dislike to you.
7Returned to Thug at age 42
7Assigned to difficult or backbreaking labour.
7Promoted to rank 1
8Switched to Inmate at age 46
8Good Behaviour.
9Returned to Thug at age 50
9You gain a new Rival among the inmates or guards.
9Promoted to rank 2
10Returned to Fixer at age 54
10Beaten by a prison gang.
10Nearly killed. Fully recovered. Owe 30,000 for medical bills.
11Returned to Inmate at age 58
11Disgraced. Word of your criminal past reaches your homeworld.