| Term | History |
| 1 | Entered University at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 1 | Graduated with honors at age 22. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Established a network of contacts. Gain 3 contacts. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Established a network of contacts. Gain 1 contacts. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Field Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Uncover a major conspiracy against your employers. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Became a Scavenger at age 46 |
| 8 | Attacked by enemies and injured. |
| 8 | Nearly killed. Owe 6,250 for medical bills. |
| 8 | Gain Enemy if you don't already have one. |
| 9 | Continued as Scavenger at age 50 |
| 9 | Spend time with an alien race. Gain a contact. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Scavenger at age 54 |
| 10 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Became a Courier at age 58 |
| 11 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 11 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Scout |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |