Crewman Huey Carson permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 3 (-1)
Uninhibited, Weird
 
Skills
Athletics (Strength) 1
Electronics (Computers) 1
Flyer 0
Gambler 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Turret) 1
Language 0
Mechanic 2
Pilot (Spacecraft) 1
Recon 1
Science 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 4
Navy Flight 0 2
Retired 0 5
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
2Continued as Engineer/Gunner at age 22
2You join a gambling circle on board.
3Continued as Engineer/Gunner at age 26
3Vessel participates in a diplomatic mission.
4Continued as Engineer/Gunner at age 30
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Switched to Flight at age 34
5Victim of a crime
6Continued as Flight at age 38
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Aging Crisis. Owe 60,000 for medical bills.
7Retired at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Aging Crisis. Owe 60,000 for medical bills.
8Gained a contact.
9Aging Crisis. Owe 50,000 for medical bills.
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.