| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Attacked by enemies and injured. |
| 1 | Scarred. Owe 2,500 for medical bills. |
| 1 | Gain Enemy if you don't already have one. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Moved to a new world. |
| 3 | Continued as Scavenger at age 26 |
| 3 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 4 | Became a Intelligence at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Continued as Intelligence at age 38 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Became a Performer at age 42 |
| 7 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 8 | Returned to Intelligence at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Became a Flight at age 50 |
| 9 | Is now a Crewman |
| 9 | Advanced training in a specialist field |
| 9 | Attempt at commissioned failed. |
| 9 | Promoted to Flight rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Flight at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |