| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Befriended by a senior agent. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Severely injured. Owe 1,250 for medical bills. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Rewarded for a successful mission. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | You are rewarded for your diligence or cunning. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 6 | Forced to muster out. |
| 7 | Became a Wanderer at age 42 |
| 7 | Attempted a risky adventure and was wildly successful. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Became a Field Researcher at age 50 |
| 9 | Win a prestigious prize for your work. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Field Researcher at age 54 |
| 10 | Win a prestigious prize for your work. |
| 10 | Forced to muster out. |
| 11 | Switched to Scientist at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |