| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Voluntarily left Explorer |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Advanced training in a specialist field |
| 3 | Promoted to Line/Crew rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Law Enforcement at age 34 |
| 5 | Is now a Rookie |
| 5 | Go undercover to investigate an enemy. |
| 5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Corporal |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | You go above and beyond the call of duty. |
| 7 | Voluntarily left Law Enforcement |
| 7 | Became a Artist at age 42 |
| 7 | Win a prestigious prize. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Artist |
| 8 | Switched to Surveyor at age 46 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 9 | Continued as Surveyor at age 50 |
| 9 | You spend a great deal of time on the fringes of Charted Space. |
| 9 | Psychologically damaged by your time in the scouts. |
| 10 | Continued as Surveyor at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 5 Contacts. Gain 3 Enemies. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |