| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Injured. Fully recovered. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Befriend a useful ally in one sphere. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | Advanced training in a specialist field |
| 6 | Attempt at commissioned failed. |
| 7 | Continued as Line/Crew at age 42 |
| 7 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Refuse to abuse your position for profit |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Vessel participates in a notable military engagement. |
| 9 | Forced to muster out. |
| 10 | Switched to Engineer/Gunner at age 54 |
| 10 | Commanding officer takes an interest in your career. |
| 10 | Promoted to Engineer/Gunner rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Good fortune |
| 11 | Promoted to Engineer/Gunner rank 2 |
| 11 | Is now a Petty Officer, 3rd class |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |