| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in a feud with a rival criminal organization. |
| 1 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Continued as Enforcer at age 22 |
| 2 | A crime lord considers you his protégé. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Barbarian at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Continued as Barbarian at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Artist at age 38 |
| 6 | Join homeworld’s celebrity circles |
| 7 | Continued as Artist at age 42 |
| 7 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 8 | Switched to Thief at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Became a Line/Crew at age 50 |
| 9 | Is now a Crewman |
| 9 | You join a gambling circle on board. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Vessel participates in a diplomatic mission. |
| 10 | Gain a contact. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Line/Crew at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |