Corporal Earl Gordon permalink

Age Sex Str Dex End Int Edu Soc
65 M 3 (-1) 1 (-2) 5 (-1) 4 (-1) 7 (0) 4 (-1)
Tactless, Hedonistic, Defiant
 
Skills
Admin 1
Astrogation 1
Athletics 0
Broker 1
Deception 0
Electronics (Computers) 1
Engineer (M-drive) 1
Flyer (Airship) 1
Gambler 2
Gun Combat 0
Language (Anglic (3rd Imperium)) 1
Medic 0
Persuade 1
Pilot (Capital Ships) 1
Profession 0
Recon 0
Stealth 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Corporal 2 3
Merchant Broker 2 6
Scout Courier Scout 1 2
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Crime pays off. Gain victim as Enemy.
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2Involved in a gambling ring.
2Promoted to rank 2
2Is now a Corporal
3Continued as Pirate at age 26
3Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4Became a Broker at age 30
5Continued as Broker at age 34
5Embroiled in legal trouble.
6Continued as Broker at age 38
6Embroiled in legal trouble.
7Continued as Broker at age 42
7A new romantic starts. Gain an Ally.
7Promoted to rank 1
8Continued as Broker at age 46
8Refuse to smuggle illegal items onto a planet. Gain an Enemy.
8Promoted to rank 2
9Continued as Broker at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
9Forced to muster out.
10Became a Courier at age 54
10Serve as the courier for an important message from the Imperium.
10Promoted to rank 1
10Is now a Scout
11Continued as Courier at age 58
11When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
11Psychologically damaged by your time in the scouts.