| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in a feud with a rival criminal organization. |
| 1 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Involved in a gambling ring. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Birth or Death involving a family member or close friend. |
| 4 | Voluntarily left Enforcer |
| 4 | Became a Wanderer at age 30 |
| 4 | Attacked by enemies and injured. |
| 4 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 6 | Promoted to rank 3 |
| 7 | Voluntarily left Wanderer |
| 7 | Became a Courier at age 42 |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 6 Contacts. Gain 2 Enemies. |
| 8 | Became a Broker at age 46 |
| 8 | Imperial trade restrictions force you out of business. |
| 9 | Switched to Pirate at age 50 |
| 9 | Is now a Lackey |
| 9 | You spend months in the dangerous criminal underworld. |
| 10 | Continued as Pirate at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Switched to Scavenger at age 58 |
| 11 | Attacked by enemies and injured. |
| 11 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Gain Enemy if you don't already have one. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |