Settler Mathew Magrath permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 11 (1) 8 (0)
Apprehensive, Combative
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 1
Deception 2
Drive 0
Jack-of-All-Trades 1
Medic 0
Melee (Blade) 1
Melee (Unarmed) 3
Persuade 2
Recon 0
Science 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 2
Prisoner Inmate 0 1
Prisoner Thug 1 5
Prisoner Fixer 0 3
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
1Promoted to rank 1
2Continued as Colonist at age 22
2Accused of a crime
2Promoted to rank 2
2Is now a Settler
3Became a Inmate at age 26
3A guard takes a dislike to you.
4Switched to Thug at age 30
4Lost eye or limb. Owe 5,000 for medical bills.
5Continued as Thug at age 34
5Joined a prison gang
5Promoted to rank 1
6Continued as Thug at age 38
6A guard takes a dislike to you.
7Continued as Thug at age 42
7A guard takes a dislike to you.
8Switched to Fixer at age 46
8Disgraced. Word of your criminal past reaches your homeworld.
9Returned to Thug at age 50
9Severely injured. Owe 15,000 for medical bills.
10Aging Crisis. Owe 60,000 for medical bills.
10Returned to Fixer at age 54
10A guard takes a dislike to you.
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Fixer at age 58
11Hire a new lawyer.
12Aging Crisis. Owe 10,000 for medical bills.