Corporal Selmer Mcarty
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 64 |
M |
1 (-2) |
4 (-1) |
1 (-2) |
7 (0) |
5 (-1) |
3 (-1) |
| Plotting |
| Skills |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Deception 0 |
| Drive 0 |
| Gun Combat (Slug) 1 |
| Language 0 |
| Pilot (Small Craft) 1 |
| Recon 1 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Pirate |
Corporal |
2 |
3 |
| Scout |
Courier |
|
0 |
1 |
| Merchant |
Free Trader |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Retired |
|
|
0 |
5 |
|
| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Moved to a new world. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Continued as Pirate at age 22 |
| 2 | Involved in a feud with a rival criminal organization. |
| 2 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Continued as Pirate at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Corporal |
| 4 | Voluntarily left Pirate |
| 4 | Became a Courier at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Free Trader at age 34 |
| 5 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Aging Crisis. Owe 30,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | Moved to a new world. |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |