| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Colonist at age 22 |
| 2 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Settler |
| 4 | Continued as Colonist at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Continued as Colonist at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Ground Assault at age 38 |
| 6 | Is now a Marine |
| 6 | Commanding officer takes an interest in your career. |
| 6 | Commissioned in Marine/Ground Assault |
| 6 | Is now a Lieutenant |
| 6 | Promoted to Ground Assault officer rank 2 |
| 6 | Is now a Captain |
| 7 | Continued as Ground Assault at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | Crime pays off. Gain victim as Enemy. |
| 9 | Voluntarily left Pirate |
| 9 | Became a Performer at age 50 |
| 9 | Gain a patron in the arts. Gain an Ally |
| 9 | Promoted to rank 1 |
| 10 | Continued as Performer at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Continued as Performer at age 58 |
| 11 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |