| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Entered University at age 22 |
| 2 | Join a social movement. |
| 2 | Graduated at age 26. |
| 3 | Continued as Barbarian at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Birth or Death involving a family member or close friend. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Explorer at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Explorer at age 42 |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 1 Contacts. Gain 2 Enemies. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Gained a contact. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |