Crewman Richard Schmidt permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 5 (-1)
Cruel
 
Skills
Admin 0
Astrogation 0
Athletics (Dexterity) 1
Broker 0
Carouse 1
Drive 0
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 1
Pilot 0
Recon 1
Science (Philosophy) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 4
Drifter Wanderer 1 2
Citizen Colonist 0 1
Merchant Merchant Marine Crewman 0 2
Retired 0 3
 
TermHistory
1Became a Courier at age 18
1You survey an alien world.
2Continued as Courier at age 22
2Nearly killed. Owe 25,000 for medical bills.
3Continued as Courier at age 26
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Continued as Courier at age 30
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Became a Wanderer at age 34
5Find valuable salvage.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Lightly injured, no permanent damage. Fully recovered.
7Became a Colonist at age 42
7Severely injured. Fully recovered. Owe 1,250 for medical bills.
8Became a Merchant Marine at age 46
8Is now a Crewman
8Befriend a useful ally in one sphere. Gain an Ally.
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Merchant Marine at age 50
9A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
9Gain rebels as Enemy
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 10,000 for medical bills.
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 40,000 for medical bills.