Senior Scout Marcus Fleming permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 8 (0)
Overwhelming, Imaginative, Glum
 
Skills
Animals 0
Astrogation 1
Deception 0
Electronics 0
Gun Combat (Energy) 1
Mechanic 1
Pilot (Capital Ships) 1
Pilot (Small craft) 1
Profession (Polymers) 1
Science (Psychology) 1
Streetwise 0
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scout Explorer Senior Scout 3 6
Entertainer Journalist 0 1
Rogue Enforcer 0 1
Drifter Scavenger 1 2
Retired 0 2
 
TermHistory
1Became a Explorer at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Continued as Explorer at age 22
2A new romantic starts. Gain an Ally.
2Promoted to rank 1
2Is now a Scout
3Continued as Explorer at age 26
3When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
3Promoted to rank 2
4Continued as Explorer at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 6 Contacts. Gain 2 Enemies.
4Promoted to rank 3
4Is now a Senior Scout
5Continued as Explorer at age 34
5Spend several years jumping from world to world in your scout ship.
6Continued as Explorer at age 38
6Spend several years jumping from world to world in your scout ship.
6Forced to muster out.
7Became a Journalist at age 42
7Expose or are involved in a scandal of some sort.
8Became a Enforcer at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Became a Scavenger at age 50
9Find valuable salvage.
9Promoted to rank 1
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Scavenger at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 20,000 for medical bills.