| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Entered University at age 22 |
| 2 | A prank goes horribly wrong. |
| 2 | Gain a Rival. |
| 2 | Dropped out of university. |
| 3 | Continued as Free Trader at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Free Trader at age 30 |
| 4 | A good deal ensures you are living the high life for a few years. |
| 5 | Voluntarily left Free Trader |
| 5 | Became a Worker at age 34 |
| 5 | You befriend a superior in the corporation or the colony. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Worker at age 38 |
| 6 | Spend time with an alien race. Gain a contact. |
| 7 | Continued as Worker at age 42 |
| 7 | Moved to a new world. |
| 8 | Voluntarily left Worker |
| 8 | Became a Line/Crew at age 46 |
| 8 | Is now a Crewman |
| 8 | Refuse to abuse your position for profit |
| 8 | Attempt at commissioned failed. |
| 8 | Promoted to Line/Crew rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Voluntarily left Line/Crew |
| 9 | Switched to Colonist at age 50 |
| 9 | You gain experience in a technical field as a computer operator or surveyor. |
| 9 | Promoted to rank 1 |
| 10 | Voluntarily left Colonist |
| 10 | Returned to Free Trader at age 54 |
| 10 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 11 | Returned to Line/Crew at age 58 |
| 11 | Vessel participates in a notable military engagement. |
| 11 | Promoted to Line/Crew rank 2 |
| 11 | Is now a Petty Officer, 3rd class |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | Vessel participates in a diplomatic mission. |
| 12 | Gain a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |