| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Expand the field of Heavy Weapons, but gain a Rival in your former tutor. |
| 1 | Dropped out of military academy. |
| 2 | Became a Wanderer at age 18 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Switched to Scavenger at age 22 |
| 3 | Survived a risky adventure but gained nothing. |
| 4 | Continued as Scavenger at age 26 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 5 | Voluntarily left Scavenger |
| 5 | Became a Scientist at age 30 |
| 5 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 5 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 5 | Gain an Enemy |
| 6 | Continued as Scientist at age 34 |
| 6 | Moved to a new world. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scientist at age 38 |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Scientist at age 42 |
| 8 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 9 | Became a Surveyor at age 46 |
| 9 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 10 | Became a Flight at age 50 |
| 10 | Is now a Crewman |
| 10 | Nearly killed. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |