| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Befriend a useful ally in one sphere. Gain an Ally. |
| 2 | Continued as Free Trader at age 22 |
| 2 | Risk your fortune on a possibility lucrative deal and win. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Free Trader at age 26 |
| 3 | Embroiled in legal trouble. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Free Trader at age 30 |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Switched to Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 6 | Became a Line/Crew at age 38 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Became a Wanderer at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Became a Colonist at age 46 |
| 8 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Colonist at age 50 |
| 9 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Became a Scientist at age 54 |
| 10 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Scientist at age 58 |
| 11 | Refused to perform research that goes against your conscience. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Scientist at age 62 |
| 12 | Assigned to work on a secret project for a patron or organisation. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |