Crewman Lennie Martinez permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 8 (0) 5 (-1)
Neat
 
Skills
Athletics (Dexterity) 1
Broker 0
Carouse 0
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Computers) 1
Language 0
Mechanic 2
Persuade 0
Profession 0
Recon 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 3
Citizen Corporate 0 3
Rogue Enforcer 0 2
Merchant Merchant Marine Crewman 0 1
Retired 0 3
 
TermHistory
1Became a Free Trader at age 18
1Good fortune
2Continued as Free Trader at age 22
2Moved to a new world.
3Continued as Free Trader at age 26
3Imperial trade restrictions force you out of business.
4Became a Corporate at age 30
4Spent time maintaining and using heavy vehicles.
5Continued as Corporate at age 34
5You gain experience in a technical field as a computer operator or surveyor.
6Continued as Corporate at age 38
6Co-operate with investigation by the planetary authorities. The business or colony is shut down.
7Became a Enforcer at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Continued as Enforcer at age 46
8Injured. Fully recovered. Owe 5,000 for medical bills.
9Switched to Merchant Marine at age 50
9Is now a Crewman
9Bankrupted by a rival. Gain the other trader as a Rival.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 20,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 20,000 for medical bills.