| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You join a gambling circle on board. |
| 3 | Promoted to Engineer/Gunner rank 3 |
| 3 | Is now a Petty Officer, 2nd class |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Display heroism in battle, saving the whole ship. |
| 4 | Commissioned in Navy/Engineer/Gunner |
| 4 | Is now a Ensign |
| 4 | Promoted to Engineer/Gunner officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Forced to muster out. |
| 6 | Became a Thief at age 38 |
| 6 | Involved in a feud with a rival criminal organization. |
| 6 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Continued as Thief at age 42 |
| 7 | You commit a legendary crime. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 1 |
| 8 | Continued as Thief at age 46 |
| 8 | Gained a contact. |
| 9 | Continued as Thief at age 50 |
| 9 | You spend months in the dangerous criminal underworld. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Thief at age 54 |
| 10 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 10 | Forced to muster out. |
| 11 | Became a Surveyor at age 58 |
| 11 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 11 | Gain 1 Contacts. Gain 2 Enemies. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |