| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | A disaster or war strikes. |
| 1 | Severely injured. Owe 12,500 for medical bills. |
| 1 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 2 | Continued as Scientist at age 22 |
| 2 | Assigned to work on a secret project for a patron or organisation. |
| 3 | Continued as Scientist at age 26 |
| 3 | Refuse to join a cheat in some fashion. |
| 4 | Continued as Scientist at age 30 |
| 4 | Make a breakthrough in your field. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scientist at age 34 |
| 5 | Assigned to work on a secret project for a patron or organisation. |
| 6 | Continued as Scientist at age 38 |
| 6 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Scientist at age 42 |
| 7 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | Gain an Enemy |
| 7 | Forced to muster out. |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Befriend a useful ally in one sphere. Gain an Ally. |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Embroiled in legal trouble. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Voluntarily left Merchant Marine |
| 10 | Retired at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Spend time with an alien race. Gain a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |