| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Injured. |
| 3 | Entered Army Academy at age 26 |
| 3 | Study Science (History) as a hobby. |
| 3 | Graduated at age 26. |
| 4 | Became a Army Support at age 26 |
| 4 | Is now a Private |
| 4 | Advanced training in a specialist field |
| 4 | Attempt at commissioned failed. |
| 4 | Promoted to Army Support rank 1 |
| 4 | Is now a Lance Corporal |
| 5 | Continued as Army Support at age 30 |
| 5 | Moved to a new world. |
| 5 | Promoted to Army Support rank 2 |
| 5 | Is now a Corporal |
| 6 | Voluntarily left Army Support |
| 6 | Became a Barbarian at age 34 |
| 6 | Find valuable salvage. |
| 7 | Continued as Barbarian at age 38 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Merchant Marine at age 42 |
| 8 | Is now a Crewman |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Senior Crewman |
| 9 | Continued as Merchant Marine at age 46 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Merchant Marine at age 50 |
| 10 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |