| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Wanderer at age 18 |
| 2 | Attacked by enemies that you easily defeat. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 22 |
| 3 | Good fortune |
| 3 | Promoted to rank 2 |
| 4 | Continued as Wanderer at age 26 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Forced to muster out. |
| 5 | Became a Infantry at age 30 |
| 5 | Is now a Private |
| 5 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 6 | Became a Free Trader at age 34 |
| 6 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 6 | Gain rebels as Enemy |
| 7 | Became a Law Enforcement at age 38 |
| 7 | Is now a Rookie |
| 7 | Rewarded for a successful mission. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Corporal |
| 8 | Continued as Law Enforcement at age 42 |
| 8 | Gained a contact. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Law Enforcement at age 46 |
| 9 | Befriended by a senior agent. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Sergeant |
| 10 | Continued as Law Enforcement at age 50 |
| 10 | Established a network of contacts. Gain 3 contacts. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |