Agent Nellie McDonald permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 7 (0)
High, Fighter
 
Skills
Admin 0
Athletics 0
Deception 1
Diplomat 1
Electronics (Computers) 1
Flyer 0
Gambler 2
Gun Combat 0
Gun Combat 1
Melee (Unarmed) 1
Persuade 1
Recon 0
Science (Chemistry) 1
Science (Philosophy) 1
Science (Planetology) 1
Seafarer 0
Stealth 0
Streetwise 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 3
Drifter Wanderer 0 2
Navy Engineer/Gunner Crewman 0 1
Agent Intelligence Agent 1 1
Scholar Scientist 2 3
Retired 0 3
 
TermHistory
1Became a Enforcer at age 18
1Crime pays off. Gain victim as Enemy.
2Continued as Enforcer at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Promoted to rank 1
3Continued as Enforcer at age 26
3Severely injured. Owe 10,000 for medical bills.
4Became a Wanderer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Intelligence at age 38
6Befriended by a senior agent.
6Promoted to rank 1
6Is now a Agent
7Voluntarily left Intelligence
7Became a Scientist at age 42
7A new romantic starts. Gain an Ally.
7Promoted to rank 1
8Continued as Scientist at age 46
8Make a breakthrough in your field.
8Promoted to rank 2
9Continued as Scientist at age 50
9Advanced training in a specialist field.
10Voluntarily left Scientist
10Returned to Wanderer at age 54
10You do not know what happened to you. There is a gap in your memory.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.