| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Entered Naval Academy at age 22 |
| 2 | A prank goes horribly wrong. |
| 2 | Gain an Enemy. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Flight at age 22 |
| 3 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 4 | Became a Law Enforcement at age 26 |
| 4 | Is now a Rookie |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Corporal |
| 5 | Continued as Law Enforcement at age 30 |
| 5 | Established a network of contacts. Gain 2 contacts. |
| 6 | Continued as Law Enforcement at age 34 |
| 6 | An investigation takes on a dangerous turn. |
| 7 | Continued as Law Enforcement at age 38 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Switched to Corporate Agent at age 42 |
| 8 | Lost eye or limb. Owe 1,250 for medical bills. |
| 9 | Became a Scavenger at age 46 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Birth or Death involving a family member or close friend. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Accused of a crime |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |