| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Arrested and charged. |
| 1 | Hired a lawyer to beat the charges. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | You spend months in the dangerous criminal underworld. |
| 3 | Continued as Thief at age 26 |
| 3 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Corporate at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Continued as Corporate at age 34 |
| 5 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Corporate at age 38 |
| 6 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Became a Wanderer at age 42 |
| 7 | Attacked by enemies that you easily defeat. |
| 7 | Gain Enemy if you don't already have one. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Switched to Colonist at age 50 |
| 9 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Colonist at age 54 |
| 10 | Good fortune |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Colonist at age 58 |
| 11 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |