| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Risk your fortune on a possibility lucrative deal and win. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Forced to muster out. |
| 3 | Became a Colonist at age 26 |
| 3 | Spent time maintaining and using heavy vehicles. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Gained a contact. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Rewarded for a successful mission. |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Go undercover to investigate an enemy. |
| 7 | You gain experience in a technical field as a computer operator or surveyor. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Established a network of contacts. Gain 1 contacts. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Voluntarily left Corporate Agent |
| 10 | Retired at age 54 |
| 10 | Victim of a crime |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |