Corporal Elmer Gardner permalink

Age Sex Str Dex End Int Edu Soc
73 M 3 (-1) 1 (-2) 1 (-2) 10 (1) 7 (0) 11 (1)
Rawboned, Possessive, Tenacious
 
Skills
Admin 3
Advocate 2
Astrogation 1
Carouse 1
Deception 1
Diplomacy 1
Diplomat 0
Drive (Track) 2
Electronics 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 0
Jack-of-all-Trades 2
Language 0
Mechanic 0
Persuade 0
Profession 0
Recon 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Noble Diplomat 3rd Secretary 1 4
Army Infantry Corporal 2 3
Scout Courier Scout 1 4
Retired 0 2
 
TermHistory
1Became a Diplomat at age 18
1Is now a Intern
1Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
1Promoted to rank 1
1Is now a 3rd Secretary
2Continued as Diplomat at age 22
2Refused a challenge to a duel for your honour and standing.
3Continued as Diplomat at age 26
3Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
4Continued as Diplomat at age 30
4You manipulate and charm your way through high society. Gain a Rival and an Ally.
4Forced to muster out.
5Became a Infantry at age 34
5Is now a Private
5Given a special assignment or duty in your unit.
5Attempt at commissioned failed.
5Promoted to Infantry rank 1
5Is now a Lance Corporal
6Continued as Infantry at age 38
6Advanced training in a specialist field
6Promoted to Infantry rank 2
6Is now a Corporal
7Continued as Infantry at age 42
7Advanced training in a specialist field
7Forced to muster out.
8Became a Courier at age 46
8When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Promoted to rank 1
8Is now a Scout
9Continued as Courier at age 50
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 5 Contacts. Gain 3 Enemies.
10Continued as Courier at age 54
10A new romantic starts. Gain an Ally.
11Continued as Courier at age 58
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
11Severely injured. Fully recovered. Owe 30,000 for medical bills.
12Aging Crisis. Owe 30,000 for medical bills.
12Voluntarily left Courier
12Retired at age 62
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 10,000 for medical bills.