| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Voluntarily left Corporate |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Special assignment or duty on board ship. |
| 5 | Voluntarily left Engineer/Gunner |
| 5 | Became a Free Trader at age 34 |
| 5 | Embroiled in legal trouble. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Free Trader at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Free Trader at age 42 |
| 7 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Victim of a crime |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |