Lieutenant Gertrude King permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 5 (-1)
Heart Broken, Carefree
 
Skills
Advocate 1
Animals 0
Athletics 0
Broker 1
Drive (Wheel) 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Leadership 1
Medic 0
Melee (Blade) 2
Profession 0
Recon 1
Science (Cybernetics) 1
Streetwise 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence 0 3
Scholar Field Researcher 0 3
Merchant Broker 1 1
Citizen Colonist 0 1
Drifter Barbarian 0 1
Navy Line/Crew Lieutenant 3 / 0 4
 
TermHistory
1Became a Intelligence at age 18
1Established a network of contacts. Gain 3 contacts.
2Continued as Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Continued as Intelligence at age 26
3Accepted a deal with criminal or other figure under investigation.
4Became a Field Researcher at age 30
4A rival researcher blackens your name or steals your research. Gain a Rival.
5Continued as Field Researcher at age 34
5Advanced training in a specialist field.
6Continued as Field Researcher at age 38
6An expedition or voyage goes wrong, leaving you stranded in the wilderness.
7Became a Broker at age 42
7Promoted to rank 1
8Voluntarily left Broker
8Became a Colonist at age 46
8A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
9Became a Barbarian at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Became a Line/Crew at age 54
10Is now a Crewman
10Vessel participates in a diplomatic mission.
10Gain a contact.
10Commissioned in Navy/Line/Crew
10Is now a Ensign
11Aging Crisis. Owe 20,000 for medical bills.
11Continued as Line/Crew at age 58
11Vessel participates in a diplomatic mission.
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Line/Crew at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Promoted to Line/Crew officer rank 2
12Is now a Sublieutenant
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Line/Crew at age 66
13You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
13Promoted to Line/Crew officer rank 3
13Is now a Lieutenant
14Aging Crisis. Owe 10,000 for medical bills.