| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Nearly killed. Owe 6,250 for medical bills. |
| 2 | Became a Courier at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Became a Field Researcher at age 26 |
| 3 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 6 | Became a Flight at age 38 |
| 6 | Is now a Crewman |
| 6 | Injured. Fully recovered. |
| 6 | Promoted to Flight rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Flight at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Wanderer at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Wanderer |
| 9 | Switched to Scavenger at age 50 |
| 9 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Switched to Engineer/Gunner at age 54 |
| 10 | Nearly killed. Owe 8,750 for medical bills. |
| 11 | Switched to Line/Crew at age 58 |
| 11 | You join a gambling circle on board. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | Special assignment or duty on board ship. |
| 12 | Promoted to Line/Crew rank 2 |
| 12 | Is now a Petty Officer, 3rd class |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Line/Crew at age 66 |
| 13 | Abuse your position for profit |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |