Crewman Jack Oliver permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 3 (-1)
Plotting, Disorganized, Neat
 
Skills
Athletics (Strength) 1
Carouse 1
Deception 1
Drive 0
Flyer 0
Gambler 1
Gun Combat (Archaic) 2
Investigate 0
Language 0
Melee (Unarmed) 1
Persuade 1
Profession 0
Recon 0
Science 0
Stealth 2
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Rogue Thief 2 5
Prisoner Inmate 0 2
Prisoner Fixer 0 1
Prisoner Thug 0 1
Navy Line/Crew Crewman 0 1
Retired 0 2
 
TermHistory
1Became a Corporate Agent at age 18
1Lost eye or limb. Owe 5,000 for medical bills.
2Became a Thief at age 22
2Involved in a gambling ring.
3Continued as Thief at age 26
3Refuse to backstab a fellow rogue for personal gain. Gain an Ally
3Promoted to rank 1
4Continued as Thief at age 30
4Crime pays off. Gain victim as Enemy.
5Continued as Thief at age 34
5You spend months in the dangerous criminal underworld.
6Continued as Thief at age 38
6Arrested and charged.
6Failed to defend self. Gain an Enemy and go to prison.
6Promoted to rank 2
7Became a Inmate at age 42
7Failed to escaped from prison.
8Switched to Fixer at age 46
8Defeated a prison gang. Gain an Enemy.
9Returned to Inmate at age 50
9Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10Switched to Thug at age 54
10Hire a new lawyer.
10Paroled from prison.
11Became a Line/Crew at age 58
11Is now a Crewman
11Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12Good fortune
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.