| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Find valuable salvage. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Attempted a risky adventure and was sent to prison. |
| 4 | Became a Inmate at age 30 |
| 4 | Special Duty. |
| 4 | Promoted to rank 1 |
| 4 | Paroled from prison. |
| 5 | Switched to Wanderer at age 34 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Gained a contact. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Drafted into Scout |
| 8 | Became a Explorer at age 46 |
| 8 | You spend a great deal of time on the fringes of Charted Space. |
| 8 | Gain a contact in an alien race. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Explorer at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Explorer at age 54 |
| 10 | You spend a great deal of time on the fringes of Charted Space. |
| 10 | Gain a contact in an alien race. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Explorer at age 58 |
| 11 | Perform an exemplary service for the scouts. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Explorer at age 62 |
| 12 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 12 | Gain 1 Contacts. Gain 3 Enemies. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |