Technician Harry Lord permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 4 (-1)
Nihilistic
 
Skills
Animals 0
Athletics 0
Drive (Mole) 1
Drive (Walker) 1
Electronics (Computers) 1
Engineer 0
Gambler 1
Gunner (Ortillery) 1
Melee (Natural) 1
Persuade 1
Profession (Belter) 1
Recon 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Merchant Free Trader 1 2
Rogue Pirate Lackey 0 1
Citizen Worker Technician 2 4
Retired 0 5
 
TermHistory
1Became a Colonist at age 18
1Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2Became a Free Trader at age 22
2Your business or ship thrives.
2Promoted to rank 1
3Continued as Free Trader at age 26
3Imperial trade restrictions force you out of business.
4Became a Pirate at age 30
4Is now a Lackey
4Injured.
5Switched to Worker at age 34
5You are rewarded for your diligence or cunning.
5Promoted to rank 1
6Aging Crisis. Owe 60,000 for medical bills.
6Continued as Worker at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 2
6Is now a Technician
7Continued as Worker at age 42
7You are rewarded for your diligence or cunning.
8Aging Crisis. Owe 40,000 for medical bills.
8Continued as Worker at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 60,000 for medical bills.
10Birth or Death involving a family member or close friend.
11Aging Crisis. Owe 30,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 20,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.