Crewman Shelly Dart permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0) 8 (0)
Careful, Sarcastic, Adventurous
 
Skills
Astrogation 0
Athletics 0
Drive (Track) 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 0
Melee (Blade) 1
Persuade 1
Pilot 0
Profession (Polymers) 1
Science (Cosmology) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 1 3
Scout Explorer 0 1
Citizen Worker 1 2
Merchant Merchant Marine Crewman 0 2
Retired 0 5
 
TermHistory
1Became a Scavenger at age 18
1Attacked by enemies that you easily defeat.
1Gain Enemy if you don't already have one.
1Promoted to rank 1
2Continued as Scavenger at age 22
3Continued as Scavenger at age 26
3Offered job by a patron. Now owe him a favor.
4Became a Explorer at age 30
4You survey an alien world.
5Voluntarily left Explorer
5Became a Worker at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to rank 1
6Continued as Worker at age 38
6Your business expands, your corporation grows, or the colony thrives.
7Voluntarily left Worker
7Became a Merchant Marine at age 42
7Is now a Crewman
7Embroiled in legal trouble.
8Aging Crisis. Owe 60,000 for medical bills.
8Continued as Merchant Marine at age 46
8A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
9Aging Crisis. Owe 30,000 for medical bills.
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 20,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 40,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 10,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13Accused of a crime
14Aging Crisis. Owe 10,000 for medical bills.