| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Free Trader at age 22 |
| 2 | Your business or ship thrives. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Free Trader at age 26 |
| 3 | Imperial trade restrictions force you out of business. |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | Injured. |
| 5 | Switched to Worker at age 34 |
| 5 | You are rewarded for your diligence or cunning. |
| 5 | Promoted to rank 1 |
| 6 | Aging Crisis. Owe 60,000 for medical bills. |
| 6 | Continued as Worker at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Technician |
| 7 | Continued as Worker at age 42 |
| 7 | You are rewarded for your diligence or cunning. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Continued as Worker at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Birth or Death involving a family member or close friend. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |