| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Gained a contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Lost eye or limb. Fully recovered. |
| 3 | Became a Barbarian at age 26 |
| 3 | Injured. |
| 4 | Became a Artist at age 30 |
| 4 | Public opinion turns on you. |
| 5 | Returned to Barbarian at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Embroiled in legal trouble. |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | A good deal ensures you are living the high life for a few years. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Smuggle illegal items onto a planet. |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Promoted to rank 2 |
| 9 | Is now a 4th Officer |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | A good deal ensures you are living the high life for a few years. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |