Crewman Mart McMillan permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 11 (1) 8 (0)
Assertive, Loving
 
Skills
Admin 1
Athletics (Dexterity) 1
Deception 2
Drive 0
Electronics (Computers) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Medic 0
Melee (Unarmed) 1
Persuade 1
Recon 0
Seafarer 0
Stealth 2
Steward 1
Streetwise 3
Survival 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 4
Navy Engineer/Gunner Crewman 0 1
Citizen Corporate 0 1
Merchant Free Trader 2 5
Drifter Barbarian 0 2
 
TermHistory
1Became a Wanderer at age 18
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Wanderer at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Severely injured. Fully recovered.
4Became a Corporate at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Returned to Wanderer at age 34
5Promoted to rank 2
6Continued as Wanderer at age 38
6You do not know what happened to you. There is a gap in your memory.
7Became a Free Trader at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Promoted to rank 1
8Continued as Free Trader at age 46
8Embroiled in legal trouble.
9Continued as Free Trader at age 50
9Make an unexpected connection outside your normal circles. Gain a Contact.
9Promoted to rank 2
10Continued as Free Trader at age 54
10Given advanced training in a specialist field
11Continued as Free Trader at age 58
11A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
11Gain rebels as Enemy
12Switched to Barbarian at age 62
12Attacked by enemies and injured.
12Lightly injured, no permanent damage. Fully recovered.
12Gain Enemy if you don't already have one.
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Barbarian at age 66
13Scarred. Fully recovered. Owe 10,000 for medical bills.
14Aging Crisis. Owe 60,000 for medical bills.