| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | A good deal ensures you are living the high life for a few years. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Given advanced training in a specialist field |
| 4 | Promoted to rank 2 |
| 4 | Is now a 4th Officer |
| 5 | Voluntarily left Merchant Marine |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Became a Colonist at age 42 |
| 7 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 8 | Became a Scavenger at age 46 |
| 8 | Attacked by enemies and injured. |
| 8 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Gain Enemy if you don't already have one. |
| 9 | Continued as Scavenger at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Switched to Wanderer at age 54 |
| 10 | Find Ancient Technology. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Wanderer at age 58 |
| 11 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |