Scout Haskell Carlson permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 6 (0)
Erratic
 
Skills
Art (Holography) 1
Carouse 1
Deception 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer (Airship) 1
Flyer (Ornithopter) 1
Gun Combat 0
Jack-of-all-Trades 2
Language 0
Mechanic 1
Persuade 0
Science (Psionicology) 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Entertainer Artist 1 2
Scout Explorer Scout 1 3
Scout Courier Scout 1 4
Retired 0 4
 
TermHistory
1Became a Artist at age 18
1One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
1Promoted to rank 1
2Continued as Artist at age 22
2You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
3Became a Explorer at age 26
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Continued as Explorer at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 5 Contacts. Gain 3 Enemies.
4Promoted to rank 1
4Is now a Scout
5Continued as Explorer at age 34
5You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6Switched to Courier at age 38
6You survey an alien world.
7Continued as Courier at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 1 Contacts. Gain 2 Enemies.
8Continued as Courier at age 46
8You spend a great deal of time on the fringes of Charted Space.
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 4 Contacts. Gain 1 Enemies.
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Courier at age 50
9Spend several years jumping from world to world in your scout ship.
9Promoted to rank 1
10Aging Crisis. Owe 10,000 for medical bills.
10Voluntarily left Courier
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 40,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 20,000 for medical bills.