Initiate Hal Hughes permalink

Age Sex Str Dex End Int Edu Soc Psi
71 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 7 (0) 7 (0)
Sincere
 
Skills
Animals (Training) 1
Art (Visual Media) 1
Astrogation 1
Athletics (Endurance) 1
Awareness 0
Electronics (Comms) 1
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 0
Medic 0
Pilot 0
Profession (Polymers) 1
Science (Planetology) 1
Streetwise 1
Survival 0
Telekinesis 1
Telepathy 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 4
Citizen Colonist 1 2
Psion Adept Initiate 1 3
Scholar Field Researcher 1 2
Retired 0 2
 
TermHistory
1Became a Scavenger at age 18
1Encounter a Psionic institute.
1Tested for psionic powers
2Continued as Scavenger at age 22
2Find valuable salvage.
3Continued as Scavenger at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Colonist at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Promoted to rank 1
5Continued as Colonist at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Returned to Scavenger at age 38
6Attacked by enemies and injured.
6Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6Gain Enemy if you don't already have one.
6Forced to muster out.
7Became a Adept at age 42
7Gained a contact.
8Continued as Adept at age 46
8Use your psionic powers in an unethical fashion. Gain an enemy.
8Promoted to rank 1
8Is now a Initiate
9Continued as Adept at age 50
9Spent time mastering mind and body.
10Voluntarily left Adept
10Became a Field Researcher at age 54
10Work for an eccentric but brilliant mentor, who becomes an Ally.
10Promoted to rank 1
11Aging Crisis. Owe 20,000 for medical bills.
11Continued as Field Researcher at age 58
11Your work is sabotaged by unknown parties. You may salvage what you can and give up.
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 62
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 50,000 for medical bills.