Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
2 | Became a Colonist at age 22 |
2 | Advanced training in a specialist field. |
2 | Promoted to rank 1 |
3 | Continued as Colonist at age 26 |
3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
3 | Promoted to rank 2 |
3 | Is now a Settler |
4 | Continued as Colonist at age 30 |
4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
5 | Became a Pirate at age 34 |
5 | Is now a Lackey |
5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
6 | Became a Scavenger at age 38 |
6 | You do not know what happened to you. There is a gap in your memory. |
7 | Switched to Line/Crew at age 42 |
7 | You join a gambling circle on board. |
8 | Continued as Line/Crew at age 46 |
8 | Abuse your position for profit |
8 | Commissioned in Navy/Line/Crew |
8 | Is now a Ensign |
9 | Aging Crisis. Owe 10,000 for medical bills. |
9 | Continued as Line/Crew at age 50 |
9 | Vessel participates in a diplomatic mission. |
9 | Gain a contact. |
10 | Continued as Line/Crew at age 54 |
10 | Moved to a new world. |
11 | Aging Crisis. Owe 50,000 for medical bills. |
11 | Continued as Line/Crew at age 58 |
11 | Vessel participates in a diplomatic mission. |
11 | Forced to muster out. |
12 | Aging Crisis. Owe 40,000 for medical bills. |
12 | Retired at age 62 |
12 | Good fortune |
13 | Aging Crisis. Owe 40,000 for medical bills. |
13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 | Aging Crisis. Owe 60,000 for medical bills. |
14 | Moved to a new world. |
15 | Aging Crisis. Owe 30,000 for medical bills. |