| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Moved to a new world. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Entered Army Academy at age 26 |
| 3 | War breaks out, triggering a mandatory draft. |
| 3 | Used social standing to avoid the draft. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Corporate Agent at age 26 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Forced to muster out. |
| 5 | Became a Artist at age 30 |
| 5 | Lost eye or limb. |
| 6 | Became a Wanderer at age 34 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Switched to Scavenger at age 38 |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Returned to Wanderer at age 42 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Retired at age 46 |
| 9 | Moved to a new world. |
| 10 | Birth or Death involving a family member or close friend. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Injured. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |