| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Entered Naval Academy at age 22 |
| 2 | Suffered a deep tragedy. |
| 2 | Graduated at age 22. |
| 3 | Became a Engineer/Gunner at age 22 |
| 3 | Is now a Crewman |
| 3 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 4 | Became a Wanderer at age 26 |
| 4 | Find valuable salvage. |
| 5 | Continued as Wanderer at age 30 |
| 6 | Continued as Wanderer at age 34 |
| 6 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Became a Corporate at age 38 |
| 7 | You gain experience in a technical field as a computer operator or surveyor. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Corporate at age 42 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Manager |
| 9 | Voluntarily left Corporate |
| 9 | Became a Thief at age 46 |
| 9 | Involved in the planning of an impressive heist. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Thief at age 50 |
| 10 | Involved in a feud with a rival criminal organization. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Thief at age 54 |
| 11 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 11 | Promoted to rank 3 |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Thief at age 58 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |