| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 3 | Continued as Courier at age 26 |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Voluntarily left Courier |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 4 | Promoted to rank 1 |
| 4 | Is now a Henchman |
| 5 | Continued as Pirate at age 34 |
| 5 | You spend months in the dangerous criminal underworld. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Corporal |
| 6 | Continued as Pirate at age 38 |
| 6 | A crime lord considers you his protégé. |
| 6 | Promoted to rank 3 |
| 6 | Is now a Sergeant |
| 7 | Continued as Pirate at age 42 |
| 7 | Arrested |
| 8 | Became a Fixer at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 9 | Continued as Fixer at age 50 |
| 9 | Vocational Training. |
| 10 | Switched to Thug at age 54 |
| 10 | Good Behaviour. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Switched to Inmate at age 58 |
| 11 | Defeated a prison gang. Gain an Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Inmate at age 62 |
| 12 | A guard takes a dislike to you. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Continued as Inmate at age 66 |
| 13 | Beaten by a prison gang. |
| 13 | Nearly killed. Owe 20,000 for medical bills. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Continued as Inmate at age 70 |
| 14 | The warden takes an interest in your case. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |