| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Nearly killed. |
| 3 | Became a Dilettante at age 26 |
| 3 | Is now a Wastrel |
| 3 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Dilettante at age 30 |
| 4 | Join a successful conspiracy of nobles. |
| 5 | Continued as Dilettante at age 34 |
| 5 | Inherit a gift from a rich relative. |
| 6 | Continued as Dilettante at age 38 |
| 6 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 7 | Continued as Dilettante at age 42 |
| 7 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Ingrate |
| 8 | Continued as Dilettante at age 46 |
| 8 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 8 | Forced to muster out. |
| 9 | Became a Worker at age 50 |
| 9 | Hard times caused by a lack of interstellar trade costs you your job. |
| 10 | Became a Wanderer at age 54 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Wanderer at age 58 |
| 11 | Suffer from a life-threatening illness. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |