| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Became a Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | Arrested and charged. |
| 2 | Hired a lawyer to beat the charges. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Henchman |
| 3 | Continued as Pirate at age 26 |
| 3 | A job goes wrong, forcing you to flee off-planet. |
| 4 | Switched to Courier at age 30 |
| 4 | You survey an alien world. |
| 5 | Continued as Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Continued as Courier at age 38 |
| 6 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 6 | Forced to muster out. |
| 7 | Became a Corporate Agent at age 42 |
| 7 | You go above and beyond the call of duty. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Voluntarily left Corporate Agent |
| 8 | Switched to Intelligence at age 46 |
| 8 | Given specialist training in vehicles. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Intelligence at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Field Agent |
| 10 | Continued as Intelligence at age 54 |
| 10 | Gained a contact. |
| 10 | Promoted to rank 3 |
| 11 | Continued as Intelligence at age 58 |
| 11 | You go above and beyond the call of duty. |
| 11 | Promoted to rank 4 |
| 11 | Is now a Special Agent |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Intelligence at age 62 |
| 12 | Scarred. Fully recovered. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |