Settler Jerry Gonzalez permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 7 (0)
Unwilling, Sharp, Lovely
 
Skills
Admin 0
Animals (Veterinary) 1
Athletics (Endurance) 2
Deception 1
Diplomat 1
Drive (Track) 1
Flyer (Airship) 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Man Portable) 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Bludgeon) 1
Profession (Belter) 1
Recon 1
Seafarer 0
Steward 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Army Support Captain 2 / 0 1
Citizen Colonist Settler 3 4
Merchant Merchant Marine Crewman 0 1
Army Cavalry 2 / 0 1
Drifter Wanderer 0 1
Navy Line/Crew Petty Officer, 3rd class 2 5
Retired 0 2
 
TermHistory
1Became a Army Support at age 18
1Is now a Private
1Surrounded and outnumbered by the enemy, you hold out until relief arrives.
1Commissioned in Army/Army Support
1Is now a Lieutenant
1Promoted to Army Support officer rank 2
1Is now a Captain
2Voluntarily left Army Support
2Became a Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 1
3Continued as Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4You befriend a superior in the corporation or the colony.
4Promoted to rank 3
5Continued as Colonist at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Merchant Marine at age 38
6Is now a Crewman
6Refuse to smuggle illegal items onto a planet. Gain an Enemy.
7Voluntarily left Merchant Marine
7Switched to Cavalry at age 42
7Forced out after co-operating with military investigation in commanding officer's illegal activity.
8Became a Wanderer at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Became a Line/Crew at age 50
9Vessel participates in a diplomatic mission.
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand
10Continued as Line/Crew at age 54
10Refuse to abuse your position for profit
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Line/Crew at age 58
11Vessel participates in a diplomatic mission.
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Line/Crew at age 62
12You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
12Promoted to Line/Crew rank 2
12Is now a Petty Officer, 3rd class
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Line/Crew at age 66
13Advanced training in a specialist field
13Forced to muster out.
14Aging Crisis. Owe 10,000 for medical bills.
14Retired at age 70
14Gained a contact.
15Aging Crisis. Owe 60,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 10,000 for medical bills.