| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Spent time maintaining and using heavy vehicles. |
| 2 | Continued as Corporate at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Gain a criminal contact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Intelligence at age 30 |
| 4 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 5 | Became a Ground Assault at age 34 |
| 5 | Is now a Marine |
| 5 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 7 | Became a Barbarian at age 42 |
| 7 | Gained a contact. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Barbarian |
| 8 | Became a Thief at age 46 |
| 8 | You spend months in the dangerous criminal underworld. |
| 9 | Voluntarily left Thief |
| 9 | Returned to Barbarian at age 50 |
| 9 | Find valuable salvage. |
| 10 | Continued as Barbarian at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Switched to Scavenger at age 58 |
| 11 | Suffer from a life-threatening illness. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Victim of a crime |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |