Petty Officer, 2nd class Wm Fitzsimons permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 4 (-1)
Reliable, Guilty
 
Skills
Advocate 0
Art (Instrument) 1
Astrogation 1
Athletics 0
Broker 0
Deception 1
Diplomat 1
Electronics (Remote Ops) 1
Gun Combat 0
Gunner (Screen) 1
Mechanic 3
Melee (Bludgeon) 1
Pilot (Capital Ships) 1
Science (Psychology) 2
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Navy Line/Crew Petty Officer, 2nd class 3 4
Merchant Merchant Marine Crewman 0 1
Rogue Pirate Henchman 1 2
Retired 0 6
 
EducationGraduated
University Graduated
 
TermHistory
1Entered University at age 18
1Study Advocate as a hobby.
1Graduated at age 22.
2Became a Explorer at age 22
2You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3Became a Line/Crew at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Attempt at commissioned failed.
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Continued as Line/Crew at age 30
4Vessel participates in a notable military engagement.
4Promoted to Line/Crew rank 2
4Is now a Petty Officer, 3rd class
5Continued as Line/Crew at age 34
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Forced to continue current assignment
5Promoted to Line/Crew rank 3
5Is now a Petty Officer, 2nd class
6Continued as Line/Crew at age 38
6A new romantic starts. Gain an Ally.
6Forced to muster out.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Imperial trade restrictions force you out of business.
8Became a Pirate at age 46
8Is now a Lackey
8You spend months in the dangerous criminal underworld.
8Promoted to rank 1
8Is now a Henchman
9Continued as Pirate at age 50
9A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10Good fortune
11Aging Crisis. Owe 20,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 60,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 10,000 for medical bills.