| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Became a Colonist at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Scientist at age 26 |
| 3 | Win a prestigious prize for your work. |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Scientist |
| 4 | Switched to Scavenger at age 30 |
| 4 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Became a Courier at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Courier at age 38 |
| 6 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 7 | Continued as Courier at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | Nearly killed. Owe 8,750 for medical bills. |
| 8 | Voluntarily left Courier |
| 8 | Switched to Corporate at age 46 |
| 8 | You are rewarded for your diligence or cunning. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Corporate at age 50 |
| 9 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 10 | Returned to Colonist at age 54 |
| 10 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |