Settler Eunice Foster permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 1 (-2)
Rebellious, Lying
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Carouse 1
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Gun Combat 0
Language (Oynprith (Droyne)) 1
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Profession 0
Science (Cosmology) 1
Stealth 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 2
Citizen Colonist Settler 2 3
Merchant Merchant Marine 4th Officer 2 5
Retired 0 5
 
TermHistory
1Became a Explorer at age 18
1Spend several years jumping from world to world in your scout ship.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2Psychologically damaged by your time in the scouts.
3Became a Colonist at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 1
4Continued as Colonist at age 30
4Advanced training in a specialist field.
4Forced to continue current assignment
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5Lost eye or limb. Owe 1,250 for medical bills.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Befriend a useful ally in one sphere. Gain an Ally.
6Promoted to rank 1
6Is now a Senior Crewman
7Continued as Merchant Marine at age 42
7Bankrupted by a rival. Gain the other trader as a Rival.
7Promoted to rank 2
7Is now a 4th Officer
8Continued as Merchant Marine at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.
9Continued as Merchant Marine at age 50
9Embroiled in legal trouble.
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Merchant Marine at age 54
10Given advanced training in a specialist field
10Forced to muster out.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Spend time with an alien race. Gain a contact.
12Aging Crisis. Owe 40,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 30,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 40,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 40,000 for medical bills.