Henchman Ashley Dunn permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 6 (0)
Cowardly
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 2
Drive 0
Gambler 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Vehicle) 1
Investigate 0
Medic 0
Melee (Bludgeon) 1
Persuade 1
Pilot (Small Craft) 1
Recon 2
Stealth 4
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine 0 1
Agent Intelligence 0 1
Rogue Enforcer 2 2
Rogue Pirate Henchman 1 2
Merchant Broker 0 2
Rogue Thief 1 2
Drifter Barbarian 0 1
Citizen Colonist 0 1
Retired 0 3
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1Lightly injured, no permanent damage. Fully recovered.
2Became a Intelligence at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Enforcer at age 26
3Refuse to backstab a fellow rogue for personal gain. Gain an Ally
3Forced to continue current assignment
3Promoted to rank 1
4Continued as Enforcer at age 30
4Backstab a fellow rogue for personal gain.
4Promoted to rank 2
5Voluntarily left Enforcer
5Switched to Pirate at age 34
5Is now a Lackey
5Involved in a feud with a rival criminal organization.
5Promoted to rank 1
5Is now a Henchman
6Continued as Pirate at age 38
6You spend months in the dangerous criminal underworld.
6Forced to muster out.
7Became a Broker at age 42
7A new romantic starts. Gain an Ally.
8Continued as Broker at age 46
8Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9Voluntarily left Broker
9Switched to Thief at age 50
9Crime pays off. Gain victim as Enemy.
9Promoted to rank 1
10Continued as Thief at age 54
10A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
11Became a Barbarian at age 58
11You do not know what happened to you. There is a gap in your memory.
12Became a Colonist at age 62
12Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
13Aging Crisis. Owe 30,000 for medical bills.
13Retired at age 66
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 40,000 for medical bills.
15A romantic relationship ends badly. Gain a Rival or Enemy.
16Aging Crisis. Owe 30,000 for medical bills.