Intern Ryan Walker permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 4 (-1)
Lacking
 
Skills
Deception 0
Diplomat 1
Drive 0
Electronics 0
Gun Combat 0
Jack-of-All-Trades 2
Persuade 0
Pilot (Spacecraft) 1
Profession 0
Recon 0
Stealth 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 2
Noble Diplomat Intern 0 2
Scout Courier 0 1
Drifter Scavenger 0 1
Merchant Free Trader 0 2
Retired 0 7
 
TermHistory
1Became a Wanderer at age 18
1Good fortune
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Wanderer at age 22
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Became a Diplomat at age 26
3Is now a Intern
3Lost eye or limb. Owe 2,500 for medical bills.
4Continued as Diplomat at age 30
4An assassin attempts to end your life.
5Became a Courier at age 34
5Psychologically damaged by your time in the scouts.
6Switched to Scavenger at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Free Trader at age 42
7Given advanced training in a specialist field
8Aging Crisis. Owe 50,000 for medical bills.
8Continued as Free Trader at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy
9Aging Crisis. Owe 30,000 for medical bills.
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 60,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 50,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 40,000 for medical bills.
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 10,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 60,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 10,000 for medical bills.