| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Ground Assault at age 22 |
| 2 | Is now a Marine |
| 2 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Wanderer at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Wanderer |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Commissioned in Navy/Engineer/Gunner |
| 5 | Is now a Ensign |
| 5 | Promoted to Engineer/Gunner officer rank 2 |
| 5 | Is now a Sublieutenant |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Engineer/Gunner officer rank 3 |
| 6 | Is now a Lieutenant |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | You join a gambling circle on board. |
| 7 | Promoted to Engineer/Gunner officer rank 4 |
| 7 | Is now a Commander |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Became a Dilettante at age 50 |
| 9 | Is now a Wastrel |
| 9 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 10 | Voluntarily left Dilettante |
| 10 | Switched to Barbarian at age 54 |
| 10 | Find valuable salvage. |
| 11 | Continued as Barbarian at age 58 |
| 11 | Attacked by enemies and injured. |
| 11 | Severely injured. Owe 25,000 for medical bills. |
| 11 | Gain Enemy if you don't already have one. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Barbarian at age 62 |
| 12 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |