| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Voluntarily left Explorer |
| 2 | Became a Wanderer at age 22 |
| 2 | Attacked by enemies that you easily defeat. |
| 2 | Gain Enemy if you don't already have one. |
| 3 | Continued as Wanderer at age 26 |
| 3 | Offered job by a patron. Now owe him a favor. |
| 4 | Became a Marine Support at age 30 |
| 4 | Is now a Marine |
| 4 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 5 | Became a Scientist at age 34 |
| 5 | Win a prestigious prize for your work. |
| 6 | Continued as Scientist at age 38 |
| 6 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 7 | Continued as Scientist at age 42 |
| 7 | Good fortune |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Continued as Scientist at age 46 |
| 8 | Win a prestigious prize for your work. |
| 9 | Continued as Scientist at age 50 |
| 9 | Refuse to join a cheat in some fashion. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Scientist at age 54 |
| 10 | Win a prestigious prize for your work. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Scientist at age 58 |
| 11 | Advanced training in a specialist field. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Birth or Death involving a family member or close friend. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Find Ancient Technology. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |