Marine Harris Fitzsimons permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 6 (0)
Exacting, Creepy
 
Skills
Admin 0
Advocate 0
Astrogation 0
Athletics 0
Broker 0
Carouse 2
Diplomat 0
Electronics 0
Engineer (Power) 1
Gun Combat (Archaic) 1
Language 0
Leadership 1
Melee (Blade) 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Seafarer (Sails) 1
Stealth 1
Streetwise 1
Survival 1
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 3
Agent Intelligence 0 1
Marine Ground Assault Marine 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 1 3
Rogue Thief 0 1
Drifter Scavenger 0 1
Retired 0 4
 
TermHistory
1Became a Corporate at age 18
1Spent time maintaining and using heavy vehicles.
2Continued as Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 1
3Continued as Corporate at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Intelligence at age 30
4Nearly killed. Fully recovered. Owe 6,250 for medical bills.
5Became a Ground Assault at age 34
5Is now a Marine
5You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
7Became a Barbarian at age 42
7Gained a contact.
7Promoted to rank 1
8Voluntarily left Barbarian
8Became a Thief at age 46
8You spend months in the dangerous criminal underworld.
9Voluntarily left Thief
9Returned to Barbarian at age 50
9Find valuable salvage.
10Continued as Barbarian at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Switched to Scavenger at age 58
11Suffer from a life-threatening illness.
12Aging Crisis. Owe 60,000 for medical bills.
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15Victim of a crime
16Aging Crisis. Owe 40,000 for medical bills.