Sergeant Willie Coleman permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 4 (-1)
Unwilling, Random, Absent Minded
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Gunner (Ortillery) 2
Heavy Weapons (Man Portable) 1
Investigate 0
Leadership 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Recon 0
Stealth 1
Streetwise 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 2
Marine Star Marine Sergeant 4 5
Scout Surveyor 0 1
Navy Engineer/Gunner Petty Officer, 2nd class 3 5
Retired 0 2
 
TermHistory
1Became a Corporate Agent at age 18
1Go undercover to investigate an enemy.
1A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Continued as Corporate Agent at age 22
2Refused a deal with criminal or other figure under investigation. Gain an Enemy
3Became a Star Marine at age 26
3Is now a Marine
3Assigned to an assault on an enemy fortress.
3Promoted to Star Marine rank 1
3Is now a Lance Corporal
4Continued as Star Marine at age 30
4Gained a contact.
4Promoted to Star Marine rank 2
4Is now a Corporal
5Continued as Star Marine at age 34
5On the front lines of a planetary assault and occupation.
5Promoted to Star Marine rank 3
5Is now a Lance Sergeant
6Continued as Star Marine at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Forced to continue current assignment
6Promoted to Star Marine rank 4
6Is now a Sergeant
7Continued as Star Marine at age 42
7A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
8Became a Surveyor at age 46
8Scarred. Fully recovered. Owe 2,500 for medical bills.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Vessel participates in a diplomatic mission.
9Gain a contact.
9Promoted to Engineer/Gunner rank 1
9Is now a Able Spacehand
10Continued as Engineer/Gunner at age 54
10Vessel participates in a diplomatic mission.
11Continued as Engineer/Gunner at age 58
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Promoted to Engineer/Gunner rank 2
11Is now a Petty Officer, 3rd class
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Engineer/Gunner at age 62
12Vessel participates in a diplomatic mission.
12Gain a contact.
12Promoted to Engineer/Gunner rank 3
12Is now a Petty Officer, 2nd class
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
14Aging Crisis. Owe 30,000 for medical bills.
14Retired at age 70
14Moved to a new world.
15Aging Crisis. Owe 20,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 10,000 for medical bills.