Warrior Pansy Dunn permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1) 5 (-1)
Affected, Scornful, Mild
 
Skills
Art (Holography) 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 1
Carouse 2
Deception 1
Drive 0
Electronics 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 2
Melee (Blade) 1
Persuade 4
Pilot (Spacecraft) 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 1 2
Drifter Barbarian Warrior 2 3
Navy Engineer/Gunner Able Spacehand 1 1
Merchant Free Trader 0 1
Merchant Broker 1 2
Scout Explorer 0 1
Navy Line/Crew 1 4
Retired 0 1
 
TermHistory
1Became a Artist at age 18
1Join homeworld’s celebrity circles
2Continued as Artist at age 22
2A new romantic starts. Gain an Ally.
2Promoted to rank 1
3Voluntarily left Artist
3Became a Barbarian at age 26
3Contact with Government.
3Promoted to rank 1
4Continued as Barbarian at age 30
4Find valuable salvage.
4Promoted to rank 2
4Is now a Warrior
5Continued as Barbarian at age 34
5You do not know what happened to you. There is a gap in your memory.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Gained a contact.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Voluntarily left Engineer/Gunner
7Became a Free Trader at age 42
7A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
7Gain rebels as Enemy
8Switched to Broker at age 46
8A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
9Became a Explorer at age 50
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 6 Contacts. Gain 2 Enemies.
10Returned to Broker at age 54
10A good deal ensures you are living the high life for a few years.
10Promoted to rank 1
11Voluntarily left Broker
11Switched to Line/Crew at age 58
11You join a gambling circle on board.
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Line/Crew at age 62
12You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Line/Crew at age 66
13Gained a contact.
14Aging Crisis. Owe 50,000 for medical bills.
14Continued as Line/Crew at age 70
14During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
15Aging Crisis. Owe 10,000 for medical bills.
15Retired at age 74
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.