| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Scavenger at age 22 |
| 2 | Birth or Death involving a family member or close friend. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Infantry at age 30 |
| 4 | Is now a Private |
| 4 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 4 | Gain rebels as Enemy |
| 5 | Switched to Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Worker at age 38 |
| 6 | Spent time maintaining and using heavy vehicles. |
| 7 | Voluntarily left Worker |
| 7 | Became a Artist at age 42 |
| 7 | Join homeworld’s celebrity circles |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Artist |
| 8 | Became a Diplomat at age 46 |
| 8 | Is now a Intern |
| 8 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 8 | Promoted to rank 1 |
| 8 | Is now a 3rd Secretary |
| 9 | Continued as Diplomat at age 50 |
| 9 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 9 | Promoted to rank 2 |
| 9 | Is now a 2nd Secretary |
| 10 | Continued as Diplomat at age 54 |
| 10 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 10 | Promoted to rank 3 |
| 10 | Is now a 1st Secretary |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Voluntarily left Diplomat |
| 11 | Retired at age 58 |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |