Scout Eduardo Griffiths permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 5 (-1)
Right, Right, Studious
 
Skills
Animals 0
Art (Holography) 1
Astrogation 1
Carouse 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Mechanic 0
Melee 0
Pilot (Spacecraft) 1
Profession 0
Science (Chemistry) 1
Seafarer 0
Stealth 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Citizen Colonist 0 2
Scholar Scientist 1 1
Drifter Scavenger 0 1
Scout Courier Scout 1 3
Citizen Corporate 1 2
Retired 0 5
 
TermHistory
1Became a Barbarian at age 18
1Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2Became a Colonist at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Scientist at age 26
3Win a prestigious prize for your work.
3Promoted to rank 1
4Voluntarily left Scientist
4Switched to Scavenger at age 30
4Injured. Fully recovered. Owe 5,000 for medical bills.
5Became a Courier at age 34
5Perform an exemplary service for the scouts.
5Promoted to rank 1
5Is now a Scout
6Continued as Courier at age 38
6When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
7Continued as Courier at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7Nearly killed. Owe 8,750 for medical bills.
8Voluntarily left Courier
8Switched to Corporate at age 46
8You are rewarded for your diligence or cunning.
8Promoted to rank 1
9Continued as Corporate at age 50
9A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
10Returned to Colonist at age 54
10Injured. Fully recovered. Owe 1,250 for medical bills.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Injured. Fully recovered. Owe 5,000 for medical bills.
12Aging Crisis. Owe 20,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 40,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 20,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 40,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 40,000 for medical bills.