| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Entered Naval Academy at age 22 |
| 2 | Expand the field of Gun Combat, but gain a Rival in your former tutor. |
| 2 | Graduated at age 22. |
| 3 | Became a Flight at age 22 |
| 3 | Is now a Crewman |
| 3 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 4 | Became a Surveyor at age 26 |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Returned to Scavenger at age 30 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Switched to Explorer at age 34 |
| 6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Returned to Scavenger at age 38 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Continued as Scavenger at age 42 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Switched to Engineer/Gunner at age 46 |
| 9 | Commanding officer takes an interest in your career. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 50 |
| 10 | Scarred. Fully recovered. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |
| 16 | Spend time with an alien race. Gain a contact. |
| 17 | Aging Crisis. Owe 40,000 for medical bills. |