Field Agent Jerry Fleming permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 4 (-1)
Shiftless, Unsure, Slow Paced
 
Skills
Athletics (Endurance) 1
Deception 1
Drive (Wheel) 1
Electronics 0
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gun Combat 2
Heavy Weapons (Artillery) 1
Heavy Weapons (Vehicle) 1
Investigate 1
Mechanic 1
Melee (Blade) 2
Melee (Unarmed) 1
Recon 2
Steward 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Army Infantry 0 1
Drifter Wanderer 0 2
Agent Corporate Agent Field Agent 2 2
Drifter Scavenger 0 1
Merchant Free Trader 0 1
Retired 0 5
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1Gain rebels as Enemy
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Refuse to abuse your position for profit
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
4Switched to Infantry at age 30
4You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
5Became a Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Corporate Agent at age 38
6Befriended by a senior agent.
6Promoted to rank 1
6Is now a Agent
7Continued as Corporate Agent at age 42
7An investigation takes on a dangerous turn.
7Scarred. Fully recovered. Owe 2,500 for medical bills.
7Promoted to rank 2
7Is now a Field Agent
8Voluntarily left Corporate Agent
8Switched to Scavenger at age 46
8Suffer from a life-threatening illness.
9Became a Free Trader at age 50
9A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
10Returned to Wanderer at age 54
10Nearly killed. Fully recovered. Owe 12,500 for medical bills.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 30,000 for medical bills.
12Victim of a crime
13Aging Crisis. Owe 40,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 60,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 60,000 for medical bills.