| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Barbarian at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Switched to Wanderer at age 30 |
| 4 | Suffer from a life-threatening illness. |
| 5 | Became a Scientist at age 34 |
| 5 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Scientist at age 42 |
| 7 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | Gain an Enemy |
| 8 | Continued as Scientist at age 46 |
| 8 | Gained a contact. |
| 9 | Continued as Scientist at age 50 |
| 9 | Win a prestigious prize for your work. |
| 9 | Promoted to rank 3 |
| 10 | Continued as Scientist at age 54 |
| 10 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 10 | Forced to muster out. |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Is now a Crewman |
| 11 | Abuse your position for profit |
| 11 | Attempt at commissioned failed. |
| 11 | Promoted to Engineer/Gunner rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Vessel participates in a notable military engagement. |
| 12 | Promoted to Engineer/Gunner rank 2 |
| 12 | Is now a Petty Officer, 3rd class |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 13 | Promoted to Engineer/Gunner rank 3 |
| 13 | Is now a Petty Officer, 2nd class |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Continued as Engineer/Gunner at age 70 |
| 14 | Advanced training in a specialist field |
| 14 | Forced to muster out. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Retired at age 74 |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |