Corporal Murry Sutton permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 10 (1) 3 (-1)
Disgusting, Nihilistic, Adventurous
 
Skills
Admin 0
Advocate 1
Animals 0
Art 0
Broker 1
Carouse 0
Deception 0
Drive 0
Electronics (Sensors) 1
Engineer (Life Support) 1
Gun Combat 0
Gun Combat 1
Gunner 0
Investigate 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Science 0
Stealth 0
Steward 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Navy Line/Crew Able Spacehand 1 2
Drifter Scavenger 0 1
Rogue Pirate Corporal 2 3
Retired 0 7
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1Study Gunner (Screen) as a hobby.
1Dropped out of university.
2Became a Artist at age 22
2One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
2Forced to muster out.
3Became a Line/Crew at age 26
3Is now a Crewman
3Vessel participates in a diplomatic mission.
3Gain a contact.
3Attempt at commissioned failed.
4Continued as Line/Crew at age 30
4A new romantic starts. Gain an Ally.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Voluntarily left Line/Crew
5Became a Scavenger at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Pirate at age 38
6Is now a Lackey
6A romantic relationship ends badly. Gain a Rival or Enemy.
6Promoted to rank 1
6Is now a Henchman
7Continued as Pirate at age 42
7A crime lord considers you his protégé.
7Promoted to rank 2
7Is now a Corporal
8Continued as Pirate at age 46
8Crime pays off. Gain victim as Enemy.
8Forced to muster out.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9Good fortune
10Aging Crisis. Owe 30,000 for medical bills.
10Good fortune
11Aging Crisis. Owe 40,000 for medical bills.
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 30,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 20,000 for medical bills.
15A romantic relationship ends badly. Gain a Rival or Enemy.
16Aging Crisis. Owe 30,000 for medical bills.