Crewman Louise Guillaume permalink

Age Str Dex End Int Edu Soc
47 2 (-2) 7 (0) 4 (-1) 7 (0) 7 (0) 8 (0)
 
Skills
Admin 1
Art 0
Astrogation 0
Carouse 0
Deception 1
Drive 0
Melee (Unarmed) 1
Persuade 0
Profession (Polymers) 1
Science 0
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 0 1
Citizen Corporate 1 2
Drifter Wanderer 1 2
Scout Courier 0 1
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Performer at age 18
1Expose or are involved in a scandal of some sort.
2Became a Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 1
3Continued as Corporate at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Wanderer at age 30
4Drafted into Scout
4Forced to continue current assignment
4Promoted to rank 1
5Continued as Wanderer at age 34
5Attacked by enemies that you easily defeat.
5Gain Enemy if you don't already have one.
6Voluntarily left Wanderer
6Became a Courier at age 38
6Psychologically damaged by your time in the scouts.
7Became a Merchant Marine at age 42
7Is now a Crewman
7A series of bad deals and decisions force you into bankruptcy. You salvage what you can.