Crewman Hector Hunter permalink

Age Sex Str Dex End Int Edu Soc
65 M 3 (-1) 1 (-2) 1 (-2) 5 (-1) 10 (1) 4 (-1)
Afraid Of Commitment
 
Skills
Admin 1
Astrogation 1
Broker 2
Carouse 1
Diplomat 2
Drive (Walker) 1
Electronics 0
Engineer 0
Gambler 1
Gun Combat 0
Language (Oynprith (Droyne)) 1
Mechanic 0
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Recon 0
Science 0
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Merchant Broker 2 2
Merchant Merchant Marine Crewman 0 1
Citizen Colonist 0 1
Citizen Corporate 0 3
Merchant Free Trader 0 1
Drifter Wanderer 0 1
Citizen Worker 1 1
 
TermHistory
1Became a Courier at age 18
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Became a Broker at age 22
2Befriend a useful ally in one sphere. Gain an Ally.
2Promoted to rank 1
3Continued as Broker at age 26
3Risk your fortune on a possibility lucrative deal and win.
3Promoted to rank 2
4Voluntarily left Broker
4Switched to Merchant Marine at age 30
4Is now a Crewman
4Moved to a new world.
5Voluntarily left Merchant Marine
5Became a Colonist at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Switched to Corporate at age 38
6Spent time maintaining and using heavy vehicles.
7Continued as Corporate at age 42
7Moved to a new world.
8Continued as Corporate at age 46
8Nearly killed. Owe 8,750 for medical bills.
9Switched to Free Trader at age 50
9Your ship or starport is destroyed by criminals. Gain them as an Enemy.
10Became a Wanderer at age 54
10You do not know what happened to you. There is a gap in your memory.
11Switched to Worker at age 58
11Your business expands, your corporation grows, or the colony thrives.
11Promoted to rank 1
12Aging Crisis. Owe 60,000 for medical bills.