Term | History |
1 | Became a Thief at age 18 |
1 | Involved in a feud with a rival criminal organization. |
1 | Promoted to rank 1 |
2 | Voluntarily left Thief |
2 | Became a Line/Crew at age 22 |
2 | Is now a Crewman |
2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 | Became a Surveyor at age 26 |
3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
3 | Gain 3 Contacts. Gain 2 Enemies. |
4 | Switched to Engineer/Gunner at age 30 |
4 | Vessel participates in a notable military engagement. |
4 | Promoted to Engineer/Gunner rank 1 |
4 | Is now a Able Spacehand |
5 | Continued as Engineer/Gunner at age 34 |
5 | Advanced training in a specialist field |
5 | Promoted to Engineer/Gunner rank 2 |
5 | Is now a Petty Officer, 3rd class |
6 | Continued as Engineer/Gunner at age 38 |
6 | Special assignment or duty on board ship. |
6 | Promoted to Engineer/Gunner rank 3 |
6 | Is now a Petty Officer, 2nd class |
7 | Continued as Engineer/Gunner at age 42 |
7 | Nearly killed. |
8 | Aging Crisis. Owe 20,000 for medical bills. |
8 | Retired at age 46 |
8 | Betrayal. Convert an Ally into a Rival or Enemy. |
9 | Aging Crisis. Owe 20,000 for medical bills. |
9 | A new romantic starts. Gain an Ally. |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | A new romantic starts. Gain an Ally. |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
12 | Gained a contact. |
13 | Aging Crisis. Owe 50,000 for medical bills. |