Term | History |
1 | Became a Colonist at age 18 |
1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
2 | Became a Surveyor at age 22 |
2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
2 | Gain 6 Contacts. Gain 1 Enemies. |
3 | Switched to Corporate at age 26 |
3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
4 | Continued as Corporate at age 30 |
4 | You rise to a position of power in your colony or corporation. |
4 | Promoted to rank 1 |
5 | Continued as Corporate at age 34 |
5 | Advanced training in a specialist field. |
5 | Promoted to rank 2 |
5 | Is now a Manager |
6 | Continued as Corporate at age 38 |
6 | Good fortune |
6 | Promoted to rank 3 |
7 | Continued as Corporate at age 42 |
7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
8 | Returned to Colonist at age 46 |
8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
9 | Aging Crisis. Owe 40,000 for medical bills. |
9 | Retired at age 50 |
9 | Good fortune |
10 | Aging Crisis. Owe 40,000 for medical bills. |
10 | Betrayal. Convert an Ally into a Rival or Enemy. |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Moved to a new world. |
13 | Aging Crisis. Owe 40,000 for medical bills. |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 30,000 for medical bills. |
14 | Injured. Fully recovered. Owe 5,000 for medical bills. |
15 | Aging Crisis. Owe 20,000 for medical bills. |