Able Spacehand Tommy Macks permalink

Age Sex Str Dex End Int Edu Soc
44 M 4 (-1) 8 (0) 9 (1) 8 (0) 6 (0) 5 (-1)
Nosy, Discerning, Shy
 
Skills
Animals 0
Carouse 0
Diplomat 1
Drive 0
Engineer (M-drive) 1
Flyer (Grav) 1
Mechanic 1
Melee 0
Pilot (Spacecraft) 1
Recon 0
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Agent Intelligence 0 1
Navy Line/Crew 1 1
Scholar Field Researcher 0 1
 
TermHistory
1Became a Barbarian at age 18
1Drafted into Navy
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Intelligence at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Switched to Line/Crew at age 34
5Vessel participates in a diplomatic mission.
6Voluntarily left Line/Crew
6Became a Field Researcher at age 38
6Birth or Death involving a family member or close friend.