| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 2 | Became a Broker at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Continued as Broker at age 26 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Broker at age 30 |
| 4 | Embroiled in legal trouble. |
| 4 | Forced to muster out. |
| 5 | Became a Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 6 | Switched to Thief at age 38 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Thief at age 42 |
| 7 | Lost eye or limb. Owe 1,250 for medical bills. |
| 8 | Returned to Flight at age 46 |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Became a Courier at age 50 |
| 9 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Courier at age 54 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 10 | Scarred. Owe 2,500 for medical bills. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |