| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 2 | Became a Courier at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Infantry at age 26 |
| 3 | Is now a Private |
| 3 | Forced out after co-operating with military investigation in commanding officer's illegal activity. |
| 4 | Switched to Flight at age 30 |
| 4 | Commanding officer takes an interest in your career. |
| 4 | Promoted to Flight rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Voluntarily left Flight |
| 5 | Became a Colonist at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 38 |
| 6 | Advanced training in a specialist field. |
| 7 | Continued as Colonist at age 42 |
| 7 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 8 | Switched to Line/Crew at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Line/Crew rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Line/Crew at age 50 |
| 9 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 10 | Became a Scavenger at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |