Erik Johnson permalink

Age Sex Str Dex End Int Edu Soc
43 M 7 (0) 5 (-1) 1 (-2) 6 (0) 7 (0) 4 (-1)
Affable, Sore, Deceiving
 
Skills
Admin 0
Advocate 0
Athletics 0
Broker 0
Carouse 0
Deception 1
Diplomat 0
Electronics 0
Gambler 2
Leadership 0
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Recon 0
Seafarer 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 2
Drifter Wanderer 0 1
Rogue Enforcer 1 2
Drifter Barbarian 0 1
 
TermHistory
1Became a Corporate at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Continued as Corporate at age 22
2Injured. Fully recovered. Owe 2,500 for medical bills.
3Became a Wanderer at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Enforcer at age 30
4Involved in a gambling ring.
4Promoted to rank 1
5Continued as Enforcer at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Switched to Barbarian at age 38
7Aging Crisis. Owe 40,000 for medical bills.