| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
3 (-1) |
3 (-1) |
1 (-2) |
6 (0) |
11 (1) |
9 (1) |
| Practical, Glorious |
| Skills |
| Admin 0 |
| Astrogation 0 |
| Athletics 0 |
| Carouse 0 |
| Diplomat 1 |
| Drive (Walker) 1 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Gun Combat 0 |
| Investigate 2 |
| Jack-of-all-Trades 2 |
| Mechanic 0 |
| Pilot (Spacecraft) 1 |
| Science (Biology) 1 |
| Science (Cosmology) 1 |
| Science (Physics) 1 |
| Science (Sophontology) 1 |
| Science (Xenology) 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
Scout |
2 |
4 |
| Scholar |
Scientist |
|
2 |
2 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You discover a world, item or information of worth to the Imperium. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Psychologically damaged by your time in the scouts. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Courier at age 26 |
| 3 | You spend a great deal of time on the fringes of Charted Space. |
| 3 | Gain a contact in an alien race. |
| 4 | Continued as Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 4 | Forced to muster out. |
| 5 | Became a Scientist at age 34 |
| 5 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 38 |
| 6 | Assigned to work on a secret project for a patron or organisation. |
| 6 | Promoted to rank 2 |