Able Spacehand Henry Risewell permalink

Age Sex Str Dex End Int Edu Soc
45 F 1 (-2) 4 (-1) 1 (-2) 8 (0) 6 (0) 5 (-1)
Organized, Extravagant, Engaging
 
Skills
Admin 0
Art 0
Athletics (Dexterity) 3
Athletics (Endurance) 1
Drive (Track) 1
Engineer (J-drive) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Turret) 1
Mechanic 1
Pilot (Capital Ships) 1
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Navy Line/Crew 0 1
Citizen Colonist 1 2
Entertainer Journalist 0 1
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
2Switched to Line/Crew at age 22
2Scarred. Fully recovered.
3Became a Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 1
4Continued as Colonist at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Became a Journalist at age 34
5You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
6Switched to Engineer/Gunner at age 38
6Vessel participates in a notable military engagement.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Aging Crisis. Owe 40,000 for medical bills.