| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
7 (0) |
2 (-2) |
7 (0) |
4 (-1) |
8 (0) |
10 (1) |
| Foolish |
| Skills |
| Art 0 |
| Astrogation 0 |
| Carouse 0 |
| Explosives 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Melee (Unarmed) 1 |
| Pilot 0 |
| Science 0 |
| Streetwise 2 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
2 |
| Rogue |
Thief |
|
0 |
1 |
| Prisoner |
Fixer |
|
0 |
2 |
| Prisoner |
Inmate |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 2 | Continued as Explorer at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 3 | Voluntarily left Explorer |
| 3 | Became a Thief at age 26 |
| 3 | Arrested |
| 4 | Became a Fixer at age 30 |
| 4 | Defeated a prison gang. Gain an Enemy. |
| 5 | Switched to Inmate at age 34 |
| 5 | A guard takes a dislike to you. |
| 6 | Returned to Fixer at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |