Able Spacehand Wayne Ross permalink

Age Sex Str Dex End Int Edu Soc
43 M 12 (2) 5 (-1) 4 (-1) 4 (-1) 7 (0) 6 (0)
Terrible, Dauntless, Nit Picker
 
Skills
Animals 0
Art 0
Athletics 0
Drive (Wheel) 1
Electronics (Computer) 1
Gun Combat 0
Gun Combat 2
Gunner (Capital) 2
Gunner (Screen) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 1
Melee 0
Profession (Construction) 1
Recon 0
Science (Robotics) 1
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand 1 1
Citizen Corporate 1 2
Drifter Scavenger 1 2
Citizen Worker 0 1
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Birth or Death involving a family member or close friend.
1Dropped out of military academy.
2Became a Flight at age 18
2Is now a Crewman
2Refuse to abuse your position for profit
2Promoted to Flight rank 1
2Is now a Able Spacehand
3Voluntarily left Flight
3Became a Corporate at age 22
3Advanced training in a specialist field.
3Promoted to rank 1
4Continued as Corporate at age 26
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Became a Scavenger at age 30
5Attempted a risky adventure and was injured.
5Lightly injured, no permanent damage. Fully recovered.
5Promoted to rank 1
6Continued as Scavenger at age 34
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Switched to Worker at age 38
7Your business expands, your corporation grows, or the colony thrives.