Marine Bessie Gregory
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
11 (1) |
7 (0) |
7 (0) |
12 (2) |
7 (0) |
5 (-1) |
| Flighty, Flippant, Agnostic |
| Skills |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Deception 0 |
| Drive (Walker) 2 |
| Gun Combat (Archaic) 1 |
| Medic 0 |
| Profession (Belter) 1 |
| Recon 0 |
| Science 0 |
| Stealth 1 |
| Streetwise 1 |
| Survival 1 |
| Tactics (Military) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
2 |
4 |
| Marine |
Marine Support |
Marine |
0 |
2 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Marine Support at age 22 |
| 2 | Is now a Marine |
| 2 | Commanding officer takes an interest in your career. |
| 3 | Continued as Marine Support at age 26 |
| 3 | You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy. |
| 4 | Returned to Wanderer at age 30 |
| 4 | Find valuable salvage. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Promoted to rank 2 |
| 6 | Continued as Wanderer at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |