Crewman Mahala Sim permalink

Age Sex Str Dex End Int Edu Soc
44 F 10 (1) 8 (0) 6 (0) 7 (0) 8 (0) 5 (-1)
Sharp-Tongued, Mature
 
Skills
Astrogation 0
Carouse 0
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Flyer 0
Gunner (Capital) 1
Gunner (Turret) 1
Mechanic 2
Pilot (Capital Ships) 1
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 0 1
Scout Explorer 0 1
Merchant Broker 0 1
Drifter Wanderer 0 1
Scout Courier 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
2Became a Barbarian at age 22
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Became a Explorer at age 26
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 6 Contacts. Gain 3 Enemies.
4Became a Broker at age 30
4Your ship or starport is destroyed by criminals. Gain them as an Enemy.
5Switched to Wanderer at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Switched to Courier at age 38
6You spend a great deal of time on the fringes of Charted Space.
6Gain a contact in an alien race.