Crewman Kizzie Wood permalink

Age Sex Str Dex End Int Edu Soc
43 F 6 (0) 7 (0) 9 (1) 10 (1) 3 (-1) 4 (-1)
Dignified
 
Skills
Athletics (Endurance) 1
Carouse 0
Deception 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Profession (Construction) 1
Recon 0
Stealth 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Scout Explorer 0 1
Navy Engineer/Gunner Crewman 0 1
Rogue Enforcer 1 1
Prisoner Fixer 1 1
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Intelligence at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Explorer at age 22
2Spend several years jumping from world to world in your scout ship.
2Forced to muster out.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Special assignment or duty on board ship.
3Forced to muster out.
4Became a Enforcer at age 30
4Accused of a crime
4Promoted to rank 1
5Became a Fixer at age 34
5Hire a new lawyer.
5Promoted to rank 1
5Paroled from prison.
6Became a Merchant Marine at age 38
6Imperial trade restrictions force you out of business.