Scout Dick Miller permalink

Age Sex Str Dex End Int Edu Soc
43 M 3 (-1) 3 (-1) 1 (-2) 6 (0) 11 (1) 9 (1)
Practical, Glorious
 
Skills
Admin 0
Astrogation 0
Athletics 0
Carouse 0
Diplomat 1
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Computers) 1
Gun Combat 0
Investigate 2
Jack-of-all-Trades 2
Mechanic 0
Pilot (Spacecraft) 1
Science (Biology) 1
Science (Cosmology) 1
Science (Physics) 1
Science (Sophontology) 1
Science (Xenology) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 2 4
Scholar Scientist 2 2
 
TermHistory
1Became a Courier at age 18
1You discover a world, item or information of worth to the Imperium.
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Psychologically damaged by your time in the scouts.
2Promoted to rank 2
3Continued as Courier at age 26
3You spend a great deal of time on the fringes of Charted Space.
3Gain a contact in an alien race.
4Continued as Courier at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Forced to muster out.
5Became a Scientist at age 34
5Agreed to perform research that goes against your conscience. Gain 3 Enemies.
5Promoted to rank 1
6Continued as Scientist at age 38
6Assigned to work on a secret project for a patron or organisation.
6Promoted to rank 2