| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
F |
5 (-1) |
6 (0) |
5 (-1) |
7 (0) |
4 (-1) |
7 (0) |
| Useful, Industrious, Pessimistic |
| Skills |
| Advocate 1 |
| Animals 0 |
| Broker 2 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Navigation 1 |
| Persuade 0 |
| Pilot (Spacecraft) 1 |
| Science 0 |
| Seafarer 0 |
| Steward 0 |
| Streetwise 2 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Broker |
|
1 |
4 |
| Drifter |
Barbarian |
|
0 |
1 |
| Scout |
Courier |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Barbarian at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Returned to Broker at age 26 |
| 3 | Risk your fortune on a possibility lucrative deal and win. |
| 4 | Continued as Broker at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Broker at age 34 |
| 5 | Forced to muster out. |
| 6 | Became a Courier at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 7 | Continued as Courier at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 4 Contacts. Gain 2 Enemies. |