Crewman Joseph Hand
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
4 (-1) |
5 (-1) |
4 (-1) |
6 (0) |
4 (-1) |
4 (-1) |
| Poor |
| Skills |
| Admin 0 |
| Astrogation 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Investigate 0 |
| Jack-of-all-Trades 1 |
| Language (Vilani (1st Imperium)) 1 |
| Mechanic 1 |
| Medic 0 |
| Pilot (Capital Ships) 1 |
| Pilot (Small Craft) 1 |
| Science (Physics) 1 |
| Science (Psionicology) 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
1 |
1 |
| Navy |
Line/Crew |
Crewman |
0 |
2 |
| Scout |
Explorer |
|
0 |
3 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Scientist |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Explorer at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 5 Contacts. Gain 2 Enemies. |
| 4 | Continued as Explorer at age 30 |
| 4 | You survey an alien world. |
| 5 | Continued as Explorer at age 34 |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 6 | Became a Scavenger at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Voluntarily left Scavenger |
| 7 | Returned to Line/Crew at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |