Ensign Dennis Johnson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
3 (-1) |
4 (-1) |
7 (0) |
8 (0) |
10 (1) |
9 (1) |
| Opportunistic, Foolish, Observant |
| Skills |
| Admin 0 |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Electronics (Remote Ops) 1 |
| Gun Combat 4 |
| Gunner (Capital) 1 |
| Gunner (Turret) 1 |
| Mechanic 2 |
| Medic 0 |
| Melee (Blade) 1 |
| Persuade 1 |
| Pilot (Capital Ships) 2 |
| Profession 1 |
| Science (Biology) 1 |
| Streetwise 1 |
| Vacc Suit 5 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Ensign |
1 / 0 |
1 |
| Scholar |
Field Researcher |
|
0 |
2 |
| Merchant |
Free Trader |
|
1 |
2 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
2 |
| Education | Graduated |
| Naval Academy |
Honors |
|
| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Graduated with honors at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Commissioned in Navy/Engineer/Gunner |
| 2 | Is now a Ensign |
| 2 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 3 | Became a Field Researcher at age 22 |
| 3 | Win a prestigious prize for your work. |
| 4 | Continued as Field Researcher at age 26 |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 5 | Became a Free Trader at age 30 |
| 5 | Given advanced training in a specialist field |
| 5 | Promoted to rank 1 |
| 6 | Continued as Free Trader at age 34 |
| 6 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 7 | Switched to Merchant Marine at age 38 |
| 7 | Is now a Crewman |
| 7 | Befriend a useful ally in one sphere. Gain an Ally. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Continued as Merchant Marine at age 42 |
| 8 | A good deal ensures you are living the high life for a few years. |