Crewman Wellington Bates permalink

Age Sex Str Dex End Int Edu Soc
48 M 6 (0) 10 (1) 1 (-2) 8 (0) 3 (-1) 8 (0)
Excited, Irresolute
 
Skills
Art 0
Athletics (Strength) 1
Deception 0
Drive 0
Electronics (Sensors) 1
Flyer 0
Gunner (Capital) 1
Mechanic 0
Recon 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Navy Engineer/Gunner Crewman 0 2
Scout Explorer 0 1
Drifter Scavenger 0 1
Entertainer Journalist 0 1
Rogue Enforcer 0 1
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a notable military engagement.
3Continued as Engineer/Gunner at age 26
3Advanced training in a specialist field
3Forced to muster out.
4Became a Explorer at age 30
4Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
5Switched to Scavenger at age 34
5Suffer from a life-threatening illness.
6Became a Journalist at age 38
6You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7Became a Enforcer at age 42
7A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
8Aging Crisis. Owe 10,000 for medical bills.