Crewman Emmit Gray
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
2 (-2) |
4 (-1) |
6 (0) |
9 (1) |
9 (1) |
7 (0) |
| Audacious, Pretentious, Strict |
| Skills |
| Athletics (Strength) 1 |
| Broker 1 |
| Carouse 1 |
| Drive 0 |
| Electronics 0 |
| Gun Combat (Slug) 1 |
| Mechanic 0 |
| Medic 0 |
| Persuade 0 |
| Recon 0 |
| Steward 0 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Army |
Infantry |
Private |
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Citizen |
Corporate |
|
0 |
2 |
| Citizen |
Worker |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 3 | Became a Infantry at age 26 |
| 3 | Is now a Private |
| 3 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 3 | Gain rebels as Enemy |
| 4 | Became a Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Corporate at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Continued as Corporate at age 38 |
| 6 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Switched to Worker at age 42 |
| 7 | You are rewarded for your diligence or cunning. |