| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
5 (-1) |
5 (-1) |
5 (-1) |
8 (0) |
8 (0) |
9 (1) |
| Efficient, Congenial, Aggressive |
| Skills |
| Animals 0 |
| Art (Visual Media) 1 |
| Astrogation 0 |
| Carouse 1 |
| Deception 0 |
| Diplomat 1 |
| Drive 0 |
| Jack-of-all-Trades 1 |
| Language 0 |
| Persuade 0 |
| Pilot 0 |
| Profession (Polymers) 1 |
| Seafarer 0 |
| Steward 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
2 |
3 |
| Scout |
Courier |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Citizen |
Worker |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Gain a patron in the arts. Gain an Ally |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | Gain a patron in the arts. Gain an Ally |
| 2 | Promoted to rank 2 |
| 3 | Continued as Artist at age 26 |
| 3 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 3 | Forced to muster out. |
| 4 | Became a Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Voluntarily left Courier |
| 5 | Became a Scavenger at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Worker at age 38 |
| 6 | You befriend a superior in the corporation or the colony. |
| 7 | Continued as Worker at age 42 |
| 7 | Moved to a new world. |