Crewman Joseph Hand permalink

Age Sex Str Dex End Int Edu Soc
47 M 4 (-1) 5 (-1) 4 (-1) 6 (0) 4 (-1) 4 (-1)
Poor
 
Skills
Admin 0
Astrogation 0
Diplomat 0
Drive 0
Electronics 0
Investigate 0
Jack-of-all-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Science (Physics) 1
Science (Psionicology) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Scholar Scientist 1 1
Navy Line/Crew Crewman 0 2
Scout Explorer 0 3
Drifter Scavenger 0 1
 
TermHistory
1Became a Scientist at age 18
1Your work is sabotaged by unknown parties. You start again from scratch.
1Promoted to rank 1
2Voluntarily left Scientist
2Became a Line/Crew at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Explorer at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 5 Contacts. Gain 2 Enemies.
4Continued as Explorer at age 30
4You survey an alien world.
5Continued as Explorer at age 34
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Became a Scavenger at age 38
6Attacked by enemies and injured.
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Gain Enemy if you don't already have one.
7Voluntarily left Scavenger
7Returned to Line/Crew at age 42
7Nearly killed. Fully recovered. Owe 8,750 for medical bills.