Crewman Emmit Gray permalink

Age Sex Str Dex End Int Edu Soc
48 M 2 (-2) 4 (-1) 6 (0) 9 (1) 9 (1) 7 (0)
Audacious, Pretentious, Strict
 
Skills
Athletics (Strength) 1
Broker 1
Carouse 1
Drive 0
Electronics 0
Gun Combat (Slug) 1
Mechanic 0
Medic 0
Persuade 0
Recon 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Army Infantry Private 0 1
Drifter Wanderer 0 1
Citizen Corporate 0 2
Citizen Worker 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
2Continued as Merchant Marine at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Became a Infantry at age 26
3Is now a Private
3Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3Gain rebels as Enemy
4Became a Wanderer at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Corporate at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Continued as Corporate at age 38
6Scarred. Fully recovered. Owe 2,500 for medical bills.
7Switched to Worker at age 42
7You are rewarded for your diligence or cunning.