Scout Nettie Holland
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
F |
1 (-2) |
2 (-2) |
3 (-1) |
7 (0) |
6 (0) |
7 (0) |
| Doubtful |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Broker 1 |
| Drive (Hovercraft) 1 |
| Drive (Track) 1 |
| Electronics 1 |
| Gun Combat (Slug) 1 |
| Heavy Weapons (Vehicle) 1 |
| Jack-of-all-Trades 2 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Recon 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Cavalry |
Private |
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
| Scout |
Explorer |
Scout |
1 |
2 |
| Merchant |
Free Trader |
|
0 |
1 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
2 |
|
| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Barbarian at age 22 |
| 2 | Good fortune |
| 3 | Voluntarily left Barbarian |
| 3 | Became a Explorer at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Psychologically damaged by your time in the scouts. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Explorer at age 30 |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Became a Free Trader at age 34 |
| 5 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 6 | Switched to Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Given advanced training in a specialist field |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Bankrupted by a rival. Gain the other trader as a Rival. |