Crewman Bernard Miller permalink

Age Sex Str Dex End Int Edu Soc
47 M 4 (-1) 6 (0) 3 (-1) 4 (-1) 8 (0) 3 (-1)
Materialistic
 
Skills
Animals 0
Art 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Electronics (Sensors) 1
Gun Combat 2
Investigate 0
Mechanic 0
Pilot 0
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Drifter Barbarian 0 1
Scout Courier 0 4
Scholar Field Researcher 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2Became a Barbarian at age 22
2You do not know what happened to you. There is a gap in your memory.
3Became a Courier at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Courier at age 30
4You spend a great deal of time on the fringes of Charted Space.
4Gain a contact in an alien race.
5Continued as Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5Psychologically damaged by your time in the scouts.
6Continued as Courier at age 38
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Became a Field Researcher at age 42
7Gained a contact.