Scout Wilfred Palmer
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
9 (1) |
1 (-2) |
10 (1) |
7 (0) |
8 (0) |
5 (-1) |
| Ugly, Petty |
| Skills |
| Astrogation 1 |
| Carouse 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 1 |
| Flyer (Rotor) 1 |
| Gambler 1 |
| Gun Combat (Slug) 1 |
| Investigate 0 |
| Melee (Blade) 1 |
| Recon 0 |
| Science (Chemistry) 1 |
| Stealth 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Citizen |
Worker |
|
1 |
3 |
| Marine |
Marine Support |
Marine |
0 |
2 |
| Scout |
Surveyor |
Scout |
1 |
2 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Given specialist training in vehicles. |
| 2 | Voluntarily left Law Enforcement |
| 2 | Became a Worker at age 22 |
| 2 | You gain experience in a technical field as a computer operator or surveyor. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Continued as Worker at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Forced to muster out. |
| 5 | Became a Marine Support at age 34 |
| 5 | Is now a Marine |
| 5 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 5 | Cover for the commander and gain an Ally. |
| 6 | Continued as Marine Support at age 38 |
| 6 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 7 | Became a Surveyor at age 42 |
| 7 | Gained a contact. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Surveyor at age 46 |
| 8 | Spend several years jumping from world to world in your scout ship. |