| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Uncover a major conspiracy against your employers. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Uncover a major conspiracy against your employers. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | An investigation takes on a dangerous turn. |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Promoted to rank 4 |
| 4 | Is now a Special Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | You rise to a position of power in your colony or corporation. |
| 5 | Promoted to rank 5 |
| 5 | Is now a Assistant Director |
| 6 | Voluntarily left Corporate Agent |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Severely injured. Fully recovered. Owe 6,250 for medical bills. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Vessel participates in a notable military engagement. |
| 7 | Promoted to Engineer/Gunner rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Promoted to Engineer/Gunner rank 3 |
| 8 | Is now a Petty Officer, 2nd class |