Ernest Dunn permalink

Age Sex Str Dex End Int Edu Soc
51 M 2 (-2) 2 (-2) 4 (-1) 9 (1) 10 (1) 12 (2)
Fretful, Simian
 
Skills
Art (Write) 1
Broker 0
Carouse 0
Deception 1
Diplomat 0
Drive 0
Electronics (Comms) 1
Investigate 0
Medic 1
Persuade 2
Profession (Belter) 1
Science (Xenology) 1
Survival 0
CareerAssignmentTitleRankTerms
Scholar Physician 1 2
Citizen Corporate 0 2
Scout Surveyor 0 2
Entertainer Artist 2 2
 
TermHistory
1Became a Physician at age 18
1Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
1A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
1Scarred. Fully recovered. Owe 10,000 for medical bills.
1Gain an Enemy
2Continued as Physician at age 22
2Severely injured. Fully recovered. Owe 20,000 for medical bills.
2Promoted to rank 1
3Voluntarily left Physician
3Became a Corporate at age 26
3Advanced training in a specialist field.
4Continued as Corporate at age 30
4Severely injured. Fully recovered. Owe 7,500 for medical bills.
5Became a Surveyor at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 4 Contacts. Gain 3 Enemies.
6Continued as Surveyor at age 38
6Severely injured. Fully recovered. Owe 2,500 for medical bills.
7Became a Artist at age 42
7Win a prestigious prize.
7Promoted to rank 1
8Continued as Artist at age 46
8A new romantic starts. Gain an Ally.
8Promoted to rank 2