Crewman Corey Turner permalink

Age Sex Str Dex End Int Edu Soc
51 M 7 (0) 6 (0) 1 (-2) 4 (-1) 9 (1) 6 (0)
Healthy, Feisty
 
Skills
Art 0
Carouse 0
Deception 0
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Language 0
Medic 3
Persuade 0
Pilot (Spacecraft) 1
Science (Psionicology) 1
Seafarer 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Rogue Enforcer 0 1
Merchant Merchant Marine Crewman 0 2
Drifter Scavenger 0 1
Scholar Physician 2 3
 
TermHistory
1Became a Artist at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Became a Enforcer at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Make an unexpected connection outside your normal circles. Gain a Contact.
4Continued as Merchant Marine at age 30
4Given advanced training in a specialist field
5Voluntarily left Merchant Marine
5Became a Scavenger at age 34
5Scarred. Fully recovered. Owe 10,000 for medical bills.
6Became a Physician at age 38
6Advanced training in a specialist field.
6Promoted to rank 1
7Continued as Physician at age 42
7Advanced training in a specialist field.
7Promoted to rank 2
8Continued as Physician at age 46
8Assigned to work on a secret project for a patron or organisation.