Crewman Mable Skidd permalink

Age Sex Str Dex End Int Edu Soc
51 F 6 (0) 7 (0) 6 (0) 8 (0) 11 (1) 6 (0)
Combative
 
Skills
Animals 0
Art 0
Deception 1
Drive (Wheel) 1
Electronics 0
Gunner (Capital) 1
Jack-of-All-Trades 1
Persuade 0
Profession (Hydroponics) 1
Recon 1
Stealth 2
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 3 5
Navy Engineer/Gunner Crewman 0 2
Merchant Free Trader 0 1
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
2Continued as Wanderer at age 22
2Good fortune
2Promoted to rank 1
3Continued as Wanderer at age 26
3Gained a contact.
3Promoted to rank 2
4Continued as Wanderer at age 30
4Find valuable salvage.
4Promoted to rank 3
5Continued as Wanderer at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Forced to muster out.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6A new romantic starts. Gain an Ally.
7Continued as Engineer/Gunner at age 42
7Severely injured. Fully recovered.
8Became a Free Trader at age 46
8Your ship or starport is destroyed by criminals. Gain them as an Enemy.