| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
2 (-2) |
8 (0) |
5 (-1) |
3 (-1) |
4 (-1) |
5 (-1) |
| Threatening, Wishy Washy |
| Skills |
| Animals 0 |
| Broker 0 |
| Carouse 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Flyer 0 |
| Jack-of-All-Trades 1 |
| Language 0 |
| Melee 0 |
| Pilot 0 |
| Recon 0 |
| Science (Cosmology) 1 |
| Science (Psionicology) 1 |
| Seafarer 0 |
| Stealth 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
0 |
1 |
| Scholar |
Scientist |
|
1 |
4 |
| Drifter |
Wanderer |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Merchant |
Broker |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Scientist at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Continued as Scientist at age 26 |
| 3 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 4 | Continued as Scientist at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scientist at age 34 |
| 5 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Switched to Wanderer at age 38 |
| 6 | Suffer from a life-threatening illness. |
| 7 | Switched to Scavenger at age 42 |
| 7 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Broker at age 46 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |