Crewman Gerald Johnson permalink

Age Sex Str Dex End Int Edu Soc
53 M 2 (-2) 6 (0) 4 (-1) 10 (1) 11 (1) 8 (0)
Shy, Determined, Guilt Ridden
 
Skills
Art 0
Astrogation 0
Deception 1
Drive (Mole) 1
Electronics (Sensors) 1
Gun Combat 0
Jack-of-all-Trades 1
Language 0
Mechanic 0
Pilot 0
Science (Chemistry) 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 0 3
Merchant Merchant Marine Crewman 0 1
Scout Explorer 0 1
Citizen Worker 1 2
 
EducationGraduated
University Failed
 
TermHistory
1Became a Surveyor at age 18
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Entered University at age 22
2A prank goes horribly wrong.
2Gain an Enemy.
2Dropped out of university.
3Continued as Surveyor at age 26
3Injured. Fully recovered. Owe 5,000 for medical bills.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Make an unexpected connection outside your normal circles. Gain a Contact.
5Voluntarily left Merchant Marine
5Switched to Explorer at age 34
5Severely injured. Fully recovered. Owe 15,000 for medical bills.
6Became a Worker at age 38
6Injured.
6Promoted to rank 1
7Continued as Worker at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Voluntarily left Worker
8Returned to Surveyor at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 4 Contacts. Gain 2 Enemies.