Crewman Gabriel Greerson permalink

Age Sex Str Dex End Int Edu Soc
52 M 2 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 6 (0)
Interested
 
Skills
Animals 0
Drive (Walker) 1
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Pilot (Capital Ships) 1
Recon 1
Science (Planetology) 1
Seafarer (Personal) 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Navy Flight Crewman 0 1
Drifter Wanderer 1 2
Citizen Corporate 0 1
Navy Engineer/Gunner 0 1
Drifter Barbarian 0 2
 
TermHistory
1Became a Intelligence at age 18
1Refused a deal with criminal or other figure under investigation. Gain an Enemy
2Became a Flight at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Wanderer at age 26
3Survived a risky adventure but gained nothing.
3Promoted to rank 1
4Continued as Wanderer at age 30
4You do not know what happened to you. There is a gap in your memory.
5Became a Corporate at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Switched to Engineer/Gunner at age 38
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Switched to Barbarian at age 42
7Attempted a risky adventure and was injured.
7Scarred. Owe 5,000 for medical bills.
8Continued as Barbarian at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Aging Crisis. Owe 60,000 for medical bills.