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Age Sex Str Dex End Int Edu Soc
52 F 1 (-2) 3 (-1) 3 (-1) 6 (0) 3 (-1) 8 (0)
Lying, Instinctive, Rigid
 
Skills
Animals 0
Art 0
Athletics 0
Carouse 1
Diplomat 1
Drive (Mole) 1
Drive (Track) 1
Drive (Wheel) 1
Gun Combat 0
Gunner (Ortillery) 1
Pilot (Small Craft) 1
Recon 0
Seafarer 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Drifter Barbarian 0 1
Rogue Thief 0 1
Navy Line/Crew Crewman 0 2
Scholar Scientist 0 1
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
1Promoted to rank 1
2Continued as Colonist at age 22
2You befriend a superior in the corporation or the colony.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Forced to muster out.
4Became a Barbarian at age 30
4Suffer from a life-threatening illness.
5Became a Thief at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Became a Line/Crew at age 38
6Is now a Crewman
6Advanced training in a specialist field
6Attempt at commissioned failed.
7Continued as Line/Crew at age 42
7Injured. Fully recovered. Owe 1,250 for medical bills.
8Became a Scientist at age 46
8A rival researcher blackens your name or steals your research. Gain a Rival.