Crewman Gerald Johnson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
2 (-2) |
6 (0) |
4 (-1) |
10 (1) |
11 (1) |
8 (0) |
| Shy, Determined, Guilt Ridden |
| Skills |
| Art 0 |
| Astrogation 0 |
| Deception 1 |
| Drive (Mole) 1 |
| Electronics (Sensors) 1 |
| Gun Combat 0 |
| Jack-of-all-Trades 1 |
| Language 0 |
| Mechanic 0 |
| Pilot 0 |
| Science (Chemistry) 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Surveyor |
|
0 |
3 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
| Citizen |
Worker |
|
1 |
2 |
| Education | Graduated |
| University |
Failed |
|
| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Entered University at age 22 |
| 2 | A prank goes horribly wrong. |
| 2 | Gain an Enemy. |
| 2 | Dropped out of university. |
| 3 | Continued as Surveyor at age 26 |
| 3 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Voluntarily left Merchant Marine |
| 5 | Switched to Explorer at age 34 |
| 5 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 6 | Became a Worker at age 38 |
| 6 | Injured. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Worker at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Voluntarily left Worker |
| 8 | Returned to Surveyor at age 46 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 4 Contacts. Gain 2 Enemies. |