| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
5 (-1) |
7 (0) |
2 (-2) |
4 (-1) |
6 (0) |
3 (-1) |
| Rugged |
| Skills |
| Athletics (Dexterity) 1 |
| Deception 1 |
| Diplomat 1 |
| Drive (Hovercraft) 2 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Medic 0 |
| Melee (Unarmed) 1 |
| Recon 0 |
| Stealth 2 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
0 |
1 |
| Prisoner |
Inmate |
|
0 |
2 |
| Prisoner |
Fixer |
|
2 |
2 |
| Scholar |
Scientist |
|
0 |
2 |
| Citizen |
Corporate |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Arrested |
| 2 | Became a Inmate at age 22 |
| 2 | Disgraced. Word of your criminal past reaches your homeworld. |
| 3 | Continued as Inmate at age 26 |
| 3 | Vocational Training. |
| 4 | Switched to Fixer at age 30 |
| 4 | Hire a new lawyer. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Fixer at age 34 |
| 5 | Assigned to difficult or backbreaking labour. |
| 5 | Promoted to rank 2 |
| 5 | Paroled from prison. |
| 6 | Became a Scientist at age 38 |
| 6 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 6 | Gain an Enemy |
| 7 | Continued as Scientist at age 42 |
| 7 | Good fortune |
| 8 | Voluntarily left Scientist |
| 8 | Became a Corporate at age 46 |
| 8 | Spent time maintaining and using heavy vehicles. |
| 8 | Promoted to rank 1 |