Able Spacehand Pierre Dwyer permalink

Age Sex Str Dex End Int Edu Soc
53 M 5 (-1) 4 (-1) 4 (-1) 8 (0) 3 (-1) 7 (0)
Anti-Social
 
Skills
Animals 0
Athletics (Strength) 1
Broker 0
Diplomat 3
Drive 0
Electronics (Comms) 1
Gunner (Turret) 1
Jack-of-all-Trades 2
Leadership 1
Mechanic 1
Medic 1
Profession 0
Recon 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Scholar Physician 1 1
Citizen Corporate 1 2
Navy Flight Crewman 0 1
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Colonist at age 18
1You gain experience in a technical field as a computer operator or surveyor.
1Promoted to rank 1
2Continued as Colonist at age 22
2Scarred. Fully recovered. Owe 2,500 for medical bills.
3Became a Physician at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Voluntarily left Physician
4Switched to Corporate at age 30
4Spent time maintaining and using heavy vehicles.
4Promoted to rank 1
5Continued as Corporate at age 34
5Severely injured. Fully recovered.
6Became a Flight at age 38
6Is now a Crewman
6Injured. Fully recovered. Owe 1,250 for medical bills.
7Switched to Engineer/Gunner at age 42
7Vessel participates in a diplomatic mission.
7Gain a contact.
8Continued as Engineer/Gunner at age 46
8Scarred. Fully recovered. Owe 2,500 for medical bills.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand