Able Spacehand Kenneth Woolahan permalink

Age Sex Str Dex End Int Edu Soc
51 M 5 (-1) 5 (-1) 1 (-2) 10 (1) 7 (0) 6 (0)
Amused, Formal
 
Skills
Art 0
Broker 1
Drive 0
Electronics 0
Gun Combat 1
Gunner (Turret) 1
Mechanic 1
Medic 0
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Civil Engineering) 1
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 2 4
Citizen Worker 0 2
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Free Trader at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
1Promoted to rank 1
2Continued as Free Trader at age 22
2A good deal ensures you are living the high life for a few years.
2Promoted to rank 2
3Continued as Free Trader at age 26
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Became a Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
5Continued as Worker at age 34
5Nearly killed. Fully recovered. Owe 7,500 for medical bills.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Abuse your position for profit
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Returned to Free Trader at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy