Esther Buckman permalink

Age Sex Str Dex End Int Edu Soc
53 F 1 (-2) 4 (-1) 2 (-2) 6 (0) 8 (0) 4 (-1)
Secure, Frigid, Stately
 
Skills
Art 0
Athletics 0
Broker 1
Deception 0
Drive (Track) 1
Engineer 0
Flyer (Grav) 1
Gun Combat 0
Heavy Weapons 0
Melee (Unarmed) 1
Persuade 2
Recon 0
Seafarer 0
Stealth 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Scout Surveyor 0 2
Merchant Free Trader 2 4
Drifter Barbarian 0 1
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Wanderer at age 18
1You do not know what happened to you. There is a gap in your memory.
2Entered Army Academy at age 22
2Study Engineer (Life Support) as a hobby.
2Dropped out of military academy.
3Voluntarily left Wanderer
3Became a Surveyor at age 22
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Continued as Surveyor at age 26
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5Became a Free Trader at age 30
5Bankrupted by a rival. Gain the other trader as a Rival.
5Promoted to rank 1
6Continued as Free Trader at age 34
6Make an unexpected connection outside your normal circles. Gain a Contact.
7Continued as Free Trader at age 38
7Your business or ship thrives.
7Promoted to rank 2
8Continued as Free Trader at age 42
8A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
9Switched to Barbarian at age 46