| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Study Gambler as a hobby. |
| 1 | Dropped out of military academy. |
| 2 | Became a Line/Crew at age 18 |
| 2 | Is now a Crewman |
| 2 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 3 | Continued as Line/Crew at age 22 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Line/Crew rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Line/Crew at age 26 |
| 4 | Nearly killed. |
| 5 | Became a Star Marine at age 30 |
| 5 | Is now a Marine |
| 5 | Assigned to the security staff of a space station. |
| 5 | Promoted to Star Marine rank 1 |
| 5 | Is now a Lance Corporal |
| 6 | Continued as Star Marine at age 34 |
| 6 | Good fortune |
| 6 | Promoted to Star Marine rank 2 |
| 6 | Is now a Corporal |
| 7 | Continued as Star Marine at age 38 |
| 7 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 8 | Became a Surveyor at age 42 |
| 8 | You spend a great deal of time on the fringes of Charted Space. |
| 8 | Gain a contact in an alien race. |
| 9 | Continued as Surveyor at age 46 |
| 9 | Perform an exemplary service for the scouts. |
| 10 | Continued as Surveyor at age 50 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 2 Contacts. Gain 2 Enemies. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |