Agent Dale Johnson permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 3 (-1) 10 (1) 5 (-1) 4 (-1)
Hurt, Deep
 
Skills
Animals 0
Athletics 0
Deception 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Melee (Unarmed) 1
Recon 0
Science 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie 0 1
Scout Explorer 0 1
Agent Intelligence Agent 1 1
Drifter Barbarian 1 3
Merchant Merchant Marine Crewman 0 1
Retired 0 2
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Lost eye or limb. Owe 2,500 for medical bills.
2Became a Explorer at age 22
2Severely injured. Fully recovered. Owe 1,250 for medical bills.
3Switched to Intelligence at age 26
3A new romantic starts. Gain an Ally.
3Promoted to rank 1
3Is now a Agent
4Voluntarily left Intelligence
4Became a Barbarian at age 30
4Find valuable salvage.
4Promoted to rank 1
5Continued as Barbarian at age 34
5Amnesia.
6Continued as Barbarian at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Your ship or starport is destroyed by criminals. Gain them as an Enemy.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.
9Aging Crisis. Owe 60,000 for medical bills.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 30,000 for medical bills.