Crewman Bee Knight permalink

Age Sex Str Dex End Int Edu Soc
56 M 1 (-2) 6 (0) 3 (-1) 4 (-1) 9 (1) 7 (0)
Brotherly, Positive
 
Skills
Advocate 0
Athletics 0
Engineer (J-drive) 1
Flyer (Ornithopter) 1
Gun Combat 2
Gunner (Turret) 1
Language 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 0
Seafarer 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Rogue Pirate Lackey 0 1
Drifter Barbarian 0 2
Agent Intelligence 0 1
Drifter Scavenger 0 1
Navy Line/Crew 0 2
Citizen Corporate 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Pirate at age 22
2Is now a Lackey
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Barbarian at age 26
3Find valuable salvage.
4Continued as Barbarian at age 30
4Suffer from a life-threatening illness.
5Became a Intelligence at age 34
5Severely injured. Fully recovered. Owe 6,250 for medical bills.
6Switched to Scavenger at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Switched to Line/Crew at age 42
7Advanced training in a specialist field
8Continued as Line/Crew at age 46
8During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
9Became a Corporate at age 50
9You gain experience in a technical field as a computer operator or surveyor.
9Forced to continue current assignment
9Promoted to rank 1