| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You befriend a superior in the corporation or the colony. |
| 2 | Continued as Colonist at age 22 |
| 2 | You are rewarded for your diligence or cunning. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Settler |
| 4 | Continued as Colonist at age 30 |
| 4 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Colonist at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Explorer |
| 5 | Forced to muster out. |
| 6 | Became a Explorer at age 38 |
| 6 | Scarred. Owe 1,250 for medical bills. |
| 7 | Became a Diplomat at age 42 |
| 7 | Is now a Intern |
| 7 | time as a ruler or playboy gives you a wide range of experiences. |
| 8 | Voluntarily left Diplomat |
| 8 | Became a Line/Crew at age 46 |
| 8 | Is now a Crewman |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Attempt at commissioned failed. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to Line/Crew rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Line/Crew at age 50 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Line/Crew rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |