| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
1 (-2) |
4 (-1) |
1 (-2) |
5 (-1) |
8 (0) |
1 (-2) |
| Obscene, Indolent, Fidgety |
| Skills |
| Athletics (Dexterity) 1 |
| Deception 0 |
| Drive 0 |
| Electronics 0 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Slug) 1 |
| Language (Zdetl (Zhodani)) 1 |
| Navigation 1 |
| Pilot (Spacecraft) 2 |
| Recon 1 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 2 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
1 |
3 |
| Army |
Cavalry |
Private |
0 |
1 |
| Scout |
Surveyor |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Merchant |
Free Trader |
|
0 |
1 |
| Scout |
Courier |
Scout |
1 |
2 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Continued as Wanderer at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Severely injured. Owe 15,000 for medical bills. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Suffer from a life-threatening illness. |
| 4 | Became a Cavalry at age 30 |
| 4 | Is now a Private |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Became a Surveyor at age 34 |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 7 | Became a Free Trader at age 42 |
| 7 | Embroiled in legal trouble. |
| 7 | Forced to muster out. |
| 8 | Switched to Courier at age 46 |
| 8 | You spend a great deal of time on the fringes of Charted Space. |
| 8 | Gain a contact in an alien race. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Courier at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | Psychologically damaged by your time in the scouts. |