Initiate Pleasant Hanson permalink

Age Sex Str Dex End Int Edu Soc Psi
57 M 6 (0) 7 (0) 1 (-2) 4 (-1) 6 (0) 6 (0) 6 (0)
Extreme, Brash, Meticulous
 
Skills
Athletics (Endurance) 1
Drive 0
Mechanic 2
Medic 1
Pilot (Small Craft) 2
Profession (Biologicals) 1
Recon 1
Science 0
Stealth 1
Streetwise 1
Survival 1
Telepathy 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 1 2
Drifter Wanderer 1 1
Navy Flight 0 1
Psion Adept Initiate 2 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
2Became a Scavenger at age 22
2Encounter a Psionic institute.
2Tested for psionic powers
2Promoted to rank 1
3Continued as Scavenger at age 26
3Nearly killed. Owe 10,000 for medical bills.
4Switched to Wanderer at age 30
4Moved to a new world.
4Promoted to rank 1
5Voluntarily left Wanderer
5Switched to Flight at age 34
5Nearly killed. Fully recovered. Owe 6,250 for medical bills.
6Became a Adept at age 38
6Achieve a new level of discipline in your powers
6Promoted to rank 1
6Is now a Initiate
7Continued as Adept at age 42
7Gain a contact outside of normal circles.
7Promoted to rank 2
8Continued as Adept at age 46
8Gain a contact outside of normal circles.
9Aging Crisis. Owe 60,000 for medical bills.
9Continued as Adept at age 50
9Attempt to use powers for personal gain, but it backfires.