Crewman Rachel McGrath permalink

Age Sex Str Dex End Int Edu Soc
56 F 6 (0) 4 (-1) 2 (-2) 4 (-1) 9 (1) 6 (0)
Retiring, Feisty, Perfect
 
Skills
Astrogation 0
Carouse 1
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Investigate 0
Persuade 1
Recon 0
Science 0
Stealth 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Drifter Scavenger 0 1
Scout Courier 0 1
Merchant Merchant Marine Crewman 0 3
Agent Law Enforcement Rookie 0 1
Rogue Thief 0 1
Drifter Barbarian 0 1
 
TermHistory
1Became a Intelligence at age 18
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Became a Scavenger at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Courier at age 26
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 2 Contacts. Gain 1 Enemies.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Make an unexpected connection outside your normal circles. Gain a Contact.
5Continued as Merchant Marine at age 34
5Embroiled in legal trouble.
6Continued as Merchant Marine at age 38
6A new romantic starts. Gain an Ally.
6Forced to muster out.
7Switched to Law Enforcement at age 42
7Is now a Rookie
7Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8Became a Thief at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Switched to Barbarian at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.