Able Spacehand Juana Rouse permalink

Age Sex Str Dex End Int Edu Soc
56 F 4 (-1) 1 (-2) 2 (-2) 6 (0) 8 (0) 9 (1)
Reflective
 
Skills
Animals 0
Athletics (Strength) 1
Deception 1
Drive (Hovercraft) 1
Flyer 0
Gambler 1
Gun Combat 2
Gunner (Capital) 1
Gunner (Ortillery) 1
Jack-of-All-Trades 1
Mechanic 2
Pilot (Spacecraft) 1
Recon 0
Science 0
Seafarer (Sails) 1
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 3
Drifter Barbarian 0 2
Agent Law Enforcement Rookie 0 1
Drifter Wanderer 1 3
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2You join a gambling circle on board.
3Continued as Engineer/Gunner at age 26
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Barbarian at age 30
4Gained a contact.
5Continued as Barbarian at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Law Enforcement at age 38
6Is now a Rookie
6Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7Switched to Wanderer at age 42
7Attempted a risky adventure and was wildly successful.
7Promoted to rank 1
8Continued as Wanderer at age 46
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Wanderer at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.