Settler Doyle Mulvahil permalink

Age Sex Str Dex End Int Edu Soc
56 M 2 (-2) 1 (-2) 3 (-1) 8 (0) 6 (0) 9 (1)
Scarred, Unhappy, Fretful
 
Skills
Animals 0
Astrogation 1
Athletics (Dexterity) 1
Drive 0
Electronics (Sensors) 1
Gun Combat (Slug) 1
Jack-of-all-Trades 1
Jack-of-All-Trades 3
Mechanic 2
Melee (Bludgeon) 1
Profession 0
Recon 2
Science 0
Seafarer 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Drifter Barbarian 1 2
Drifter Wanderer 0 1
Scout Courier Scout 2 3
 
TermHistory
1Became a Colonist at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Colonist at age 22
2Spent time maintaining and using heavy vehicles.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Scarred. Owe 2,500 for medical bills.
4Became a Barbarian at age 30
4Promoted to rank 1
5Continued as Barbarian at age 34
5Suffer from a life-threatening illness.
5Forced to muster out.
6Switched to Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Courier at age 42
7You spend a great deal of time on the fringes of Charted Space.
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Forced to continue current assignment
7Promoted to rank 1
7Is now a Scout
8Continued as Courier at age 46
8When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
9Aging Crisis. Owe 30,000 for medical bills.
9Continued as Courier at age 50
9Spend several years jumping from world to world in your scout ship.
9Promoted to rank 2