Crewman Perry McDadden permalink

Age Sex Str Dex End Int Edu Soc
56 M 1 (-2) 2 (-2) 1 (-2) 4 (-1) 6 (0) 11 (1)
Introspective, Goal Orientated
 
Skills
Animals 0
Astrogation 0
Athletics 0
Broker 0
Carouse 1
Drive (Track) 1
Mechanic 2
Persuade 1
Recon 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 2
Merchant Free Trader 0 1
Navy Engineer/Gunner Crewman 0 1
Merchant Merchant Marine Crewman 0 3
Drifter Scavenger 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Colonist at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Free Trader at age 22
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
4Switched to Merchant Marine at age 30
4A good deal ensures you are living the high life for a few years.
5Continued as Merchant Marine at age 34
5Gained a contact.
6Continued as Merchant Marine at age 38
6Your ship or starport is destroyed by criminals. Gain them as an Enemy.
7Became a Scavenger at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Returned to Colonist at age 46
8Spent time maintaining and using heavy vehicles.
8Forced to muster out.
9Switched to Wanderer at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 60,000 for medical bills.