Petty Officer, 2nd class Glennie King
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
7 (0) |
5 (-1) |
6 (0) |
5 (-1) |
10 (1) |
4 (-1) |
| Enduring, Unhappy, Upset |
| Skills |
| Admin 1 |
| Animals 0 |
| Athletics (Endurance) 1 |
| Carouse 0 |
| Deception 1 |
| Gun Combat 0 |
| Gun Combat 1 |
| Gunner (Capital) 1 |
| Gunner (Turret) 1 |
| Jack-of-All-Trades 2 |
| Mechanic 3 |
| Melee 0 |
| Profession 0 |
| Science (Chemistry) 1 |
| Seafarer 1 |
| Seafarer (Sails) 1 |
| Stealth 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
0 |
3 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Drifter |
Scavenger |
|
0 |
2 |
| Navy |
Flight |
Petty Officer, 2nd class |
3 |
3 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Find valuable salvage. |
| 2 | Continued as Barbarian at age 22 |
| 3 | Continued as Barbarian at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Forced to muster out. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 5 | Switched to Scavenger at age 34 |
| 5 | Spend time with an alien race. Gain a contact. |
| 6 | Continued as Scavenger at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Switched to Flight at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Flight rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Flight at age 46 |
| 8 | You join a gambling circle on board. |
| 8 | Promoted to Flight rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Flight at age 50 |
| 9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Promoted to Flight rank 3 |
| 9 | Is now a Petty Officer, 2nd class |