Scout Jose Obrien permalink

Age Sex Str Dex End Int Edu Soc
57 M 3 (-1) 1 (-2) 1 (-2) 12 (2) 9 (1) 5 (-1)
Arrogant, Instinctive, Evil
 
Skills
Animals (Handling) 1
Art 0
Astrogation 0
Athletics (Dexterity) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Explosives 1
Flyer (Grav) 1
Gun Combat 0
Jack-of-all-Trades 1
Mechanic 0
Navigation 1
Pilot 0
Profession (Belter) 1
Recon 0
Seafarer (Sail) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 4
Agent Corporate Agent 0 1
Scout Surveyor 0 1
Citizen Colonist 1 2
Retired 0 1
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Continued as Courier at age 22
2Spend several years jumping from world to world in your scout ship.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3Victim of a crime
4Continued as Courier at age 30
4Scarred. Owe 2,500 for medical bills.
5Became a Corporate Agent at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Switched to Surveyor at age 38
6Nearly killed. Owe 40,000 for medical bills.
7Became a Colonist at age 42
7Spent time maintaining and using heavy vehicles.
7Promoted to rank 1
8Aging Crisis. Owe 30,000 for medical bills.
8Continued as Colonist at age 46
8Political upheaval strikes your homeworld, and you are caught up in the revolution.
8Forced to muster out.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 60,000 for medical bills.