Senior Crewman Geo Armstrong permalink

Age Sex Str Dex End Int Edu Soc
56 M 3 (-1) 2 (-2) 1 (-2) 8 (0) 8 (0) 5 (-1)
Furtive, Sacrificing
 
Skills
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 1
Deception 1
Electronics 0
Engineer (Power) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Mechanic 1
Persuade 1
Pilot 0
Profession 0
Recon 1
Seafarer 0
Stealth 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 4 5
Scout Courier 0 2
Drifter Barbarian 0 1
Merchant Merchant Marine Senior Crewman 1 1
 
TermHistory
1Became a Enforcer at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to rank 1
2Continued as Enforcer at age 22
2Involved in a feud with a rival criminal organization.
2Scarred. Fully recovered. Owe 2,500 for medical bills.
2Promoted to rank 2
3Continued as Enforcer at age 26
3A crime lord considers you his protégé.
3Promoted to rank 3
4Continued as Enforcer at age 30
4Involved in a gambling ring.
5Continued as Enforcer at age 34
5You spend months in the dangerous criminal underworld.
5Promoted to rank 4
6Voluntarily left Enforcer
6Became a Courier at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 2 Contacts. Gain 3 Enemies.
7Continued as Courier at age 42
7Perform an exemplary service for the scouts.
7Forced to muster out.
8Became a Barbarian at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Became a Merchant Marine at age 50
9Is now a Crewman
9A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
9Promoted to rank 1
9Is now a Senior Crewman