Crewman Cyrus Phillips permalink

Age Sex Str Dex End Int Edu Soc
56 M 3 (-1) 4 (-1) 3 (-1) 5 (-1) 3 (-1) 8 (0)
Plotting, Worried
 
Skills
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 0
Diplomat 0
Electronics 0
Gun Combat 2
Gunner (Ortillery) 2
Melee (Unarmed) 2
Persuade 1
Profession (Belter) 1
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scholar Field Researcher 0 1
Entertainer Journalist 0 1
Merchant Free Trader 1 1
Prisoner Fixer 0 2
Prisoner Inmate 0 2
Prisoner Thug 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Field Researcher at age 22
2Severely injured. Fully recovered. Owe 7,500 for medical bills.
3Became a Journalist at age 26
3Expose or are involved in a scandal of some sort.
4Became a Free Trader at age 30
4Embroiled in legal trouble.
4Promoted to rank 1
5Became a Fixer at age 34
5Severely injured. Fully recovered. Owe 5,000 for medical bills.
6Switched to Inmate at age 38
6Nearly killed. Owe 35,000 for medical bills.
7Continued as Inmate at age 42
7Scarred. Fully recovered. Owe 10,000 for medical bills.
8Returned to Fixer at age 46
8Severely injured. Fully recovered. Owe 5,000 for medical bills.
9Switched to Thug at age 50
9Make friends with another inmate; gain them as a Contact.
9Promoted to rank 1