Senior Crewman Corinne Hill permalink

Age Sex Str Dex End Int Edu Soc Psi
57 F 3 (-1) 7 (0) 3 (-1) 6 (0) 6 (0) 9 (1) None
Melancholy, Happy
 
Skills
Animals (Veterinary) 1
Athletics 0
Drive (Mole) 2
Drive (Track) 1
Gambler 1
Mechanic 1
Pilot (Capital Ships) 1
Recon 1
Science 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Agent Corporate Agent 0 3
Merchant Merchant Marine Senior Crewman 1 4
Drifter Wanderer 0 1
 
TermHistory
1Became a Colonist at age 18
1Refused to co-operate with investigation by the planetary authorities. Gain an Ally
2Became a Corporate Agent at age 22
2Given specialist training in vehicles.
3Continued as Corporate Agent at age 26
3Established a network of contacts. Gain 2 contacts.
4Continued as Corporate Agent at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Given advanced training in a specialist field
6Continued as Merchant Marine at age 38
7Continued as Merchant Marine at age 42
7Refuse to smuggle illegal items onto a planet. Gain an Enemy.
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 46
8Encounter a Psionic institute.
8Tested for psionic powers
8Forced to muster out.
9Became a Wanderer at age 50