| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | You go above and beyond the call of duty. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Established a network of contacts. Gain 2 contacts. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Voluntarily left Corporate Agent |
| 3 | Entered Army Academy at age 26 |
| 3 | Made lifelong friends. Gain 3 Allies. |
| 3 | Graduated with honors at age 26. |
| 4 | Became a Infantry at age 26 |
| 4 | Is now a Private |
| 4 | Commissioned in Army/Infantry |
| 4 | Is now a Lieutenant |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Switched to Intelligence at age 30 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 34 |
| 6 | You go above and beyond the call of duty. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Intelligence at age 38 |
| 7 | You go above and beyond the call of duty. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Intelligence at age 42 |
| 8 | Rewarded for a successful mission. |
| 8 | Promoted to rank 4 |
| 8 | Is now a Special Agent |
| 9 | Continued as Intelligence at age 46 |
| 9 | An investigation takes on a dangerous turn. |
| 9 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 9 | Promoted to rank 5 |
| 9 | Is now a Assistant Director |
| 10 | Continued as Intelligence at age 50 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |