| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 2 | Became a Field Researcher at age 22 |
| 2 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 2 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 2 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Gain an Enemy |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Severely injured. Owe 25,000 for medical bills. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Moved to a new world. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Promoted to rank 2 |
| 5 | Is now a 4th Officer |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 7 | Switched to Scientist at age 42 |
| 7 | Refused to perform research that goes against your conscience. |
| 8 | Continued as Scientist at age 46 |
| 8 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Scientist |
| 9 | Became a Wanderer at age 50 |
| 9 | Attempted a risky adventure and was sent to prison. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |