Henchman Alan Coleman permalink

Age Sex Str Dex End Int Edu Soc
57 M 9 (1) 4 (-1) 5 (-1) 8 (0) 3 (-1) 6 (0)
Attentive, Wasteful, Astonished
 
Skills
Advocate 1
Astrogation 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Drive (Track) 1
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Language 0
Melee (Blade) 1
Melee (Bludgeon) 1
Persuade 0
Pilot (Small Craft) 1
Recon 2
Stealth 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Scout Explorer 0 1
Drifter Scavenger 0 1
Merchant Merchant Marine Crewman 0 2
Merchant Broker 0 1
Rogue Pirate Henchman 1 2
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Severely injured.
2Became a Explorer at age 22
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
3Became a Scavenger at age 26
3Drafted into Merchant Marine
4Became a Merchant Marine at age 30
4Is now a Crewman
4A new romantic starts. Gain an Ally.
5Continued as Merchant Marine at age 34
5Scarred. Fully recovered. Owe 5,000 for medical bills.
6Switched to Broker at age 38
6Imperial trade restrictions force you out of business.
7Became a Pirate at age 42
7Is now a Lackey
7You spend months in the dangerous criminal underworld.
7Promoted to rank 1
7Is now a Henchman
8Continued as Pirate at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Became a Line/Crew at age 50
9Is now a Crewman
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.