Corporal Dewey Edwards
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
3 (-1) |
2 (-2) |
6 (0) |
7 (0) |
5 (-1) |
7 (0) |
| Lineat, Carefree |
| Skills |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Deception 0 |
| Diplomat 1 |
| Drive 0 |
| Gunner (Capital) 1 |
| Jack-of-All-Trades 1 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Melee (Bludgeon) 1 |
| Recon 1 |
| Science (Cybernetics) 1 |
| Science (Linguistics) 1 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
0 |
1 |
| Rogue |
Pirate |
Corporal |
2 |
3 |
| Drifter |
Wanderer |
|
0 |
2 |
| Scholar |
Field Researcher |
|
1 |
2 |
| Drifter |
Scavenger |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | You spend months in the dangerous criminal underworld. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Henchman |
| 3 | Continued as Pirate at age 26 |
| 3 | Involved in the planning of an impressive heist. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Corporal |
| 4 | Continued as Pirate at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Switched to Wanderer at age 34 |
| 6 | Continued as Wanderer at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Became a Field Researcher at age 42 |
| 7 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Field Researcher at age 46 |
| 8 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 9 | Switched to Scavenger at age 50 |
| 9 | Find valuable salvage. |
| 9 | Promoted to rank 1 |