Senior Crewman Merrill Thomas permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 2 (-2) 5 (-1) 9 (1) 7 (0) 9 (1)
Promiscuous, Excitable, Selfless
 
Skills
Art 0
Athletics (Dexterity) 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Investigate 0
Language 0
Mechanic 1
Medic 0
Persuade 1
Pilot (Capital Ships) 1
Profession (Belter) 1
Science 0
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scholar Scientist 0 2
Merchant Free Trader 1 2
Merchant Merchant Marine Senior Crewman 1 2
Scout Surveyor 0 2
Navy Line/Crew Able Spacehand 1 1
 
TermHistory
1Became a Scientist at age 18
1Make a breakthrough in your field.
2Continued as Scientist at age 22
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
3Became a Free Trader at age 26
3Embroiled in legal trouble.
3Forced to continue current assignment
3Promoted to rank 1
4Continued as Free Trader at age 30
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5Switched to Merchant Marine at age 34
5Is now a Crewman
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
7Became a Surveyor at age 42
7Your ship is ambushed by enemy vessels. You successfully bargain with them.
8Continued as Surveyor at age 46
8Severely injured. Fully recovered. Owe 20,000 for medical bills.
9Became a Line/Crew at age 50
9Is now a Crewman
9A new romantic starts. Gain an Ally.
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand