| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Amnesia. |
| 1 | Forced to muster out. |
| 2 | Became a Field Researcher at age 22 |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 3 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 3 | Gain an Enemy |
| 3 | Promoted to rank 2 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 5 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 5 | Gain an Enemy |
| 5 | Forced to muster out. |
| 6 | Switched to Barbarian at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Colonist at age 42 |
| 7 | You befriend a superior in the corporation or the colony. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Colonist at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Settler |
| 9 | Continued as Colonist at age 50 |
| 9 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 9 | Promoted to rank 3 |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Colonist at age 54 |
| 10 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |