| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 2 | Became a Explorer at age 22 |
| 2 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Voluntarily left Explorer |
| 3 | Entered Naval Academy at age 26 |
| 3 | Moved to a new world. |
| 3 | Graduated at age 26. |
| 4 | Switched to Line/Crew at age 26 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Line/Crew rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Line/Crew at age 30 |
| 5 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 6 | Became a Pirate at age 34 |
| 6 | Is now a Lackey |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Henchman |
| 7 | Continued as Pirate at age 38 |
| 7 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 7 | Forced to muster out. |
| 8 | Became a Corporate at age 42 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Corporate at age 46 |
| 9 | Hard times caused by a lack of interstellar trade costs you your job. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |