| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Gained a contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Performer at age 26 |
| 3 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 4 | Gain rebels as Enemy |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 6 | Became a Intelligence at age 38 |
| 6 | Nearly killed. Owe 17,500 for medical bills. |
| 7 | Switched to Law Enforcement at age 42 |
| 7 | Is now a Rookie |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Became a Army Support at age 46 |
| 8 | Is now a Private |
| 8 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Special assignment or duty on board ship. |
| 10 | Commissioned in Navy/Engineer/Gunner |
| 10 | Is now a Ensign |
| 10 | Promoted to Engineer/Gunner officer rank 2 |
| 10 | Is now a Sublieutenant |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |