| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Find valuable salvage. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Continued as Wanderer at age 26 |
| 3 | Attempted a risky adventure and was wildly successful. |
| 4 | Continued as Wanderer at age 30 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Became a Ground Assault at age 34 |
| 5 | Is now a Marine |
| 5 | Advanced training in a specialist field |
| 5 | Commissioned in Marine/Ground Assault |
| 5 | Is now a Lieutenant |
| 5 | Promoted to Ground Assault officer rank 2 |
| 5 | Is now a Captain |
| 6 | Continued as Ground Assault at age 38 |
| 6 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 6 | Cover for the commander and gain an Ally. |
| 6 | Promoted to Ground Assault officer rank 3 |
| 6 | Is now a Force Commander |
| 7 | Continued as Ground Assault at age 42 |
| 7 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 8 | Became a Cavalry at age 46 |
| 8 | Is now a Private |
| 8 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 8 | Gain rebels as Enemy |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |