Agent Clarance Porter permalink

Age Sex Str Dex End Int Edu Soc
60 M 6 (0) 4 (-1) 2 (-2) 10 (1) 10 (1) 9 (1)
Disinterested
 
Skills
Animals 0
Athletics 0
Broker 0
Deception 2
Drive 0
Electronics (Computers) 1
Gun Combat (Archaic) 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Persuade 0
Science 1
Steward 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Agent Corporate Agent Agent 1 4
Drifter Scavenger 0 1
Army Infantry Private 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Smuggle illegal items onto a planet.
2Continued as Merchant Marine at age 22
2Severely injured. Fully recovered. Owe 15,000 for medical bills.
3Became a Corporate Agent at age 26
3Go undercover to investigate an enemy.
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Continued as Corporate Agent at age 30
4Established a network of contacts. Gain 1 contacts.
4Promoted to rank 1
4Is now a Agent
5Continued as Corporate Agent at age 34
5Established a network of contacts. Gain 3 contacts.
6Continued as Corporate Agent at age 38
6Advanced training in a specialist field.
6Forced to muster out.
7Became a Scavenger at age 42
7Severely injured. Fully recovered. Owe 1,250 for medical bills.
8Became a Infantry at age 46
8Is now a Private
8Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
8Gain rebels as Enemy
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Severely injured.
10Switched to Wanderer at age 54
10Contact with Government.