Alfred Carter permalink

Age Sex Str Dex End Int Edu Soc
60 M 3 (-1) 4 (-1) 4 (-1) 2 (-2) 5 (-1) 5 (-1)
Hot Headed
 
Skills
Admin 0
Advocate 1
Art 0
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 1
Diplomat 0
Drive 0
Electronics 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Medic 0
Melee (Unarmed) 1
Profession 0
Science 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 1
Rogue Thief 0 1
Prisoner Fixer 0 2
Prisoner Thug 1 1
Scout Courier 0 1
Drifter Wanderer 0 1
Drifter Scavenger 0 3
 
TermHistory
1Became a Scientist at age 18
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Became a Thief at age 22
2Arrested
3Became a Fixer at age 26
3Persecuted by a prison gang.
4Continued as Fixer at age 30
4Disgraced. Word of your criminal past reaches your homeworld.
5Switched to Thug at age 34
5Special Duty.
5Promoted to rank 1
5Paroled from prison.
6Became a Courier at age 38
6Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
7Became a Wanderer at age 42
7Nearly killed. Fully recovered. Owe 15,000 for medical bills.
8Switched to Scavenger at age 46
8Attacked by enemies that you easily defeat.
8Gain Enemy if you don't already have one.
9Continued as Scavenger at age 50
9Survived a risky adventure but gained nothing.
10Continued as Scavenger at age 54
10Injured. Fully recovered. Owe 2,500 for medical bills.