Lieutenant Ian Kirkham permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 2 (-2) 1 (-2) 9 (1) 5 (-1) 8 (0)
Testy, Placid
 
Skills
Art 0
Carouse 0
Deception 0
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Leadership 1
Melee (Blade) 2
Persuade 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Scout Courier 0 1
Rogue Enforcer 1 3
Navy Flight Lieutenant 3 / 0 4
Retired 0 1
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Courier at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Became a Enforcer at age 26
3A crime lord considers you his protégé.
4Continued as Enforcer at age 30
4You spend months in the dangerous criminal underworld.
4Promoted to rank 1
5Continued as Enforcer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Flight at age 38
6Is now a Crewman
6Display heroism in battle, saving the whole ship.
6Commissioned in Navy/Flight
6Is now a Ensign
6Promoted to Flight officer rank 2
6Is now a Sublieutenant
7Continued as Flight at age 42
7Vessel participates in a notable military engagement.
7Promoted to Flight officer rank 3
7Is now a Lieutenant
8Continued as Flight at age 46
8Special assignment or duty on board ship.
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Flight at age 50
9Nearly killed. Fully recovered.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.