Crewman Glenn Fisher permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 2 (-2) 1 (-2)
Psychotic
 
Skills
Animals 0
Athletics 0
Broker 0
Deception 1
Drive 0
Electronics 0
Gun Combat 0
Gun Combat 1
Heavy Weapons 0
Language (Vilani (1st Imperium)) 1
Mechanic 1
Melee 0
Persuade 0
Pilot (Capital Ships) 1
Recon 0
Stealth 1
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Navy Line/Crew Crewman 0 2
Entertainer Performer 1 2
Retired 0 5
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Study Streetwise as a hobby.
1Dropped out of military academy.
2Became a Merchant Marine at age 18
2Is now a Crewman
2A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
2Gain rebels as Enemy
3Became a Line/Crew at age 22
3Advanced training in a specialist field
4Voluntarily left Line/Crew
4Became a Performer at age 26
4Gain a patron in the arts. Gain an Ally
4Promoted to rank 1
5Continued as Performer at age 30
5Public opinion turns on you.
6Returned to Line/Crew at age 34
6You join a gambling circle on board.
6Forced to muster out.
7Aging Crisis. Owe 10,000 for medical bills.
7Retired at age 38
7Good fortune
8Aging Crisis. Owe 20,000 for medical bills.
8Birth or Death involving a family member or close friend.
9Gained a contact.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.