Senior Crewman Irving Learmonth permalink

Age Sex Str Dex End Int Edu Soc
60 M 3 (-1) 1 (-2) 5 (-1) 7 (0) 5 (-1) 1 (-2)
Keen, Compulsive, Ambitious
 
Skills
Broker 0
Carouse 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Flyer 0
Mechanic 1
Medic 2
Persuade 1
Science (Biology) 1
Science (Chemistry) 2
Science (Cosmology) 1
Science (Xenology) 1
Stealth 1
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 2
Citizen Worker 0 1
Drifter Barbarian 1 2
Scholar Scientist 2 4
Agent Corporate Agent 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2Bankrupted by a rival. Gain the other trader as a Rival.
3Became a Worker at age 26
3You befriend a superior in the corporation or the colony.
4Voluntarily left Worker
4Became a Barbarian at age 30
4Promoted to rank 1
5Continued as Barbarian at age 34
5Offered job by a patron. Now owe him a favor.
6Became a Scientist at age 38
6Assigned to work on a secret project for a patron or organisation.
7Continued as Scientist at age 42
7Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7Gain an Enemy
7Promoted to rank 1
8Continued as Scientist at age 46
8Refused to perform research that goes against your conscience.
8Forced to continue current assignment
8Promoted to rank 2
9Continued as Scientist at age 50
9Advanced training in a specialist field.
9Forced to muster out.
10Became a Corporate Agent at age 54
10Gained a contact.
11Aging Crisis. Owe 60,000 for medical bills.