| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Study Science (Robotics) as a hobby. |
| 1 | Dropped out of military academy. |
| 2 | Became a Worker at age 18 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Gain a criminal contact. |
| 3 | Continued as Worker at age 22 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Worker at age 26 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Continued as Worker at age 30 |
| 5 | Lost eye or limb. Owe 5,000 for medical bills. |
| 6 | Became a Intelligence at age 34 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Explorer at age 38 |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 2 Contacts. Gain 1 Enemies. |
| 8 | Became a Barbarian at age 42 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Became a Merchant Marine at age 46 |
| 9 | Is now a Crewman |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Senior Crewman |
| 10 | Continued as Merchant Marine at age 50 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Promoted to rank 2 |
| 10 | Is now a 4th Officer |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Merchant Marine at age 54 |
| 11 | Embroiled in legal trouble. |
| 11 | Promoted to rank 3 |
| 11 | Is now a 3rd Officer |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |