| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Entered University at age 22 |
| 2 | Become leader in social movement. |
| 2 | Gain an Ally and an Enemy. |
| 2 | Graduated with honors at age 26. |
| 3 | Continued as Colonist at age 26 |
| 3 | You are rewarded for your diligence or cunning. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Became a Thief at age 34 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Thief |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Attempt at commissioned failed. |
| 7 | Continued as Line/Crew at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Line/Crew rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Voluntarily left Line/Crew |
| 8 | Became a Intelligence at age 46 |
| 8 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |