Field Agent Maudie Fleming permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 9 (1)
Hurt, Tacky
 
Skills
Broker 1
Deception 1
Drive 0
Electronics (Computers) 3
Investigate 3
Melee (Natural) 1
Melee (Unarmed) 2
Recon 0
Seafarer 0
Stealth 0
Steward 0
Streetwise 3
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 1
Merchant Broker 1 2
Agent Corporate Agent Field Agent 3 5
Retired 0 2
 
TermHistory
1Became a Wanderer at age 18
1Find an Alien Artifact.
1Promoted to rank 1
2Voluntarily left Wanderer
2Became a Broker at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Promoted to rank 1
3Continued as Broker at age 26
3Lightly injured, no permanent damage. Fully recovered.
4Became a Corporate Agent at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Continued as Corporate Agent at age 34
5Established a network of contacts. Gain 3 contacts.
6Continued as Corporate Agent at age 38
6Befriended by a senior agent.
6Promoted to rank 1
6Is now a Agent
7Aging Crisis. Owe 10,000 for medical bills.
7Continued as Corporate Agent at age 42
7Advanced training in a specialist field.
7Promoted to rank 2
7Is now a Field Agent
8Continued as Corporate Agent at age 46
8Established a network of contacts. Gain 1 contacts.
8Promoted to rank 3
9Aging Crisis. Owe 10,000 for medical bills.
9Voluntarily left Corporate Agent
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 10,000 for medical bills.
10Birth or Death involving a family member or close friend.
11Aging Crisis. Owe 40,000 for medical bills.