Scout Hertha Heriot
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
F |
1 (-2) |
2 (-2) |
3 (-1) |
5 (-1) |
8 (0) |
5 (-1) |
| Performer |
| Skills |
| Admin 0 |
| Animals 0 |
| Astrogation 0 |
| Athletics 0 |
| Carouse 0 |
| Deception 1 |
| Drive 0 |
| Flyer 0 |
| Gambler 1 |
| Jack-of-All-Trades 1 |
| Mechanic 0 |
| Navigation 1 |
| Pilot (Spacecraft) 2 |
| Recon 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Scout |
Surveyor |
|
0 |
1 |
| Entertainer |
Performer |
|
1 |
1 |
| Drifter |
Scavenger |
|
0 |
3 |
| Scout |
Courier |
Scout |
2 |
3 |
| Citizen |
Corporate |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Became a Surveyor at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Became a Performer at age 26 |
| 3 | Gain a patron in the arts. Gain an Ally |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Performer |
| 4 | Became a Scavenger at age 30 |
| 5 | Continued as Scavenger at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Switched to Courier at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Courier at age 42 |
| 7 | Good fortune |
| 7 | Promoted to rank 2 |
| 8 | Continued as Courier at age 46 |
| 8 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Forced to muster out. |
| 9 | Switched to Corporate at age 50 |
| 9 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 10 | Returned to Scavenger at age 54 |
| 10 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |