| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 2 | Became a Scavenger at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Entered Marine Academy at age 26 |
| 3 | Expand the field of Electronics, but gain a Rival in your former tutor. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Scavenger at age 26 |
| 4 | Attempted a risky adventure and was sent to prison. |
| 4 | Promoted to rank 1 |
| 5 | Became a Fixer at age 30 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Switched to Inmate at age 34 |
| 6 | A guard takes a dislike to you. |
| 7 | Switched to Thug at age 38 |
| 7 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Continued as Thug at age 42 |
| 8 | Beaten by a prison gang. |
| 8 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Returned to Inmate at age 46 |
| 9 | You gain a new Rival among the inmates or guards. |
| 9 | Promoted to rank 1 |
| 10 | Returned to Fixer at age 50 |
| 10 | Accused of assaulting a prison guard. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Returned to Thug at age 54 |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |