Able Spacehand Harrison Arnold permalink

Age Sex Str Dex End Int Edu Soc
60 M 3 (-1) 5 (-1) 4 (-1) 10 (1) 7 (0) 7 (0)
Moody, Erratic
 
Skills
Animals 0
Art (Holography) 1
Art (Perform) 1
Carouse 1
Deception 1
Drive 0
Electronics (Comms) 1
Gambler 1
Gunner (Ortillery) 1
Investigate 1
Mechanic 1
Melee 0
Persuade 0
Pilot (Small Craft) 1
Recon 1
Seafarer 0
Stealth 1
Steward 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Rogue Thief 1 1
Agent Corporate Agent 0 1
Entertainer Artist 3 4
Navy Line/Crew Able Spacehand 1 3
 
TermHistory
1Became a Barbarian at age 18
1Suffer from a life-threatening illness.
2Became a Thief at age 22
2Involved in a feud with a rival criminal organization.
2Promoted to rank 1
3Voluntarily left Thief
3Became a Corporate Agent at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Artist at age 30
4Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
4Promoted to rank 1
5Continued as Artist at age 34
5Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
5Promoted to rank 2
6Continued as Artist at age 38
6Refused to criticise a questionable political leader on your homeworld.
6Promoted to rank 3
7Continued as Artist at age 42
7Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
8Became a Line/Crew at age 46
8Is now a Crewman
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Continued as Line/Crew at age 50
9Advanced training in a specialist field
10Continued as Line/Crew at age 54
10Vessel participates in a diplomatic mission.
10Gain a contact.