Craftsman Erwin Gardner permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 3 (-1) 1 (-2) 7 (0) 10 (1) 8 (0)
Boastful
 
Skills
Admin 0
Advocate 0
Art 0
Broker 0
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Electronics (Computers) 2
Engineer (J-drive) 1
Engineer (Power) 1
Flyer (Grav) 1
Jack-of-All-Trades 1
Leadership 0
Mechanic 1
Medic 1
Profession (Belter) 1
Profession (Biologicals) 1
Science (Biology) 1
Science (Psionicology) 1
Seafarer 0
Steward 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Agent Corporate Agent Agent 1 2
Citizen Worker Craftsman 4 6
Retired 0 1
 
TermHistory
1Became a Corporate at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Corporate Agent at age 22
2Gained a contact.
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3Accepted a deal with criminal or other figure under investigation.
4Switched to Worker at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Continued as Worker at age 34
5You befriend a superior in the corporation or the colony.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6You gain experience in a technical field as a computer operator or surveyor.
6Promoted to rank 3
7Continued as Worker at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 4
7Is now a Craftsman
8Continued as Worker at age 46
8Advanced training in a specialist field.
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Worker at age 50
9Advanced training in a specialist field.
9Forced to muster out.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 30,000 for medical bills.