| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Scientist at age 22 |
| 2 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 3 | Continued as Scientist at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Assigned to work on a secret project for a patron or organisation. |
| 5 | Continued as Scientist at age 34 |
| 5 | Win a prestigious prize for your work. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 2 |
| 6 | Continued as Scientist at age 38 |
| 6 | Birth or Death involving a family member or close friend. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Scientist at age 42 |
| 7 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 7 | Gain an Enemy |
| 7 | Promoted to rank 4 |
| 8 | Continued as Scientist at age 46 |
| 8 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 8 | Promoted to rank 5 |
| 9 | Continued as Scientist at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Forced to muster out. |
| 10 | Returned to Intelligence at age 54 |
| 10 | Given specialist training in vehicles. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Agent |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |