| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 2 | Continued as Broker at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Forced to muster out. |
| 3 | Became a Colonist at age 26 |
| 3 | Nearly killed. Owe 5,000 for medical bills. |
| 4 | Became a Artist at age 30 |
| 4 | Join homeworld’s celebrity circles |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 5 | Continued as Artist at age 34 |
| 5 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Continued as Artist at age 38 |
| 6 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 8 | Became a Wanderer at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |