Able Spacehand Edward Gilbert permalink

Age Sex Str Dex End Int Edu Soc
60 M 5 (-1) 5 (-1) 1 (-2) 6 (0) 8 (0) 6 (0)
Loves Challenge, Apologetic
 
Skills
Animals 0
Art (Instrument) 2
Athletics 0
Drive (Hovercraft) 1
Flyer (Wing) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 0
Language 0
Mechanic 1
Pilot (Capital Ships) 1
Profession 0
Recon 0
Science (Economics) 1
Stealth 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 3
Rogue Thief 1 1
Navy Line/Crew Able Spacehand 1 2
Agent Intelligence 0 1
Retired 0 2
 
EducationGraduated
University Honors
 
TermHistory
1Became a Colonist at age 18
1Lightly injured, no permanent damage. Fully recovered.
2Entered University at age 22
2Become leader in social movement.
2Gain an Ally and an Enemy.
2Graduated with honors at age 26.
3Continued as Colonist at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 1
4Continued as Colonist at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Thief at age 34
5Crime pays off. Gain victim as Enemy.
5Promoted to rank 1
6Voluntarily left Thief
6Became a Line/Crew at age 38
6Is now a Crewman
6A new romantic starts. Gain an Ally.
6Attempt at commissioned failed.
7Continued as Line/Crew at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand
8Voluntarily left Line/Crew
8Became a Intelligence at age 46
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 30,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.