2nd Officer Hermine Grain permalink

Age Sex Str Dex End Int Edu Soc
67 F 3 (-1) 1 (-2) 4 (-1) 6 (0) 11 (1) 8 (0)
Sleazy
 
Skills
Advocate 1
Animals 0
Art (Holography) 2
Art (Write) 1
Astrogation 1
Athletics (Endurance) 3
Athletics (Strength) 1
Broker 0
Carouse 1
Diplomat 1
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Engineer (Power) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Jack-of-all-Trades 1
Language 0
Leadership 1
Mechanic 2
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Steward 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Captain 2 / 0 1
Entertainer Artist 2 3
Merchant Merchant Marine 2nd Officer 4 5
Citizen Colonist 1 3
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Advanced training in a specialist field
1Commissioned in Army/Infantry
1Is now a Lieutenant
1Promoted to Infantry officer rank 2
1Is now a Captain
2Voluntarily left Infantry
2Became a Artist at age 22
2Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
3Continued as Artist at age 26
3Gained a contact.
3Promoted to rank 1
4Continued as Artist at age 30
4Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
4Promoted to rank 2
5Voluntarily left Artist
5Became a Merchant Marine at age 34
5Is now a Crewman
5A good deal ensures you are living the high life for a few years.
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6Your business or ship thrives.
6Promoted to rank 2
6Is now a 4th Officer
7Continued as Merchant Marine at age 42
7Embroiled in legal trouble.
7Forced to continue current assignment
7Promoted to rank 3
7Is now a 3rd Officer
8Continued as Merchant Marine at age 46
8Given advanced training in a specialist field
8Promoted to rank 4
8Is now a 2nd Officer
9Continued as Merchant Marine at age 50
10Voluntarily left Merchant Marine
10Became a Colonist at age 54
10You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
10Gain a criminal contact.
10Promoted to rank 1
11Continued as Colonist at age 58
11Your business expands, your corporation grows, or the colony thrives.
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Colonist at age 62
12Co-operate with investigation by the planetary authorities. The business or colony is shut down.
13Aging Crisis. Owe 50,000 for medical bills.