Senior Scout Glover Chapman permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 5 (-1)
Insolent, Perseverant
 
Skills
Astrogation 1
Athletics (Endurance) 1
Carouse 0
Deception 1
Diplomat 1
Electronics (Comms) 1
Electronics (Sensors) 1
Gun Combat (Energy) 1
Investigate 2
Jack-of-all-Trades 1
Mechanic 1
Medic 1
Navigation 1
Persuade 2
Pilot (Small Craft) 1
Seafarer (Ocean Ships) 2
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Senior Scout 3 5
Navy Line/Crew Able Spacehand 1 2
Agent Intelligence Field Agent 3 4
Retired 0 1
 
TermHistory
1Became a Explorer at age 18
1When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Severely injured. Fully recovered. Owe 6,250 for medical bills.
3Continued as Explorer at age 26
3Spend several years jumping from world to world in your scout ship.
3Promoted to rank 2
4Continued as Explorer at age 30
4Moved to a new world.
4Promoted to rank 3
4Is now a Senior Scout
5Continued as Explorer at age 34
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 5 Contacts. Gain 2 Enemies.
6Became a Line/Crew at age 38
6Is now a Crewman
6Moved to a new world.
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand
7Continued as Line/Crew at age 42
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Became a Intelligence at age 46
8An investigation takes on a dangerous turn.
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8Promoted to rank 1
8Is now a Agent
9Continued as Intelligence at age 50
9A new romantic starts. Gain an Ally.
9Promoted to rank 2
9Is now a Field Agent
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Intelligence at age 54
10Befriended by a senior agent.
10Promoted to rank 3
11Aging Crisis. Owe 40,000 for medical bills.
11Continued as Intelligence at age 58
11Life ruined by a criminal gang. Gain the gang as an Enemy
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 62
12Gained a contact.
13Aging Crisis. Owe 10,000 for medical bills.