| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Drafted into Scout |
| 2 | Became a Explorer at age 22 |
| 2 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 3 | Entered Naval Academy at age 26 |
| 3 | Join a social movement. |
| 3 | Dropped out of military academy. |
| 4 | Voluntarily left Explorer |
| 4 | Became a Law Enforcement at age 26 |
| 4 | Is now a Rookie |
| 4 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Corporal |
| 5 | Continued as Law Enforcement at age 30 |
| 5 | Rewarded for a successful mission. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Sergeant |
| 6 | Continued as Law Enforcement at age 34 |
| 6 | Go undercover to investigate an enemy. |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Promoted to rank 3 |
| 6 | Is now a Detective |
| 7 | Continued as Law Enforcement at age 38 |
| 7 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 8 | Returned to Wanderer at age 42 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Switched to Courier at age 46 |
| 9 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Voluntarily left Courier |
| 10 | Retired at age 50 |
| 10 | Birth or Death involving a family member or close friend. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Accused of a crime |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |