| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Accused of a crime |
| 1 | Promoted to rank 1 |
| 2 | Became a Thug at age 22 |
| 2 | Persecuted by a prison gang. |
| 3 | Continued as Thug at age 26 |
| 3 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 4 | Continued as Thug at age 30 |
| 4 | Beaten by a prison gang. |
| 4 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 5 | Switched to Fixer at age 34 |
| 5 | Beaten by a prison gang. |
| 5 | Nearly killed. Owe 40,000 for medical bills. |
| 6 | Continued as Fixer at age 38 |
| 6 | Special Duty. |
| 6 | Promoted to rank 1 |
| 6 | Paroled from prison. |
| 7 | Became a Scavenger at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Intelligence at age 46 |
| 8 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Gain a contact. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |