| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Find an Alien Artifact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Find valuable salvage. |
| 2 | Promoted to rank 2 |
| 3 | Voluntarily left Wanderer |
| 3 | Became a Courier at age 26 |
| 3 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 4 | Continued as Courier at age 30 |
| 4 | Perform an exemplary service for the scouts. |
| 5 | Continued as Courier at age 34 |
| 5 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 6 | Became a Corporate at age 38 |
| 6 | Spent time maintaining and using heavy vehicles. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Corporate at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Became a Corporate Agent at age 46 |
| 8 | Established a network of contacts. Gain 3 contacts. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Voluntarily left Corporate Agent |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | You join a gambling circle on board. |
| 10 | Promoted to Engineer/Gunner rank 2 |
| 10 | Is now a Petty Officer, 3rd class |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |