| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in a feud with a rival criminal organization. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Arrested |
| 3 | Became a Inmate at age 26 |
| 3 | Persecuted by a prison gang. |
| 4 | Switched to Fixer at age 30 |
| 4 | Beaten by a prison gang. |
| 4 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Continued as Fixer at age 34 |
| 5 | Special Duty. |
| 5 | Promoted to rank 1 |
| 5 | Paroled from prison. |
| 6 | Became a Cavalry at age 38 |
| 6 | Is now a Private |
| 6 | Scarred. Fully recovered. |
| 7 | Became a Surveyor at age 42 |
| 7 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Refuse to abuse your position for profit |
| 9 | Promoted to Engineer/Gunner rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Nearly killed. |
| 12 | Became a Scavenger at age 62 |
| 12 | Attacked by enemies that you easily defeat. |
| 12 | Gain Enemy if you don't already have one. |