| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Find valuable salvage. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Ground Assault at age 26 |
| 3 | Is now a Marine |
| 3 | Gained a contact. |
| 4 | Continued as Ground Assault at age 30 |
| 4 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Continued as Flight at age 38 |
| 6 | Abuse your position for profit |
| 6 | Promoted to Flight rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Flight at age 42 |
| 7 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Embroiled in legal trouble. |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Given advanced training in a specialist field |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Forced to muster out. |
| 11 | Switched to Line/Crew at age 58 |
| 11 | Commanding officer takes an interest in your career. |
| 11 | Promoted to Line/Crew rank 2 |
| 11 | Is now a Petty Officer, 3rd class |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |