Crewman Wilber Tabiner permalink

Age Sex Str Dex End Int Edu Soc
69 M 6 (0) 6 (0) 1 (-2) 8 (0) 6 (0) 6 (0)
Proud, Neat, Devoted
 
Skills
Admin 0
Athletics (Dexterity) 1
Broker 1
Diplomat 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Gun Combat (Energy) 1
Gun Combat 4
Gunner (Capital) 1
Investigate 0
Language 0
Mechanic 2
Persuade 0
Science (Chemistry) 2
Science (Cybernetics) 1
Science (Linguistics) 1
Science (Philosophy) 1
Seafarer 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 2
Merchant Broker 1 2
Scholar Field Researcher 2 5
Scout Surveyor 0 1
Merchant Merchant Marine Crewman 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
2Became a Broker at age 22
2Given advanced training in a specialist field
2Promoted to rank 1
3Continued as Broker at age 26
3Imperial trade restrictions force you out of business.
4Became a Field Researcher at age 30
4Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4A disaster or war strikes.
4Injured. Fully recovered. Owe 2,500 for medical bills.
4The planetary government interferes with your research for political or religious reasons. You continue working secretely.
4Gain an Enemy
4Promoted to rank 1
5Continued as Field Researcher at age 34
5A new romantic starts. Gain an Ally.
6Continued as Field Researcher at age 38
6Assigned to work on a secret project for a patron or organisation.
6Promoted to rank 2
7Continued as Field Researcher at age 42
7A disaster or war strikes.
7Injured. Fully recovered. Owe 1,250 for medical bills.
7The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
8Continued as Field Researcher at age 46
8Make a breakthrough in your field.
8Forced to muster out.
9Became a Surveyor at age 50
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 3 Contacts. Gain 1 Enemies.
10Switched to Merchant Marine at age 54
10A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
10Gain rebels as Enemy
11Became a Wanderer at age 58
11You do not know what happened to you. There is a gap in your memory.
12Returned to Line/Crew at age 62
12Vessel participates in a notable military engagement.