| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Switched to Field Researcher at age 22 |
| 2 | Gained a contact. |
| 3 | Continued as Field Researcher at age 26 |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Became a Artist at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Artist at age 34 |
| 5 | Win a prestigious prize. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Artist at age 38 |
| 6 | Join homeworld’s celebrity circles |
| 7 | Continued as Artist at age 42 |
| 7 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 8 | Switched to Journalist at age 46 |
| 8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 9 | Became a Scavenger at age 50 |
| 9 | Attempted a risky adventure and was injured. |
| 9 | Nearly killed. Owe 25,000 for medical bills. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Scavenger at age 54 |
| 10 | Attacked by enemies that you easily defeat. |
| 10 | Gain Enemy if you don't already have one. |
| 11 | Voluntarily left Scavenger |
| 11 | Became a Enforcer at age 58 |
| 11 | Nearly killed. Owe 12,500 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |