Term | History |
1 | Became a Infantry at age 18 |
1 | Is now a Private |
1 | Gained a contact. |
2 | Continued as Infantry at age 22 |
2 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 | Gain rebels as Enemy |
3 | Became a Law Enforcement at age 26 |
3 | Is now a Rookie |
3 | Hard times caused by a lack of interstellar trade costs you your job. |
4 | Became a Engineer/Gunner at age 30 |
4 | Is now a Crewman |
4 | Vessel participates in a notable military engagement. |
5 | Continued as Engineer/Gunner at age 34 |
5 | Vessel participates in a diplomatic mission. |
5 | Gain a contact. |
5 | Promoted to Engineer/Gunner rank 1 |
5 | Is now a Able Spacehand |
6 | Continued as Engineer/Gunner at age 38 |
6 | Vessel participates in a diplomatic mission. |
6 | Promoted to Engineer/Gunner rank 2 |
6 | Is now a Petty Officer, 3rd class |
7 | Continued as Engineer/Gunner at age 42 |
7 | You join a gambling circle on board. |
7 | Promoted to Engineer/Gunner rank 3 |
7 | Is now a Petty Officer, 2nd class |
8 | Continued as Engineer/Gunner at age 46 |
8 | You join a gambling circle on board. |
8 | Promoted to Engineer/Gunner rank 4 |
8 | Is now a Petty Officer, 1st class |
9 | Continued as Engineer/Gunner at age 50 |
9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 | Promoted to Engineer/Gunner rank 5 |
9 | Is now a Chief Petty Officer |
10 | Continued as Engineer/Gunner at age 54 |
10 | Abuse your position for profit |
10 | Promoted to Engineer/Gunner rank 6 |
10 | Is now a Master Chief |
11 | Continued as Engineer/Gunner at age 58 |
11 | Vessel participates in a notable military engagement. |
11 | Promoted to Engineer/Gunner rank 7 |
12 | Continued as Engineer/Gunner at age 62 |
12 | Nearly killed. |
13 | Aging Crisis. Owe 30,000 for medical bills. |