| Term | History |
| 1 | Became a Army Support at age 18 |
| 1 | Is now a Private |
| 1 | Assigned to an urbanised planet torn by war. |
| 1 | Forced to muster out. |
| 2 | Became a Wanderer at age 22 |
| 2 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 3 | Became a Intelligence at age 26 |
| 3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Rewarded for a successful mission. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Intelligence at age 38 |
| 6 | Rewarded for a successful mission. |
| 6 | Forced to muster out. |
| 7 | Became a Journalist at age 42 |
| 7 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Freelancer |
| 8 | Continued as Journalist at age 46 |
| 8 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 9 | Became a Flight at age 50 |
| 9 | Is now a Crewman |
| 9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 10 | Became a Courier at age 54 |
| 10 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 11 | Voluntarily left Courier |
| 11 | Became a Merchant Marine at age 58 |
| 11 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Senior Crewman |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Merchant Marine at age 62 |
| 12 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |