| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | You commit a legendary crime. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Involved in a feud with a rival criminal organization. |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Thief at age 26 |
| 3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 4 | Became a Physician at age 30 |
| 4 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 4 | Gain an Enemy |
| 5 | Continued as Physician at age 34 |
| 5 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 6 | Became a Artist at age 38 |
| 6 | Gained a contact. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Artist at age 42 |
| 7 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | Good fortune |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Voluntarily left Engineer/Gunner |
| 9 | Switched to Field Researcher at age 50 |
| 9 | Nearly killed. Owe 12,500 for medical bills. |
| 10 | Became a Wanderer at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Switched to Journalist at age 58 |
| 11 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |