| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Scavenger at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Returned to Engineer/Gunner at age 38 |
| 6 | Good fortune |
| 6 | Promoted to Engineer/Gunner rank 3 |
| 6 | Is now a Petty Officer, 2nd class |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Abuse your position for profit |
| 7 | Promoted to Engineer/Gunner rank 4 |
| 7 | Is now a Petty Officer, 1st class |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Special assignment or duty on board ship. |
| 8 | Promoted to Engineer/Gunner rank 5 |
| 8 | Is now a Chief Petty Officer |
| 8 | Forced to muster out. |
| 9 | Became a Performer at age 50 |
| 9 | Gained a contact. |
| 10 | Continued as Performer at age 54 |
| 10 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Performer at age 58 |
| 11 | Works is especially well received and popular, making you a minor celebrity |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |