| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 2 | Became a Wanderer at age 22 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Attempted a risky adventure and was sent to prison. |
| 4 | Became a Inmate at age 30 |
| 4 | Persecuted by a prison gang. |
| 5 | Switched to Fixer at age 34 |
| 5 | Accused of assaulting a prison guard. |
| 6 | Continued as Fixer at age 38 |
| 6 | Parole hearing. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Fixer at age 42 |
| 7 | Beaten by a prison gang. |
| 7 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Returned to Inmate at age 46 |
| 8 | Persecuted by a prison gang. |
| 9 | Returned to Fixer at age 50 |
| 9 | A guard takes a dislike to you. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Fixer at age 54 |
| 10 | You gain a new Rival among the inmates or guards. |
| 10 | Promoted to rank 2 |
| 10 | Paroled from prison. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |