| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Victim of a crime |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Voluntarily left Corporate Agent |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Befriend a useful ally in one sphere. Gain an Ally. |
| 4 | Promoted to rank 2 |
| 4 | Is now a 4th Officer |
| 5 | Voluntarily left Merchant Marine |
| 5 | Switched to Broker at age 34 |
| 5 | Imperial trade restrictions force you out of business. |
| 6 | Switched to Engineer/Gunner at age 38 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Vessel participates in a notable military engagement. |
| 7 | Promoted to Engineer/Gunner rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Commanding officer takes an interest in your career. |
| 8 | Promoted to Engineer/Gunner rank 3 |
| 8 | Is now a Petty Officer, 2nd class |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Severely injured. Fully recovered. Owe 3,750 for medical bills. |
| 10 | Switched to Law Enforcement at age 54 |
| 10 | Is now a Rookie |
| 10 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Became a Courier at age 58 |
| 11 | Psychologically damaged by your time in the scouts. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |