| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Embroiled in legal trouble. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Smuggle illegal items onto a planet. |
| 4 | Promoted to rank 2 |
| 4 | Is now a 4th Officer |
| 5 | Voluntarily left Merchant Marine |
| 5 | Switched to Free Trader at age 34 |
| 5 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 6 | Became a Explorer at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 3 Contacts. Gain 2 Enemies. |
| 7 | Continued as Explorer at age 42 |
| 7 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Worker at age 46 |
| 8 | Good fortune |
| 8 | Promoted to rank 1 |
| 9 | Continued as Worker at age 50 |
| 9 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Technician |
| 10 | Continued as Worker at age 54 |
| 10 | You are rewarded for your diligence or cunning. |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Worker at age 58 |
| 11 | Advanced training in a specialist field. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |