Crewman John Jack permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 8 (0)
Dreary, Lackadaisical
 
Skills
Athletics (Endurance) 1
Broker 0
Deception 0
Diplomat 0
Drive (Track) 1
Drive (Walker) 1
Electronics 0
Flyer 0
Investigate 0
Mechanic 0
Medic 1
Melee (Unarmed) 1
Science 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 1
Drifter Wanderer 1 2
Scholar Scientist 0 2
Drifter Scavenger 0 2
Merchant Merchant Marine Crewman 0 2
Retired 0 3
 
TermHistory
1Became a Field Researcher at age 18
1A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
1Lightly injured, no permanent damage. Fully recovered.
2Became a Wanderer at age 22
2Find valuable salvage.
2Forced to continue current assignment
2Promoted to rank 1
3Continued as Wanderer at age 26
3Suffer from a life-threatening illness.
4Switched to Scientist at age 30
4Advanced training in a specialist field.
5Continued as Scientist at age 34
5Your work is sabotaged by unknown parties. You may salvage what you can and give up.
6Switched to Scavenger at age 38
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Make an unexpected connection outside your normal circles. Gain a Contact.
8Continued as Merchant Marine at age 46
8Severely injured. Fully recovered. Owe 7,500 for medical bills.
9Returned to Scavenger at age 50
9Severely injured. Fully recovered. Owe 10,000 for medical bills.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 10,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.