| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Public opinion turns on you. |
| 2 | Entered Naval Academy at age 22 |
| 2 | War breaks out, triggering a mandatory draft. |
| 2 | Fled from the draft. |
| 2 | Dropped out of military academy. |
| 3 | Became a Scavenger at age 22 |
| 3 | Nearly killed. Owe 10,000 for medical bills. |
| 4 | Became a Flight at age 26 |
| 4 | Is now a Crewman |
| 4 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 5 | Switched to Engineer/Gunner at age 30 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | Injured. Fully recovered. |
| 7 | Returned to Scavenger at age 38 |
| 7 | Scarred. Owe 5,000 for medical bills. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Retired at age 42 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |