| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Scavenger at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Returned to Intelligence at age 26 |
| 3 | Amnesia. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Forced to muster out. |
| 5 | Returned to Scavenger at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Field Researcher at age 38 |
| 6 | Refuse to join a cheat in some fashion. |
| 7 | Continued as Field Researcher at age 42 |
| 7 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 8 | Switched to Law Enforcement at age 46 |
| 8 | Is now a Rookie |
| 8 | Go undercover to investigate an enemy. |
| 8 | Advanced training in a specialist field. |
| 9 | Continued as Law Enforcement at age 50 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Accused of a crime |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Spend time with an alien race. Gain a contact. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |