| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Gained a contact. |
| 1 | Dropped out of military academy. |
| 2 | Became a Flight at age 18 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Gain a contact. |
| 2 | Promoted to Flight rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Flight at age 22 |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 4 | Became a Colonist at age 26 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Became a Broker at age 30 |
| 5 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 5 | Gain rebels as Enemy |
| 6 | Switched to Engineer/Gunner at age 34 |
| 6 | Advanced training in a specialist field |
| 6 | Promoted to Engineer/Gunner rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Aging Crisis. Owe 30,000 for medical bills. |
| 7 | Voluntarily left Engineer/Gunner |
| 7 | Retired at age 38 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Gained a contact. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |