Commander Annie Barnett permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 10 (1)
Nuisance, Attentive
 
Skills
Art 0
Athletics (Strength) 1
Broker 0
Drive 0
Electronics 0
Gun Combat (Slug) 1
Gunner (Screen) 1
Gunner (Turret) 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Science (Economics) 1
Steward 0
Streetwise 1
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 2
Navy Engineer/Gunner Lieutenant 3 / 0 2
Drifter Wanderer 0 1
Navy Line/Crew Commander 4 / 0 3
Retired 0 5
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Severely injured. Fully recovered. Owe 2,500 for medical bills.
2Became a Engineer/Gunner at age 22
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Commissioned in Navy/Engineer/Gunner
2Is now a Ensign
2Promoted to Engineer/Gunner officer rank 2
2Is now a Sublieutenant
3Continued as Engineer/Gunner at age 26
3Lightly injured, no permanent damage. Fully recovered.
3Promoted to Engineer/Gunner officer rank 3
3Is now a Lieutenant
4Voluntarily left Engineer/Gunner
4Returned to Merchant Marine at age 30
4Promoted to rank 1
4Is now a Senior Crewman
5Voluntarily left Merchant Marine
5Became a Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Switched to Line/Crew at age 38
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Continued as Line/Crew at age 42
7Advanced training in a specialist field
8Aging Crisis. Owe 50,000 for medical bills.
8Continued as Line/Crew at age 46
8Vessel participates in a diplomatic mission.
8Gain a contact.
8Promoted to Line/Crew officer rank 4
8Is now a Commander
9Aging Crisis. Owe 10,000 for medical bills.
9Voluntarily left Line/Crew
9Retired at age 50
9Moved to a new world.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 20,000 for medical bills.