| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You are rewarded for your diligence or cunning. |
| 2 | Continued as Worker at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Continued as Worker at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Technician |
| 5 | Continued as Worker at age 34 |
| 5 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Worker at age 38 |
| 6 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 7 | Became a Ground Assault at age 42 |
| 7 | Is now a Marine |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Promoted to Ground Assault rank 1 |
| 7 | Is now a Lance Corporal |
| 8 | Continued as Ground Assault at age 46 |
| 8 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 9 | Returned to Worker at age 50 |
| 9 | Your business expands, your corporation grows, or the colony thrives. |
| 9 | Promoted to rank 4 |
| 9 | Is now a Craftsman |
| 10 | Continued as Worker at age 54 |
| 10 | Good fortune |
| 10 | Promoted to rank 5 |
| 10 | Forced to muster out. |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Is now a Crewman |
| 11 | Advanced training in a specialist field |
| 11 | Forced to continue current assignment |
| 11 | Promoted to Engineer/Gunner rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 12 | Promoted to Engineer/Gunner rank 2 |
| 12 | Is now a Petty Officer, 3rd class |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | You join a gambling circle on board. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |