| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Entered Marine Academy at age 22 |
| 2 | Made lifelong friends. Gain 2 Allies. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Corporate at age 22 |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Became a Explorer at age 26 |
| 4 | You survey an alien world. |
| 5 | Voluntarily left Explorer |
| 5 | Became a Field Researcher at age 30 |
| 5 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Field Researcher at age 34 |
| 6 | Nearly killed. Owe 6,250 for medical bills. |
| 7 | Became a Broker at age 38 |
| 7 | Imperial trade restrictions force you out of business. |
| 8 | Became a Enforcer at age 42 |
| 8 | Involved in a gambling ring. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Enforcer at age 46 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Became a Line/Crew at age 50 |
| 10 | Is now a Crewman |
| 10 | You join a gambling circle on board. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Line/Crew at age 54 |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Promoted to Line/Crew rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Line/Crew at age 58 |
| 12 | Advanced training in a specialist field |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Continued as Line/Crew at age 62 |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Forced to muster out. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Retired at age 66 |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |