| Term | History |
| 1 | Became a Army Support at age 18 |
| 1 | Is now a Private |
| 1 | Advanced training in a specialist field |
| 2 | Continued as Army Support at age 22 |
| 2 | Thrown into a brutal ground war |
| 2 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Continued as Army Support at age 26 |
| 3 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Wanderer at age 30 |
| 4 | Find valuable salvage. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Commanding officer takes an interest in your career. |
| 7 | Forced to muster out. |
| 8 | Switched to Cavalry at age 46 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Promoted to Cavalry rank 1 |
| 8 | Is now a Lance Corporal |
| 9 | Continued as Cavalry at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
| 10 | Switched to Line/Crew at age 54 |
| 10 | You join a gambling circle on board. |
| 10 | Promoted to Line/Crew rank 2 |
| 10 | Is now a Petty Officer, 3rd class |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Voluntarily left Line/Crew |
| 11 | Retired at age 58 |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Accused of a crime |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |