| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Severely injured. |
| 2 | Became a Enforcer at age 22 |
| 2 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 4 | Continued as Enforcer at age 30 |
| 4 | Good fortune |
| 4 | Forced to muster out. |
| 5 | Became a Corporate at age 34 |
| 5 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 6 | Continued as Corporate at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Corporate at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Forced to muster out. |
| 8 | Became a Wanderer at age 46 |
| 8 | Spend time with an alien race. Gain a contact. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Wanderer at age 50 |
| 9 | Contact with Government. |
| 9 | Forced to muster out. |
| 10 | Switched to Scavenger at age 54 |
| 10 | You do not know what happened to you. There is a gap in your memory. |
| 11 | Switched to Barbarian at age 58 |
| 11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 12 | Returned to Scavenger at age 62 |
| 12 | Attacked by enemies that you easily defeat. |
| 12 | Gain Enemy if you don't already have one. |
| 13 | Continued as Scavenger at age 66 |
| 13 | Nearly killed. Owe 25,000 for medical bills. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |