Settler Myrtle Pierce permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 7 (0)
Inefficient
 
Skills
Animals 0
Athletics 0
Carouse 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Engineer (Power) 1
Flyer (Wing) 1
Gambler 1
Gun Combat 1
Jack-of-all-Trades 2
Jack-of-All-Trades 1
Language 0
Mechanic 1
Melee (Bludgeon) 1
Persuade 1
Pilot (Small Craft) 1
Recon 0
Streetwise 1
Survival 1
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 4
Entertainer Performer 0 1
Navy Engineer/Gunner Able Spacehand 1 3
Agent Law Enforcement Corporal 1 2
Drifter Scavenger 0 1
Retired 0 2
 
TermHistory
1Became a Colonist at age 18
1Spent time maintaining and using heavy vehicles.
1Promoted to rank 1
2Continued as Colonist at age 22
2Advanced training in a specialist field.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Promoted to rank 3
4Continued as Colonist at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Performer at age 34
5Public opinion turns on you.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Became a Law Enforcement at age 42
7Is now a Rookie
7Go undercover to investigate an enemy.
7A job goes wrong, forcing you to flee off-planet.
7Promoted to rank 1
7Is now a Corporal
8Continued as Law Enforcement at age 46
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9Became a Scavenger at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Returned to Engineer/Gunner at age 54
10Commanding officer takes an interest in your career.
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Engineer/Gunner at age 58
11Advanced training in a specialist field
11Promoted to Engineer/Gunner rank 1
11Is now a Able Spacehand
12Aging Crisis. Owe 10,000 for medical bills.
12Voluntarily left Engineer/Gunner
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 10,000 for medical bills.