| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | You spend months in the dangerous criminal underworld. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Continued as Pirate at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Corporal |
| 3 | Voluntarily left Pirate |
| 3 | Became a Barbarian at age 26 |
| 3 | Promoted to rank 1 |
| 4 | Continued as Barbarian at age 30 |
| 4 | Drafted into Law Enforcement |
| 4 | Promoted to rank 2 |
| 4 | Is now a Warrior |
| 5 | Became a Law Enforcement at age 34 |
| 5 | Is now a Rookie |
| 5 | Given specialist training in vehicles. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Corporal |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | Accepted a deal with criminal or other figure under investigation. |
| 7 | Returned to Barbarian at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Colonist at age 46 |
| 8 | Moved to a new world. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Colonist at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
| 10 | Became a Artist at age 54 |
| 10 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |