4th Officer Bart Williams permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 8 (0)
Malicious, Inactive, Resolute
 
Skills
Animals 0
Athletics (Strength) 1
Broker 1
Diplomat 0
Drive 0
Electronics 0
Engineer (Power) 1
Gambler 1
Gun Combat 0
Heavy Weapons 0
Investigate 0
Language (Oynprith (Droyne)) 1
Mechanic 3
Medic 0
Melee (Blade) 1
Pilot (Spacecraft) 1
Recon 0
Science 1
Stealth 0
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Physician 0 1
Drifter Barbarian 0 1
Marine Ground Assault Marine 0 1
Merchant Merchant Marine 4th Officer 2 5
Rogue Pirate Henchman 1 1
Retired 0 4
 
EducationGraduated
Marine Academy Graduated
 
TermHistory
1Became a Physician at age 18
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Became a Barbarian at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Entered Marine Academy at age 26
3Expand the field of Science, but gain a Rival in your former tutor.
3Graduated at age 26.
4Became a Ground Assault at age 26
4Is now a Marine
4A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
5Became a Merchant Marine at age 30
5Is now a Crewman
5Embroiled in legal trouble.
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 34
6Embroiled in legal trouble.
6Promoted to rank 2
6Is now a 4th Officer
7Continued as Merchant Marine at age 38
7Refuse to smuggle illegal items onto a planet. Gain an Enemy.
8Continued as Merchant Marine at age 42
8A good deal ensures you are living the high life for a few years.
9Continued as Merchant Marine at age 46
9Imperial trade restrictions force you out of business.
10Became a Pirate at age 50
10Is now a Lackey
10You spend months in the dangerous criminal underworld.
10Promoted to rank 1
10Is now a Henchman
11Aging Crisis. Owe 20,000 for medical bills.
11Voluntarily left Pirate
11Retired at age 54
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Lightly injured, no permanent damage. Fully recovered.
14Aging Crisis. Owe 20,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 50,000 for medical bills.