| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Scientist |
| 2 | Became a Journalist at age 22 |
| 2 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Freelancer |
| 3 | Voluntarily left Journalist |
| 3 | Became a Colonist at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Settler |
| 5 | Continued as Colonist at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Barbarian at age 38 |
| 6 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 7 | Switched to Performer at age 42 |
| 7 | Expose or are involved in a scandal of some sort. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Contact with Government. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Lightly injured, no permanent damage. Fully recovered. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |