Craftsman Alphonse Priest permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 13 (2) 11 (1)
Unappreciative
 
Skills
Admin 0
Advocate 1
Art (Instrument) 1
Carouse 0
Deception 1
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Computers) 2
Engineer (J-drive) 1
Engineer (Life Support) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat 1
Mechanic 2
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Profession (Biologicals) 1
Profession (Construction) 3
Science (Sophontology) 1
Seafarer 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 5 8
Marine Ground Assault Lance Corporal 1 2
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
 
TermHistory
1Became a Worker at age 18
1You are rewarded for your diligence or cunning.
2Continued as Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 1
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Continued as Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Promoted to rank 2
4Is now a Technician
5Continued as Worker at age 34
5Political upheaval strikes your homeworld, and you are caught up in the revolution.
5Promoted to rank 3
6Continued as Worker at age 38
6Injured. Fully recovered. Owe 1,250 for medical bills.
7Became a Ground Assault at age 42
7Is now a Marine
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to Ground Assault rank 1
7Is now a Lance Corporal
8Continued as Ground Assault at age 46
8A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
9Returned to Worker at age 50
9Your business expands, your corporation grows, or the colony thrives.
9Promoted to rank 4
9Is now a Craftsman
10Continued as Worker at age 54
10Good fortune
10Promoted to rank 5
10Forced to muster out.
11Became a Engineer/Gunner at age 58
11Is now a Crewman
11Advanced training in a specialist field
11Forced to continue current assignment
11Promoted to Engineer/Gunner rank 1
11Is now a Able Spacehand
12Continued as Engineer/Gunner at age 62
12You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
12Promoted to Engineer/Gunner rank 2
12Is now a Petty Officer, 3rd class
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13You join a gambling circle on board.
14Aging Crisis. Owe 40,000 for medical bills.