Crewman Natalie Hill permalink

Age Sex Str Dex End Int Edu Soc
71 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 9 (1)
Nonchalant, Deep, Systematic
 
Skills
Athletics 0
Deception 2
Drive 0
Gun Combat 0
Language 0
Mechanic 2
Melee (Bludgeon) 1
Navigation 1
Persuade 0
Profession 0
Recon 0
Stealth 2
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Rogue Thief 2 4
Agent Intelligence 0 1
Drifter Wanderer 0 1
Merchant Merchant Marine Crewman 0 1
Navy Flight Crewman 0 1
Retired 0 5
 
TermHistory
1Became a Thief at age 18
1Crime pays off. Gain victim as Enemy.
2Continued as Thief at age 22
2Crime pays off. Gain victim as Enemy.
2Promoted to rank 1
3Continued as Thief at age 26
3Refuse to backstab a fellow rogue for personal gain. Gain an Ally
3Promoted to rank 2
4Continued as Thief at age 30
4A new romantic starts. Gain an Ally.
4Forced to muster out.
5Became a Intelligence at age 34
5Refused a deal with criminal or other figure under investigation. Gain an Enemy
6Became a Wanderer at age 38
6You do not know what happened to you. There is a gap in your memory.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Severely injured. Fully recovered. Owe 10,000 for medical bills.
8Became a Flight at age 46
8You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Accused of a crime
10Aging Crisis. Owe 30,000 for medical bills.
10Victim of a crime
11Gained a contact.
12Aging Crisis. Owe 50,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 30,000 for medical bills.
13Victim of a crime
14Aging Crisis. Owe 30,000 for medical bills.