Able Spacehand Mildred Lamb permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 6 (0)
Uncommitted, Gives Up Easily, Horrible
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 3
Athletics (Strength) 1
Carouse 0
Drive 0
Electronics (Remote Ops) 1
Flyer (Rotor) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat 1
Gunner (Screen) 1
Mechanic 1
Melee (Natural) 1
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Recon 1
Survival 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 1 5
Citizen Colonist 0 1
Navy Line/Crew Able Spacehand 1 4
Retired 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
2Became a Barbarian at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Colonist at age 26
3Severely injured. Fully recovered. Owe 10,000 for medical bills.
4Returned to Barbarian at age 30
4Find an Alien Artifact.
5Continued as Barbarian at age 34
5Attacked by enemies and injured.
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Gain Enemy if you don't already have one.
6Continued as Barbarian at age 38
6Promoted to rank 1
7Continued as Barbarian at age 42
7Nearly killed. Owe 12,500 for medical bills.
8Switched to Line/Crew at age 46
8Vessel participates in a diplomatic mission.
9Continued as Line/Crew at age 50
9Vessel participates in a diplomatic mission.
9Gain a contact.
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand
10Continued as Line/Crew at age 54
10You join a gambling circle on board.
11Continued as Line/Crew at age 58
11Lost eye or limb. Fully recovered.
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12Good fortune
13Aging Crisis. Owe 60,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 10,000 for medical bills.