| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Promoted to rank 1 |
| 2 | Continued as Broker at age 22 |
| 3 | Continued as Broker at age 26 |
| 3 | Risk your fortune on a possibility lucrative deal and win. |
| 3 | Forced to muster out. |
| 4 | Became a Intelligence at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Continued as Intelligence at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Colonist at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Colonist at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Forced to muster out. |
| 8 | Became a Artist at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 9 | Became a Line/Crew at age 50 |
| 9 | Is now a Crewman |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Line/Crew rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Lost eye or limb. |
| 10 | Forced to continue current assignment |
| 10 | Promoted to Line/Crew rank 2 |
| 10 | Is now a Petty Officer, 3rd class |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Line/Crew at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Voluntarily left Line/Crew |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |