Scout Baxter Beale permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 8 (0) 6 (0)
Silent, Defiant
 
Skills
Astrogation 1
Deception 1
Drive (Hovercraft) 1
Drive (Mole) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Gun Combat (Archaic) 1
Mechanic 1
Navigation 1
Pilot (Spacecraft) 1
Recon 0
Science 0
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 3
Scout Explorer Scout 2 5
Army Infantry Private 0 1
Scout Courier Scout 1 4
Retired 0 1
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies that you easily defeat.
1Gain Enemy if you don't already have one.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Find an Alien Artifact.
3Continued as Wanderer at age 26
3Scarred. Fully recovered. Owe 5,000 for medical bills.
4Became a Explorer at age 30
4Perform an exemplary service for the scouts.
5Continued as Explorer at age 34
5Spend several years jumping from world to world in your scout ship.
6Continued as Explorer at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 5 Contacts. Gain 3 Enemies.
6Promoted to rank 1
6Is now a Scout
7Continued as Explorer at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to rank 2
8Continued as Explorer at age 46
8Psychologically damaged by your time in the scouts.
9Became a Infantry at age 50
9Is now a Private
9Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
9Gain rebels as Enemy
10Switched to Courier at age 54
10When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
10You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Courier at age 58
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Courier at age 62
12Perform an exemplary service for the scouts.
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Courier at age 66
13Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
13Promoted to rank 1
13Is now a Scout
14Aging Crisis. Owe 50,000 for medical bills.
14Retired at age 70
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.