Captain Marie Ibbett permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 11 (1) 12 (2)
Vigorous
 
Skills
Admin 1
Astrogation 0
Athletics (Endurance) 1
Carouse 1
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Flyer (Rotor) 1
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Gunner (Turret) 1
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 2
Medic 1
Melee (Blade) 1
Pilot 0
Science 0
Seafarer 0
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 0 1
Navy Engineer/Gunner Captain 5 / 0 4
Navy Flight 5 / 0 1
Citizen Colonist Settler 3 4
Retired 0 4
 
TermHistory
1Became a Surveyor at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Voluntarily left Surveyor
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a notable military engagement.
2Commissioned in Navy/Engineer/Gunner
2Is now a Ensign
2Promoted to Engineer/Gunner officer rank 2
2Is now a Sublieutenant
3Continued as Engineer/Gunner at age 26
3Commanding officer takes an interest in your career.
3Promoted to Engineer/Gunner officer rank 3
3Is now a Lieutenant
4Continued as Engineer/Gunner at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to Engineer/Gunner officer rank 4
4Is now a Commander
5Continued as Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner officer rank 5
5Is now a Captain
6Voluntarily left Engineer/Gunner
6Switched to Flight at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Colonist at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Promoted to rank 1
8Continued as Colonist at age 46
8A new romantic starts. Gain an Ally.
8Promoted to rank 2
8Is now a Settler
9Continued as Colonist at age 50
9Good fortune
9Promoted to rank 3
10Continued as Colonist at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
10Forced to muster out.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 58
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 20,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 40,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 30,000 for medical bills.