| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Commissioned in Navy/Line/Crew |
| 1 | Is now a Ensign |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Moved to a new world. |
| 3 | Continued as Line/Crew at age 26 |
| 3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 4 | Became a Corporate at age 30 |
| 4 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Corporate at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Manager |
| 6 | Continued as Corporate at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 3 |
| 7 | Aging Crisis. Owe 20,000 for medical bills. |
| 7 | Voluntarily left Corporate |
| 7 | Retired at age 42 |
| 7 | Moved to a new world. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Find an Alien Artifact. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Find Ancient Technology. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |