| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You gain experience in a technical field as a computer operator or surveyor. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Continued as Colonist at age 26 |
| 3 | Scarred. Owe 1,250 for medical bills. |
| 4 | Became a Thief at age 30 |
| 4 | Backstab a fellow rogue for personal gain. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Thief at age 34 |
| 5 | Involved in the planning of an impressive heist. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Thief at age 38 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Thief at age 42 |
| 7 | You spend months in the dangerous criminal underworld. |
| 7 | Promoted to rank 4 |
| 8 | Continued as Thief at age 46 |
| 8 | Involved in the planning of an impressive heist. |
| 8 | Promoted to rank 5 |
| 9 | Continued as Thief at age 50 |
| 9 | Involved in a gambling ring. |
| 9 | Promoted to rank 6 |
| 10 | Continued as Thief at age 54 |
| 10 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Accused of a crime |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |