Ensign Ferne Arthur permalink

Age Sex Str Dex End Int Edu Soc Psi
76 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 2 (-2) 9 (1) 1 (-2)
Diligent, Exclusive, Introverted
 
Skills
Athletics (Strength) 1
Clairvoyance 0
Deception 1
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Flyer 0
Gun Combat (Slug) 1
Jack-of-all-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Melee (Blade) 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Recon 1
Science (Sophontology) 1
Steward 2
Streetwise 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Line/Crew Ensign 1 / 1 5
Scout Explorer Scout 1 3
Drifter Scavenger 0 1
Drifter Wanderer 1 2
Merchant Free Trader 1 2
Retired 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2Lightly injured, no permanent damage. Fully recovered.
3Continued as Line/Crew at age 26
3Vessel participates in a diplomatic mission.
3Attempt at commissioned failed.
4Continued as Line/Crew at age 30
4Special assignment or duty on board ship.
4Attempt at commissioned failed.
5Continued as Line/Crew at age 34
5Encounter a Psionic institute.
5Tested for psionic powers
5Commissioned in Navy/Line/Crew
5Is now a Ensign
5Forced to muster out.
6Became a Explorer at age 38
6Spend several years jumping from world to world in your scout ship.
6Promoted to rank 1
6Is now a Scout
7Continued as Explorer at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Explorer at age 46
8Psychologically damaged by your time in the scouts.
9Became a Scavenger at age 50
9Suffer from a life-threatening illness.
10Switched to Wanderer at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
10Forced to continue current assignment
10Promoted to rank 1
11Continued as Wanderer at age 58
11Nearly killed. Fully recovered. Owe 22,500 for medical bills.
12Became a Free Trader at age 62
12Make an unexpected connection outside your normal circles. Gain a Contact.
12Promoted to rank 1
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Free Trader at age 66
13A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
14Aging Crisis. Owe 40,000 for medical bills.
14Retired at age 70
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.