| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Go undercover to investigate an enemy. |
| 1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Diplomat at age 26 |
| 3 | Is now a Intern |
| 3 | Inherit a gift from a rich relative. |
| 3 | Promoted to rank 1 |
| 3 | Is now a 3rd Secretary |
| 4 | Continued as Diplomat at age 30 |
| 4 | Inherit a gift from a rich relative. |
| 5 | Continued as Diplomat at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Promoted to rank 2 |
| 5 | Is now a 2nd Secretary |
| 6 | Continued as Diplomat at age 38 |
| 6 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 6 | Promoted to rank 3 |
| 6 | Is now a 1st Secretary |
| 7 | Continued as Diplomat at age 42 |
| 7 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 7 | Forced to muster out. |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Senior Crewman |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Given advanced training in a specialist field |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Risk your fortune on a possibility lucrative deal and win. |
| 10 | Promoted to rank 2 |
| 10 | Is now a 4th Officer |
| 11 | Voluntarily left Merchant Marine |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Is now a Crewman |
| 11 | Refuse to abuse your position for profit |
| 11 | Promoted to Engineer/Gunner rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | Lightly injured, no permanent damage. Fully recovered. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |