| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Nearly killed. Owe 17,500 for medical bills. |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Established a network of contacts. Gain 2 contacts. |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Severely injured. Owe 6,250 for medical bills. |
| 4 | Became a Wanderer at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Special assignment or duty on board ship. |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Became a Explorer at age 42 |
| 7 | Psychologically damaged by your time in the scouts. |
| 8 | Switched to Scavenger at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Became a Artist at age 50 |
| 9 | Gain a patron in the arts. Gain an Ally |
| 9 | Promoted to rank 1 |
| 10 | Continued as Artist at age 54 |
| 10 | Expose or are involved in a scandal of some sort. |
| 11 | Returned to Wanderer at age 58 |
| 11 | Nearly killed. Owe 30,000 for medical bills. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |