Crewman Thelma Gardner permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 5 (-1)
Exacting
 
Skills
Animals (Handling) 1
Art 0
Astrogation 1
Carouse 0
Deception 0
Drive 0
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Gun Combat (Slug) 1
Persuade 1
Seafarer 0
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Entertainer Journalist 0 1
Navy Line/Crew Crewman 0 1
Scout Courier 0 4
Retired 0 7
 
TermHistory
1Became a Artist at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Switched to Journalist at age 22
2Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3Became a Line/Crew at age 26
3Is now a Crewman
3You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
4Became a Courier at age 30
4You survey an alien world.
5Continued as Courier at age 34
5Spend several years jumping from world to world in your scout ship.
6Continued as Courier at age 38
6When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Continued as Courier at age 42
7Psychologically damaged by your time in the scouts.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8Gained a contact.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 40,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 50,000 for medical bills.
11Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
12Aging Crisis. Owe 40,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 50,000 for medical bills.
14Injured. Fully recovered. Owe 5,000 for medical bills.
15Aging Crisis. Owe 10,000 for medical bills.