| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Continued as Courier at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 3 | Continued as Courier at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 5 Contacts. Gain 3 Enemies. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Advanced training in a specialist field |
| 4 | Commissioned in Navy/Engineer/Gunner |
| 4 | Is now a Ensign |
| 4 | Promoted to Engineer/Gunner officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Nearly killed. |
| 6 | Switched to Flight at age 38 |
| 6 | Abuse your position for profit |
| 6 | Promoted to Flight officer rank 3 |
| 6 | Is now a Lieutenant |
| 7 | Continued as Flight at age 42 |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Gain a contact. |
| 7 | Promoted to Flight officer rank 4 |
| 7 | Is now a Commander |
| 8 | Continued as Flight at age 46 |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Became a Law Enforcement at age 50 |
| 9 | Is now a Rookie |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Became a Administrator at age 54 |
| 10 | Is now a Assistant |
| 10 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Clerk |
| 11 | Continued as Administrator at age 58 |
| 11 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Supervisor |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Administrator at age 62 |
| 12 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Continued as Administrator at age 66 |
| 13 | Inherit a gift from a rich relative. |
| 13 | Promoted to rank 3 |
| 13 | Is now a Manager |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Continued as Administrator at age 70 |
| 14 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 14 | Promoted to rank 4 |
| 14 | Is now a Chief |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |