Petty Officer, 1st class General Buckman permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 10 (1)
Adaptable, Secure, Motivated
 
Skills
Animals 0
Art (Holography) 1
Carouse 2
Gambler 2
Gun Combat 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Mechanic 2
Medic 0
Melee (Bludgeon) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 1st class 4 6
Entertainer Artist 2 4
Retired 0 4
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You join a gambling circle on board.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2Advanced training in a specialist field
3Continued as Line/Crew at age 26
3Refuse to abuse your position for profit
3Attempt at commissioned failed.
3Promoted to Line/Crew rank 2
3Is now a Petty Officer, 3rd class
4Continued as Line/Crew at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to Line/Crew rank 3
4Is now a Petty Officer, 2nd class
5Continued as Line/Crew at age 34
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Forced to continue current assignment
5Promoted to Line/Crew rank 4
5Is now a Petty Officer, 1st class
6Continued as Line/Crew at age 38
6Moved to a new world.
6Attempt at commissioned failed.
6Forced to muster out.
7Became a Artist at age 42
7Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
8Continued as Artist at age 46
8Gain a patron in the arts. Gain an Ally
8Promoted to rank 1
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Artist at age 50
9Gain a patron in the arts. Gain an Ally
9Promoted to rank 2
10Aging Crisis. Owe 20,000 for medical bills.
10Continued as Artist at age 54
10Birth or Death involving a family member or close friend.
10Forced to muster out.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 30,000 for medical bills.