1st Secretary Iris Pinkerton permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 8 (0)
Hostile
 
Skills
Admin 2
Advocate 1
Athletics (Endurance) 2
Broker 1
Deception 1
Diplomacy 1
Diplomat 1
Drive 0
Electronics 2
Flyer (Airship) 1
Gun Combat 0
Gun Combat 1
Gunner (Turret) 1
Investigate 0
Mechanic 2
Medic 0
Persuade 2
Recon 0
Stealth 1
Steward 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie 0 2
Noble Diplomat 1st Secretary 3 5
Merchant Merchant Marine 4th Officer 2 3
Navy Engineer/Gunner Able Spacehand 1 3
Retired 0 1
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Go undercover to investigate an enemy.
1Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2Continued as Law Enforcement at age 22
2Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3Became a Diplomat at age 26
3Is now a Intern
3Inherit a gift from a rich relative.
3Promoted to rank 1
3Is now a 3rd Secretary
4Continued as Diplomat at age 30
4Inherit a gift from a rich relative.
5Continued as Diplomat at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to rank 2
5Is now a 2nd Secretary
6Continued as Diplomat at age 38
6Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
6Promoted to rank 3
6Is now a 1st Secretary
7Continued as Diplomat at age 42
7Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
7Forced to muster out.
8Became a Merchant Marine at age 46
8Is now a Crewman
8Make an unexpected connection outside your normal circles. Gain a Contact.
8Promoted to rank 1
8Is now a Senior Crewman
9Continued as Merchant Marine at age 50
9Given advanced training in a specialist field
10Continued as Merchant Marine at age 54
10Risk your fortune on a possibility lucrative deal and win.
10Promoted to rank 2
10Is now a 4th Officer
11Voluntarily left Merchant Marine
11Became a Engineer/Gunner at age 58
11Is now a Crewman
11Refuse to abuse your position for profit
11Promoted to Engineer/Gunner rank 1
11Is now a Able Spacehand
12Continued as Engineer/Gunner at age 62
12You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13Lightly injured, no permanent damage. Fully recovered.
14Aging Crisis. Owe 20,000 for medical bills.
14Retired at age 70
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 60,000 for medical bills.