Henchman Wilma Terry permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 10 (1)
Lackadaisical
 
Skills
Admin 1
Astrogation 1
Carouse 0
Diplomat 0
Drive 0
Electronics (Remote Ops) 2
Electronics (Sensors) 1
Engineer (Power) 1
Gun Combat 0
Jack-of-all-Trades 2
Mechanic 1
Melee (Blade) 1
Pilot (Capital Ships) 1
Profession 0
Recon 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 3
Citizen Colonist 1 1
Rogue Pirate Henchman 1 3
Noble Administrator Clerk 1 1
Scholar Scientist 0 2
Merchant Merchant Marine Senior Crewman 1 2
Retired 0 2
 
TermHistory
1Became a Courier at age 18
1Moved to a new world.
2Continued as Courier at age 22
2Serve as the courier for an important message from the Imperium.
3Continued as Courier at age 26
3Psychologically damaged by your time in the scouts.
4Became a Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Promoted to rank 1
5Voluntarily left Colonist
5Became a Pirate at age 34
5Is now a Lackey
5You spend months in the dangerous criminal underworld.
5Promoted to rank 1
5Is now a Henchman
6Continued as Pirate at age 38
6Involved in the planning of an impressive heist.
7Continued as Pirate at age 42
7Nearly killed. Fully recovered. Owe 20,000 for medical bills.
8Became a Administrator at age 46
8Is now a Assistant
8Good fortune
8Promoted to rank 1
8Is now a Clerk
9Voluntarily left Administrator
9Became a Scientist at age 50
9Assigned to work on a secret project for a patron or organisation.
10Continued as Scientist at age 54
10A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
10Nearly killed. Fully recovered. Owe 15,000 for medical bills.
11Became a Merchant Marine at age 58
11Is now a Crewman
11Make an unexpected connection outside your normal circles. Gain a Contact.
11Promoted to rank 1
11Is now a Senior Crewman
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Merchant Marine at age 62
12Imperial trade restrictions force you out of business.
13Aging Crisis. Owe 50,000 for medical bills.
13Retired at age 66
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 30,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.