Scout Ann Price permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0)
Considerate, Inventive
 
Skills
Astrogation 0
Carouse 0
Deception 0
Drive 0
Flyer 0
Gun Combat 0
Gun Combat 1
Jack-of-all-Trades 1
Mechanic 1
Recon 0
Science (Robotics) 1
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Navy Engineer/Gunner Crewman 0 2
Scout Courier Scout 1 3
Drifter Scavenger 0 1
Citizen Worker 0 1
Retired 0 6
 
TermHistory
1Became a Wanderer at age 18
1Suffer from a life-threatening illness.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a diplomatic mission.
2Gain a contact.
3Continued as Engineer/Gunner at age 26
3During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
4Became a Courier at age 30
4You survey an alien world.
5Continued as Courier at age 34
5Find Ancient Technology.
5Promoted to rank 1
5Is now a Scout
6Continued as Courier at age 38
6Lightly injured, no permanent damage. Fully recovered.
7Switched to Scavenger at age 42
7Lightly injured, no permanent damage. Fully recovered.
8Became a Worker at age 46
8Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 10,000 for medical bills.
10Gained a contact.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Find Ancient Technology.
13Aging Crisis. Owe 30,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.