| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You join a gambling circle on board. |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Gain a contact. |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 5 | Switched to Flight at age 34 |
| 5 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 6 | Became a Journalist at age 38 |
| 6 | Amnesia. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Freelancer |
| 7 | Aging Crisis. Owe 20,000 for medical bills. |
| 7 | Voluntarily left Journalist |
| 7 | Retired at age 42 |
| 7 | Gained a contact. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Birth or Death involving a family member or close friend. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Find Ancient Technology. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |