| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Public opinion turns on you. |
| 2 | Became a Explorer at age 22 |
| 2 | You discover a world, item or information of worth to the Imperium. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 26 |
| 3 | Nearly killed. Owe 7,500 for medical bills. |
| 4 | Became a Scavenger at age 30 |
| 4 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Gained a contact. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Nearly killed. Fully recovered. |
| 7 | Returned to Scavenger at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Thief at age 46 |
| 8 | You spend months in the dangerous criminal underworld. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Thief at age 50 |
| 9 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Lightly injured, no permanent damage. Fully recovered. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |