Crewman Alvis Ross permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 11 (1) 4 (-1)
Weak
 
Skills
Admin 1
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Deception 0
Electronics 0
Gun Combat 0
Gun Combat 1
Heavy Weapons 0
Mechanic 2
Melee (Blade) 1
Profession 0
Recon 1
Science (Planetology) 1
Seafarer (Sails) 1
Stealth 1
Survival 1
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Drifter Barbarian 1 3
Scholar Scientist 0 1
Navy Line/Crew 0 2
Drifter Wanderer 0 1
Citizen Colonist 0 1
Drifter Scavenger 0 1
Retired 0 5
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Entered Marine Academy at age 18
1War breaks out, triggering a mandatory draft.
1Used social standing to avoid the draft.
1Dropped out of military academy.
2Became a Flight at age 18
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Barbarian at age 22
3Find valuable salvage.
3Promoted to rank 1
4Continued as Barbarian at age 26
4You do not know what happened to you. There is a gap in your memory.
5Became a Scientist at age 30
5Assigned to work on a secret project for a patron or organisation.
5Forced to muster out.
6Switched to Line/Crew at age 34
6Vessel participates in a diplomatic mission.
6Gain a contact.
7Continued as Line/Crew at age 38
7Injured. Fully recovered.
8Returned to Barbarian at age 42
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Switched to Wanderer at age 46
9Nearly killed. Fully recovered. Owe 10,000 for medical bills.
10Became a Colonist at age 50
10Life ruined by a criminal gang. Gain the gang as an Enemy
11Switched to Scavenger at age 54
11run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12Retired at age 58
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 30,000 for medical bills.
15Good fortune
16Aging Crisis. Owe 10,000 for medical bills.
16A new romantic starts. Gain an Ally.
17Aging Crisis. Owe 60,000 for medical bills.