Detective Mabell Mccoy permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 11 (1)
Giddy
 
Skills
Advocate 1
Diplomat 0
Drive (Track) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Flyer 0
Gambler 2
Gun Combat (Slug) 1
Gun Combat 1
Investigate 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Persuade 2
Science 0
Seafarer 0
Stealth 2
Streetwise 1
CareerAssignmentTitleRankTerms
Scholar Physician 0 1
Rogue Enforcer 1 3
Agent Law Enforcement Detective 3 4
Navy Engineer/Gunner Able Spacehand 1 2
Retired 0 5
 
TermHistory
1Became a Physician at age 18
1Your work is sabotaged by unknown parties. You may salvage what you can and give up.
2Became a Enforcer at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Promoted to rank 1
3Continued as Enforcer at age 26
3Involved in a feud with a rival criminal organization.
3Injured. Fully recovered. Owe 2,500 for medical bills.
4Continued as Enforcer at age 30
4A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
5Became a Law Enforcement at age 34
5Is now a Rookie
5An investigation takes on a dangerous turn.
5Promoted to rank 1
5Is now a Corporal
6Continued as Law Enforcement at age 38
6Advanced training in a specialist field.
6Promoted to rank 2
6Is now a Sergeant
7Continued as Law Enforcement at age 42
7Rewarded for a successful mission.
7Promoted to rank 3
7Is now a Detective
8Continued as Law Enforcement at age 46
8Accepted a deal with criminal or other figure under investigation.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Advanced training in a specialist field
9Promoted to Engineer/Gunner rank 1
9Is now a Able Spacehand
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Engineer/Gunner at age 54
10Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 20,000 for medical bills.