| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Performer at age 30 |
| 4 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Performer at age 34 |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Became a Enforcer at age 38 |
| 6 | Scarred. Owe 5,000 for medical bills. |
| 7 | Switched to Scavenger at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Returned to Barbarian at age 46 |
| 8 | Victim of a crime |
| 9 | Voluntarily left Barbarian |
| 9 | Switched to Wanderer at age 50 |
| 9 | Suffer from a life-threatening illness. |
| 10 | Returned to Barbarian at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |