Scout Howard Gregory permalink

Age Sex Str Dex End Int Edu Soc Psi
79 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 5 (-1) 7 (0) None
Spontaneous, Courteous
 
Skills
Astrogation 0
Athletics (Endurance) 1
Athletics (Strength) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 2
Gun Combat 0
Gunner (Ortillery) 2
Jack-of-all-Trades 2
Mechanic 2
Pilot (Small Craft) 1
Recon 1
Science (Xenology) 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 2 4
Agent Law Enforcement Corporal 1 4
Navy Engineer/Gunner Petty Officer, 3rd class 2 5
Retired 0 2
 
TermHistory
1Became a Courier at age 18
1You survey an alien world.
2Continued as Courier at age 22
2Spend several years jumping from world to world in your scout ship.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
3Promoted to rank 2
4Continued as Courier at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Forced to muster out.
5Became a Law Enforcement at age 34
5Is now a Rookie
5Go undercover to investigate an enemy.
5Nearly killed. Fully recovered. Owe 7,500 for medical bills.
6Continued as Law Enforcement at age 38
6You go above and beyond the call of duty.
6Promoted to rank 1
6Is now a Corporal
7Continued as Law Enforcement at age 42
7Go undercover to investigate an enemy.
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Continued as Law Enforcement at age 46
8Hard times caused by a lack of interstellar trade costs you your job.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Special assignment or duty on board ship.
9Attempt at commissioned failed.
9Promoted to Engineer/Gunner rank 1
9Is now a Able Spacehand
10Continued as Engineer/Gunner at age 54
10Abuse your position for profit
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Engineer/Gunner at age 58
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Engineer/Gunner at age 62
12Vessel participates in a diplomatic mission.
12Gain a contact.
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13Special assignment or duty on board ship.
13Promoted to Engineer/Gunner rank 2
13Is now a Petty Officer, 3rd class
14Aging Crisis. Owe 40,000 for medical bills.
14Voluntarily left Engineer/Gunner
14Retired at age 70
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15Encounter a Psionic institute.
15Tested for psionic powers
16Aging Crisis. Owe 30,000 for medical bills.