| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Established a network of contacts. Gain 3 contacts. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Became a Artist at age 30 |
| 4 | Lost eye or limb. Owe 1,250 for medical bills. |
| 5 | Became a Broker at age 34 |
| 5 | Embroiled in legal trouble. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Broker at age 38 |
| 6 | Moved to a new world. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Broker at age 42 |
| 7 | Imperial trade restrictions force you out of business. |
| 8 | Became a Barbarian at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Find valuable salvage. |
| 9 | Promoted to rank 1 |
| 10 | Voluntarily left Wanderer |
| 10 | Became a Surveyor at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Scout |
| 11 | Continued as Surveyor at age 58 |
| 11 | Psychologically damaged by your time in the scouts. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |