| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Scarred. Fully recovered. |
| 2 | Became a Scavenger at age 22 |
| 2 | Scarred. Owe 5,000 for medical bills. |
| 3 | Switched to Engineer/Gunner at age 26 |
| 3 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Given specialist training in vehicles. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Nearly killed. Owe 10,000 for medical bills. |
| 8 | Became a Free Trader at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Free Trader at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Became a Corporate at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Voluntarily left Corporate |
| 11 | Retired at age 58 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |