Able Spacehand Ramon Lynch permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 11 (1) 4 (-1)
Timid, Enthusiastic, Obese
 
Skills
Admin 1
Animals (Training) 2
Carouse 0
Drive 0
Electronics (Comms) 1
Engineer (J-drive) 1
Flyer 0
Gun Combat 0
Gunner (Turret) 1
Investigate 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Medic 1
Melee (Unarmed) 1
Recon 0
Stealth 0
Streetwise 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Citizen Colonist 1 2
Drifter Wanderer 0 3
Drifter Barbarian 0 1
Agent Intelligence 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Retired 0 4
 
EducationGraduated
University Graduated
 
TermHistory
1Became a Corporate Agent at age 18
1Accepted a deal with criminal or other figure under investigation.
2Became a Colonist at age 22
2Victim of a crime
3Voluntarily left Colonist
3Entered University at age 26
3Graduated at age 30.
4Continued as Colonist at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Promoted to rank 1
5Voluntarily left Colonist
5Became a Wanderer at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Continued as Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Switched to Barbarian at age 42
7Severely injured. Fully recovered. Owe 10,000 for medical bills.
8Switched to Intelligence at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Returned to Wanderer at age 50
9Lightly injured, no permanent damage. Fully recovered.
10Became a Engineer/Gunner at age 54
10Is now a Crewman
10Vessel participates in a diplomatic mission.
10Gain a contact.
10Promoted to Engineer/Gunner rank 1
10Is now a Able Spacehand
11Continued as Engineer/Gunner at age 58
11Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
12Aging Crisis. Owe 60,000 for medical bills.
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.
15A romantic relationship ends badly. Gain a Rival or Enemy.
16Aging Crisis. Owe 40,000 for medical bills.