Able Spacehand Gustave Hawdon permalink

Age Sex Str Dex End Int Edu Soc
56 M 5 (-1) 5 (-1) 1 (-2) 9 (1) 6 (0) 4 (-1)
Sensitive
 
Skills
Animals 0
Art 0
Athletics 0
Drive (Mole) 1
Engineer (Life Support) 1
Jack-of-all-Trades 1
Mechanic 1
Medic 1
Pilot (Small Craft) 1
Recon 1
Science (Philosophy) 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 3
Drifter Wanderer 0 1
Agent Intelligence 0 1
Navy Flight Able Spacehand 1 2
Navy Engineer/Gunner 1 2
 
TermHistory
1Became a Colonist at age 18
1Spend time with an alien race. Gain a contact.
2Continued as Colonist at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
3Continued as Colonist at age 26
3Scarred. Fully recovered. Owe 2,500 for medical bills.
4Became a Wanderer at age 30
4Severely injured. Owe 7,500 for medical bills.
5Became a Intelligence at age 34
5Severely injured. Fully recovered. Owe 10,000 for medical bills.
6Became a Flight at age 38
6Is now a Crewman
6Gained a contact.
6Promoted to Flight rank 1
6Is now a Able Spacehand
7Continued as Flight at age 42
7Severely injured. Fully recovered.
8Switched to Engineer/Gunner at age 46
8Advanced training in a specialist field
9Continued as Engineer/Gunner at age 50
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
10Aging Crisis. Owe 60,000 for medical bills.