Term | History |
1 | Became a Colonist at age 18 |
1 | Moved to a new world. |
1 | Promoted to rank 1 |
2 | Continued as Colonist at age 22 |
2 | Your business expands, your corporation grows, or the colony thrives. |
2 | Promoted to rank 2 |
2 | Is now a Settler |
3 | Continued as Colonist at age 26 |
3 | Advanced training in a specialist field. |
3 | Promoted to rank 3 |
4 | Continued as Colonist at age 30 |
4 | Your business expands, your corporation grows, or the colony thrives. |
4 | Promoted to rank 4 |
4 | Is now a Explorer |
5 | Continued as Colonist at age 34 |
5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
6 | Became a Field Researcher at age 38 |
6 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
6 | Severely injured. Owe 5,000 for medical bills. |
7 | Became a Law Enforcement at age 42 |
7 | Is now a Rookie |
7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
8 | Became a Courier at age 46 |
8 | You survey an alien world. |
9 | Continued as Courier at age 50 |
9 | You discover a world, item or information of worth to the Imperium. |
9 | Promoted to rank 1 |
9 | Is now a Scout |
10 | Continued as Courier at age 54 |
10 | Severely injured. Owe 25,000 for medical bills. |
11 | Aging Crisis. Owe 20,000 for medical bills. |
11 | Retired at age 58 |
11 | Good fortune |
12 | Good fortune |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | Moved to a new world. |
14 | Aging Crisis. Owe 50,000 for medical bills. |
14 | Gained a contact. |
15 | Aging Crisis. Owe 20,000 for medical bills. |
15 | A new romantic starts. Gain an Ally. |
16 | Aging Crisis. Owe 60,000 for medical bills. |