| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
2 (-2) |
7 (0) |
9 (1) |
8 (0) |
3 (-1) |
4 (-1) |
| Thankful, Unhelpful, Trivial |
| Skills |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Deception 1 |
| Drive (Mole) 1 |
| Gun Combat (Archaic) 1 |
| Persuade 1 |
| Recon 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
2 |
| Rogue |
Enforcer |
|
2 |
3 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Enforcer at age 26 |
| 3 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 4 | Continued as Enforcer at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Enforcer at age 34 |
| 5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |