Able Spacehand Hamp Martin
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
9 (1) |
6 (0) |
6 (0) |
10 (1) |
7 (0) |
5 (-1) |
| Ignorant, Average |
| Skills |
| Astrogation 0 |
| Electronics 0 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Gunner (Screen) 1 |
| Mechanic 1 |
| Pilot 0 |
| Profession 0 |
| Recon 1 |
| Streetwise 1 |
| Survival 1 |
| Tactics (Military) 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Scavenger |
|
0 |
1 |
| Marine |
Marine Support |
Marine |
0 |
1 |
| Drifter |
Wanderer |
|
1 |
1 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
|
| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Marine Support at age 22 |
| 2 | Is now a Marine |
| 2 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 3 | Switched to Wanderer at age 26 |
| 3 | Drafted into Navy |
| 3 | Promoted to rank 1 |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Gain a contact. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |