Crewman Jorge Marshall
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
9 (1) |
3 (-1) |
9 (1) |
7 (0) |
11 (1) |
4 (-1) |
| Pleasant, Gregarious, Paces |
| Skills |
| Broker 0 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Jack-of-All-Trades 1 |
| Language 0 |
| Mechanic 0 |
| Medic 0 |
| Persuade 0 |
| Pilot (Capital Ships) 1 |
| Steward 0 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Drifter |
Scavenger |
|
2 |
2 |
| Merchant |
Broker |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Smuggle illegal items onto a planet. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 2 | Gain rebels as Enemy |
| 3 | Became a Scavenger at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Gain Enemy if you don't already have one. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scavenger at age 30 |
| 4 | Find Ancient Technology. |
| 4 | Promoted to rank 2 |
| 5 | Voluntarily left Scavenger |
| 5 | Switched to Broker at age 34 |
| 5 | A good deal ensures you are living the high life for a few years. |