| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
F |
9 (1) |
3 (-1) |
4 (-1) |
10 (1) |
6 (0) |
7 (0) |
| Peaceful, Giggly, Clever |
| Skills |
| Art 0 |
| Carouse 0 |
| Deception 1 |
| Drive 0 |
| Flyer 0 |
| Gun Combat (Energy) 1 |
| Persuade 1 |
| Pilot (Small Craft) 1 |
| Profession 0 |
| Recon 0 |
| Steward 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
3 |
|
| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 2 | Became a Wanderer at age 22 |
| 2 | Lost eye or limb. Owe 2,500 for medical bills. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Given specialist training in vehicles. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Scarred. Fully recovered. Owe 5,000 for medical bills. |