Able Spacehand Hamp Martin permalink

Age Sex Str Dex End Int Edu Soc
40 M 9 (1) 6 (0) 6 (0) 10 (1) 7 (0) 5 (-1)
Ignorant, Average
 
Skills
Astrogation 0
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Gunner (Screen) 1
Mechanic 1
Pilot 0
Profession 0
Recon 1
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Marine Marine Support Marine 0 1
Drifter Wanderer 1 1
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Scavenger at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Marine Support at age 22
2Is now a Marine
2A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
3Switched to Wanderer at age 26
3Drafted into Navy
3Promoted to rank 1
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Vessel participates in a diplomatic mission.
4Gain a contact.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.