| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
9 (1) |
2 (-2) |
5 (-1) |
5 (-1) |
8 (0) |
7 (0) |
| Quiet, Petty, Purposeful |
| Skills |
| Advocate 1 |
| Art 0 |
| Astrogation 0 |
| Broker 2 |
| Drive 0 |
| Electronics 0 |
| Persuade 1 |
| Steward 0 |
| Streetwise 2 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Broker |
|
2 |
3 |
| Scout |
Courier |
|
0 |
1 |
| Scout |
Surveyor |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Broker at age 22 |
| 2 | A good deal ensures you are living the high life for a few years. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Broker at age 26 |
| 3 | Victim of a crime |
| 3 | Forced to muster out. |
| 4 | Became a Courier at age 30 |
| 4 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Switched to Surveyor at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Continued as Surveyor at age 38 |
| 6 | Psychologically damaged by your time in the scouts. |