Manager Ambrose Risewell permalink

Age Sex Str Dex End Int Edu Soc
45 M 6 (0) 8 (0) 1 (-2) 3 (-1) 5 (-1) 9 (1)
Night Owl, Selfish
 
Skills
Admin 1
Advocate 0
Animals 0
Broker 1
Diplomat 2
Drive (Track) 1
Electronics 0
Gambler 1
Jack-of-All-Trades 1
Leadership 1
Profession (Construction) 1
Recon 0
Seafarer 0
Steward 2
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager 3 5
Citizen Colonist 0 1
 
TermHistory
1Became a Corporate at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Corporate at age 22
2Gained a contact.
3Continued as Corporate at age 26
3You befriend a superior in the corporation or the colony.
3Promoted to rank 2
3Is now a Manager
4Continued as Corporate at age 30
4Spent time maintaining and using heavy vehicles.
4Forced to continue current assignment
4Promoted to rank 3
5Continued as Corporate at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Forced to muster out.
6Switched to Colonist at age 38
6Hard times caused by a lack of interstellar trade costs you your job.