Agent Natalie Knight
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
F |
11 (1) |
7 (0) |
3 (-1) |
2 (-2) |
14 (2) |
6 (0) |
| Wishy Washy, Mistrusting |
| Skills |
| Advocate 1 |
| Art 0 |
| Athletics 0 |
| Carouse 0 |
| Deception 3 |
| Drive 0 |
| Electronics (Sensors) 2 |
| Engineer (Life Support) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Melee 0 |
| Persuade 1 |
| Recon 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
Agent |
1 |
2 |
| Rogue |
Thief |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Merchant |
Free Trader |
|
1 |
1 |
| Education | Graduated |
| University |
Graduated |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | Study Melee (Bludgeon) as a hobby. |
| 1 | Graduated at age 22. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Thief at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Wanderer at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Free Trader at age 38 |
| 6 | Befriend a useful ally in one sphere. Gain an Ally. |
| 6 | Promoted to rank 1 |