Crewman Grayce Brownhill permalink

Age Sex Str Dex End Int Edu Soc
45 F 3 (-1) 8 (0) 5 (-1) 5 (-1) 3 (-1) 4 (-1)
Optimistic, Straight Laced
 
Skills
Admin 1
Advocate 0
Animals 0
Athletics (Dexterity) 1
Drive (Walker) 1
Engineer (M-drive) 1
Explosives 1
Investigate 0
Jack-of-All-Trades 1
Persuade 1
Recon 0
Science 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Merchant Free Trader 1 1
Agent Intelligence 0 1
Citizen Corporate 0 1
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Colonist at age 18
1Political upheaval strikes your homeworld, and you are caught up in the revolution.
1Promoted to rank 1
2Continued as Colonist at age 22
2You gain experience in a technical field as a computer operator or surveyor.
2Forced to muster out.
3Became a Free Trader at age 26
3Your business or ship thrives.
3Promoted to rank 1
4Voluntarily left Free Trader
4Became a Intelligence at age 30
4Nearly killed. Fully recovered. Owe 10,000 for medical bills.
5Switched to Corporate at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.