Crewman Jesse Sims permalink

Age Sex Str Dex End Int Edu Soc
45 M 8 (0) 6 (0) 1 (-2) 4 (-1) 8 (0) 9 (1)
Solitary, Persevering, Haughty
 
Skills
Admin 0
Art 0
Deception 0
Diplomat 0
Drive 0
Electronics 0
Investigate 0
Medic 0
Science (Chemistry) 1
Science (Cybernetics) 1
Science (Linguistics) 1
Science (Xenology) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 1 4
Drifter Wanderer 0 1
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Field Researcher at age 18
1Make a breakthrough in your field.
1Promoted to rank 1
2Continued as Field Researcher at age 22
2A disaster or war strikes.
2Scarred. Owe 1,250 for medical bills.
2The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
3Continued as Field Researcher at age 26
3Your work is sabotaged by unknown parties. You start again from scratch.
4Continued as Field Researcher at age 30
4A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
4Nearly killed. Owe 30,000 for medical bills.
5Became a Wanderer at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Refuse to smuggle illegal items onto a planet. Gain an Enemy.
6Forced to muster out.
7Aging Crisis. Owe 10,000 for medical bills.