Field Agent Earle Cumming
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
M |
9 (1) |
10 (1) |
7 (0) |
8 (0) |
6 (0) |
11 (1) |
| Filthy |
| Skills |
| Animals 0 |
| Athletics 0 |
| Deception 1 |
| Drive 1 |
| Drive (Track) 1 |
| Electronics 0 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Gunner (Screen) 1 |
| Heavy Weapons 0 |
| Investigate 1 |
| Mechanic 2 |
| Melee (Blade) 1 |
| Melee (Unarmed) 1 |
| Persuade 2 |
| Recon 0 |
| Stealth 1 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
Field Agent |
2 |
3 |
| Navy |
Line/Crew |
Ensign |
1 / 1 |
3 |
| Education | Graduated |
| Army Academy |
Failed |
|
| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Expand the field of Drive, but gain a Rival in your former tutor. |
| 1 | Dropped out of military academy. |
| 2 | Became a Corporate Agent at age 18 |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 22 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Corporate Agent at age 26 |
| 4 | Rewarded for a successful mission. |
| 5 | Voluntarily left Corporate Agent |
| 5 | Became a Line/Crew at age 30 |
| 5 | Is now a Crewman |
| 5 | Gained a contact. |
| 5 | Attempt at commissioned failed. |
| 6 | Continued as Line/Crew at age 34 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Line/Crew rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Line/Crew at age 38 |
| 7 | Refuse to abuse your position for profit |
| 7 | Commissioned in Navy/Line/Crew |
| 7 | Is now a Ensign |