Petty Officer, 2nd class Connor Myers
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
3 (-1) |
4 (-1) |
5 (-1) |
8 (0) |
8 (0) |
4 (-1) |
| Distraught, Performer, Furious |
| Skills |
| Admin 1 |
| Art 0 |
| Astrogation 2 |
| Athletics (Strength) 1 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Engineer (J-drive) 2 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Mechanic 1 |
| Medic 3 |
| Pilot (Spacecraft) 1 |
| Recon 0 |
| Science 0 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Navy |
Line/Crew |
Petty Officer, 2nd class |
3 |
3 |
| Scholar |
Physician |
|
2 |
2 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Special assignment or duty on board ship. |
| 2 | Attempt at commissioned failed. |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Line/Crew at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Line/Crew rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Promoted to Line/Crew rank 3 |
| 4 | Is now a Petty Officer, 2nd class |
| 5 | Voluntarily left Line/Crew |
| 5 | Became a Physician at age 34 |
| 5 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Physician at age 38 |
| 6 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 6 | Promoted to rank 2 |