Private Herminia Watkins permalink

Age Sex Str Dex End Int Edu Soc
44 F 2 (-2) 6 (0) 5 (-1) 4 (-1) 11 (1) 9 (1)
Dangerous, Flexible
 
Skills
Admin 0
Athletics (Dexterity) 2
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Drive 0
Flyer 0
Gun Combat (Archaic) 1
Heavy Weapons (Artillery) 1
Melee (Unarmed) 2
Recon 1
Seafarer 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Scout Explorer 0 1
Noble Diplomat Intern 0 1
Drifter Wanderer 0 2
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
2Became a Explorer at age 22
2Psychologically damaged by your time in the scouts.
3Became a Diplomat at age 26
3Is now a Intern
3An assassin attempts to end your life.
3Severely injured. Owe 7,500 for medical bills.
4Became a Wanderer at age 30
5Continued as Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Make an unexpected connection outside your normal circles. Gain a Contact.