Crewman Edward Lucas permalink

Age Sex Str Dex End Int Edu Soc
44 M 1 (-2) 1 (-2) 7 (0) 7 (0) 10 (1) 5 (-1)
Proper, Intelligent, Frantic
 
Skills
Admin 0
Art 0
Athletics 0
Carouse 0
Diplomat 1
Gun Combat 1
Gunner (Turret) 1
Investigate 0
Medic 0
Pilot (Capital Ships) 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Citizen Colonist 0 2
Agent Intelligence 0 1
Scout Explorer 0 1
Retired 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Nearly killed. Owe 7,500 for medical bills.
2Became a Colonist at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Colonist at age 26
3Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4Became a Intelligence at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Explorer at age 34
5Psychologically damaged by your time in the scouts.
6Aging Crisis. Owe 60,000 for medical bills.
6Retired at age 38
6A new romantic starts. Gain an Ally.
7Aging Crisis. Owe 20,000 for medical bills.