Crewman Dave Berry permalink

Age Sex Str Dex End Int Edu Soc
45 M 3 (-1) 7 (0) 5 (-1) 8 (0) 5 (-1) 7 (0)
Smiling, Neat
 
Skills
Animals 0
Art 0
Athletics 0
Diplomat 1
Drive 0
Engineer (Power) 1
Jack-of-All-Trades 1
Profession (Civil Engineering) 1
Recon 0
Stealth 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Merchant Merchant Marine Crewman 0 1
Navy Line/Crew Crewman 0 1
Entertainer Performer 2 2
 
TermHistory
1Became a Colonist at age 18
1You befriend a superior in the corporation or the colony.
1Promoted to rank 1
2Continued as Colonist at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Became a Line/Crew at age 30
4Vessel participates in a notable military engagement.
5Voluntarily left Line/Crew
5Became a Performer at age 34
5Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
5Promoted to rank 1
6Continued as Performer at age 38
6One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
6Promoted to rank 2