Manager Emmie Heard
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
7 (0) |
6 (0) |
6 (0) |
10 (1) |
7 (0) |
8 (0) |
| Inconsistent |
| Skills |
| Admin 1 |
| Advocate 0 |
| Athletics (Strength) 1 |
| Broker 0 |
| Diplomat 0 |
| Drive (Wheel) 1 |
| Electronics 0 |
| Flyer (Rotor) 1 |
| Gambler 1 |
| Leadership 1 |
| Mechanic 1 |
| Melee (Natural) 1 |
| Profession (Civil Engineering) 1 |
| Seafarer 0 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
Manager |
3 |
3 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Navy |
Flight |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Spent time maintaining and using heavy vehicles. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Manager |
| 3 | Continued as Corporate at age 26 |
| 3 | You are rewarded for your diligence or cunning. |
| 3 | Promoted to rank 3 |
| 4 | Voluntarily left Corporate |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Nearly killed. Fully recovered. |
| 6 | Switched to Flight at age 38 |
| 6 | Birth or Death involving a family member or close friend. |