Crewman Carla Ronald permalink

Age Sex Str Dex End Int Edu Soc
43 F 4 (-1) 1 (-2) 5 (-1) 5 (-1) 4 (-1) 6 (0)
Faded, Genial
 
Skills
Athletics (Dexterity) 3
Athletics (Strength) 1
Flyer (Ornithopter) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat 3
Gunner (Capital) 1
Gunner (Screen) 1
Mechanic 3
Pilot (Capital Ships) 1
Science 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Marine Ground Assault Marine 0 1
Scout Surveyor 0 2
Navy Line/Crew 0 1
Drifter Scavenger 0 1
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Entered Naval Academy at age 18
1Expand the field of Science, but gain a Rival in your former tutor.
1Graduated at age 18.
2Became a Flight at age 18
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Ground Assault at age 22
3Is now a Marine
3A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
4Became a Surveyor at age 26
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Psychologically damaged by your time in the scouts.
5Voluntarily left Surveyor
5Switched to Line/Crew at age 30
5Nearly killed. Owe 10,000 for medical bills.
6Became a Scavenger at age 34
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Returned to Surveyor at age 38
7Perform an exemplary service for the scouts.