Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
45 |
F |
8 (0) |
4 (-1) |
7 (0) |
2 (-2) |
2 (-2) |
5 (-1) |
Strong |
Skills |
Astrogation 0 |
Athletics (Dexterity) 1 |
Drive (Track) 1 |
Engineer 0 |
Gun Combat (Energy) 1 |
Gun Combat (Slug) 1 |
Mechanic 0 |
Melee (Unarmed) 1 |
Pilot 0 |
Science (Robotics) 1 |
Streetwise 1 |
Survival 0 |
Vacc Suit 0 |
|
|
Career | Assignment | Title | Rank | Terms |
Scout |
Courier |
|
0 |
2 |
Marine |
Marine Support |
Marine |
0 |
2 |
Citizen |
Worker |
|
0 |
2 |
|
Term | History |
1 | Became a Courier at age 18 |
1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
2 | Continued as Courier at age 22 |
2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
2 | Psychologically damaged by your time in the scouts. |
3 | Voluntarily left Courier |
3 | Became a Marine Support at age 26 |
3 | Is now a Marine |
3 | Advanced training in a specialist field |
3 | Attempt at commissioned failed. |
4 | Continued as Marine Support at age 30 |
4 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
5 | Became a Worker at age 34 |
5 | Advanced training in a specialist field. |
6 | Continued as Worker at age 38 |
6 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |