Crewman Ernst Jensen
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
4 (-1) |
3 (-1) |
1 (-2) |
4 (-1) |
3 (-1) |
5 (-1) |
| Stoical, Cuddly, Cooperative |
| Skills |
| Broker 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Investigate 0 |
| Language (Anglic (3rd Imperium)) 1 |
| Persuade 0 |
| Pilot (Small Craft) 1 |
| Science (Economics) 1 |
| Steward 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Free Trader |
|
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Entertainer |
Journalist |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
4 |
|
| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 2 | Became a Intelligence at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Journalist at age 26 |
| 3 | Public opinion turns on you. |
| 4 | Switched to Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Continued as Merchant Marine at age 34 |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |