Crewman Phillip Medina permalink

Age Sex Str Dex End Int Edu Soc
47 M 9 (1) 10 (1) 11 (1) 8 (0) 5 (-1) 5 (-1)
Relaxed, Malicious
 
Skills
Animals 0
Art 0
Carouse 0
Deception 1
Drive 0
Electronics 0
Gun Combat 0
Gunner (Ortillery) 1
Mechanic 0
Persuade 0
Pilot (Small craft) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science (Genetics) 1
Steward 0
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Merchant Broker 0 1
Citizen Colonist 0 1
Navy Flight Crewman 0 2
Navy Engineer/Gunner 0 1
Scout Surveyor 0 1
 
TermHistory
1Became a Artist at age 18
1Nearly killed. Owe 22,500 for medical bills.
2Became a Broker at age 22
2A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
2Gain rebels as Enemy
3Became a Colonist at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Flight at age 30
4Is now a Crewman
4You join a gambling circle on board.
5Continued as Flight at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Switched to Engineer/Gunner at age 38
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Became a Surveyor at age 42
7You survey an alien world.