Craftsman Jimmie Andrews permalink

Age Sex Str Dex End Int Edu Soc
48 M 7 (0) 7 (0) 6 (0) 5 (-1) 8 (0) 3 (-1)
Fighter, Patient, Evil
 
Skills
Athletics 0
Diplomat 1
Drive 0
Electronics 0
Engineer 0
Flyer (Airship) 1
Flyer (Grav) 1
Flyer (Rotor) 1
Jack-of-All-Trades 2
Mechanic 1
Melee (Blade) 1
Profession (Belter) 1
Profession (Hydroponics) 1
Science (Economics) 1
Steward 1
Streetwise 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 5 7
 
TermHistory
1Became a Worker at age 18
1You befriend a superior in the corporation or the colony.
1Promoted to rank 1
2Continued as Worker at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 2
2Is now a Technician
3Continued as Worker at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 3
4Continued as Worker at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Continued as Worker at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
5Promoted to rank 4
5Is now a Craftsman
6Continued as Worker at age 38
6Advanced training in a specialist field.
7Continued as Worker at age 42
7Lost eye or limb. Owe 1,250 for medical bills.
7Promoted to rank 5