| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
3 (-1) |
9 (1) |
8 (0) |
3 (-1) |
10 (1) |
8 (0) |
| Instinctive, Tired, Coquettish |
| Skills |
| Animals 0 |
| Athletics 0 |
| Drive (Track) 1 |
| Electronics (Sensors) 1 |
| Explosives 1 |
| Gun Combat (Energy) 1 |
| Mechanic 0 |
| Medic 1 |
| Melee (Blade) 1 |
| Melee (Bludgeon) 1 |
| Profession (Polymers) 1 |
| Recon 1 |
| Science 0 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
1 |
| Rogue |
Thief |
|
2 |
3 |
| Scout |
Explorer |
Scout |
1 |
1 |
| Drifter |
Wanderer |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Colonist |
| 2 | Became a Thief at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 26 |
| 3 | You spend months in the dangerous criminal underworld. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Thief at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Became a Explorer at age 34 |
| 5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 5 | Psychologically damaged by your time in the scouts. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Voluntarily left Explorer |
| 6 | Became a Wanderer at age 38 |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Attempted a risky adventure and was wildly successful. |