Petty Officer, 2nd class Joesph Hill permalink

Age Sex Str Dex End Int Edu Soc
47 M 11 (1) 2 (-2) 4 (-1) 5 (-1) 5 (-1) 6 (0)
Alert, Deliberate
 
Skills
Athletics (Strength) 1
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 2
Pilot (Capital Ships) 1
Recon 1
Stealth 2
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Merchant Free Trader 0 1
Agent Law Enforcement Corporal 1 2
Navy Engineer/Gunner Petty Officer, 2nd class 3 3
 
TermHistory
1Became a Intelligence at age 18
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Became a Free Trader at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Switched to Law Enforcement at age 26
3Is now a Rookie
3Rewarded for a successful mission.
3Promoted to rank 1
3Is now a Corporal
4Continued as Law Enforcement at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Moved to a new world.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7Vessel participates in a diplomatic mission.
7Gain a contact.
7Promoted to Engineer/Gunner rank 3
7Is now a Petty Officer, 2nd class