Agent Gilbert Paterson permalink

Age Sex Str Dex End Int Edu Soc
47 M 4 (-1) 8 (0) 2 (-2) 4 (-1) 5 (-1) 4 (-1)
Vulgar, Rash
 
Skills
Deception 1
Drive 1
Electronics (Computers) 1
Engineer (Life Support) 1
Flyer (Airship) 1
Gun Combat 0
Gunner (Ortillery) 1
Mechanic 1
Pilot (Small Craft) 1
Recon 0
Stealth 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Agent Corporate Agent Agent 1 2
Navy Engineer/Gunner Able Spacehand 1 2
Rogue Thief 0 1
Merchant Broker 0 1
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Corporate Agent at age 22
2Go undercover to investigate an enemy.
2Good fortune
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Vessel participates in a notable military engagement.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Severely injured. Owe 2,500 for medical bills.
6Became a Thief at age 38
6A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
7Became a Broker at age 42
7Given advanced training in a specialist field