Able Spacehand Arlie Murray permalink

Age Sex Str Dex End Int Edu Soc
48 F 3 (-1) 1 (-2) 10 (1) 6 (0) 5 (-1) 2 (-2)
Scornful, Animated, Hospitable
 
Skills
Athletics (Strength) 1
Deception 0
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat 0
Gunner (Ortillery) 1
Mechanic 2
Melee (Bludgeon) 2
Recon 0
Seafarer 0
Stealth 0
Steward 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Navy Line/Crew Able Spacehand 1 5
Navy Engineer/Gunner 1 1
 
TermHistory
1Became a Enforcer at age 18
1A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Became a Line/Crew at age 22
2Is now a Crewman
2Advanced training in a specialist field
2Attempt at commissioned failed.
3Continued as Line/Crew at age 26
3Good fortune
4Continued as Line/Crew at age 30
4Vessel participates in a diplomatic mission.
5Continued as Line/Crew at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Line/Crew rank 1
5Is now a Able Spacehand
6Continued as Line/Crew at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Forced to muster out.
7Switched to Engineer/Gunner at age 42
7Vessel participates in a notable military engagement.