Crewman Julian Janson permalink

Age Sex Str Dex End Int Edu Soc
47 M 2 (-2) 8 (0) 5 (-1) 4 (-1) 6 (0) 3 (-1)
Happy
 
Skills
Art (Instrument) 1
Athletics 0
Carouse 2
Deception 0
Drive 0
Electronics (Comms) 1
Medic 0
Persuade 0
Science (Philosophy) 1
Steward 0
CareerAssignmentTitleRankTerms
Entertainer Performer 2 3
Entertainer Artist 0 2
Merchant Merchant Marine Crewman 0 1
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Dropped out of university.
2Became a Performer at age 22
2Gain a patron in the arts. Gain an Ally
2Promoted to rank 1
3Continued as Performer at age 26
3Gain a patron in the arts. Gain an Ally
3Promoted to rank 2
4Continued as Performer at age 30
4You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
5Switched to Artist at age 34
5Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
6Continued as Artist at age 38
6You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7Became a Merchant Marine at age 42
7Is now a Crewman
7A series of bad deals and decisions force you into bankruptcy. You salvage what you can.