Sergeant Signe White permalink

Age Sex Str Dex End Int Edu Soc
48 F 2 (-2) 4 (-1) 8 (0) 4 (-1) 5 (-1) 6 (0)
Disaffected
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 3
Gunner (Capital) 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Small Craft) 1
Profession 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class 2 2
Rogue Pirate Sergeant 3 4
Merchant Broker 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Severely injured.
2Promoted to Engineer/Gunner rank 2
2Is now a Petty Officer, 3rd class
3Voluntarily left Engineer/Gunner
3Became a Pirate at age 26
3Is now a Lackey
3Involved in a feud with a rival criminal organization.
3Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Promoted to rank 1
3Is now a Henchman
4Continued as Pirate at age 30
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 2
4Is now a Corporal
5Continued as Pirate at age 34
5A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
5Promoted to rank 3
5Is now a Sergeant
6Continued as Pirate at age 38
6Involved in the planning of an impressive heist.
6Forced to muster out.
7Became a Broker at age 42
7Imperial trade restrictions force you out of business.