Able Spacehand Arlie Murray
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
F |
3 (-1) |
1 (-2) |
10 (1) |
6 (0) |
5 (-1) |
2 (-2) |
| Scornful, Animated, Hospitable |
| Skills |
| Athletics (Strength) 1 |
| Deception 0 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 1 |
| Gun Combat 0 |
| Gunner (Ortillery) 1 |
| Mechanic 2 |
| Melee (Bludgeon) 2 |
| Recon 0 |
| Seafarer 0 |
| Stealth 0 |
| Steward 1 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
0 |
1 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
5 |
| Navy |
Engineer/Gunner |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Advanced training in a specialist field |
| 2 | Attempt at commissioned failed. |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Good fortune |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Vessel participates in a diplomatic mission. |
| 5 | Continued as Line/Crew at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Line/Crew at age 38 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Forced to muster out. |
| 7 | Switched to Engineer/Gunner at age 42 |
| 7 | Vessel participates in a notable military engagement. |