| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
F |
3 (-1) |
4 (-1) |
4 (-1) |
13 (2) |
3 (-1) |
9 (1) |
| Cold Hearted |
| Skills |
| Animals 0 |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Drive 1 |
| Electronics (Computers) 2 |
| Electronics (Remote Ops) 1 |
| Electronics (Sensors) 1 |
| Gun Combat 0 |
| Heavy Weapons 0 |
| Investigate 1 |
| Mechanic 0 |
| Medic 3 |
| Pilot 0 |
| Profession 0 |
| Science (Archaeology) 1 |
| Science (Genetics) 1 |
| Science (Psychology) 1 |
| Stealth 0 |
| Tactics 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Scavenger |
|
0 |
1 |
| Scholar |
Field Researcher |
|
4 |
6 |
| Education | Graduated |
| Marine Academy |
|
|
| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Field Researcher at age 22 |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 3 | Entered Marine Academy at age 26 |
| 3 | Expand the field of Drive, but gain a Rival in your former tutor. |
| 3 | Kicked out of military academy. |
| 4 | Continued as Field Researcher at age 26 |
| 4 | Gained a contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Field Researcher at age 30 |
| 5 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Field Researcher at age 34 |
| 6 | Good fortune |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 3 |
| 7 | Continued as Field Researcher at age 38 |
| 7 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | Nearly killed. Fully recovered. |
| 7 | Gain an Enemy |
| 7 | Promoted to rank 4 |
| 8 | Continued as Field Researcher at age 42 |
| 8 | Your work is sabotaged by unknown parties. You start again from scratch. |