| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
9 (1) |
7 (0) |
7 (0) |
11 (1) |
2 (-2) |
11 (1) |
| Frantic, Weird |
| Skills |
| Art (Perform) 1 |
| Astrogation 0 |
| Carouse 1 |
| Deception 2 |
| Diplomat 1 |
| Drive 0 |
| Flyer (Wing) 1 |
| Investigate 1 |
| Medic 0 |
| Persuade 2 |
| Pilot (Capital Ships) 1 |
| Recon 1 |
| Stealth 1 |
| Steward 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
2 |
3 |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Scout |
Explorer |
|
0 |
1 |
| Scout |
Surveyor |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Artist at age 26 |
| 3 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 4 | Became a Intelligence at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Explorer at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 6 | Voluntarily left Explorer |
| 6 | Switched to Surveyor at age 38 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Returned to Intelligence at age 42 |
| 7 | Given specialist training in vehicles. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |