Private Millie Ferguson permalink

Age Sex Str Dex End Int Edu Soc
52 F 3 (-1) 2 (-2) 4 (-1) 8 (0) 5 (-1) 8 (0)
Smart, Sagely
 
Skills
Animals 0
Athletics 0
Drive (Track) 1
Drive (Walker) 1
Electronics 0
Engineer (Life Support) 1
Gambler 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Mechanic 0
Profession (Belter) 1
Profession (Civil Engineering) 1
Science 0
Steward 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 1
Army Army Support Private 0 1
Merchant Merchant Marine Crewman 0 4
Agent Corporate Agent 0 2
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
1Forced to muster out.
2Became a Army Support at age 22
2Is now a Private
2Thrown into a brutal ground war
2Lost eye or limb. Fully recovered.
3Voluntarily left Army Support
3Became a Merchant Marine at age 26
3Is now a Crewman
4Continued as Merchant Marine at age 30
4Risk your fortune on a possibility lucrative deal and win.
5Continued as Merchant Marine at age 34
5A new romantic starts. Gain an Ally.
6Continued as Merchant Marine at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
7Became a Corporate Agent at age 42
7Go undercover to investigate an enemy.
7Spent time maintaining and using heavy vehicles.
8Continued as Corporate Agent at age 46
8Hard times caused by a lack of interstellar trade costs you your job.