Donnie Walters permalink

Age Sex Str Dex End Int Edu Soc Psi
52 F 4 (-1) 9 (1) 6 (0) 8 (0) 12 (2) 7 (0) None
Annoyed, Silly
 
Skills
Animals 0
Athletics (Strength) 2
Diplomat 1
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Walker) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer 0
Language 0
Mechanic 1
Persuade 1
Recon 1
Science (Genetics) 1
Science (Planetology) 1
Science (Psionicology) 1
Science (Xenology) 1
Steward 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 4
Scholar Scientist 1 3
Citizen Worker 1 1
 
TermHistory
1Became a Colonist at age 18
1You gain experience in a technical field as a computer operator or surveyor.
2Continued as Colonist at age 22
2Advanced training in a specialist field.
3Continued as Colonist at age 26
3Encounter a Psionic institute.
3Tested for psionic powers
3Forced to continue current assignment
3Promoted to rank 1
4Continued as Colonist at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Forced to muster out.
5Became a Scientist at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
6Continued as Scientist at age 38
6Agreed to perform research that goes against your conscience. Gain 3 Enemies.
7Continued as Scientist at age 42
7Entangled in a bureaucratic or legal morass that distracts you from your work.
7Forced to muster out.
8Switched to Worker at age 46
8Advanced training in a specialist field.
8Promoted to rank 1