Craftsman Royce Green permalink

Age Sex Str Dex End Int Edu Soc
52 M 1 (-2) 9 (1) 3 (-1) 8 (0) 12 (2) 3 (-1)
Hot Headed, Petulant
 
Skills
Admin 0
Advocate 1
Broker 0
Diplomat 0
Drive (Track) 1
Drive (Wheel) 1
Electronics 0
Engineer (M-drive) 1
Flyer (Airship) 1
Gambler 1
Jack-of-All-Trades 2
Leadership 0
Mechanic 1
Profession (Polymers) 1
Science 0
Seafarer 0
Steward 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Agent Intelligence 0 1
Drifter Barbarian 0 1
Citizen Worker Craftsman 4 5
 
TermHistory
1Became a Corporate at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Intelligence at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Barbarian at age 26
3You do not know what happened to you. There is a gap in your memory.
4Switched to Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Promoted to rank 1
5Continued as Worker at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6Moved to a new world.
7Continued as Worker at age 42
7Moved to a new world.
7Promoted to rank 3
8Aging Crisis. Owe 50,000 for medical bills.
8Continued as Worker at age 46
8Co-operate with investigation by the planetary authorities. The business or colony is shut down.
8Promoted to rank 4
8Is now a Craftsman
9Aging Crisis. Owe 10,000 for medical bills.