Agent Guy Greerson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
3 (-1) |
1 (-2) |
5 (-1) |
5 (-1) |
7 (0) |
4 (-1) |
| Indolent, Close, Malice |
| Skills |
| Art (Holography) 1 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Carouse 0 |
| Deception 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Flyer (Ornithopter) 1 |
| Gun Combat 1 |
| Investigate 0 |
| Language 0 |
| Mechanic 2 |
| Medic 0 |
| Recon 1 |
| Science (Chemistry) 1 |
| Science (Cybernetics) 1 |
| Steward 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
1 |
2 |
| Entertainer |
Journalist |
|
0 |
2 |
| Agent |
Intelligence |
Agent |
1 |
1 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
3 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Moved to a new world. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 3 | Became a Journalist at age 26 |
| 3 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 4 | Became a Intelligence at age 30 |
| 4 | Moved to a new world. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Voluntarily left Intelligence |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 6 | Returned to Journalist at age 38 |
| 6 | Public opinion turns on you. |
| 7 | Returned to Line/Crew at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Line/Crew rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Scarred. Fully recovered. |