Field Agent Cicero Martin permalink

Age Sex Str Dex End Int Edu Soc
52 M 8 (0) 1 (-2) 4 (-1) 7 (0) 8 (0) 6 (0)
Considerate, Picky, Ethical
 
Skills
Athletics (Dexterity) 1
Deception 2
Drive (Track) 1
Drive (Walker) 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Investigate 1
Language 0
Melee (Bludgeon) 1
Melee (Unarmed) 1
Persuade 2
Recon 2
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Marine Ground Assault Marine 0 1
Drifter Scavenger 0 1
Agent Intelligence Field Agent 2 3
Drifter Wanderer 1 2
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
2Became a Ground Assault at age 22
2Is now a Marine
2You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3Became a Scavenger at age 26
3You do not know what happened to you. There is a gap in your memory.
4Became a Intelligence at age 30
4Established a network of contacts. Gain 3 contacts.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5An investigation takes on a dangerous turn.
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Intelligence at age 38
6Injured. Fully recovered. Owe 2,500 for medical bills.
7Switched to Wanderer at age 42
7Find valuable salvage.
7Promoted to rank 1
8Continued as Wanderer at age 46
9Aging Crisis. Owe 60,000 for medical bills.