| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 52 |
F |
4 (-1) |
9 (1) |
6 (0) |
8 (0) |
12 (2) |
7 (0) |
None |
| Annoyed, Silly |
| Skills |
| Animals 0 |
| Athletics (Strength) 2 |
| Diplomat 1 |
| Drive (Hovercraft) 1 |
| Drive (Mole) 1 |
| Drive (Walker) 1 |
| Electronics (Computers) 1 |
| Engineer (J-drive) 1 |
| Flyer 0 |
| Language 0 |
| Mechanic 1 |
| Persuade 1 |
| Recon 1 |
| Science (Genetics) 1 |
| Science (Planetology) 1 |
| Science (Psionicology) 1 |
| Science (Xenology) 1 |
| Steward 1 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
4 |
| Scholar |
Scientist |
|
1 |
3 |
| Citizen |
Worker |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You gain experience in a technical field as a computer operator or surveyor. |
| 2 | Continued as Colonist at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Continued as Colonist at age 26 |
| 3 | Encounter a Psionic institute. |
| 3 | Tested for psionic powers |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Forced to muster out. |
| 5 | Became a Scientist at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 38 |
| 6 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 7 | Continued as Scientist at age 42 |
| 7 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 7 | Forced to muster out. |
| 8 | Switched to Worker at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |