Senior Crewman Ora Rule permalink

Age Sex Str Dex End Int Edu Soc
52 F 1 (-2) 5 (-1) 7 (0) 6 (0) 8 (0) 7 (0)
Shameless, Useful
 
Skills
Animals 0
Athletics (Strength) 1
Broker 0
Carouse 1
Drive 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Flyer 0
Gun Combat 0
Investigate 0
Language (Anglic (3rd Imperium)) 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Navigation 1
Recon 0
Science (Biology) 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Merchant Merchant Marine Senior Crewman 1 3
Scout Courier Scout 1 4
 
TermHistory
1Became a Intelligence at age 18
1Nearly killed. Owe 11,250 for medical bills.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Befriend a useful ally in one sphere. Gain an Ally.
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3Embroiled in legal trouble.
4Continued as Merchant Marine at age 30
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Became a Courier at age 34
5Psychologically damaged by your time in the scouts.
6Continued as Courier at age 38
6Spend several years jumping from world to world in your scout ship.
6Promoted to rank 1
6Is now a Scout
7Continued as Courier at age 42
7Perform an exemplary service for the scouts.
8Continued as Courier at age 46
8Good fortune
9Aging Crisis. Owe 60,000 for medical bills.