Field Agent Serenity Reid
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
8 (0) |
4 (-1) |
9 (1) |
11 (1) |
8 (0) |
7 (0) |
| Thrifty, Scruffy, Refined |
| Skills |
| Admin 1 |
| Art 0 |
| Athletics (Strength) 1 |
| Carouse 0 |
| Deception 1 |
| Drive (Hovercraft) 1 |
| Electronics (Comms) 1 |
| Flyer (Grav) 1 |
| Gun Combat 0 |
| Investigate 1 |
| Mechanic 2 |
| Medic 2 |
| Navigation 1 |
| Persuade 1 |
| Recon 1 |
| Stealth 0 |
| Steward 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Journalist |
Freelancer |
1 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
3 |
| Agent |
Intelligence |
Field Agent |
3 |
3 |
|
| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | Gain a patron in the arts. Gain an Ally |
| 1 | Promoted to rank 1 |
| 1 | Is now a Freelancer |
| 2 | Voluntarily left Journalist |
| 2 | Became a Barbarian at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Gained a contact. |
| 3 | Attempt at commissioned failed. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Intelligence at age 38 |
| 6 | Established a network of contacts. Gain 1 contacts. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | You go above and beyond the call of duty. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |
| 8 | Continued as Intelligence at age 46 |
| 8 | Go undercover to investigate an enemy. |
| 8 | Your business expands, your corporation grows, or the colony thrives. |
| 8 | Promoted to rank 3 |