Private Millie Ferguson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
3 (-1) |
2 (-2) |
4 (-1) |
8 (0) |
5 (-1) |
8 (0) |
| Smart, Sagely |
| Skills |
| Animals 0 |
| Athletics 0 |
| Drive (Track) 1 |
| Drive (Walker) 1 |
| Electronics 0 |
| Engineer (Life Support) 1 |
| Gambler 1 |
| Gun Combat (Archaic) 2 |
| Gun Combat (Energy) 1 |
| Mechanic 0 |
| Profession (Belter) 1 |
| Profession (Civil Engineering) 1 |
| Science 0 |
| Steward 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
|
0 |
1 |
| Army |
Army Support |
Private |
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
4 |
| Agent |
Corporate Agent |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Gain a criminal contact. |
| 1 | Forced to muster out. |
| 2 | Became a Army Support at age 22 |
| 2 | Is now a Private |
| 2 | Thrown into a brutal ground war |
| 2 | Lost eye or limb. Fully recovered. |
| 3 | Voluntarily left Army Support |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Risk your fortune on a possibility lucrative deal and win. |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 6 | Gain rebels as Enemy |
| 7 | Became a Corporate Agent at age 42 |
| 7 | Go undercover to investigate an enemy. |
| 7 | Spent time maintaining and using heavy vehicles. |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Hard times caused by a lack of interstellar trade costs you your job. |