Able Spacehand Ernest Carter permalink

Age Sex Str Dex End Int Edu Soc
52 M 3 (-1) 1 (-2) 1 (-2) 10 (1) 8 (0) 8 (0)
Loud, Reckless
 
Skills
Animals (Training) 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Engineer (Life Support) 1
Flyer (Wing) 1
Gun Combat (Energy) 1
Investigate 0
Mechanic 1
Melee (Bludgeon) 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Science (Robotics) 1
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Rogue Thief 0 1
Citizen Colonist 1 3
Drifter Wanderer 0 1
Navy Flight Able Spacehand 1 2
 
TermHistory
1Became a Intelligence at age 18
1Accepted a deal with criminal or other figure under investigation.
2Became a Thief at age 22
2You spend months in the dangerous criminal underworld.
3Voluntarily left Thief
3Became a Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
4Continued as Colonist at age 30
4Moved to a new world.
4Promoted to rank 1
5Continued as Colonist at age 34
5Spent time maintaining and using heavy vehicles.
5Forced to muster out.
6Became a Wanderer at age 38
6Spend time with an alien race. Gain a contact.
7Voluntarily left Wanderer
7Became a Flight at age 42
7Is now a Crewman
7Birth or Death involving a family member or close friend.
7Promoted to Flight rank 1
7Is now a Able Spacehand
8Aging Crisis. Owe 20,000 for medical bills.
8Continued as Flight at age 46
8During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
9Aging Crisis. Owe 20,000 for medical bills.