Field Agent Zelia Cooper
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
10 (1) |
6 (0) |
10 (1) |
11 (1) |
3 (-1) |
4 (-1) |
| Covetous, Excellent |
| Skills |
| Art 0 |
| Athletics (Strength) 1 |
| Carouse 0 |
| Deception 1 |
| Drive (Walker) 1 |
| Flyer (Ornithopter) 1 |
| Flyer (Wing) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Investigate 1 |
| Mechanic 1 |
| Medic 0 |
| Melee (Blade) 1 |
| Persuade 2 |
| Steward 0 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
0 |
1 |
| Agent |
Intelligence |
Field Agent |
3 |
4 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Navy |
Flight |
|
0 |
1 |
| Navy |
Engineer/Gunner |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Public opinion turns on you. |
| 2 | Became a Intelligence at age 22 |
| 2 | Given specialist training in vehicles. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Befriended by a senior agent. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Intelligence at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 7 | Switched to Flight at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Switched to Engineer/Gunner at age 46 |
| 8 | You join a gambling circle on board. |
| 8 | Forced to muster out. |