Settler Wright Cooper permalink

Age Sex Str Dex End Int Edu Soc
53 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 3 (-1)
Popular
 
Skills
Athletics 0
Broker 0
Carouse 0
Drive (Hovercraft) 1
Drive (Track) 1
Drive (Wheel) 1
Electronics (Remote Ops) 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Persuade 1
Pilot (Capital Ships) 1
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 2
Citizen Colonist Settler 2 3
Scout Explorer 0 1
Navy Engineer/Gunner Sublieutenant 2 / 0 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A new romantic starts. Gain an Ally.
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2Given advanced training in a specialist field
3Voluntarily left Merchant Marine
3Became a Colonist at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Promoted to rank 1
4Continued as Colonist at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Forced to muster out.
6Became a Explorer at age 38
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Vessel participates in a notable military engagement.
7Commissioned in Navy/Engineer/Gunner
7Is now a Ensign
7Promoted to Engineer/Gunner officer rank 2
7Is now a Sublieutenant
8Aging Crisis. Owe 10,000 for medical bills.
8Continued as Engineer/Gunner at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Aging Crisis. Owe 40,000 for medical bills.