| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
2 (-2) |
3 (-1) |
4 (-1) |
8 (0) |
4 (-1) |
6 (0) |
| Available, Particular, Pessimistic |
| Skills |
| Animals 0 |
| Art (Performer) 1 |
| Athletics 0 |
| Drive 0 |
| Electronics 1 |
| Gunner (Screen) 1 |
| Language (Anglic (3rd Imperium)) 1 |
| Mechanic 0 |
| Persuade 1 |
| Recon 0 |
| Science (Planetology) 1 |
| Streetwise 2 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Entertainer |
Performer |
|
1 |
1 |
| Merchant |
Free Trader |
|
1 |
2 |
| Drifter |
Wanderer |
|
1 |
4 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Performer at age 22 |
| 2 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 2 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Performer |
| 3 | Became a Free Trader at age 26 |
| 3 | Given advanced training in a specialist field |
| 3 | Promoted to rank 1 |
| 4 | Continued as Free Trader at age 30 |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Became a Wanderer at age 34 |
| 5 | Survived a risky adventure but gained nothing. |
| 6 | Continued as Wanderer at age 38 |
| 6 | Spend time with an alien race. Gain a contact. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Contact with Government. |
| 8 | Continued as Wanderer at age 46 |
| 8 | Attacked by enemies and injured. |
| 8 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Gain Enemy if you don't already have one. |
| 8 | Promoted to rank 1 |