Crewman Rowena Jacobs permalink

Age Sex Str Dex End Int Edu Soc
51 F 4 (-1) 2 (-2) 8 (0) 6 (0) 6 (0) 9 (1)
Rawboned, Proper, Happy
 
Skills
Broker 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Gun Combat (Energy) 1
Mechanic 1
Persuade 0
Profession 0
Science 0
Steward 2
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Citizen Worker 1 4
Scout Surveyor 0 1
Merchant Free Trader 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Merchant Marine at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Became a Worker at age 26
3Your business expands, your corporation grows, or the colony thrives.
4Continued as Worker at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 1
5Continued as Worker at age 34
5You are rewarded for your diligence or cunning.
6Continued as Worker at age 38
6A new romantic starts. Gain an Ally.
6Forced to muster out.
7Became a Surveyor at age 42
7Psychologically damaged by your time in the scouts.
8Switched to Free Trader at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy