Crewman Burl Moore permalink

Age Sex Str Dex End Int Edu Soc
53 M 6 (0) 1 (-2) 4 (-1) 4 (-1) 5 (-1) 11 (1)
Frank, Deceitful
 
Skills
Admin 0
Astrogation 0
Athletics 0
Broker 3
Deception 1
Gun Combat 0
Mechanic 1
Pilot 0
Profession (Hydroponics) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Merchant Merchant Marine Crewman 0 4
Citizen Worker 1 3
 
TermHistory
1Became a Scavenger at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Merchant Marine at age 22
2Is now a Crewman
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Continued as Merchant Marine at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
4Continued as Merchant Marine at age 30
5Continued as Merchant Marine at age 34
5A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
6Became a Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Gain a criminal contact.
7Continued as Worker at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Continued as Worker at age 46
8Co-operate with investigation by the planetary authorities. The business or colony is shut down.
8Promoted to rank 1
9Aging Crisis. Owe 30,000 for medical bills.