Settler Magnolia Gordon
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
4 (-1) |
3 (-1) |
5 (-1) |
10 (1) |
6 (0) |
7 (0) |
| Shameless, Odious |
| Skills |
| Admin 0 |
| Animals (Handling) 1 |
| Deception 1 |
| Drive (Hovercraft) 1 |
| Electronics (Comms) 1 |
| Flyer (Ornithopter) 1 |
| Gun Combat 0 |
| Investigate 1 |
| Persuade 1 |
| Recon 1 |
| Stealth 1 |
| Streetwise 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
2 |
| Citizen |
Colonist |
Settler |
2 |
3 |
| Agent |
Intelligence |
Field Agent |
2 |
3 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Gained a contact. |
| 2 | Continued as Wanderer at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Colonist at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Settler |
| 5 | Continued as Colonist at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Became a Intelligence at age 38 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Established a network of contacts. Gain 3 contacts. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |
| 8 | Continued as Intelligence at age 46 |
| 8 | Hard times caused by a lack of interstellar trade costs you your job. |