Scout Omar Toll permalink

Age Sex Str Dex End Int Edu Soc
53 M 4 (-1) 1 (-2) 1 (-2) 6 (0) 6 (0) 10 (1)
Risk-Taking
 
Skills
Athletics 0
Deception 1
Diplomat 0
Drive (Wheel) 1
Electronics 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Science 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 2
Drifter Scavenger 0 1
Drifter Wanderer 2 2
Scout Courier Scout 1 1
Citizen Colonist 0 2
 
TermHistory
1Became a Scientist at age 18
1Advanced training in a specialist field.
2Continued as Scientist at age 22
2Advanced training in a specialist field.
2Forced to muster out.
3Became a Scavenger at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Switched to Wanderer at age 30
4Find Ancient Technology.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Offered job by a patron. Now owe him a favor.
5Promoted to rank 2
6Became a Courier at age 38
6When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
6Severely injured. Fully recovered. Owe 2,500 for medical bills.
6Promoted to rank 1
6Is now a Scout
7Voluntarily left Courier
7Became a Colonist at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
8Continued as Colonist at age 46
8Refused to co-operate with investigation by the planetary authorities. Gain an Ally
9Aging Crisis. Owe 50,000 for medical bills.