Agent Guy Greerson permalink

Age Sex Str Dex End Int Edu Soc
51 M 3 (-1) 1 (-2) 5 (-1) 5 (-1) 7 (0) 4 (-1)
Indolent, Close, Malice
 
Skills
Art (Holography) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Deception 1
Diplomat 0
Drive 0
Electronics (Sensors) 1
Flyer (Ornithopter) 1
Gun Combat 1
Investigate 0
Language 0
Mechanic 2
Medic 0
Recon 1
Science (Chemistry) 1
Science (Cybernetics) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 1 2
Entertainer Journalist 0 2
Agent Intelligence Agent 1 1
Navy Line/Crew Able Spacehand 1 3
 
TermHistory
1Became a Scientist at age 18
1Moved to a new world.
1Promoted to rank 1
2Continued as Scientist at age 22
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
3Became a Journalist at age 26
3You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4Became a Intelligence at age 30
4Moved to a new world.
4Promoted to rank 1
4Is now a Agent
5Voluntarily left Intelligence
5Became a Line/Crew at age 34
5Is now a Crewman
5You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
6Returned to Journalist at age 38
6Public opinion turns on you.
7Returned to Line/Crew at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand
8Continued as Line/Crew at age 46
8Scarred. Fully recovered.