Settler Eula Weakman permalink

Age Sex Str Dex End Int Edu Soc Psi
51 F 3 (-1) 3 (-1) 3 (-1) 8 (0) 6 (0) 8 (0) 1 (-2)
Disinterested
 
Skills
Athletics (Dexterity) 1
Carouse 1
Drive (Hovercraft) 2
Drive (Track) 1
Drive (Wheel) 1
Electronics 0
Engineer (J-drive) 2
Gambler 1
Gun Combat 2
Gunner (Capital) 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Mechanic 2
Recon 1
Science (Physics) 1
Seafarer 0
Streetwise 1
Survival 1
Telepathy 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Citizen Colonist Settler 3 5
Scholar Scientist 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
1Attempt at commissioned failed.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
3Became a Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 1
4Continued as Colonist at age 30
4You gain experience in a technical field as a computer operator or surveyor.
5Continued as Colonist at age 34
5You are rewarded for your diligence or cunning.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6Advanced training in a specialist field.
6Promoted to rank 3
7Continued as Colonist at age 42
7A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
8Became a Scientist at age 46
8Encounter a Psionic institute.
8Tested for psionic powers
8Promoted to rank 1