Crewman Guy Corbeld permalink

Age Sex Str Dex End Int Edu Soc
52 M 6 (0) 6 (0) 3 (-1) 10 (1) 2 (-2) 9 (1)
Hesitant
 
Skills
Art (Instrument) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Deception 0
Drive (Walker) 1
Electronics 0
Gunner (Ortillery) 1
Persuade 0
Pilot (Small Craft) 1
Profession (Belter) 1
Recon 1
Stealth 1
Steward 0
Streetwise 2
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Navy Engineer/Gunner Crewman 0 2
Drifter Wanderer 2 3
Entertainer Performer 1 2
 
TermHistory
1Became a Journalist at age 18
1You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a diplomatic mission.
3Continued as Engineer/Gunner at age 26
3Special assignment or duty on board ship.
4Voluntarily left Engineer/Gunner
4Became a Wanderer at age 30
4Gained a contact.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Find Ancient Technology.
5Promoted to rank 2
6Continued as Wanderer at age 38
6Lightly injured, no permanent damage. Fully recovered.
7Switched to Performer at age 42
7Invited to take part in a controversial event or exhibition that improves your social standing.
7Promoted to rank 1
8Continued as Performer at age 46
8An investigation, tour, project or expedition goes wrong, stranding you far from home.