Crewman Kirby Griffin permalink

Age Sex Str Dex End Int Edu Soc Psi
51 M 12 (2) 10 (1) 6 (0) 6 (0) 7 (0) 4 (-1) 2 (-2)
Naive, Hopeless, Pacifistic
 
Skills
Art (Performer) 1
Athletics (Dexterity) 1
Broker 3
Clairvoyance 0
Drive 0
Electronics 0
Jack-of-All-Trades 1
Language (Anglic (3rd Imperium)) 1
Mechanic 0
Persuade 2
Profession 0
Science 0
Steward 0
Streetwise 1
Telekinesis 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 2
Merchant Merchant Marine Crewman 0 2
Drifter Scavenger 2 2
Entertainer Performer 2 2
 
TermHistory
1Became a Free Trader at age 18
1Refuse to smuggle illegal items onto a planet. Gain an Enemy.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Free Trader at age 22
2Bankrupted by a rival. Gain the other trader as a Rival.
3Switched to Merchant Marine at age 26
3Is now a Crewman
3Gained a contact.
4Continued as Merchant Marine at age 30
4Risk your fortune on a possibility lucrative deal and win.
5Voluntarily left Merchant Marine
5Became a Scavenger at age 34
5Encounter a Psionic institute.
5Tested for psionic powers
5Promoted to rank 1
6Continued as Scavenger at age 38
6Moved to a new world.
6Promoted to rank 2
7Voluntarily left Scavenger
7Became a Performer at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Promoted to rank 1
8Continued as Performer at age 46
8One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
8Promoted to rank 2