Crewman Elmer Burns permalink

Age Sex Str Dex End Int Edu Soc
51 M 5 (-1) 1 (-2) 1 (-2) 2 (-2) 6 (0) 7 (0)
Testy
 
Skills
Admin 0
Advocate 0
Art 0
Broker 1
Deception 1
Diplomat 0
Electronics 0
Gun Combat 1
Jack-of-All-Trades 1
Leadership 0
Mechanic 2
Medic 0
Profession 0
Recon 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Scout Courier 0 1
Navy Line/Crew Crewman 0 1
Scholar Field Researcher 0 1
Drifter Wanderer 1 2
Merchant Merchant Marine Crewman 0 2
 
TermHistory
1Became a Corporate at age 18
1Good fortune
1Forced to muster out.
2Became a Courier at age 22
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
3Became a Line/Crew at age 26
3Is now a Crewman
3You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
4Became a Field Researcher at age 30
4Your work is sabotaged by unknown parties. You start again from scratch.
5Voluntarily left Field Researcher
5Became a Wanderer at age 34
5Promoted to rank 1
6Continued as Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Merchant Marine at age 42
8Continued as Merchant Marine at age 46
8Embroiled in legal trouble.
9Aging Crisis. Owe 20,000 for medical bills.