Field Agent Monroe Skidd permalink

Age Sex Str Dex End Int Edu Soc
52 M 2 (-2) 9 (1) 6 (0) 7 (0) 8 (0) 8 (0)
Bewildered, Dutiful, Poor
 
Skills
Advocate 2
Astrogation 1
Deception 2
Drive 0
Electronics (Computers) 2
Engineer (Life Support) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Investigate 2
Mechanic 2
Medic 0
Pilot (Spacecraft) 1
Profession 0
Recon 1
Science 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 3 5
Navy Flight Petty Officer, 3rd class 2 2
Navy Engineer/Gunner Petty Officer, 2nd class 3 1
 
TermHistory
1Became a Corporate Agent at age 18
1You go above and beyond the call of duty.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Go undercover to investigate an enemy.
2Advanced training in a specialist field.
3Continued as Corporate Agent at age 26
3Advanced training in a specialist field.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Corporate Agent at age 30
4Go undercover to investigate an enemy.
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 3
5Continued as Corporate Agent at age 34
5Established a network of contacts. Gain 3 contacts.
5Forced to muster out.
6Became a Flight at age 38
6Is now a Crewman
6You join a gambling circle on board.
6Promoted to Flight rank 1
6Is now a Able Spacehand
7Continued as Flight at age 42
7Commanding officer takes an interest in your career.
7Promoted to Flight rank 2
7Is now a Petty Officer, 3rd class
8Voluntarily left Flight
8Switched to Engineer/Gunner at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Promoted to Engineer/Gunner rank 3
8Is now a Petty Officer, 2nd class