Crewman Clementine Wheeler permalink

Age Sex Str Dex End Int Edu Soc
56 F 2 (-2) 3 (-1) 1 (-2) 5 (-1) 7 (0) 6 (0)
Inept, Thrilled
 
Skills
Admin 1
Animals 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Gun Combat 0
Investigate 1
Language 0
Medic 2
Profession 0
Recon 0
Science (Psychology) 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 2
Scholar Field Researcher 2 4
Navy Engineer/Gunner Crewman 0 2
Agent Corporate Agent 0 1
 
TermHistory
1Became a Colonist at age 18
1Victim of a crime
2Continued as Colonist at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Field Researcher at age 26
3Refused to perform research that goes against your conscience.
4Continued as Field Researcher at age 30
4Work leads to a considerable breakthrough.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
5Promoted to rank 2
6Continued as Field Researcher at age 38
6Advanced training in a specialist field.
6Forced to muster out.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Became a Corporate Agent at age 46
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9Returned to Engineer/Gunner at age 50
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.