Manager Hermina Kirkham permalink

Age Sex Str Dex End Int Edu Soc
57 F 1 (-2) 1 (-2) 3 (-1) 8 (0) 9 (1) 7 (0)
Average, Dreamer, Dainty
 
Skills
Admin 1
Astrogation 1
Athletics 0
Diplomat 1
Drive (Mole) 1
Drive (Walker) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Gun Combat 0
Leadership 1
Mechanic 0
Medic 1
Navigation 1
Pilot 0
Profession 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout 1 2
Citizen Corporate Manager 2 3
Drifter Wanderer 0 2
Retired 0 2
 
TermHistory
1Became a Surveyor at age 18
1Spend several years jumping from world to world in your scout ship.
1Promoted to rank 1
1Is now a Scout
2Continued as Surveyor at age 22
2You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3Became a Corporate at age 26
3Advanced training in a specialist field.
4Continued as Corporate at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Promoted to rank 1
5Continued as Corporate at age 34
5You befriend a superior in the corporation or the colony.
5Promoted to rank 2
5Is now a Manager
6Voluntarily left Corporate
6Became a Wanderer at age 38
6Attacked by enemies and injured.
6Injured. Fully recovered. Owe 2,500 for medical bills.
6Gain Enemy if you don't already have one.
7Continued as Wanderer at age 42
7You do not know what happened to you. There is a gap in your memory.
8Aging Crisis. Owe 10,000 for medical bills.
8Retired at age 46
8Victim of a crime
9Aging Crisis. Owe 20,000 for medical bills.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 40,000 for medical bills.