Able Spacehand Mittie Rand permalink

Age Sex Str Dex End Int Edu Soc
57 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 5 (-1)
Anxious
 
Skills
Art (Instrument) 1
Deception 1
Drive (Track) 1
Electronics 0
Engineer (J-drive) 1
Gambler 2
Gunner (Ortillery) 1
Investigate 1
Mechanic 1
Persuade 0
Recon 0
Science (History) 1
Science (Psychology) 1
Science (Sophontology) 1
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Scholar Field Researcher 1 3
Entertainer Artist 2 3
Navy Flight Able Spacehand 1 1
Navy Engineer/Gunner 1 1
 
TermHistory
1Became a Wanderer at age 18
1You do not know what happened to you. There is a gap in your memory.
2Became a Field Researcher at age 22
2A disaster or war strikes.
2The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
3Continued as Field Researcher at age 26
3Make a breakthrough in your field.
3Promoted to rank 1
4Continued as Field Researcher at age 30
4Moved to a new world.
4Forced to muster out.
5Became a Artist at age 34
5A new romantic starts. Gain an Ally.
5Promoted to rank 1
6Continued as Artist at age 38
6Invited to take part in a controversial event or exhibition that improves your social standing.
6Promoted to rank 2
7Continued as Artist at age 42
7You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
8Became a Flight at age 46
8Is now a Crewman
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Flight rank 1
8Is now a Able Spacehand
9Voluntarily left Flight
9Switched to Engineer/Gunner at age 50
9Severely injured.
10Aging Crisis. Owe 50,000 for medical bills.