| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
F |
3 (-1) |
3 (-1) |
3 (-1) |
7 (0) |
6 (0) |
8 (0) |
| Indifferent |
| Skills |
| Admin 0 |
| Astrogation 0 |
| Deception 1 |
| Gun Combat (Slug) 1 |
| Jack-of-All-Trades 1 |
| Mechanic 1 |
| Pilot 0 |
| Stealth 0 |
| Streetwise 2 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
3 |
| Citizen |
Corporate |
|
0 |
2 |
| Drifter |
Wanderer |
|
1 |
2 |
| Drifter |
Scavenger |
|
2 |
2 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Continued as Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 3 | Continued as Courier at age 26 |
| 3 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Became a Corporate at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Continued as Corporate at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Wanderer at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Switched to Scavenger at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scavenger at age 50 |
| 9 | Attempted a risky adventure and was wildly successful. |
| 9 | Promoted to rank 2 |