| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
3 (-1) |
3 (-1) |
1 (-2) |
6 (0) |
6 (0) |
7 (0) |
| Mischievous |
| Skills |
| Admin 0 |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Deception 1 |
| Drive 0 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Mechanic 0 |
| Persuade 1 |
| Recon 3 |
| Stealth 1 |
| Streetwise 5 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
3 |
| Rogue |
Thief |
|
3 |
3 |
| Rogue |
Enforcer |
|
2 |
3 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Thief at age 22 |
| 2 | A crime lord considers you his protégé. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 26 |
| 3 | You commit a legendary crime. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Thief at age 30 |
| 4 | You spend months in the dangerous criminal underworld. |
| 4 | Promoted to rank 3 |
| 5 | Voluntarily left Thief |
| 5 | Returned to Wanderer at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Switched to Enforcer at age 38 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 42 |
| 7 | A crime lord considers you his protégé. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Enforcer at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 9 | Returned to Wanderer at age 50 |
| 9 | Suffer from a life-threatening illness. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |