Able Spacehand Arnold McNamara
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
7 (0) |
3 (-1) |
7 (0) |
5 (-1) |
7 (0) |
11 (1) |
| Fiery, Contrite |
| Skills |
| Deception 1 |
| Drive 0 |
| Gun Combat (Energy) 1 |
| Investigate 0 |
| Language 0 |
| Mechanic 2 |
| Persuade 1 |
| Pilot (Capital Ships) 1 |
| Pilot (Spacecraft) 2 |
| Steward 2 |
| Streetwise 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Rogue |
Pirate |
Lackey |
0 |
1 |
| Merchant |
Free Trader |
|
2 |
2 |
| Merchant |
Broker |
|
0 |
2 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
2 |
| Scholar |
Scientist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 2 | Became a Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | Crime pays off. Gain victim as Enemy. |
| 2 | Forced to muster out. |
| 3 | Became a Free Trader at age 26 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Free Trader at age 30 |
| 4 | Your business or ship thrives. |
| 4 | Promoted to rank 2 |
| 5 | Voluntarily left Free Trader |
| 5 | Switched to Broker at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Continued as Broker at age 38 |
| 6 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 7 | Switched to Line/Crew at age 42 |
| 7 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Promoted to Line/Crew rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Became a Scientist at age 50 |
| 9 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 9 | Gain an Enemy |