Wilma Dart permalink

Age Sex Str Dex End Int Edu Soc
55 F 5 (-1) 5 (-1) 2 (-2) 10 (1) 6 (0) 7 (0)
Odd, Spiteful, Absent Minded
 
Skills
Art 0
Athletics 0
Broker 1
Deception 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat 0
Investigate 2
Language 1
Persuade 1
Recon 0
Science (Cosmology) 1
Science (Genetics) 1
Science (Linguistics) 1
Science (Psychology) 1
Science (Sophontology) 1
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Citizen Colonist 0 1
Scholar Scientist 3 7
 
TermHistory
1Became a Enforcer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Colonist at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Scientist at age 26
3Entangled in a bureaucratic or legal morass that distracts you from your work.
4Continued as Scientist at age 30
4Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4Gain an Enemy
4Promoted to rank 1
5Continued as Scientist at age 34
5Advanced training in a specialist field.
6Continued as Scientist at age 38
6Assigned to work on a secret project for a patron or organisation.
7Continued as Scientist at age 42
7Work for an eccentric but brilliant mentor, who becomes an Ally.
8Continued as Scientist at age 46
8Make a breakthrough in your field.
8Promoted to rank 2
9Continued as Scientist at age 50
9Refuse to join a cheat in some fashion.
9Promoted to rank 3