Able Spacehand Arnold McNamara permalink

Age Sex Str Dex End Int Edu Soc
56 M 7 (0) 3 (-1) 7 (0) 5 (-1) 7 (0) 11 (1)
Fiery, Contrite
 
Skills
Deception 1
Drive 0
Gun Combat (Energy) 1
Investigate 0
Language 0
Mechanic 2
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 2
Steward 2
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Rogue Pirate Lackey 0 1
Merchant Free Trader 2 2
Merchant Broker 0 2
Navy Line/Crew Able Spacehand 1 2
Scholar Scientist 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
2Became a Pirate at age 22
2Is now a Lackey
2Crime pays off. Gain victim as Enemy.
2Forced to muster out.
3Became a Free Trader at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
3Promoted to rank 1
4Continued as Free Trader at age 30
4Your business or ship thrives.
4Promoted to rank 2
5Voluntarily left Free Trader
5Switched to Broker at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
6Continued as Broker at age 38
6Your ship or starport is destroyed by criminals. Gain them as an Enemy.
7Switched to Line/Crew at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand
8Continued as Line/Crew at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Became a Scientist at age 50
9Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
9Gain an Enemy