Petty Officer, 2nd class Jewel Wilson permalink

Age Sex Str Dex End Int Edu Soc
56 M 3 (-1) 6 (0) 6 (0) 9 (1) 5 (-1) 7 (0)
Scary
 
Skills
Animals (Handling) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Flyer (Grav) 1
Gun Combat 3
Gunner (Capital) 1
Gunner (Ortillery) 1
Mechanic 2
Medic 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Stealth 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 2nd class 3 5
Scout Explorer 0 3
Drifter Barbarian 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Special assignment or duty on board ship.
2Continued as Engineer/Gunner at age 22
2Advanced training in a specialist field
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner rank 2
3Is now a Petty Officer, 3rd class
4Continued as Engineer/Gunner at age 30
4You join a gambling circle on board.
4Promoted to Engineer/Gunner rank 3
4Is now a Petty Officer, 2nd class
5Continued as Engineer/Gunner at age 34
5Nearly killed. Fully recovered.
6Became a Explorer at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Continued as Explorer at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7Scarred. Fully recovered. Owe 10,000 for medical bills.
8Continued as Explorer at age 46
8Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
9Became a Barbarian at age 50
9Find valuable salvage.
9Promoted to rank 1