Warrior Bernadine Fleming permalink

Age Sex Str Dex End Int Edu Soc Psi
57 F 4 (-1) 5 (-1) 5 (-1) 8 (0) 3 (-1) 8 (0) 6 (0)
Competent, Unfocused, Nut
 
Skills
Animals 0
Athletics 0
Broker 1
Carouse 0
Clairvoyance 0
Drive 0
Electronics (Sensors) 1
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Science 0
Seafarer (Sails) 2
Stealth 1
Steward 1
Streetwise 1
Survival 1
Telepathy 0
CareerAssignmentTitleRankTerms
Drifter Barbarian Warrior 2 3
Prisoner Fixer 1 2
Prisoner Inmate 0 1
Navy Line/Crew Crewman 0 2
Psion Wild Talent 0 1
 
TermHistory
1Became a Barbarian at age 18
1Promoted to rank 1
2Continued as Barbarian at age 22
2Encounter a Psionic institute.
2Tested for psionic powers
3Continued as Barbarian at age 26
3Attempted a risky adventure and was sent to prison.
3Promoted to rank 2
3Is now a Warrior
4Became a Fixer at age 30
4Disgraced. Word of your criminal past reaches your homeworld.
5Switched to Inmate at age 34
5Special Duty.
6Returned to Fixer at age 38
6Parole hearing.
6Promoted to rank 1
6Paroled from prison.
7Became a Line/Crew at age 42
7Is now a Crewman
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Attempt at commissioned failed.
8Continued as Line/Crew at age 46
8Special assignment or duty on board ship.
8Forced to muster out.
9Became a Wild Talent at age 50
9Gift causes a former ally to turn on you and betray you. One Ally or Contact becomes an Enemy.