Settler Selina Meyer permalink

Age Sex Str Dex End Int Edu Soc
55 F 2 (-2) 4 (-1) 2 (-2) 5 (-1) 8 (0) 2 (-2)
Bewildered, Eccentric
 
Skills
Animals (Training) 1
Animals (Veterinary) 1
Art 0
Drive (Hovercraft) 1
Drive (Mole) 1
Electronics (Remote Ops) 1
Flyer 0
Gun Combat 0
Investigate 0
Melee (Bludgeon) 1
Profession 0
Recon 0
Steward 2
Streetwise 1
Survival 1
Tactics 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 3
Drifter Wanderer 0 1
Citizen Colonist Settler 3 5
 
TermHistory
1Became a Corporate Agent at age 18
1Go undercover to investigate an enemy.
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Continued as Corporate Agent at age 22
2An investigation takes on a dangerous turn.
3Continued as Corporate Agent at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Wanderer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Colonist at age 34
5Spent time maintaining and using heavy vehicles.
6Continued as Colonist at age 38
6Advanced training in a specialist field.
6Promoted to rank 1
7Continued as Colonist at age 42
7You befriend a superior in the corporation or the colony.
7Promoted to rank 2
7Is now a Settler
8Continued as Colonist at age 46
8Scarred. Fully recovered. Owe 2,500 for medical bills.
8Promoted to rank 3
9Continued as Colonist at age 50
9Hard times caused by a lack of interstellar trade costs you your job.