| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
F |
2 (-2) |
1 (-2) |
6 (0) |
4 (-1) |
6 (0) |
3 (-1) |
| Quick Tempered, Scheming |
| Skills |
| Animals (Training) 1 |
| Astrogation 0 |
| Athletics (Strength) 1 |
| Deception 0 |
| Diplomat 1 |
| Drive 0 |
| Gun Combat 0 |
| Mechanic 0 |
| Pilot 0 |
| Recon 2 |
| Science (Genetics) 1 |
| Science (Xenology) 1 |
| Stealth 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
4 |
| Drifter |
Wanderer |
|
1 |
2 |
| Scholar |
Scientist |
|
0 |
3 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You survey an alien world. |
| 2 | Continued as Explorer at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 3 | Continued as Explorer at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 4 | Continued as Explorer at age 30 |
| 4 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Became a Wanderer at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Became a Scientist at age 42 |
| 7 | Assigned to work on a secret project for a patron or organisation. |
| 8 | Continued as Scientist at age 46 |
| 8 | Make a breakthrough in your field. |
| 9 | Continued as Scientist at age 50 |
| 9 | Your work is sabotaged by unknown parties. You start again from scratch. |