4th Officer Sol Austin
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
2 (-2) |
9 (1) |
5 (-1) |
4 (-1) |
10 (1) |
8 (0) |
| Smart |
| Skills |
| Broker 0 |
| Carouse 1 |
| Deception 1 |
| Drive (Track) 1 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 1 |
| Engineer (M-drive) 1 |
| Engineer (Power) 1 |
| Flyer 0 |
| Mechanic 1 |
| Medic 0 |
| Persuade 1 |
| Pilot (Small Craft) 1 |
| Steward 1 |
| Streetwise 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
4th Officer |
2 |
4 |
| Rogue |
Enforcer |
|
0 |
2 |
| Citizen |
Colonist |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Given advanced training in a specialist field |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Befriend a useful ally in one sphere. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Given advanced training in a specialist field |
| 3 | Promoted to rank 2 |
| 3 | Is now a 4th Officer |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Moved to a new world. |
| 4 | Forced to muster out. |
| 5 | Became a Enforcer at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Continued as Enforcer at age 38 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 7 | Voluntarily left Enforcer |
| 7 | Became a Colonist at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Gain a criminal contact. |
| 8 | Continued as Colonist at age 46 |
| 8 | You rise to a position of power in your colony or corporation. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Colonist at age 50 |
| 9 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |