Agent Earl Egerton permalink

Age Sex Str Dex End Int Edu Soc
56 M 7 (0) 10 (1) 6 (0) 5 (-1) 4 (-1) 6 (0)
High Self Esteem
 
Skills
Athletics (Dexterity) 1
Deception 1
Drive (Mole) 1
Electronics 0
Explosives 2
Flyer 0
Gun Combat (Slug) 1
Investigate 1
Jack-of-All-Trades 1
Persuade 1
Recon 1
Science (Sophontology) 1
Science (Xenology) 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Citizen Colonist 1 2
Army Army Support Lance Corporal 1 2
Scholar Field Researcher 1 2
Entertainer Artist 0 1
 
TermHistory
1Became a Intelligence at age 18
1An investigation takes on a dangerous turn.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Injured. Fully recovered. Owe 2,500 for medical bills.
3Became a Colonist at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Promoted to rank 1
4Continued as Colonist at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Army Support at age 34
5Is now a Private
5Given a special assignment or duty in your unit.
5Promoted to Army Support rank 1
5Is now a Lance Corporal
6Continued as Army Support at age 38
6Severely injured. Fully recovered.
7Became a Field Researcher at age 42
7A rival researcher blackens your name or steals your research. Gain a Rival.
8Continued as Field Researcher at age 46
8Assigned to work on a secret project for a patron or organisation.
8Promoted to rank 1
9Voluntarily left Field Researcher
9Became a Artist at age 50
9Severely injured. Fully recovered. Owe 10,000 for medical bills.