Cleo Murray permalink

Age Sex Str Dex End Int Edu Soc
55 M 2 (-2) 1 (-2) 1 (-2) 4 (-1) 11 (1) 4 (-1)
Average, Imaginative, Truculent
 
Skills
Admin 0
Art (Holography) 1
Astrogation 0
Diplomat 1
Drive (Mole) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Gun Combat 0
Mechanic 1
Pilot (Small craft) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 3
Citizen Worker 1 3
Scout Explorer 0 2
Retired 0 1
 
TermHistory
1Became a Courier at age 18
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Became a Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 1
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
4Continued as Worker at age 30
4Nearly killed. Fully recovered. Owe 6,250 for medical bills.
5Switched to Explorer at age 34
5Perform an exemplary service for the scouts.
6Continued as Explorer at age 38
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 6 Contacts. Gain 3 Enemies.
7Returned to Courier at age 42
7When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
8Continued as Courier at age 46
8Spend several years jumping from world to world in your scout ship.
9Aging Crisis. Owe 50,000 for medical bills.
9Voluntarily left Courier
9Retired at age 50
9Birth or Death involving a family member or close friend.
10Aging Crisis. Owe 50,000 for medical bills.