4th Officer Sol Austin permalink

Age Sex Str Dex End Int Edu Soc
56 M 2 (-2) 9 (1) 5 (-1) 4 (-1) 10 (1) 8 (0)
Smart
 
Skills
Broker 0
Carouse 1
Deception 1
Drive (Track) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Engineer (Power) 1
Flyer 0
Mechanic 1
Medic 0
Persuade 1
Pilot (Small Craft) 1
Steward 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer 2 4
Rogue Enforcer 0 2
Citizen Colonist 1 3
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Given advanced training in a specialist field
2Continued as Merchant Marine at age 22
2Befriend a useful ally in one sphere. Gain an Ally.
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3Given advanced training in a specialist field
3Promoted to rank 2
3Is now a 4th Officer
4Continued as Merchant Marine at age 30
4Moved to a new world.
4Forced to muster out.
5Became a Enforcer at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Continued as Enforcer at age 38
6Crime pays off. Gain victim as Enemy.
7Voluntarily left Enforcer
7Became a Colonist at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
8Continued as Colonist at age 46
8You rise to a position of power in your colony or corporation.
8Promoted to rank 1
9Continued as Colonist at age 50
9A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.