Crewman Clementine Wheeler
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
2 (-2) |
3 (-1) |
1 (-2) |
5 (-1) |
7 (0) |
6 (0) |
| Inept, Thrilled |
| Skills |
| Admin 1 |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Gun Combat 0 |
| Investigate 1 |
| Language 0 |
| Medic 2 |
| Profession 0 |
| Recon 0 |
| Science (Psychology) 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
2 |
| Scholar |
Field Researcher |
|
2 |
4 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
2 |
| Agent |
Corporate Agent |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Victim of a crime |
| 2 | Continued as Colonist at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Field Researcher at age 26 |
| 3 | Refused to perform research that goes against your conscience. |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Work leads to a considerable breakthrough. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Forced to muster out. |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 8 | Became a Corporate Agent at age 46 |
| 8 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 9 | Returned to Engineer/Gunner at age 50 |
| 9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |