Able Spacehand Jewel Medina permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 7 (0)
Excessive
 
Skills
Animals 0
Athletics (Endurance) 1
Carouse 1
Drive 0
Electronics 0
Engineer 0
Mechanic 2
Profession 0
Science 0
Seafarer 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Worker 0 1
Entertainer Artist 0 1
Scout Courier 0 1
Citizen Colonist 0 1
Navy Flight Able Spacehand 1 2
Retired 0 3
 
TermHistory
1Became a Worker at age 18
1Lightly injured, no permanent damage. Fully recovered.
2Became a Artist at age 22
2Public opinion turns on you.
3Became a Courier at age 26
3Scarred. Fully recovered. Owe 5,000 for medical bills.
4Switched to Colonist at age 30
4Your business expands, your corporation grows, or the colony thrives.
5Voluntarily left Colonist
5Became a Flight at age 34
5Is now a Crewman
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Promoted to Flight rank 1
5Is now a Able Spacehand
6Continued as Flight at age 38
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Aging Crisis. Owe 10,000 for medical bills.
7Retired at age 42
7A new romantic starts. Gain an Ally.
8Aging Crisis. Owe 30,000 for medical bills.
8Victim of a crime
9Aging Crisis. Owe 50,000 for medical bills.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.