Nanie Mcandrew permalink

Age Sex Str Dex End Int Edu Soc
57 F 3 (-1) 3 (-1) 4 (-1) 6 (0) 4 (-1) 4 (-1)
Practical, Scarred
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 0
Flyer (Rotor) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Pilot 0
Science 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 5
Merchant Free Trader 0 1
Citizen Worker 0 3
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Psychologically damaged by your time in the scouts.
2Continued as Courier at age 22
2Spend several years jumping from world to world in your scout ship.
3Continued as Courier at age 26
3A new romantic starts. Gain an Ally.
4Continued as Courier at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Nearly killed. Fully recovered. Owe 45,000 for medical bills.
5Continued as Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Forced to muster out.
6Became a Free Trader at age 38
6Imperial trade restrictions force you out of business.
7Became a Worker at age 42
7You are rewarded for your diligence or cunning.
8Continued as Worker at age 46
8Your business expands, your corporation grows, or the colony thrives.
9Continued as Worker at age 50
9Your business expands, your corporation grows, or the colony thrives.