Petty Officer, 3rd class Sherri Hogan permalink

Age Sex Str Dex End Int Edu Soc
57 F 6 (0) 1 (-2) 1 (-2) 11 (1) 3 (-1) 7 (0)
Youthful, Suspicious, Ill
 
Skills
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 1
Drive 0
Electronics (Sensors) 1
Flyer 0
Gunner (Ortillery) 1
Mechanic 1
Pilot (Spacecraft) 1
Profession 0
Recon 0
Stealth 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Navy Flight Petty Officer, 3rd class 2 3
Scout Courier Scout 2 4
 
TermHistory
1Became a Wanderer at age 18
1Good fortune
2Continued as Wanderer at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Flight at age 26
3Is now a Crewman
3You join a gambling circle on board.
3Promoted to Flight rank 1
3Is now a Able Spacehand
4Continued as Flight at age 30
4Commanding officer takes an interest in your career.
4Promoted to Flight rank 2
4Is now a Petty Officer, 3rd class
5Continued as Flight at age 34
5During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
6Became a Courier at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Promoted to rank 1
6Is now a Scout
7Continued as Courier at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Continued as Courier at age 46
8You discover a world, item or information of worth to the Imperium.
8Promoted to rank 2
9Continued as Courier at age 50
9Spend several years jumping from world to world in your scout ship.