Chief Petty Officer Irving Bluit permalink

Age Sex Str Dex End Int Edu Soc
57 M 4 (-1) 3 (-1) 6 (0) 9 (1) 8 (0) 7 (0)
Silly, Crude
 
Skills
Athletics 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Flyer (Wing) 1
Gun Combat 1
Gunner (Capital) 2
Gunner (Screen) 1
Mechanic 4
Medic 0
Pilot (Capital Ships) 1
Steward 1
Streetwise 0
Tactics (Military) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Chief Petty Officer 5 6
Drifter Scavenger 0 1
Navy Flight 5 1
Scout Explorer 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
1Attempt at commissioned failed.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Vessel participates in a diplomatic mission.
2Promoted to Engineer/Gunner rank 2
2Is now a Petty Officer, 3rd class
3Continued as Engineer/Gunner at age 26
3Commanding officer takes an interest in your career.
3Promoted to Engineer/Gunner rank 3
3Is now a Petty Officer, 2nd class
4Continued as Engineer/Gunner at age 30
4Vessel participates in a notable military engagement.
4Promoted to Engineer/Gunner rank 4
4Is now a Petty Officer, 1st class
5Continued as Engineer/Gunner at age 34
5Abuse your position for profit
5Promoted to Engineer/Gunner rank 5
5Is now a Chief Petty Officer
6Continued as Engineer/Gunner at age 38
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Became a Scavenger at age 42
7Nearly killed. Fully recovered. Owe 17,500 for medical bills.
8Switched to Flight at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Became a Explorer at age 50
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 5 Contacts. Gain 2 Enemies.