Able Spacehand Brian Sim permalink

Age Sex Str Dex End Int Edu Soc
61 M 5 (-1) 1 (-2) 4 (-1) 5 (-1) 9 (1) 6 (0)
Humble, Absent Minded, Detached
 
Skills
Admin 1
Animals 0
Art (Perform) 1
Broker 1
Carouse 1
Deception 1
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Computers) 1
Flyer (Airship) 1
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Stealth 1
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 3
Navy Engineer/Gunner Able Spacehand 1 3
Entertainer Artist 2 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Merchant Marine at age 22
3Continued as Merchant Marine at age 26
3Gained a contact.
3Forced to muster out.
4Became a Engineer/Gunner at age 30
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Became a Artist at age 34
5One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
5Forced to continue current assignment
5Promoted to rank 1
6Continued as Artist at age 38
6Refused to criticise a questionable political leader on your homeworld.
6Promoted to rank 2
7Continued as Artist at age 42
7Gained a contact.
8Continued as Artist at age 46
8Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
8Forced to muster out.
9Returned to Engineer/Gunner at age 50
9Special assignment or duty on board ship.
9Promoted to Engineer/Gunner rank 1
9Is now a Able Spacehand
10Continued as Engineer/Gunner at age 54
10Nearly killed.
11Aging Crisis. Owe 40,000 for medical bills.