Crewman Clyde Green permalink

Age Sex Str Dex End Int Edu Soc
60 F 7 (0) 1 (-2) 2 (-2) 10 (1) 9 (1) 10 (1)
Cautious, Sociable, Opinionated
 
Skills
Admin 0
Advocate 0
Athletics (Endurance) 1
Broker 0
Carouse 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Flyer (Grav) 1
Investigate 1
Leadership 0
Mechanic 1
Profession (Civil Engineering) 1
Recon 0
Science (Psionicology) 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Navy Flight Crewman 0 1
Scholar Field Researcher 2 4
Entertainer Performer 0 1
Citizen Colonist 0 1
Navy Engineer/Gunner 0 2
 
TermHistory
1Became a Corporate at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Flight at age 22
2Is now a Crewman
2During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
3Became a Field Researcher at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
3Promoted to rank 1
4Continued as Field Researcher at age 30
4Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4Gain an Enemy
5Continued as Field Researcher at age 34
5Advanced training in a specialist field.
5Promoted to rank 2
6Continued as Field Researcher at age 38
6An expedition or voyage goes wrong, leaving you stranded in the wilderness.
7Became a Performer at age 42
7Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8Switched to Colonist at age 46
8Co-operate with investigation by the planetary authorities. The business or colony is shut down.
9Switched to Engineer/Gunner at age 50
9Vessel participates in a diplomatic mission.
9Gain a contact.
9Attempt at commissioned failed.
10Continued as Engineer/Gunner at age 54
10During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
11Aging Crisis. Owe 10,000 for medical bills.