Crewman Lea Terry permalink

Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 1 (-2) 3 (-1) 10 (1) 3 (-1) 3 (-1)
Rough, Scary, Lordly
 
Skills
Athletics 0
Drive 0
Engineer (Life Support) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Turret) 1
Investigate 0
Mechanic 1
Medic 0
Melee (Blade) 1
Persuade 0
Pilot (Small Craft) 1
Profession 0
Science (Linguistics) 1
Science (Philosophy) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Agent Intelligence 0 1
Entertainer Journalist 0 1
Merchant Broker 0 1
Citizen Colonist 0 1
Drifter Barbarian 1 2
Scholar Scientist 0 3
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Intelligence at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Journalist at age 26
3Nearly killed. Owe 30,000 for medical bills.
4Became a Broker at age 30
4Bankrupted by a rival. Gain the other trader as a Rival.
5Became a Colonist at age 34
5Severely injured. Fully recovered. Owe 3,750 for medical bills.
6Became a Barbarian at age 38
6Find Ancient Technology.
6Promoted to rank 1
7Continued as Barbarian at age 42
7Severely injured. Fully recovered. Owe 20,000 for medical bills.
8Became a Scientist at age 46
8Advanced training in a specialist field.
9Continued as Scientist at age 50
9A disaster or war strikes.
9Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
10Continued as Scientist at age 54
10Work for an eccentric but brilliant mentor, who becomes an Ally.
11Aging Crisis. Owe 50,000 for medical bills.