Able Spacehand Loraine Egerton permalink

Age Sex Str Dex End Int Edu Soc
61 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 9 (1) 4 (-1)
Accepting, Stern, Flashy
 
Skills
Astrogation 0
Athletics (Endurance) 1
Deception 1
Drive (Walker) 1
Engineer (J-drive) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gun Combat 3
Gunner (Screen) 1
Mechanic 1
Persuade 0
Profession 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 3
Citizen Worker 0 2
Merchant Merchant Marine Crewman 0 3
Drifter Scavenger 0 1
Agent Intelligence Agent 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Scarred. Fully recovered. Owe 2,500 for medical bills.
2Became a Worker at age 22
2You gain experience in a technical field as a computer operator or surveyor.
3Continued as Worker at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Merchant Marine at age 30
4Your ship or starport is destroyed by criminals. Gain them as an Enemy.
5Became a Scavenger at age 34
5Find valuable salvage.
6Voluntarily left Scavenger
6Became a Intelligence at age 38
6Established a network of contacts. Gain 1 contacts.
6Promoted to rank 1
6Is now a Agent
7Voluntarily left Intelligence
7Returned to Engineer/Gunner at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8Scarred. Fully recovered. Owe 2,500 for medical bills.
9Returned to Merchant Marine at age 50
9Given advanced training in a specialist field
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Merchant Marine at age 54
10A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
10Gain rebels as Enemy
11Aging Crisis. Owe 20,000 for medical bills.