Rookie Elijah Miller permalink

Age Sex Str Dex End Int Edu Soc
59 M 2 (-2) 4 (-1) 2 (-2) 7 (0) 8 (0) 8 (0)
Level, Encouraging
 
Skills
Animals 0
Deception 1
Drive (Mole) 2
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Jack-of-all-Trades 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Pilot (Small craft) 1
Recon 0
Science 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie 0 1
Agent Intelligence 0 1
Citizen Colonist 1 2
Merchant Broker 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 1 3
Navy Flight 0 1
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Switched to Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Colonist at age 26
3Birth or Death involving a family member or close friend.
3Promoted to rank 1
4Continued as Colonist at age 30
4Severely injured. Owe 10,000 for medical bills.
5Became a Broker at age 34
5Risk your fortune on a possibility lucrative deal and win.
6Voluntarily left Broker
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Became a Wanderer at age 42
7Find valuable salvage.
8Continued as Wanderer at age 46
8Find valuable salvage.
8Promoted to rank 1
9Continued as Wanderer at age 50
9Survived a risky adventure but gained nothing.
9Forced to muster out.
10Switched to Flight at age 54
10You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.