Crewman Bill Winn permalink

Age Sex Str Dex End Int Edu Soc
59 M 2 (-2) 3 (-1) 1 (-2) 5 (-1) 8 (0) 8 (0)
Lovable, Sore, Animated
 
Skills
Broker 0
Engineer 0
Flyer 0
Gun Combat (Slug) 1
Gun Combat 3
Gunner (Turret) 1
Mechanic 2
Navigation 1
Persuade 2
Pilot (Small Craft) 1
Profession 0
Science (Economics) 1
Steward 1
Streetwise 0
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 3
Marine Ground Assault Marine 0 1
Drifter Wanderer 0 2
Merchant Free Trader 1 2
Retired 0 1
 
EducationGraduated
University Failed
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Entered University at age 22
2Join a social movement.
2Dropped out of university.
3Continued as Engineer/Gunner at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Ground Assault at age 30
4Is now a Marine
4Scarred.
5Became a Wanderer at age 34
5Amnesia.
6Continued as Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Free Trader at age 42
7A new romantic starts. Gain an Ally.
7Promoted to rank 1
8Continued as Free Trader at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy
9Returned to Engineer/Gunner at age 50
9Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10Gained a contact.