Crewman Harris Borthwell permalink

Age Sex Str Dex End Int Edu Soc
60 M 4 (-1) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 6 (0)
Quiet, Wild, Imaginative
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 2
Deception 0
Electronics (Computers) 1
Gun Combat 0
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Capital Ships) 1
Profession 0
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Rogue Enforcer 1 2
Prisoner Fixer 0 1
Prisoner Inmate 0 1
Scout Explorer 0 1
Drifter Wanderer 0 2
Drifter Scavenger 0 1
Retired 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
2Became a Enforcer at age 22
2Crime pays off. Gain victim as Enemy.
2Promoted to rank 1
3Continued as Enforcer at age 26
3Arrested
4Became a Fixer at age 30
4Special Duty.
5Switched to Inmate at age 34
5Saved a guard or prison officer. Gain an Ally.
5Paroled from prison.
6Became a Explorer at age 38
6Psychologically damaged by your time in the scouts.
7Became a Wanderer at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Switched to Scavenger at age 46
8You do not know what happened to you. There is a gap in your memory.
9Returned to Wanderer at age 50
9Suffer from a life-threatening illness.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Scarred. Fully recovered. Owe 10,000 for medical bills.
11Aging Crisis. Owe 50,000 for medical bills.