| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Voluntarily left Engineer/Gunner |
| 3 | Became a Field Researcher at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 5 | Became a Thief at age 34 |
| 5 | Involved in a feud with a rival criminal organization. |
| 5 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 6 | Continued as Thief at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Became a Scavenger at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Switched to Line/Crew at age 46 |
| 8 | You join a gambling circle on board. |
| 8 | Promoted to Line/Crew rank 3 |
| 8 | Is now a Petty Officer, 2nd class |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Advanced training in a specialist field |
| 10 | Continued as Line/Crew at age 54 |
| 10 | You join a gambling circle on board. |
| 10 | Promoted to Line/Crew rank 4 |
| 10 | Is now a Petty Officer, 1st class |