| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 4 | Became a Journalist at age 30 |
| 4 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 5 | Became a Scavenger at age 34 |
| 5 | Nearly killed. Owe 17,500 for medical bills. |
| 6 | Became a Enforcer at age 38 |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Promoted to rank 1 |
| 7 | Aging Crisis. Owe 20,000 for medical bills. |
| 7 | Continued as Enforcer at age 42 |
| 7 | Involved in the planning of an impressive heist. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Continued as Enforcer at age 46 |
| 8 | Gained a contact. |
| 8 | Forced to muster out. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |