| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You discover a world, item or information of worth to the Imperium. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | You spend a great deal of time on the fringes of Charted Space. |
| 2 | Gain a contact in an alien race. |
| 3 | Continued as Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 4 | Continued as Courier at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Continued as Courier at age 34 |
| 5 | You spend a great deal of time on the fringes of Charted Space. |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 6 Contacts. Gain 3 Enemies. |
| 5 | Forced to muster out. |
| 6 | Became a Administrator at age 38 |
| 6 | Is now a Assistant |
| 6 | time as a ruler or playboy gives you a wide range of experiences. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Clerk |
| 7 | Continued as Administrator at age 42 |
| 7 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Continued as Administrator at age 46 |
| 8 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 8 | Forced to muster out. |
| 9 | Became a Wanderer at age 50 |
| 9 | Spend time with an alien race. Gain a contact. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |