3rd Officer Gale Woods permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 10 (1)
Kenderish, Shallow, Joyous
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat 1
Mechanic 2
Persuade 0
Science (Chemistry) 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer 3 6
Citizen Colonist 0 2
Scout Explorer 0 1
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
2Continued as Merchant Marine at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Merchant Marine at age 26
3Refuse to smuggle illegal items onto a planet. Gain an Enemy.
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4Risk your fortune on a possibility lucrative deal and win.
4Promoted to rank 2
4Is now a 4th Officer
5Continued as Merchant Marine at age 34
5Embroiled in legal trouble.
5Promoted to rank 3
5Is now a 3rd Officer
6Continued as Merchant Marine at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
6Forced to muster out.
7Became a Colonist at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
8Continued as Colonist at age 46
8You gain experience in a technical field as a computer operator or surveyor.
8Forced to muster out.
9Became a Explorer at age 50
9You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10Became a Engineer/Gunner at age 54
10Is now a Crewman
10Advanced training in a specialist field
10Promoted to Engineer/Gunner rank 1
10Is now a Able Spacehand
11Aging Crisis. Owe 60,000 for medical bills.