| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Corporate at age 18 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Continued as Corporate at age 22 |
| 3 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 4 | Became a Cavalry at age 26 |
| 4 | Is now a Private |
| 4 | Thrown into a brutal ground war |
| 4 | Scarred. |
| 4 | Promoted to Cavalry rank 1 |
| 4 | Is now a Lance Corporal |
| 5 | Voluntarily left Cavalry |
| 5 | Became a Explorer at age 30 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Continued as Explorer at age 34 |
| 6 | You survey an alien world. |
| 7 | Continued as Explorer at age 38 |
| 7 | Psychologically damaged by your time in the scouts. |
| 8 | Switched to Surveyor at age 42 |
| 8 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Retired at age 46 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |