Able Spacehand Theo Wigram permalink

Age Sex Str Dex End Int Edu Soc
59 F 7 (0) 1 (-2) 6 (0) 6 (0) 8 (0) 9 (1)
Deceiving, Random
 
Skills
Astrogation 0
Drive 0
Flyer 0
Gun Combat (Energy) 1
Gun Combat 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Navigation 1
Persuade 2
Pilot (Small Craft) 2
Profession 0
Recon 1
Stealth 1
Streetwise 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 4 5
Navy Engineer/Gunner Able Spacehand 1 2
Merchant Free Trader 1 2
Merchant Broker 0 1
 
TermHistory
1Became a Scavenger at age 18
1Attacked by enemies and injured.
1Scarred. Fully recovered. Owe 10,000 for medical bills.
1Gain Enemy if you don't already have one.
1Promoted to rank 1
2Continued as Scavenger at age 22
2Promoted to rank 2
3Continued as Scavenger at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Continued as Scavenger at age 30
4Birth or Death involving a family member or close friend.
4Promoted to rank 3
5Continued as Scavenger at age 34
5Moved to a new world.
5Promoted to rank 4
6Voluntarily left Scavenger
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7Nearly killed. Fully recovered. Owe 8,750 for medical bills.
8Became a Free Trader at age 46
8Your ship or starport is destroyed by criminals. Gain them as an Enemy.
8Promoted to rank 1
9Continued as Free Trader at age 50
9Imperial trade restrictions force you out of business.
10Switched to Broker at age 54
10Given advanced training in a specialist field