Field Agent Eugene Williams
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
M |
1 (-2) |
1 (-2) |
3 (-1) |
5 (-1) |
6 (0) |
9 (1) |
| Charming |
| Skills |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Deception 1 |
| Diplomat 1 |
| Drive 0 |
| Flyer (Grav) 1 |
| Gun Combat 0 |
| Gunner (Screen) 1 |
| Investigate 1 |
| Language 0 |
| Mechanic 0 |
| Melee (Unarmed) 1 |
| Pilot 0 |
| Profession 0 |
| Recon 3 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Scavenger |
|
1 |
2 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Scout |
Courier |
Scout |
1 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Agent |
Intelligence |
Field Agent |
2 |
3 |
| Scout |
Explorer |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Suffer from a life-threatening illness. |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | Severely injured. |
| 4 | Became a Courier at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Voluntarily left Courier |
| 5 | Switched to Wanderer at age 34 |
| 5 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Became a Intelligence at age 38 |
| 6 | Rewarded for a successful mission. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Given specialist training in vehicles. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |
| 8 | Continued as Intelligence at age 46 |
| 8 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Switched to Explorer at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 10 | Continued as Explorer at age 54 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 10 | Psychologically damaged by your time in the scouts. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |