| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Courier at age 26 |
| 3 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 4 | Became a Corporate at age 30 |
| 4 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 5 | Became a Cavalry at age 34 |
| 5 | Is now a Private |
| 5 | Given a special assignment or duty in your unit. |
| 5 | Promoted to Cavalry rank 1 |
| 5 | Is now a Lance Corporal |
| 6 | Continued as Cavalry at age 38 |
| 6 | Commanding officer takes an interest in your career. |
| 6 | Commissioned in Army/Cavalry |
| 6 | Is now a Lieutenant |
| 6 | Promoted to Cavalry officer rank 2 |
| 6 | Is now a Captain |
| 7 | Continued as Cavalry at age 42 |
| 7 | Gained a contact. |
| 7 | Promoted to Cavalry officer rank 3 |
| 7 | Is now a Major |
| 8 | Continued as Cavalry at age 46 |
| 8 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 9 | Returned to Courier at age 50 |
| 9 | You discover a world, item or information of worth to the Imperium. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Courier at age 54 |
| 10 | Perform an exemplary service for the scouts. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |