Rookie Elijah Miller
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
M |
2 (-2) |
4 (-1) |
2 (-2) |
7 (0) |
8 (0) |
8 (0) |
| Level, Encouraging |
| Skills |
| Animals 0 |
| Deception 1 |
| Drive (Mole) 2 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat 0 |
| Investigate 0 |
| Jack-of-all-Trades 1 |
| Language (Zdetl (Zhodani)) 1 |
| Mechanic 1 |
| Pilot (Small craft) 1 |
| Recon 0 |
| Science 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Citizen |
Colonist |
|
1 |
2 |
| Merchant |
Broker |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Drifter |
Wanderer |
|
1 |
3 |
| Navy |
Flight |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Switched to Intelligence at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Colonist at age 26 |
| 3 | Birth or Death involving a family member or close friend. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | Severely injured. Owe 10,000 for medical bills. |
| 5 | Became a Broker at age 34 |
| 5 | Risk your fortune on a possibility lucrative deal and win. |
| 6 | Voluntarily left Broker |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 7 | Became a Wanderer at age 42 |
| 7 | Find valuable salvage. |
| 8 | Continued as Wanderer at age 46 |
| 8 | Find valuable salvage. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Wanderer at age 50 |
| 9 | Survived a risky adventure but gained nothing. |
| 9 | Forced to muster out. |
| 10 | Switched to Flight at age 54 |
| 10 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |