Petty Officer, 2nd class Dessie Douglas permalink

Age Sex Str Dex End Int Edu Soc
63 F 1 (-2) 1 (-2) 3 (-1) 7 (0) 6 (0) 5 (-1)
Creepy
 
Skills
Art 0
Athletics (Endurance) 1
Broker 0
Drive (Wheel) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Flyer (Grav) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Turret) 1
Mechanic 4
Persuade 0
Pilot (Small Craft) 1
Profession 0
Recon 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Navy Flight Able Spacehand 1 2
Merchant Free Trader 0 1
Agent Intelligence 0 1
Navy Line/Crew Petty Officer, 2nd class 3 4
Retired 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Moved to a new world.
2Continued as Merchant Marine at age 22
2A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
2Gain rebels as Enemy
3Became a Flight at age 26
3Vessel participates in a diplomatic mission.
3Promoted to Flight rank 1
3Is now a Able Spacehand
4Continued as Flight at age 30
4Lost eye or limb.
5Switched to Free Trader at age 34
5Bankrupted by a rival. Gain the other trader as a Rival.
6Became a Intelligence at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Switched to Line/Crew at age 42
7Vessel participates in a notable military engagement.
7Promoted to Line/Crew rank 2
7Is now a Petty Officer, 3rd class
8Continued as Line/Crew at age 46
8Vessel participates in a notable military engagement.
9Continued as Line/Crew at age 50
9Advanced training in a specialist field
9Promoted to Line/Crew rank 3
9Is now a Petty Officer, 2nd class
10Continued as Line/Crew at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11Voluntarily left Line/Crew
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.