Scout Mattie Gilbert permalink

Age Sex Str Dex End Int Edu Soc
64 F 4 (-1) 1 (-2) 1 (-2) 7 (0) 9 (1) 5 (-1)
Anxious, Vulnerable
 
Skills
Admin 1
Astrogation 1
Athletics 0
Deception 1
Diplomat 1
Electronics 0
Engineer (Power) 1
Gun Combat 0
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Navigation 1
Pilot (Small Craft) 1
Streetwise 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 2
Drifter Scavenger 1 4
Citizen Corporate 1 2
Navy Flight Crewman 0 1
Navy Line/Crew Able Spacehand 1 2
 
TermHistory
1Became a Explorer at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2Severely injured. Owe 20,000 for medical bills.
3Became a Scavenger at age 26
3Find valuable salvage.
3Promoted to rank 1
4Continued as Scavenger at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Continued as Scavenger at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Became a Corporate at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 1
7Continued as Corporate at age 42
7Nearly killed. Fully recovered. Owe 6,250 for medical bills.
8Became a Flight at age 46
8Is now a Crewman
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Returned to Scavenger at age 50
9Offered job by a patron. Now owe him a favor.
10Switched to Line/Crew at age 54
10Vessel participates in a notable military engagement.
10Promoted to Line/Crew rank 1
10Is now a Able Spacehand
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Line/Crew at age 58
11You join a gambling circle on board.
12Aging Crisis. Owe 60,000 for medical bills.