Bessie Miller permalink

Age Sex Str Dex End Int Edu Soc
64 F 3 (-1) 1 (-2) 1 (-2) 7 (0) 6 (0) 8 (0)
Always Late
 
Skills
Admin 0
Animals (Veterinary) 1
Art 0
Athletics (Strength) 1
Deception 0
Electronics 0
Gun Combat 0
Melee (Blade) 1
Profession 0
Recon 0
Science (Psionicology) 1
Seafarer 0
Stealth 0
Steward 1
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Citizen Colonist 1 2
Agent Intelligence 0 1
Citizen Corporate 0 1
Drifter Barbarian 1 3
Drifter Wanderer 0 1
Retired 0 1
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1Study Seafarer (Submarine) as a hobby.
1Dropped out of university.
2Became a Enforcer at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Became a Colonist at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 1
4Continued as Colonist at age 30
4Severely injured.
5Became a Intelligence at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Switched to Corporate at age 38
6Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
7Became a Barbarian at age 42
7Severely injured. Fully recovered. Owe 10,000 for medical bills.
8Switched to Wanderer at age 46
8You do not know what happened to you. There is a gap in your memory.
9Returned to Barbarian at age 50
9Attempted a risky adventure and was wildly successful.
9Promoted to rank 1
10Continued as Barbarian at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 50,000 for medical bills.