| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You befriend a superior in the corporation or the colony. |
| 2 | Continued as Colonist at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 4 | Became a Scientist at age 30 |
| 4 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Became a Marine Support at age 34 |
| 5 | Is now a Marine |
| 5 | Lost eye or limb. Fully recovered. |
| 5 | Commissioned in Marine/Marine Support |
| 5 | Is now a Lieutenant |
| 6 | Continued as Marine Support at age 38 |
| 6 | Display heroism in battle. |
| 6 | Promoted to Marine Support officer rank 2 |
| 6 | Is now a Captain |
| 7 | Continued as Marine Support at age 42 |
| 7 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 8 | Became a Wanderer at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Returned to Line/Crew at age 50 |
| 9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 10 | Became a Corporate Agent at age 54 |
| 10 | You go above and beyond the call of duty. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Agent |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Corporate Agent at age 58 |
| 11 | Rewarded for a successful mission. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |