| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Special assignment or duty on board ship. |
| 2 | Continued as Line/Crew at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Voluntarily left Line/Crew |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 6 | Switched to Flight at age 38 |
| 6 | Nearly killed. Fully recovered. |
| 7 | Became a Courier at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Continued as Courier at age 46 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Courier at age 50 |
| 9 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |