| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Spent time maintaining and using heavy vehicles. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Became a Wanderer at age 26 |
| 3 | Suffer from a life-threatening illness. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Lost eye or limb. Owe 1,250 for medical bills. |
| 5 | Switched to Barbarian at age 34 |
| 5 | Attacked by enemies and injured. |
| 5 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Gain Enemy if you don't already have one. |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Barbarian |
| 6 | Switched to Scavenger at age 38 |
| 6 | Offered job by a patron. Now owe him a favor. |
| 7 | Became a Surveyor at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Surveyor at age 46 |
| 8 | Psychologically damaged by your time in the scouts. |
| 9 | Returned to Barbarian at age 50 |
| 9 | Scarred. Owe 5,000 for medical bills. |
| 10 | Switched to Colonist at age 54 |
| 10 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Colonist at age 58 |
| 11 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |