Settler Maurine Janson permalink

Age Sex Str Dex End Int Edu Soc
64 F 2 (-2) 2 (-2) 1 (-2) 6 (0) 4 (-1) 4 (-1)
Sleazy, Callous
 
Skills
Astrogation 0
Athletics 0
Carouse 0
Deception 2
Diplomat 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat (Slug) 1
Investigate 1
Jack-of-All-Trades 1
Language (Anglic (3rd Imperium)) 1
Mechanic 2
Melee (Bludgeon) 1
Persuade 1
Pilot 0
Profession 0
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 1 2
Entertainer Artist 0 2
Citizen Corporate 0 2
Citizen Colonist Settler 2 3
Agent Intelligence Field Agent 2 2
 
TermHistory
1Became a Scavenger at age 18
1Attempted a risky adventure and was injured.
1Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
1Promoted to rank 1
2Continued as Scavenger at age 22
2Find valuable salvage.
3Voluntarily left Scavenger
3Became a Artist at age 26
3Invited to take part in a controversial event or exhibition that improves your social standing.
4Continued as Artist at age 30
4Injured.
5Became a Corporate at age 34
5Advanced training in a specialist field.
6Continued as Corporate at age 38
6Scarred. Fully recovered. Owe 2,500 for medical bills.
7Switched to Colonist at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Promoted to rank 1
8Continued as Colonist at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Promoted to rank 2
8Is now a Settler
9Continued as Colonist at age 50
9Life ruined by a criminal gang. Gain the gang as an Enemy
10Became a Intelligence at age 54
10Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10Promoted to rank 1
10Is now a Agent
11Continued as Intelligence at age 58
11An investigation takes on a dangerous turn.
11Promoted to rank 2
11Is now a Field Agent