| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Advanced training in a specialist field |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Gain a contact. |
| 4 | Voluntarily left Line/Crew |
| 4 | Became a Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Continued as Courier at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Courier at age 38 |
| 6 | Gained a contact. |
| 7 | Continued as Courier at age 42 |
| 7 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 8 | Became a Colonist at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Colonist at age 50 |
| 9 | You befriend a superior in the corporation or the colony. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Settler |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Colonist at age 54 |
| 10 | Moved to a new world. |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Colonist at age 58 |
| 11 | Advanced training in a specialist field. |
| 11 | Promoted to rank 4 |
| 11 | Is now a Explorer |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |