| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Explorer at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 3 | Promoted to rank 3 |
| 3 | Is now a Senior Scout |
| 4 | Continued as Explorer at age 30 |
| 4 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Became a Broker at age 34 |
| 5 | Imperial trade restrictions force you out of business. |
| 6 | Became a Scavenger at age 38 |
| 6 | Drafted into Army |
| 7 | Became a Army Support at age 42 |
| 7 | Is now a Private |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Commissioned in Army/Army Support |
| 7 | Is now a Lieutenant |
| 8 | Continued as Army Support at age 46 |
| 8 | Assigned to an urbanised planet torn by war. |
| 8 | Forced to muster out. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |