| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Switched to Engineer/Gunner at age 22 |
| 2 | Injured. Fully recovered. |
| 3 | Became a Enforcer at age 26 |
| 3 | Involved in a feud with a rival criminal organization. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Enforcer at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 4 | Promoted to rank 2 |
| 5 | Voluntarily left Enforcer |
| 5 | Became a Free Trader at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Free Trader at age 38 |
| 6 | Given advanced training in a specialist field |
| 7 | Continued as Free Trader at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Returned to Engineer/Gunner at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Refuse to abuse your position for profit |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | You join a gambling circle on board. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |