| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | An investigation takes on a dangerous turn. |
| 1 | Accepted a deal with criminal or other figure under investigation. |
| 2 | Continued as Intelligence at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Scavenger at age 26 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Became a Administrator at age 30 |
| 4 | Is now a Assistant |
| 4 | Inherit a gift from a rich relative. |
| 5 | Continued as Administrator at age 34 |
| 5 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Clerk |
| 6 | Voluntarily left Administrator |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 6 | Gain rebels as Enemy |
| 7 | Switched to Free Trader at age 42 |
| 7 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 8 | Switched to Barbarian at age 46 |
| 8 | Attempted a risky adventure and was injured. |
| 8 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 9 | Voluntarily left Barbarian |
| 9 | Switched to Wanderer at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |