Crewman Verdie McLachlan permalink

Age Sex Str Dex End Int Edu Soc
65 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 2 (-2) 2 (-2)
Bewildered
 
Skills
Animals 0
Broker 0
Deception 1
Diplomat 1
Drive (Track) 1
Flyer 0
Gun Combat 0
Investigate 0
Medic 0
Profession 0
Recon 0
Science (Linguistics) 1
Stealth 2
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Drifter Wanderer 0 2
Scholar Scientist 1 1
Drifter Barbarian 1 2
Rogue Enforcer 0 1
Merchant Merchant Marine Crewman 0 1
Retired 0 3
 
TermHistory
1Became a Intelligence at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Wanderer at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Scientist at age 26
3Birth or Death involving a family member or close friend.
3Promoted to rank 1
4Voluntarily left Scientist
4Switched to Barbarian at age 30
4Promoted to rank 1
5Continued as Barbarian at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Became a Enforcer at age 38
6Lightly injured, no permanent damage. Fully recovered.
7Returned to Wanderer at age 42
7Suffer from a life-threatening illness.
8Became a Merchant Marine at age 46
8Is now a Crewman
8Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 50,000 for medical bills.
10Good fortune
11Aging Crisis. Owe 50,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.