Crewman Hillard Day permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 8 (0)
Slovenly, Funny, Aloof
 
Skills
Art 0
Astrogation 1
Broker 1
Deception 0
Drive (Mole) 1
Electronics 0
Flyer 0
Gun Combat 1
Jack-of-All-Trades 1
Profession (Construction) 1
Recon 0
Science 0
Stealth 1
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 4
Merchant Broker 1 1
Navy Engineer/Gunner Crewman 0 1
Entertainer Performer 0 1
Scout Courier 0 3
Retired 0 1
 
TermHistory
1Became a Wanderer at age 18
2Continued as Wanderer at age 22
2Find valuable salvage.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Broker at age 30
4Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4Promoted to rank 1
5Voluntarily left Broker
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Lost eye or limb.
6Became a Performer at age 38
6Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
7Voluntarily left Performer
7Returned to Wanderer at age 42
7Suffer from a life-threatening illness.
8Became a Courier at age 46
8Spend several years jumping from world to world in your scout ship.
9Continued as Courier at age 50
9Good fortune
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Courier at age 54
10You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11Good fortune
12Aging Crisis. Owe 10,000 for medical bills.