| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 2 | Entered Army Academy at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Kicked out of military academy. |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | You join a gambling circle on board. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | Severely injured. Fully recovered. |
| 5 | Became a Journalist at age 30 |
| 5 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Became a Explorer at age 34 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Continued as Explorer at age 38 |
| 7 | Gained a contact. |
| 8 | Continued as Explorer at age 42 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 1 Contacts. Gain 2 Enemies. |
| 9 | Became a Wanderer at age 46 |
| 9 | Attempted a risky adventure and was wildly successful. |
| 9 | Promoted to rank 1 |
| 10 | Voluntarily left Wanderer |
| 10 | Switched to Artist at age 50 |
| 10 | Refused to criticise a questionable political leader on your homeworld. |
| 10 | Promoted to rank 1 |
| 11 | Voluntarily left Artist |
| 11 | Switched to Barbarian at age 54 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Barbarian at age 58 |
| 12 | Attempted a risky adventure and was wildly successful. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |