| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 1 | Dropped out of military academy. |
| 2 | Became a Merchant Marine at age 18 |
| 2 | Is now a Crewman |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Continued as Merchant Marine at age 22 |
| 3 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 26 |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 4 | Promoted to rank 2 |
| 4 | Is now a 4th Officer |
| 5 | Continued as Merchant Marine at age 30 |
| 5 | A good deal ensures you are living the high life for a few years. |
| 6 | Continued as Merchant Marine at age 34 |
| 6 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 6 | Promoted to rank 3 |
| 6 | Is now a 3rd Officer |
| 7 | Voluntarily left Merchant Marine |
| 7 | Became a Courier at age 38 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 8 | Continued as Courier at age 42 |
| 8 | Victim of a crime |
| 9 | Continued as Courier at age 46 |
| 9 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Became a Wanderer at age 50 |
| 10 | Contact with Government. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Wanderer at age 54 |
| 11 | Contact with Government. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Wanderer at age 58 |
| 12 | Attempted a risky adventure and was sent to prison. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |