| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Continued as Wanderer at age 22 |
| 2 | Survived a risky adventure but gained nothing. |
| 3 | Voluntarily left Wanderer |
| 3 | Became a Performer at age 26 |
| 3 | Gain a patron in the arts. Gain an Ally |
| 3 | Promoted to rank 1 |
| 4 | Continued as Performer at age 30 |
| 4 | Works is especially well received and popular, making you a minor celebrity |
| 5 | Continued as Performer at age 34 |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Became a Explorer at age 38 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Became a Physician at age 42 |
| 7 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 7 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 8 | Continued as Physician at age 46 |
| 8 | Agreed to perform research that goes against your conscience. Gain 2 Enemies. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Physician at age 50 |
| 9 | Find Ancient Technology. |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Physician at age 54 |
| 10 | Assigned to work on a secret project for a patron or organisation. |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Physician at age 58 |
| 11 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 11 | Gain an Enemy |
| 11 | Promoted to rank 4 |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |