Field Agent Carl Kennedy permalink

Age Sex Str Dex End Int Edu Soc
63 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 6 (0)
Unconventional
 
Skills
Deception 1
Drive (Walker) 3
Engineer (Power) 1
Flyer (Rotor) 1
Investigate 1
Jack-of-All-Trades 2
Language (Zdetl (Zhodani)) 1
Medic 0
Recon 0
Science 0
Stealth 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 2
Agent Intelligence Field Agent 2 2
Citizen Worker 1 3
Retired 0 4
 
TermHistory
1Became a Wanderer at age 18
1Attempted a risky adventure and was wildly successful.
2Continued as Wanderer at age 22
2Offered job by a patron. Now owe him a favor.
2Promoted to rank 1
3Became a Intelligence at age 26
3Established a network of contacts. Gain 2 contacts.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4An investigation takes on a dangerous turn.
4Promoted to rank 2
4Is now a Field Agent
5Voluntarily left Intelligence
5Became a Worker at age 34
5You gain experience in a technical field as a computer operator or surveyor.
6Continued as Worker at age 38
6You befriend a superior in the corporation or the colony.
6Promoted to rank 1
7Aging Crisis. Owe 10,000 for medical bills.
7Continued as Worker at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.
9Good fortune
10Aging Crisis. Owe 20,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 20,000 for medical bills.