| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | You spend months in the dangerous criminal underworld. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Continued as Pirate at age 22 |
| 2 | Arrested and charged. |
| 2 | Successfully defended self. |
| 3 | Continued as Pirate at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Artist at age 30 |
| 4 | Gained a contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Artist at age 34 |
| 5 | Spend time with an alien race. Gain a contact. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Artist at age 38 |
| 6 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 6 | Forced to muster out. |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | Special assignment or duty on board ship. |
| 7 | Attempt at commissioned failed. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Promoted to Engineer/Gunner rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Gain a contact. |
| 9 | Forced to muster out. |
| 10 | Became a Colonist at age 54 |
| 10 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 11 | Became a Free Trader at age 58 |
| 11 | Imperial trade restrictions force you out of business. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |