| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 1 | Attempt at commissioned failed. |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Abuse your position for profit |
| 2 | Attempt at commissioned failed. |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Abuse your position for profit |
| 3 | Attempt at commissioned failed. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Severely injured. Fully recovered. |
| 6 | Became a Worker at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Worker at age 42 |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |
| 8 | Continued as Worker at age 46 |
| 8 | Advanced training in a specialist field. |
| 9 | Continued as Worker at age 50 |
| 9 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 10 | Switched to Colonist at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Colonist at age 58 |
| 11 | You are rewarded for your diligence or cunning. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Settler |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |