Able Spacehand Jeanne Butler permalink

Age Sex Str Dex End Int Edu Soc
65 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 8 (0)
Selfless
 
Skills
Admin 0
Art (Write) 1
Athletics 0
Deception 1
Drive 0
Gambler 1
Gun Combat 0
Gun Combat 1
Gunner (Screen) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 2
Melee 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 0
Science (Genetics) 1
Seafarer (Personal) 1
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 3
Entertainer Journalist 0 1
Scout Explorer 0 3
Drifter Wanderer 1 1
Entertainer Artist 1 1
Drifter Barbarian 0 2
 
EducationGraduated
Army Academy
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
2Entered Army Academy at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
2Kicked out of military academy.
3Continued as Engineer/Gunner at age 22
3You join a gambling circle on board.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 26
4Severely injured. Fully recovered.
5Became a Journalist at age 30
5Scarred. Fully recovered. Owe 2,500 for medical bills.
6Became a Explorer at age 34
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6Psychologically damaged by your time in the scouts.
7Continued as Explorer at age 38
7Gained a contact.
8Continued as Explorer at age 42
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 1 Contacts. Gain 2 Enemies.
9Became a Wanderer at age 46
9Attempted a risky adventure and was wildly successful.
9Promoted to rank 1
10Voluntarily left Wanderer
10Switched to Artist at age 50
10Refused to criticise a questionable political leader on your homeworld.
10Promoted to rank 1
11Voluntarily left Artist
11Switched to Barbarian at age 54
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Barbarian at age 58
12Attempted a risky adventure and was wildly successful.
13Aging Crisis. Owe 40,000 for medical bills.