| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 1 | Gain an Enemy |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Scientist at age 26 |
| 3 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Scientist at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Scientist at age 34 |
| 5 | Refused to perform research that goes against your conscience. |
| 5 | Forced to muster out. |
| 6 | Became a Cavalry at age 38 |
| 6 | Is now a Private |
| 6 | Lost eye or limb. Fully recovered. |
| 7 | Became a Corporate Agent at age 42 |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 11 | Became a Worker at age 58 |
| 11 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |