Term | History |
1 | Became a Scientist at age 18 |
1 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
2 | Became a Courier at age 22 |
2 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 | Became a Scavenger at age 26 |
3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 | Became a Law Enforcement at age 30 |
4 | Is now a Rookie |
4 | Accepted a deal with criminal or other figure under investigation. |
5 | Returned to Scavenger at age 34 |
5 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
6 | Became a Flight at age 38 |
6 | Is now a Crewman |
6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 | Became a Free Trader at age 42 |
7 | Promoted to rank 1 |
8 | Voluntarily left Free Trader |
8 | Switched to Wanderer at age 46 |
8 | Suffer from a life-threatening illness. |
9 | Switched to Barbarian at age 50 |
9 | Lost eye or limb. Owe 2,500 for medical bills. |
10 | Returned to Wanderer at age 54 |
10 | Attempted a risky adventure and was wildly successful. |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | Continued as Wanderer at age 58 |
11 | You do not know what happened to you. There is a gap in your memory. |
12 | Aging Crisis. Owe 60,000 for medical bills. |