Scout Viva Hall permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 6 (0)
Determined, Abrasive
 
Skills
Athletics 0
Deception 1
Drive 0
Electronics 0
Jack-of-all-Trades 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Pilot (Small craft) 2
Pilot (Spacecraft) 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 3
Scout Courier Scout 2 4
Merchant Free Trader 1 2
Retired 0 4
 
TermHistory
1Became a Wanderer at age 18
1Find an Alien Artifact.
2Continued as Wanderer at age 22
2Find valuable salvage.
3Continued as Wanderer at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Courier at age 30
4Spend several years jumping from world to world in your scout ship.
4Promoted to rank 1
4Is now a Scout
5Continued as Courier at age 34
5Moved to a new world.
6Continued as Courier at age 38
6Serve as the courier for an important message from the Imperium.
6Promoted to rank 2
7Continued as Courier at age 42
7A new romantic starts. Gain an Ally.
7Forced to muster out.
8Became a Free Trader at age 46
8Given advanced training in a specialist field
8Promoted to rank 1
9Continued as Free Trader at age 50
9A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Severely injured. Owe 15,000 for medical bills.
11Aging Crisis. Owe 60,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Victim of a crime
14Aging Crisis. Owe 30,000 for medical bills.