| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Make a breakthrough in your field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Win a prestigious prize for your work. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Refuse to join a cheat in some fashion. |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Promoted to rank 3 |
| 5 | Voluntarily left Field Researcher |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Gained a contact. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Risk your fortune on a possibility lucrative deal and win. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 8 | Became a Scavenger at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Became a Pirate at age 54 |
| 10 | Is now a Lackey |
| 10 | You spend months in the dangerous criminal underworld. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Henchman |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Pirate at age 58 |
| 11 | Involved in a gambling ring. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Pirate at age 62 |
| 12 | Involved in the planning of an impressive heist. |
| 12 | Promoted to rank 2 |
| 12 | Is now a Corporal |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Pirate at age 66 |
| 13 | You spend months in the dangerous criminal underworld. |
| 13 | Promoted to rank 3 |
| 13 | Is now a Sergeant |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |