Crewman Fate Holland permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 6 (0)
Reliable, Hardy
 
Skills
Admin 1
Carouse 0
Diplomat 1
Drive (Mole) 1
Drive (Track) 1
Electronics (Sensors) 1
Gambler 1
Investigate 0
Medic 0
Navigation 1
Persuade 1
Pilot (Small Craft) 1
Science (Archaeology) 1
Science (Chemistry) 1
Science (Cybernetics) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Scholar Scientist 1 5
Merchant Merchant Marine Crewman 0 4
Retired 0 4
 
TermHistory
1Became a Scientist at age 18
1Advanced training in a specialist field.
2Continued as Scientist at age 22
2Work for an eccentric but brilliant mentor, who becomes an Ally.
2Forced to continue current assignment
2Promoted to rank 1
3Continued as Scientist at age 26
3Win a prestigious prize for your work.
4Continued as Scientist at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
5Continued as Scientist at age 34
5Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
5Gain an Enemy
5Forced to muster out.
6Became a Merchant Marine at age 38
6Is now a Crewman
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Continued as Merchant Marine at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
8Continued as Merchant Marine at age 46
8Given advanced training in a specialist field
9Continued as Merchant Marine at age 50
9Forced to muster out.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12Accused of a crime
13Aging Crisis. Owe 50,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.