Petty Officer, 3rd class Carleton Hall permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 2 (-2) 1 (-2) 12 (2) 9 (1) 7 (0)
Conversational
 
Skills
Animals 0
Art 0
Astrogation 1
Athletics 0
Carouse 1
Deception 0
Diplomat 1
Electronics (Remote Ops) 1
Engineer (Power) 1
Flyer (Airship) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Mechanic 2
Persuade 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 2
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 2 4
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Scout Courier Scout 1 3
Citizen Corporate 0 1
Merchant Merchant Marine 4th Officer 2 2
 
TermHistory
1Became a Enforcer at age 18
1Involved in a gambling ring.
1Promoted to rank 1
2Continued as Enforcer at age 22
2A crime lord considers you his protégé.
3Continued as Enforcer at age 26
3Involved in the planning of an impressive heist.
3Promoted to rank 2
4Continued as Enforcer at age 30
4Involved in a feud with a rival criminal organization.
4Forced to muster out.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Commanding officer takes an interest in your career.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Advanced training in a specialist field
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Courier at age 46
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Forced to continue current assignment
8Promoted to rank 1
8Is now a Scout
9Continued as Courier at age 50
9Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
10Continued as Courier at age 54
10Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
10You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10Forced to muster out.
11Became a Corporate at age 58
11Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
12Became a Merchant Marine at age 62
12Is now a Crewman
12Befriend a useful ally in one sphere. Gain an Ally.
12Promoted to rank 1
12Is now a Senior Crewman
13Continued as Merchant Marine at age 66
13Smuggle illegal items onto a planet.
13Promoted to rank 2
13Is now a 4th Officer
14Aging Crisis. Owe 30,000 for medical bills.