Leader Bobby Chavez permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 3 (-1) 6 (0)
Apologetic, Lovable
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 1
Electronics (Comms) 1
Engineer (M-drive) 1
Gambler 2
Gun Combat (Archaic) 2
Gun Combat (Slug) 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Heavy Weapons (Vehicle) 1
Jack-of-all-Trades 1
Mechanic 0
Medic 0
Melee (Blade) 1
Melee (Bludgeon) 1
Melee (Unarmed) 1
Navigation 1
Persuade 0
Pilot (Capital Ships) 2
Recon 2
Science (Robotics) 1
Stealth 2
Streetwise 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Rogue Pirate Leader 5 6
Navy Engineer/Gunner Crewman 0 2
Merchant Merchant Marine Crewman 0 1
Scout Explorer Scout 1 3
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
2Became a Pirate at age 22
2Is now a Lackey
2Involved in a feud with a rival criminal organization.
2Promoted to rank 1
2Is now a Henchman
3Continued as Pirate at age 26
3Involved in the planning of an impressive heist.
3Promoted to rank 2
3Is now a Corporal
4Continued as Pirate at age 30
4Backstab a fellow rogue for personal gain.
4Promoted to rank 3
4Is now a Sergeant
5Continued as Pirate at age 34
5Involved in a gambling ring.
5Promoted to rank 4
5Is now a Lieutenant
6Continued as Pirate at age 38
6Gained a contact.
6Promoted to rank 5
6Is now a Leader
7Continued as Pirate at age 42
7Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Good fortune
9Continued as Engineer/Gunner at age 50
9Commanding officer takes an interest in your career.
9Forced to muster out.
10Became a Merchant Marine at age 54
10Make an unexpected connection outside your normal circles. Gain a Contact.
11Voluntarily left Merchant Marine
11Became a Explorer at age 58
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
11Psychologically damaged by your time in the scouts.
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Explorer at age 62
12You survey an alien world.
12Promoted to rank 1
12Is now a Scout
13Aging Crisis. Owe 20,000 for medical bills.
13Continued as Explorer at age 66
13You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
14Aging Crisis. Owe 60,000 for medical bills.