| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 4 | Continued as Flight at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Flight rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Flight at age 34 |
| 5 | Special assignment or duty on board ship. |
| 5 | Promoted to Flight rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Flight at age 38 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Became a Wanderer at age 42 |
| 8 | Continued as Wanderer at age 46 |
| 9 | Voluntarily left Wanderer |
| 9 | Became a Scientist at age 50 |
| 9 | A disaster or war strikes. |
| 9 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 9 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 10 | Continued as Scientist at age 54 |
| 10 | Make a breakthrough in your field. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Scientist at age 58 |
| 11 | Accused of a crime |
| 12 | Became a Fixer at age 62 |
| 12 | Persecuted by a prison gang. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Fixer at age 66 |
| 13 | Lightly injured, no permanent damage. Fully recovered. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |