| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to rank 2 |
| 3 | Voluntarily left Explorer |
| 3 | Became a Performer at age 26 |
| 3 | Gain a patron in the arts. Gain an Ally |
| 3 | Promoted to rank 1 |
| 4 | Continued as Performer at age 30 |
| 4 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Performer at age 34 |
| 5 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 5 | Forced to muster out. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Vessel participates in a diplomatic mission. |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Voluntarily left Engineer/Gunner |
| 8 | Switched to Flight at age 46 |
| 8 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 9 | Switched to Line/Crew at age 50 |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Gain a contact. |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Nearly killed. |
| 11 | Became a Field Researcher at age 58 |
| 11 | Refuse to join a cheat in some fashion. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Field Researcher at age 62 |
| 12 | Moved to a new world. |
| 12 | Promoted to rank 2 |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Field Researcher at age 66 |
| 13 | Advanced training in a specialist field. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |