Sublieutenant Wendell Sheils permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 7 (0)
Saucy, Grieving
 
Skills
Athletics (Dexterity) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Gunner (Turret) 1
Leadership 1
Mechanic 3
Medic 0
Melee (Blade) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science 0
Stealth 3
Streetwise 0
Survival 1
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand 1 2
Marine Ground Assault Marine 0 1
Rogue Thief 1 1
Navy Line/Crew Sublieutenant 2 / 1 3
Drifter Wanderer 0 2
Drifter Barbarian 0 2
Retired 0 2
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
1Promoted to Flight rank 1
1Is now a Able Spacehand
2Continued as Flight at age 22
2Severely injured.
3Became a Ground Assault at age 26
3Is now a Marine
3A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
4Became a Thief at age 30
4Involved in the planning of an impressive heist.
4Promoted to rank 1
5Voluntarily left Thief
5Switched to Line/Crew at age 34
5Advanced training in a specialist field
6Continued as Line/Crew at age 38
6Vessel participates in a diplomatic mission.
6Gain a contact.
6Commissioned in Navy/Line/Crew
6Is now a Ensign
7Continued as Line/Crew at age 42
7Commanding officer takes an interest in your career.
7Promoted to Line/Crew officer rank 2
7Is now a Sublieutenant
8Voluntarily left Line/Crew
8Became a Wanderer at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Switched to Barbarian at age 50
9Find valuable salvage.
10Continued as Barbarian at age 54
10Birth or Death involving a family member or close friend.
11Voluntarily left Barbarian
11Returned to Wanderer at age 58
11Scarred. Fully recovered. Owe 10,000 for medical bills.
12Aging Crisis. Owe 60,000 for medical bills.
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.