| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Special assignment or duty on board ship. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Encounter a Psionic institute. |
| 3 | Tested for psionic powers |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Voluntarily left Engineer/Gunner |
| 4 | Became a Scientist at age 30 |
| 4 | Good fortune |
| 5 | Continued as Scientist at age 34 |
| 5 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 5 | Nearly killed. Owe 10,000 for medical bills. |
| 5 | Gain an Enemy |
| 6 | Voluntarily left Scientist |
| 6 | Became a Wanderer at age 38 |
| 6 | Gained a contact. |
| 7 | Continued as Wanderer at age 42 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Switched to Flight at age 50 |
| 9 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 10 | Switched to Scavenger at age 54 |
| 10 | Good fortune |
| 10 | Promoted to rank 1 |
| 11 | Continued as Scavenger at age 58 |
| 11 | Nearly killed. Owe 20,000 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |