Scout Roman Ward permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 7 (0)
Dissatisfied
 
Skills
Astrogation 1
Diplomat 2
Electronics (Sensors) 1
Explosives 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Heavy Weapons (Artillery) 1
Heavy Weapons (Man Portable) 1
Jack-of-all-Trades 2
Pilot (Spacecraft) 1
Profession 0
Recon 2
Science 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Army Support Private 0 1
Navy Line/Crew Crewman 0 1
Scout Courier Scout 2 5
Scout Surveyor 0 1
Retired 0 5
 
TermHistory
1Became a Army Support at age 18
1Is now a Private
1Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1Gain rebels as Enemy
2Became a Line/Crew at age 22
2Is now a Crewman
2Severely injured. Fully recovered.
3Became a Courier at age 26
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 2 Contacts. Gain 2 Enemies.
3Promoted to rank 1
3Is now a Scout
4Continued as Courier at age 30
4Scarred. Fully recovered. Owe 5,000 for medical bills.
5Continued as Courier at age 34
5You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Promoted to rank 2
6Continued as Courier at age 38
6Serve as the courier for an important message from the Imperium.
7Continued as Courier at age 42
7Your ship is ambushed by enemy vessels. You successfully ran to the jump point.
7Forced to muster out.
8Switched to Surveyor at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 30,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 20,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.