2nd Secretary Ettie Carr permalink

Age Sex Str Dex End Int Edu Soc Psi
71 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 10 (1) 2 (-2)
Merciful, Honor Bound, Knowledgeable
 
Skills
Admin 1
Advocate 1
Art (Instrument) 1
Art (Visual Media) 1
Athletics 0
Awareness 0
Broker 0
Clairvoyance 0
Deception 2
Diplomat 1
Drive 0
Electronics 1
Electronics (Comms) 1
Flyer 0
Gunner (Turret) 1
Investigate 2
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Recon 0
Stealth 0
Steward 1
Streetwise 1
Survival 1
Telekinesis 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 3 5
Noble Diplomat 2nd Secretary 2 4
Merchant Broker 0 2
Navy Flight Sublieutenant 2 / 0 2
 
TermHistory
1Became a Wanderer at age 18
1Survived a risky adventure but gained nothing.
2Continued as Wanderer at age 22
2Survived a risky adventure but gained nothing.
3Continued as Wanderer at age 26
3Find valuable salvage.
3Promoted to rank 1
4Continued as Wanderer at age 30
4Find valuable salvage.
4Promoted to rank 2
5Continued as Wanderer at age 34
5Encounter a Psionic institute.
5Tested for psionic powers
5Promoted to rank 3
6Voluntarily left Wanderer
6Became a Diplomat at age 38
6Is now a Intern
6Political manoeuvrings usurp your position. Gain a Rival.
7Continued as Diplomat at age 42
7Inherit a gift from a rich relative.
7Promoted to rank 1
7Is now a 3rd Secretary
8Continued as Diplomat at age 46
8time as a ruler or playboy gives you a wide range of experiences.
9Continued as Diplomat at age 50
9time as a ruler or playboy gives you a wide range of experiences.
9Promoted to rank 2
9Is now a 2nd Secretary
10Voluntarily left Diplomat
10Became a Broker at age 54
10Embroiled in legal trouble.
11Continued as Broker at age 58
11A good deal ensures you are living the high life for a few years.
12Voluntarily left Broker
12Became a Flight at age 62
12Is now a Crewman
12Refuse to abuse your position for profit
12Commissioned in Navy/Flight
12Is now a Ensign
12Promoted to Flight officer rank 2
12Is now a Sublieutenant
13Continued as Flight at age 66
13During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
14Aging Crisis. Owe 40,000 for medical bills.