Detective Myrle Smith permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 8 (0)
Sanctimonious, Evasive
 
Skills
Admin 1
Advocate 1
Art (Holography) 1
Art (Instrument) 1
Athletics (Endurance) 3
Broker 1
Carouse 0
Diplomat 0
Drive (Mole) 1
Electronics (Comms) 1
Flyer (Airship) 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Ortillery) 1
Language (Anglic (3rd Imperium)) 1
Melee (Blade) 1
Profession 0
Steward 0
Streetwise 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Citizen Corporate 0 1
Agent Law Enforcement Detective 3 4
Drifter Barbarian 0 1
Entertainer Artist 2 3
Retired 0 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Corporate at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Law Enforcement at age 26
3Is now a Rookie
3Advanced training in a specialist field.
4Continued as Law Enforcement at age 30
4Go undercover to investigate an enemy.
4Life ruined by a criminal gang. Gain the gang as an Enemy
4Promoted to rank 1
4Is now a Corporal
5Continued as Law Enforcement at age 34
5Befriended by a senior agent.
5Promoted to rank 2
5Is now a Sergeant
6Continued as Law Enforcement at age 38
6Advanced training in a specialist field.
6Promoted to rank 3
6Is now a Detective
7Voluntarily left Law Enforcement
7Became a Barbarian at age 42
7You do not know what happened to you. There is a gap in your memory.
8Became a Artist at age 46
8Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
8Expose or are involved in a scandal of some sort.
8Promoted to rank 1
9Continued as Artist at age 50
9Gain a patron in the arts. Gain an Ally
9Promoted to rank 2
10Continued as Artist at age 54
10Severely injured. Fully recovered.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 20,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.