Field Agent Wayne Hall permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 2 (-2)
Loyal, Worthless, Willing
 
Skills
Advocate 1
Art 0
Athletics 0
Broker 2
Deception 2
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Comms) 1
Electronics (Remote Ops) 2
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 2
Investigate 2
Language (Oynprith (Droyne)) 2
Leadership 1
Melee (Blade) 2
Persuade 0
Stealth 2
Streetwise 1
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Marine Support Lance Corporal 1 4
Merchant Merchant Marine Crewman 0 1
Agent Intelligence Field Agent 2 3
Rogue Pirate Lackey 0 1
Drifter Wanderer 0 1
Merchant Broker 2 4
 
TermHistory
1Became a Marine Support at age 18
1Is now a Marine
1A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
1Report commander and gain an Enemy.
2Continued as Marine Support at age 22
2Good fortune
2Promoted to Marine Support rank 1
2Is now a Lance Corporal
3Continued as Marine Support at age 26
3Assigned to the security staff of a space station.
4Continued as Marine Support at age 30
4On the front lines of a planetary assault and occupation.
4Forced to muster out.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Embroiled in legal trouble.
6Voluntarily left Merchant Marine
6Became a Intelligence at age 38
6An investigation takes on a dangerous turn.
6Refused a deal with criminal or other figure under investigation. Gain an Enemy
6Promoted to rank 1
6Is now a Agent
7Continued as Intelligence at age 42
7Go undercover to investigate an enemy.
7Advanced training in a specialist field.
7Promoted to rank 2
7Is now a Field Agent
8Continued as Intelligence at age 46
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9Became a Pirate at age 50
9Is now a Lackey
9A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
10Became a Wanderer at age 54
10Attacked by enemies that you easily defeat.
10Gain Enemy if you don't already have one.
10Forced to muster out.
11Switched to Broker at age 58
11Befriend a useful ally in one sphere. Gain an Ally.
11Promoted to rank 1
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Broker at age 62
12Embroiled in legal trouble.
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Broker at age 66
13Given advanced training in a specialist field
13Promoted to rank 2
14Aging Crisis. Owe 30,000 for medical bills.
14Continued as Broker at age 70
14Your ship or starport is destroyed by criminals. Gain them as an Enemy.
15Aging Crisis. Owe 60,000 for medical bills.