Sublieutenant Constance Hernandez permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 11 (1) 3 (-1)
Mistrusting, Penitent, Repugnant
 
Skills
Animals 0
Astrogation 1
Deception 1
Diplomat 1
Electronics (Computers) 1
Electronics (Remote Ops) 2
Electronics (Sensors) 1
Engineer (J-drive) 1
Explosives 1
Flyer (Rotor) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Ortillery) 1
Jack-of-all-Trades 1
Language 0
Leadership 1
Mechanic 2
Medic 1
Melee (Blade) 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 2
Profession 0
Recon 1
Science (Philosophy) 2
Seafarer (Ocean Ships) 1
Seafarer (Sail) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Senior Scout 3 5
Rogue Pirate Henchman 1 3
Navy Line/Crew Sublieutenant 2 / 4 5
 
EducationGraduated
University Graduated
 
TermHistory
1Entered University at age 18
1A prank goes horribly wrong.
1Gain an Enemy.
1Graduated at age 22.
2Became a Courier at age 22
2Spend several years jumping from world to world in your scout ship.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3Promoted to rank 2
4Continued as Courier at age 30
4When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
5Continued as Courier at age 34
5A new romantic starts. Gain an Ally.
5Promoted to rank 3
5Is now a Senior Scout
6Continued as Courier at age 38
6Psychologically damaged by your time in the scouts.
7Became a Pirate at age 42
7Is now a Lackey
7Involved in the planning of an impressive heist.
8Continued as Pirate at age 46
8Crime pays off. Gain victim as Enemy.
9Continued as Pirate at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
9Promoted to rank 1
9Is now a Henchman
10Voluntarily left Pirate
10Became a Line/Crew at age 54
10Is now a Crewman
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Promoted to Line/Crew rank 1
10Is now a Able Spacehand
11Continued as Line/Crew at age 58
11You join a gambling circle on board.
11Promoted to Line/Crew rank 2
11Is now a Petty Officer, 3rd class
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Line/Crew at age 62
12Vessel participates in a notable military engagement.
12Promoted to Line/Crew rank 3
12Is now a Petty Officer, 2nd class
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Line/Crew at age 66
13You join a gambling circle on board.
13Promoted to Line/Crew rank 4
13Is now a Petty Officer, 1st class
14Aging Crisis. Owe 50,000 for medical bills.
14Continued as Line/Crew at age 70
14Display heroism in battle, saving the whole ship.
14Commissioned in Navy/Line/Crew
14Is now a Ensign
14Promoted to Line/Crew officer rank 2
14Is now a Sublieutenant
15Aging Crisis. Owe 10,000 for medical bills.