| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Assigned to work on a secret project for a patron or organisation. |
| 2 | Voluntarily left Field Researcher |
| 2 | Switched to Physician at age 22 |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 3 | Became a Worker at age 26 |
| 3 | Nearly killed. Owe 20,000 for medical bills. |
| 4 | Became a Explorer at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Explorer at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 5 | Forced to muster out. |
| 6 | Became a Scavenger at age 38 |
| 6 | Survived a risky adventure but gained nothing. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scavenger at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Switched to Scientist at age 46 |
| 8 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 8 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Switched to Barbarian at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |