| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Spent time maintaining and using heavy vehicles. |
| 2 | Voluntarily left Worker |
| 2 | Became a Wanderer at age 22 |
| 2 | Attempted a risky adventure and was sent to prison. |
| 3 | Became a Inmate at age 26 |
| 3 | Parole hearing. |
| 3 | Promoted to rank 1 |
| 3 | Paroled from prison. |
| 4 | Became a Explorer at age 30 |
| 4 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Returned to Wanderer at age 34 |
| 5 | Find an Alien Artifact. |
| 6 | Continued as Wanderer at age 38 |
| 6 | Suffer from a life-threatening illness. |
| 7 | Switched to Scavenger at age 42 |
| 8 | Continued as Scavenger at age 46 |
| 9 | Continued as Scavenger at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Became a Engineer/Gunner at age 54 |
| 10 | Is now a Crewman |
| 10 | Advanced training in a specialist field |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 12 | Switched to Line/Crew at age 62 |
| 12 | Abuse your position for profit |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Line/Crew at age 66 |
| 13 | Vessel participates in a notable military engagement. |
| 13 | Promoted to Line/Crew rank 1 |
| 13 | Is now a Able Spacehand |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Continued as Line/Crew at age 70 |
| 14 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 14 | Promoted to Line/Crew rank 2 |
| 14 | Is now a Petty Officer, 3rd class |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |