Term | History |
1 | Became a Scientist at age 18 |
1 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
1 | Promoted to rank 1 |
2 | Continued as Scientist at age 22 |
2 | Gained a contact. |
2 | Promoted to rank 2 |
3 | Voluntarily left Scientist |
3 | Became a Wanderer at age 26 |
3 | You do not know what happened to you. There is a gap in your memory. |
4 | Became a Broker at age 30 |
4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
4 | Promoted to rank 1 |
5 | Continued as Broker at age 34 |
5 | Imperial trade restrictions force you out of business. |
6 | Became a Colonist at age 38 |
6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
6 | Promoted to rank 1 |
7 | Continued as Colonist at age 42 |
7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
8 | Returned to Broker at age 46 |
8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
8 | Promoted to rank 2 |
9 | Continued as Broker at age 50 |
9 | Given advanced training in a specialist field |
9 | Promoted to rank 3 |
9 | Is now a Experienced Broker |
10 | Continued as Broker at age 54 |
10 | Given advanced training in a specialist field |
10 | Promoted to rank 4 |
11 | Continued as Broker at age 58 |
11 | Make an unexpected connection outside your normal circles. Gain a Contact. |
11 | Forced to muster out. |
12 | Switched to Scavenger at age 62 |
12 | Find valuable salvage. |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | Continued as Scavenger at age 66 |
13 | Find valuable salvage. |
14 | Aging Crisis. Owe 60,000 for medical bills. |
14 | Continued as Scavenger at age 70 |
14 | Attacked by enemies and injured. |
14 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 | Gain Enemy if you don't already have one. |
15 | Aging Crisis. Owe 20,000 for medical bills. |