Petty Officer, 2nd class Minta Olson permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 4 (-1) 7 (0)
Constricting, Anti-Social
 
Skills
Athletics (Dexterity) 2
Diplomat 1
Drive (Wheel) 1
Electronics (Comms) 1
Flyer 0
Gambler 1
Gun Combat (Slug) 1
Gun Combat 2
Gunner (Turret) 1
Mechanic 2
Melee (Natural) 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Belter) 1
Recon 1
Stealth 0
Streetwise 1
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 2nd class 3 5
Merchant Merchant Marine Crewman 0 1
Agent Law Enforcement Corporal 1 2
Drifter Barbarian 0 1
Drifter Wanderer 0 1
Retired 0 4
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Special assignment or duty on board ship.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2Advanced training in a specialist field
2Forced to continue current assignment
2Promoted to Line/Crew rank 2
2Is now a Petty Officer, 3rd class
3Continued as Line/Crew at age 26
3Commanding officer takes an interest in your career.
4Continued as Line/Crew at age 30
4Vessel participates in a diplomatic mission.
4Promoted to Line/Crew rank 3
4Is now a Petty Officer, 2nd class
5Continued as Line/Crew at age 34
5You join a gambling circle on board.
5Forced to muster out.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Your ship or starport is destroyed by criminals. Gain them as an Enemy.
7Became a Law Enforcement at age 42
7Is now a Rookie
7You go above and beyond the call of duty.
7Promoted to rank 1
7Is now a Corporal
8Continued as Law Enforcement at age 46
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9Became a Barbarian at age 50
9Scarred. Owe 5,000 for medical bills.
10Switched to Wanderer at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11Voluntarily left Wanderer
11Retired at age 58
11Victim of a crime
12Aging Crisis. Owe 60,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 50,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.