Settler Christian King
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 36 |
M |
4 (-1) |
10 (1) |
5 (-1) |
9 (1) |
9 (1) |
8 (0) |
| Violent, Capable |
| Skills |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Drive (Mole) 1 |
| Engineer (Power) 1 |
| Gambler 1 |
| Jack-of-all-Trades 1 |
| Jack-of-All-Trades 1 |
| Language 0 |
| Mechanic 0 |
| Persuade 1 |
| Recon 0 |
| Streetwise 1 |
| Survival 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
Settler |
3 |
4 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You are rewarded for your diligence or cunning. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | You gain experience in a technical field as a computer operator or surveyor. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Continued as Colonist at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Colonist at age 30 |
| 4 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 4 | Forced to muster out. |