| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 35 |
M |
8 (0) |
1 (-2) |
7 (0) |
6 (0) |
7 (0) |
5 (-1) |
| Austere, Intimidating, Diligent |
| Skills |
| Art 0 |
| Athletics 0 |
| Broker 0 |
| Drive 0 |
| Electronics 0 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Persuade 0 |
| Pilot (Capital Ships) 1 |
| Steward 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Free Trader |
|
0 |
2 |
| Scout |
Courier |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Risk your fortune on a possibility lucrative deal and win. |
| 2 | Continued as Free Trader at age 22 |
| 2 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 2 | Gain rebels as Enemy |
| 3 | Became a Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 1 Contacts. Gain 2 Enemies. |
| 4 | Continued as Courier at age 30 |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |