Able Spacehand Mervin James
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 36 |
M |
2 (-2) |
4 (-1) |
3 (-1) |
10 (1) |
10 (1) |
9 (1) |
2 (-2) |
| Scrawny |
| Skills |
| Art 0 |
| Broker 0 |
| Carouse 0 |
| Deception 1 |
| Drive 0 |
| Gun Combat 1 |
| Gunner (Turret) 1 |
| Mechanic 1 |
| Medic 0 |
| Persuade 0 |
| Profession 0 |
| Science 0 |
| Steward 0 |
| Telepathy 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Performer |
|
1 |
1 |
| Citizen |
Corporate |
|
0 |
1 |
| Navy |
Flight |
Able Spacehand |
1 |
2 |
|
| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Gain a patron in the arts. Gain an Ally |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Performer |
| 2 | Became a Corporate at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | Encounter a Psionic institute. |
| 3 | Tested for psionic powers |
| 3 | Promoted to Flight rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Flight at age 30 |
| 4 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |