Able Spacehand Mervin James permalink

Age Sex Str Dex End Int Edu Soc Psi
36 M 2 (-2) 4 (-1) 3 (-1) 10 (1) 10 (1) 9 (1) 2 (-2)
Scrawny
 
Skills
Art 0
Broker 0
Carouse 0
Deception 1
Drive 0
Gun Combat 1
Gunner (Turret) 1
Mechanic 1
Medic 0
Persuade 0
Profession 0
Science 0
Steward 0
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 1 1
Citizen Corporate 0 1
Navy Flight Able Spacehand 1 2
 
TermHistory
1Became a Performer at age 18
1Gain a patron in the arts. Gain an Ally
1Promoted to rank 1
2Voluntarily left Performer
2Became a Corporate at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Became a Flight at age 26
3Is now a Crewman
3Encounter a Psionic institute.
3Tested for psionic powers
3Promoted to Flight rank 1
3Is now a Able Spacehand
4Continued as Flight at age 30
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.