Settler Tommy Ornery
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
2 (-2) |
1 (-2) |
5 (-1) |
9 (1) |
6 (0) |
4 (-1) |
| Courageous |
| Skills |
| Athletics (Dexterity) 2 |
| Athletics (Endurance) 2 |
| Athletics (Strength) 1 |
| Carouse 0 |
| Engineer (J-drive) 1 |
| Engineer (Power) 1 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Heavy Weapons (Vehicle) 2 |
| Jack-of-All-Trades 1 |
| Language 0 |
| Mechanic 1 |
| Persuade 0 |
| Pilot (Small Craft) 1 |
| Recon 1 |
| Stealth 1 |
| Streetwise 0 |
| Survival 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Marine |
Ground Assault |
Marine |
0 |
1 |
| Citizen |
Colonist |
Settler |
2 |
3 |
| Entertainer |
Artist |
|
0 |
1 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Merchant |
Merchant Marine |
4th Officer |
2 |
2 |
|
| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 2 | Became a Colonist at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Gain a criminal contact. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Settler |
| 4 | Continued as Colonist at age 30 |
| 4 | Injured. Fully recovered. |
| 5 | Became a Artist at age 34 |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Became a Flight at age 38 |
| 6 | Is now a Crewman |
| 6 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Embroiled in legal trouble. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Promoted to rank 2 |
| 8 | Is now a 4th Officer |