Crewman Isham Holland permalink

Age Sex Str Dex End Int Edu Soc Psi
53 M 1 (-2) 1 (-2) 7 (0) 2 (-2) 10 (1) 5 (-1) None
Humble, Quick Tempered
 
Skills
Admin 0
Athletics (Endurance) 2
Athletics (Strength) 2
Drive 0
Flyer (Grav) 1
Gun Combat 0
Gunner (Ortillery) 1
Heavy Weapons (Artillery) 1
Investigate 0
Leadership 0
Mechanic 0
Melee (Blade) 1
Pilot (Capital Ships) 1
Seafarer 0
Stealth 0
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 0 2
Agent Law Enforcement Rookie 0 2
Scout Explorer 0 1
Drifter Barbarian 1 2
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
2Became a Wanderer at age 22
2You do not know what happened to you. There is a gap in your memory.
3Entered Marine Academy at age 26
3Study Leadership as a hobby.
3Dropped out of military academy.
4Continued as Wanderer at age 26
4Drafted into Law Enforcement
4Forced to muster out.
5Became a Law Enforcement at age 30
5Is now a Rookie
5Advanced training in a specialist field.
6Continued as Law Enforcement at age 34
6Established a network of contacts. Gain 2 contacts.
6Forced to muster out.
7Became a Explorer at age 38
7Psychologically damaged by your time in the scouts.
8Switched to Barbarian at age 42
8Encounter a Psionic institute.
8Tested for psionic powers
9Aging Crisis. Owe 40,000 for medical bills.
9Continued as Barbarian at age 46
9Drafted into Army
9Promoted to rank 1
10Aging Crisis. Owe 20,000 for medical bills.