Crewman Carmen Chapman permalink

Age Sex Str Dex End Int Edu Soc
52 F 2 (-2) 3 (-1) 3 (-1) 4 (-1) 8 (0) 8 (0)
Noble
 
Skills
Admin 1
Advocate 0
Art 0
Athletics (Strength) 1
Broker 0
Deception 1
Diplomat 0
Electronics (Comms) 1
Explosives 1
Flyer (Wing) 1
Gun Combat 4
Gunner (Capital) 1
Gunner (Screen) 1
Jack-of-All-Trades 2
Language 0
Leadership 0
Mechanic 1
Pilot (Capital Ships) 1
Recon 0
Stealth 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 4
Merchant Broker 0 1
Navy Flight Crewman 0 1
Citizen Colonist 1 1
Drifter Barbarian 0 1
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Became a Corporate at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Broker at age 22
2Bankrupted by a rival. Gain the other trader as a Rival.
3Entered Naval Academy at age 26
3Suffered a deep tragedy.
3Graduated at age 26.
4Became a Flight at age 26
4Is now a Crewman
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Switched to Colonist at age 30
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 1
6Voluntarily left Colonist
6Became a Barbarian at age 34
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Returned to Corporate at age 38
7You gain experience in a technical field as a computer operator or surveyor.
8Continued as Corporate at age 42
8Advanced training in a specialist field.
9Continued as Corporate at age 46
9Life ruined by a criminal gang. Gain the gang as an Enemy