| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
| 2 | Entered Army Academy at age 22 |
| 2 | Study Gunner (Screen) as a hobby. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Thief at age 22 |
| 3 | A job goes wrong, forcing you to flee off-planet. |
| 4 | Became a Courier at age 26 |
| 4 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Became a Scientist at age 30 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 34 |
| 6 | Advanced training in a specialist field. |
| 7 | Continued as Scientist at age 38 |
| 7 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 7 | Gain an Enemy |
| 8 | Voluntarily left Scientist |
| 8 | Became a Engineer/Gunner at age 42 |
| 8 | Is now a Crewman |
| 8 | Advanced training in a specialist field |
| 8 | Attempt at commissioned failed. |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Continued as Engineer/Gunner at age 46 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Engineer/Gunner rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |