Senior Crewman Ottilie Hall
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
3 (-1) |
2 (-2) |
2 (-2) |
7 (0) |
5 (-1) |
9 (1) |
| Debonair, Nut |
| Skills |
| Admin 0 |
| Advocate 0 |
| Broker 0 |
| Diplomat 0 |
| Drive (Mole) 1 |
| Drive (Walker) 1 |
| Electronics (Sensors) 1 |
| Jack-of-All-Trades 1 |
| Language 0 |
| Leadership 0 |
| Mechanic 1 |
| Medic 1 |
| Persuade 0 |
| Pilot (Small Craft) 1 |
| Science 0 |
| Seafarer 0 |
| Steward 1 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
1 |
3 |
| Noble |
Administrator |
Assistant |
0 |
1 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
2 |
| Scholar |
Physician |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You gain experience in a technical field as a computer operator or surveyor. |
| 2 | Continued as Corporate at age 22 |
| 2 | You rise to a position of power in your colony or corporation. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Administrator at age 30 |
| 4 | Is now a Assistant |
| 4 | Find Ancient Technology. |
| 5 | Voluntarily left Administrator |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Given advanced training in a specialist field |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 6 | Gain rebels as Enemy |
| 7 | Became a Physician at age 42 |
| 7 | Make a breakthrough in your field. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 1 |
| 8 | Continued as Physician at age 46 |
| 8 | Gained a contact. |