Crewman Alfreda Bilton permalink

Age Sex Str Dex End Int Edu Soc
51 F 4 (-1) 7 (0) 8 (0) 7 (0) 5 (-1) 9 (1)
Dishonest, Mild, Flighty
 
Skills
Admin 1
Animals 0
Athletics 0
Broker 0
Drive (Walker) 1
Electronics (Computers) 1
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Medic 1
Persuade 0
Science (Genetics) 1
Science (Robotics) 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Scholar Scientist 2 3
Agent Intelligence 0 3
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A good deal ensures you are living the high life for a few years.
2Continued as Merchant Marine at age 22
2Imperial trade restrictions force you out of business.
3Became a Scientist at age 26
3Refused to perform research that goes against your conscience.
4Continued as Scientist at age 30
4Win a prestigious prize for your work.
4Promoted to rank 1
5Continued as Scientist at age 34
5Make a breakthrough in your field.
5Promoted to rank 2
6Voluntarily left Scientist
6Became a Intelligence at age 38
6Go undercover to investigate an enemy.
6Nearly killed. Owe 17,500 for medical bills.
7Continued as Intelligence at age 42
7Rewarded for a successful mission.
8Continued as Intelligence at age 46
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.