Crewman Clarence Harrison permalink

Age Sex Str Dex End Int Edu Soc
51 M 5 (-1) 3 (-1) 2 (-2) 3 (-1) 6 (0) 8 (0)
Typical
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Broker 0
Carouse 1
Drive (Walker) 1
Electronics 0
Language (Zdetl (Zhodani)) 1
Mechanic 0
Medic 0
Persuade 0
Pilot (Small Craft) 1
Steward 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 3
Scholar Field Researcher 0 1
Drifter Scavenger 1 2
Drifter Wanderer 1 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Given advanced training in a specialist field
2Continued as Merchant Marine at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Merchant Marine at age 26
3Befriend a useful ally in one sphere. Gain an Ally.
3Forced to muster out.
4Became a Field Researcher at age 30
4Your work is sabotaged by unknown parties. You may salvage what you can and give up.
5Became a Scavenger at age 34
5Find valuable salvage.
5Promoted to rank 1
6Continued as Scavenger at age 38
6You do not know what happened to you. There is a gap in your memory.
7Switched to Wanderer at age 42
7Attempted a risky adventure and was wildly successful.
7Promoted to rank 1
8Continued as Wanderer at age 46
8Gained a contact.