Scout Rollie Young
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
2 (-2) |
9 (1) |
1 (-2) |
7 (0) |
9 (1) |
4 (-1) |
| Nervous, Obsequious |
| Skills |
| Admin 0 |
| Art 0 |
| Astrogation 0 |
| Broker 1 |
| Carouse 0 |
| Deception 1 |
| Diplomat 1 |
| Drive 0 |
| Electronics 0 |
| Explosives 1 |
| Gun Combat 0 |
| Jack-of-All-Trades 1 |
| Language (Vilani (1st Imperium)) 1 |
| Mechanic 0 |
| Pilot 0 |
| Seafarer (Submarine) 1 |
| Steward 1 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
Scout |
1 |
3 |
| Drifter |
Wanderer |
|
0 |
2 |
| Merchant |
Broker |
|
1 |
1 |
| Citizen |
Colonist |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You discover a world, item or information of worth to the Imperium. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 3 | Continued as Courier at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Wanderer at age 30 |
| 4 | Moved to a new world. |
| 5 | Continued as Wanderer at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Broker at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Broker |
| 7 | Became a Colonist at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Colonist at age 46 |
| 8 | You befriend a superior in the corporation or the colony. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |