Marine Seymour Mitchell permalink

Age Sex Str Dex End Int Edu Soc
53 M 1 (-2) 8 (0) 7 (0) 10 (1) 8 (0) 7 (0)
Risk-Taking
 
Skills
Art 0
Athletics 0
Diplomat 1
Drive 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Ortillery) 1
Heavy Weapons (Man Portable) 2
Heavy Weapons (Vehicle) 1
Mechanic 1
Melee (Blade) 1
Stealth 1
Streetwise 1
Survival 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Marine Support Marine 0 1
Drifter Barbarian 1 5
Navy Line/Crew Crewman 0 1
Scout Explorer 0 1
 
TermHistory
1Became a Marine Support at age 18
1Is now a Marine
1A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
2Became a Barbarian at age 22
2Survived a risky adventure but gained nothing.
3Continued as Barbarian at age 26
3Attacked by enemies and injured.
3Scarred. Fully recovered. Owe 10,000 for medical bills.
3Gain Enemy if you don't already have one.
3Promoted to rank 1
4Continued as Barbarian at age 30
4You do not know what happened to you. There is a gap in your memory.
5Continued as Barbarian at age 34
5Gained a contact.
6Continued as Barbarian at age 38
6Survived a risky adventure but gained nothing.
6Forced to muster out.
7Became a Line/Crew at age 42
7Is now a Crewman
7Vessel participates in a notable military engagement.
8Voluntarily left Line/Crew
8Became a Explorer at age 46
8You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.