Corporal Glennie Askew
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
F |
1 (-2) |
5 (-1) |
3 (-1) |
5 (-1) |
5 (-1) |
9 (1) |
| Furtive, Inflexible, Outgoing |
| Skills |
| Athletics (Dexterity) 1 |
| Carouse 1 |
| Deception 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Electronics (Remote Ops) 1 |
| Engineer (M-drive) 1 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Gunner (Capital) 1 |
| Gunner (Turret) 1 |
| Mechanic 2 |
| Melee (Blade) 2 |
| Melee (Natural) 1 |
| Vacc Suit 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Rogue |
Pirate |
Corporal |
2 |
5 |
| Scholar |
Physician |
|
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 3 | Continued as Pirate at age 26 |
| 3 | You spend months in the dangerous criminal underworld. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Henchman |
| 4 | Continued as Pirate at age 30 |
| 4 | Involved in the planning of an impressive heist. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Corporal |
| 5 | Continued as Pirate at age 34 |
| 5 | Involved in a gambling ring. |
| 6 | Continued as Pirate at age 38 |
| 6 | Involved in the planning of an impressive heist. |
| 6 | Forced to muster out. |
| 7 | Became a Physician at age 42 |
| 7 | Victim of a crime |
| 8 | Voluntarily left Physician |
| 8 | Became a Corporate Agent at age 46 |
| 8 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |