Able Spacehand Billy Blakely permalink

Age Sex Str Dex End Int Edu Soc
53 M 7 (0) 1 (-2) 5 (-1) 6 (0) 6 (0) 10 (1)
Lonely, Fearless, Insightful
 
Skills
Advocate 1
Drive 0
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Flyer 0
Gun Combat 0
Gunner (Capital) 1
Investigate 0
Mechanic 1
Medic 1
Pilot (Spacecraft) 1
Profession 0
Recon 0
Science (Planetology) 1
Science (Psionicology) 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Citizen Worker 0 1
Navy Line/Crew Able Spacehand 1 1
Merchant Merchant Marine Crewman 0 1
Scholar Scientist 1 4
 
TermHistory
1Became a Intelligence at age 18
1Scarred. Fully recovered. Owe 5,000 for medical bills.
2Became a Worker at age 22
2Injured. Fully recovered. Owe 2,500 for medical bills.
3Became a Line/Crew at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Attempt at commissioned failed.
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Voluntarily left Line/Crew
4Became a Merchant Marine at age 30
4Is now a Crewman
4A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
4Gain rebels as Enemy
5Became a Scientist at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
6Continued as Scientist at age 38
6Make a breakthrough in your field.
7Continued as Scientist at age 42
7Make a breakthrough in your field.
7Promoted to rank 1
8Continued as Scientist at age 46
8Your work is sabotaged by unknown parties. You may salvage what you can and give up.