Crewman Guss Sabilline permalink

Age Sex Str Dex End Int Edu Soc
53 M 2 (-2) 2 (-2) 1 (-2) 3 (-1) 8 (0) 8 (0)
Useful, Flagging
 
Skills
Advocate 1
Broker 1
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (Power) 1
Flyer 0
Gunner (Capital) 1
Language 0
Persuade 1
Science (Philosophy) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 2 3
Navy Line/Crew Crewman 0 2
Agent Corporate Agent 0 1
Scholar Scientist 0 2
 
TermHistory
1Became a Broker at age 18
1Promoted to rank 1
2Continued as Broker at age 22
2Smuggle illegal items onto a planet.
2Promoted to rank 2
3Continued as Broker at age 26
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Became a Line/Crew at age 30
4Is now a Crewman
4Moved to a new world.
5Continued as Line/Crew at age 34
5A new romantic starts. Gain an Ally.
6Voluntarily left Line/Crew
6Became a Corporate Agent at age 38
6Accepted a deal with criminal or other figure under investigation.
7Became a Scientist at age 42
7Win a prestigious prize for your work.
8Continued as Scientist at age 46
8Scarred. Fully recovered. Owe 2,500 for medical bills.