Crewman Gaston Reid permalink

Age Sex Str Dex End Int Edu Soc
52 M 2 (-2) 4 (-1) 3 (-1) 7 (0) 6 (0) 7 (0)
Strange
 
Skills
Animals (Training) 1
Athletics (Strength) 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat 2
Investigate 0
Language (Zdetl (Zhodani)) 1
Medic 0
Navigation 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession 0
Science (Cybernetics) 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scholar Field Researcher 2 2
Agent Corporate Agent 0 1
Merchant Merchant Marine Crewman 0 1
Drifter Scavenger 0 1
Merchant Free Trader 1 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
2Became a Field Researcher at age 22
2A new romantic starts. Gain an Ally.
2Promoted to rank 1
3Continued as Field Researcher at age 26
3Gained a contact.
3Promoted to rank 2
4Voluntarily left Field Researcher
4Became a Corporate Agent at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Merchant Marine at age 34
5A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
5Gain rebels as Enemy
6Became a Scavenger at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Switched to Free Trader at age 42
7A good deal ensures you are living the high life for a few years.
7Promoted to rank 1
8Continued as Free Trader at age 46