Settler Spencer Ross permalink

Age Sex Str Dex End Int Edu Soc
53 M 3 (-1) 9 (1) 1 (-2) 6 (0) 9 (1) 4 (-1)
Heart Broken, Pretty, Unsystematic
 
Skills
Animals 0
Athletics 0
Carouse 1
Drive 0
Electronics 0
Gambler 1
Gun Combat 0
Investigate 0
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Recon 0
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Navy Engineer/Gunner Crewman 0 2
Scout Explorer 0 1
Scholar Scientist 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Colonist at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Colonist at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Injured. Fully recovered. Owe 1,250 for medical bills.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Commanding officer takes an interest in your career.
5Continued as Engineer/Gunner at age 34
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Explorer at age 38
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Became a Scientist at age 42
7Win a prestigious prize for your work.
8Voluntarily left Scientist
8Became a Scavenger at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.