Wastrel Philip Cheyne
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 51 |
M |
6 (0) |
4 (-1) |
2 (-2) |
7 (0) |
8 (0) |
10 (1) |
2 (-2) |
| Sympathetic |
| Skills |
| Admin 0 |
| Advocate 1 |
| Art (Write) 1 |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Deception 0 |
| Diplomat 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Slug) 1 |
| Heavy Weapons 0 |
| Investigate 1 |
| Jack-of-all-Trades 1 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Persuade 1 |
| Pilot (Small Craft) 1 |
| Profession 0 |
| Seafarer 0 |
| Stealth 2 |
| Survival 1 |
| Tactics 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Surveyor |
|
0 |
1 |
| Marine |
Ground Assault |
Marine |
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Noble |
Dilettante |
Wastrel |
1 |
2 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
| Noble |
Diplomat |
Intern |
0 |
1 |
| Education | Graduated |
| Marine Academy |
Graduated |
|
| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 1 Contacts. Gain 3 Enemies. |
| 2 | Entered Marine Academy at age 22 |
| 2 | Contacted by an underground psionic group |
| 2 | Graduated at age 22. |
| 3 | Became a Ground Assault at age 22 |
| 3 | Is now a Marine |
| 3 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 4 | Became a Wanderer at age 26 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Dilettante at age 30 |
| 5 | Is now a Wastrel |
| 5 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 5 | Tested for psionic powers |
| 6 | Continued as Dilettante at age 34 |
| 6 | time as a ruler or playboy gives you a wide range of experiences. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Dilettante |
| 7 | Became a Engineer/Gunner at age 38 |
| 7 | Is now a Crewman |
| 7 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 8 | Switched to Explorer at age 42 |
| 8 | Psychologically damaged by your time in the scouts. |
| 9 | Switched to Diplomat at age 46 |
| 9 | Is now a Intern |
| 9 | Political manoeuvrings usurp your position. Gain a Rival. |