Senior Crewman Ottilie Hall permalink

Age Sex Str Dex End Int Edu Soc
51 F 3 (-1) 2 (-2) 2 (-2) 7 (0) 5 (-1) 9 (1)
Debonair, Nut
 
Skills
Admin 0
Advocate 0
Broker 0
Diplomat 0
Drive (Mole) 1
Drive (Walker) 1
Electronics (Sensors) 1
Jack-of-All-Trades 1
Language 0
Leadership 0
Mechanic 1
Medic 1
Persuade 0
Pilot (Small Craft) 1
Science 0
Seafarer 0
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 3
Noble Administrator Assistant 0 1
Merchant Merchant Marine Senior Crewman 1 2
Scholar Physician 1 2
 
TermHistory
1Became a Corporate at age 18
1You gain experience in a technical field as a computer operator or surveyor.
2Continued as Corporate at age 22
2You rise to a position of power in your colony or corporation.
2Promoted to rank 1
3Continued as Corporate at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Administrator at age 30
4Is now a Assistant
4Find Ancient Technology.
5Voluntarily left Administrator
5Became a Merchant Marine at age 34
5Is now a Crewman
5Given advanced training in a specialist field
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
7Became a Physician at age 42
7Make a breakthrough in your field.
7Forced to continue current assignment
7Promoted to rank 1
8Continued as Physician at age 46
8Gained a contact.