Able Spacehand Andrew Kelly permalink

Age Sex Str Dex End Int Edu Soc Psi
51 M 8 (0) 1 (-2) 6 (0) 8 (0) 10 (1) 8 (0) 6 (0)
Aggressive
 
Skills
Admin 1
Athletics (Endurance) 1
Deception 0
Drive 0
Electronics (Computers) 1
Engineer 0
Flyer 0
Mechanic 1
Pilot (Capital Ships) 1
Profession (Civil Engineering) 1
Recon 0
Science 0
Stealth 0
Streetwise 0
Survival 0
Teleportation 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Agent Law Enforcement Rookie 0 1
Navy Line/Crew Crewman 0 1
Agent Intelligence 0 1
Citizen Worker 0 2
Psion Psi-Warrrior Marine 0 1
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Wanderer at age 18
1Encounter a Psionic institute.
1Tested for psionic powers
2Voluntarily left Wanderer
2Became a Law Enforcement at age 22
2Is now a Rookie
2Refused a deal with criminal or other figure under investigation. Gain an Enemy
3Became a Line/Crew at age 26
3Is now a Crewman
3Scarred. Fully recovered.
4Switched to Intelligence at age 30
4Nearly killed. Fully recovered. Owe 20,000 for medical bills.
5Became a Worker at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
6Continued as Worker at age 38
6Co-operate with investigation by the planetary authorities. The business or colony is shut down.
7Became a Psi-Warrrior at age 42
7Is now a Marine
7Experimented on by a corporation, government, or other organisation
8Switched to Engineer/Gunner at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Aging Crisis. Owe 20,000 for medical bills.