Settler Tommy Ornery permalink

Age Sex Str Dex End Int Edu Soc
52 M 2 (-2) 1 (-2) 5 (-1) 9 (1) 6 (0) 4 (-1)
Courageous
 
Skills
Athletics (Dexterity) 2
Athletics (Endurance) 2
Athletics (Strength) 1
Carouse 0
Engineer (J-drive) 1
Engineer (Power) 1
Gambler 1
Gun Combat (Archaic) 1
Heavy Weapons (Vehicle) 2
Jack-of-All-Trades 1
Language 0
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Recon 1
Stealth 1
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine 0 1
Citizen Colonist Settler 2 3
Entertainer Artist 0 1
Navy Flight Crewman 0 1
Merchant Merchant Marine 4th Officer 2 2
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
2Became a Colonist at age 22
2Gained a contact.
2Promoted to rank 1
3Continued as Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Injured. Fully recovered.
5Became a Artist at age 34
5An investigation, tour, project or expedition goes wrong, stranding you far from home.
6Became a Flight at age 38
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Became a Merchant Marine at age 42
7Embroiled in legal trouble.
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 46
8Promoted to rank 2
8Is now a 4th Officer