| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
1 (-2) |
3 (-1) |
6 (0) |
2 (-2) |
5 (-1) |
5 (-1) |
| Fearful, Contented |
| Skills |
| Art 0 |
| Astrogation 2 |
| Broker 1 |
| Carouse 0 |
| Deception 1 |
| Diplomat 2 |
| Drive (Mole) 1 |
| Engineer (J-drive) 1 |
| Persuade 1 |
| Pilot (Spacecraft) 1 |
| Steward 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Performer |
|
1 |
2 |
| Scout |
Courier |
|
0 |
5 |
| Merchant |
Broker |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 3 | Became a Courier at age 26 |
| 3 | You spend a great deal of time on the fringes of Charted Space. |
| 3 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 4 | Continued as Courier at age 30 |
| 4 | Serve as the courier for an important message from the Imperium. |
| 5 | Continued as Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 6 | Continued as Courier at age 38 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Continued as Courier at age 42 |
| 7 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Forced to muster out. |
| 8 | Became a Broker at age 46 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Promoted to rank 1 |