Crewman Guss Sabilline
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
2 (-2) |
2 (-2) |
1 (-2) |
3 (-1) |
8 (0) |
8 (0) |
| Useful, Flagging |
| Skills |
| Advocate 1 |
| Broker 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Electronics (Sensors) 1 |
| Engineer (Power) 1 |
| Flyer 0 |
| Gunner (Capital) 1 |
| Language 0 |
| Persuade 1 |
| Science (Philosophy) 1 |
| Steward 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Broker |
|
2 |
3 |
| Navy |
Line/Crew |
Crewman |
0 |
2 |
| Agent |
Corporate Agent |
|
0 |
1 |
| Scholar |
Scientist |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Promoted to rank 1 |
| 2 | Continued as Broker at age 22 |
| 2 | Smuggle illegal items onto a planet. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Broker at age 26 |
| 3 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | Moved to a new world. |
| 5 | Continued as Line/Crew at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 6 | Voluntarily left Line/Crew |
| 6 | Became a Corporate Agent at age 38 |
| 6 | Accepted a deal with criminal or other figure under investigation. |
| 7 | Became a Scientist at age 42 |
| 7 | Win a prestigious prize for your work. |
| 8 | Continued as Scientist at age 46 |
| 8 | Scarred. Fully recovered. Owe 2,500 for medical bills. |