Able Spacehand Simon Stoker permalink

Age Sex Str Dex End Int Edu Soc
52 M 7 (0) 4 (-1) 1 (-2) 11 (1) 5 (-1) 6 (0)
Conversational, Available
 
Skills
Animals 0
Astrogation 1
Athletics (Endurance) 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gunner (Screen) 1
Language 0
Mechanic 1
Recon 0
Science (Archaeology) 1
Science (Planetology) 1
Science (Psychology) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Navy Line/Crew Able Spacehand 1 2
Scout Courier Scout 1 2
Scholar Scientist 0 3
 
TermHistory
1Became a Colonist at age 18
1Scarred. Fully recovered. Owe 2,500 for medical bills.
2Became a Line/Crew at age 22
2Is now a Crewman
2Vessel participates in a notable military engagement.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Courier at age 30
4Serve as the courier for an important message from the Imperium.
5Continued as Courier at age 34
5You spend a great deal of time on the fringes of Charted Space.
5Severely injured. Owe 25,000 for medical bills.
5Promoted to rank 1
5Is now a Scout
6Voluntarily left Courier
6Became a Scientist at age 38
6Good fortune
7Continued as Scientist at age 42
7Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7An expedition or voyage goes wrong, leaving you stranded in the wilderness.
7Gain an Enemy
8Continued as Scientist at age 46
8Agreed to perform research that goes against your conscience. Gain 1 Enemies.