Crewman Alfreda Bilton
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
4 (-1) |
7 (0) |
8 (0) |
7 (0) |
5 (-1) |
9 (1) |
| Dishonest, Mild, Flighty |
| Skills |
| Admin 1 |
| Animals 0 |
| Athletics 0 |
| Broker 0 |
| Drive (Walker) 1 |
| Electronics (Computers) 1 |
| Language (Anglic (3rd Imperium)) 1 |
| Mechanic 1 |
| Medic 1 |
| Persuade 0 |
| Science (Genetics) 1 |
| Science (Robotics) 1 |
| Steward 0 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Scholar |
Scientist |
|
2 |
3 |
| Agent |
Intelligence |
|
0 |
3 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A good deal ensures you are living the high life for a few years. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Imperial trade restrictions force you out of business. |
| 3 | Became a Scientist at age 26 |
| 3 | Refused to perform research that goes against your conscience. |
| 4 | Continued as Scientist at age 30 |
| 4 | Win a prestigious prize for your work. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scientist at age 34 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 2 |
| 6 | Voluntarily left Scientist |
| 6 | Became a Intelligence at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | Nearly killed. Owe 17,500 for medical bills. |
| 7 | Continued as Intelligence at age 42 |
| 7 | Rewarded for a successful mission. |
| 8 | Continued as Intelligence at age 46 |
| 8 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |