Able Spacehand Kirk Sabilline permalink

Age Sex Str Dex End Int Edu Soc
53 M 5 (-1) 1 (-2) 2 (-2) 6 (0) 3 (-1) 6 (0)
Trustworthy, Gaudy
 
Skills
Animals 0
Astrogation 0
Carouse 0
Engineer (Life Support) 1
Flyer (Rotor) 1
Gun Combat 0
Gun Combat 1
Mechanic 1
Medic 0
Pilot 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 0 3
Citizen Colonist 0 1
Navy Engineer/Gunner Able Spacehand 1 3
Retired 0 1
 
TermHistory
1Became a Surveyor at age 18
1When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
2Continued as Surveyor at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Surveyor at age 26
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Became a Colonist at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Advanced training in a specialist field
6Continued as Engineer/Gunner at age 38
6Abuse your position for profit
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Aging Crisis. Owe 10,000 for medical bills.
7Continued as Engineer/Gunner at age 42
7You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8Good fortune