Corporal Glennie Askew permalink

Age Sex Str Dex End Int Edu Soc
53 F 1 (-2) 5 (-1) 3 (-1) 5 (-1) 5 (-1) 9 (1)
Furtive, Inflexible, Outgoing
 
Skills
Athletics (Dexterity) 1
Carouse 1
Deception 0
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Gambler 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Gunner (Turret) 1
Mechanic 2
Melee (Blade) 2
Melee (Natural) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Rogue Pirate Corporal 2 5
Scholar Physician 0 1
Agent Corporate Agent 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Lightly injured, no permanent damage. Fully recovered.
2Became a Pirate at age 22
2Is now a Lackey
2Refuse to backstab a fellow rogue for personal gain. Gain an Ally
3Continued as Pirate at age 26
3You spend months in the dangerous criminal underworld.
3Promoted to rank 1
3Is now a Henchman
4Continued as Pirate at age 30
4Involved in the planning of an impressive heist.
4Promoted to rank 2
4Is now a Corporal
5Continued as Pirate at age 34
5Involved in a gambling ring.
6Continued as Pirate at age 38
6Involved in the planning of an impressive heist.
6Forced to muster out.
7Became a Physician at age 42
7Victim of a crime
8Voluntarily left Physician
8Became a Corporate Agent at age 46
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.