Crewman Anderson Hennessy permalink

Age Sex Str Dex End Int Edu Soc
53 M 3 (-1) 1 (-2) 5 (-1) 5 (-1) 3 (-1) 6 (0)
Self-Controlling, Inimitable, Reflective
 
Skills
Admin 0
Animals 0
Art (Visual Media) 1
Astrogation 1
Broker 0
Carouse 0
Deception 0
Drive (Hovercraft) 1
Flyer 0
Gambler 1
Gun Combat 0
Gunner (Ortillery) 1
Investigate 0
Pilot (Small Craft) 1
Profession 0
Recon 1
Seafarer 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Entertainer Artist 1 2
Drifter Barbarian 0 1
Merchant Merchant Marine Crewman 0 1
Navy Flight Crewman 0 1
Drifter Wanderer 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Intelligence at age 18
1Accepted a deal with criminal or other figure under investigation.
2Became a Artist at age 22
2Victim of a crime
3Continued as Artist at age 26
3Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
3Promoted to rank 1
4Voluntarily left Artist
4Became a Barbarian at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Merchant Marine at age 34
5Is now a Crewman
5A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
5Gain rebels as Enemy
6Became a Flight at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Switched to Wanderer at age 42
7Suffer from a life-threatening illness.
8Switched to Scavenger at age 46
8Nearly killed. Owe 17,500 for medical bills.