Crewman Wilson Wilson permalink

Age Sex Str Dex End Int Edu Soc Psi
51 M 4 (-1) 1 (-2) 1 (-2) 6 (0) 8 (0) 8 (0) None
Brilliant
 
Skills
Deception 1
Drive 0
Gun Combat 1
Jack-of-All-Trades 1
Language 0
Medic 1
Persuade 1
Recon 0
Science (Psychology) 1
Stealth 2
Streetwise 1
Survival 3
CareerAssignmentTitleRankTerms
Drifter Wanderer 3 5
Navy Flight Crewman 0 1
Scholar Scientist 1 2
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
1Promoted to rank 1
2Continued as Wanderer at age 22
2You do not know what happened to you. There is a gap in your memory.
3Became a Flight at age 26
3Is now a Crewman
3Nearly killed. Fully recovered. Owe 7,500 for medical bills.
4Became a Scientist at age 30
4Win a prestigious prize for your work.
4Promoted to rank 1
5Continued as Scientist at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
6Voluntarily left Scientist
6Returned to Wanderer at age 38
6Severely injured. Fully recovered. Owe 20,000 for medical bills.
6Promoted to rank 2
7Continued as Wanderer at age 42
7Encounter a Psionic institute.
7Tested for psionic powers
8Continued as Wanderer at age 46
8Promoted to rank 3
9Aging Crisis. Owe 50,000 for medical bills.