Able Spacehand Burl Rand permalink

Age Sex Str Dex End Int Edu Soc
52 M 6 (0) 2 (-2) 1 (-2) 3 (-1) 4 (-1) 6 (0)
Sterile, Devilish, Mercurial
 
Skills
Carouse 0
Drive 0
Gun Combat 1
Gunner (Ortillery) 1
Gunner (Screen) 2
Mechanic 2
Melee (Blade) 1
Pilot (Small Craft) 2
Stealth 2
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Wanderer 1 3
Citizen Worker 0 1
Scout Courier 0 1
Drifter Barbarian 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Abuse your position for profit
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
2Forced to muster out.
3Became a Wanderer at age 26
3Promoted to rank 1
4Continued as Wanderer at age 30
4You do not know what happened to you. There is a gap in your memory.
5Became a Worker at age 34
5Co-operate with investigation by the planetary authorities. The business or colony is shut down.
6Became a Courier at age 38
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Switched to Barbarian at age 42
7Scarred. Fully recovered. Owe 10,000 for medical bills.
8Returned to Wanderer at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Aging Crisis. Owe 60,000 for medical bills.