Able Spacehand Adaline Hicks permalink

Age Sex Str Dex End Int Edu Soc
53 F 4 (-1) 7 (0) 5 (-1) 10 (1) 6 (0) 10 (1)
Apathetic
 
Skills
Advocate 0
Animals 0
Diplomat 1
Drive (Mole) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer (Wing) 1
Gun Combat 3
Gunner (Capital) 2
Gunner (Ortillery) 1
Investigate 2
Mechanic 1
Medic 1
Recon 1
Science (Biology) 1
Science (Chemistry) 1
Science (Philosophy) 1
Stealth 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 1
Citizen Corporate 1 2
Rogue Enforcer 0 1
Drifter Wanderer 0 1
Scholar Field Researcher 3 3
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Voluntarily left Engineer/Gunner
2Became a Corporate at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 1
3Continued as Corporate at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Enforcer at age 30
4A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
5Became a Wanderer at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Field Researcher at age 38
6Agreed to perform research that goes against your conscience. Gain 2 Enemies.
6Promoted to rank 1
7Continued as Field Researcher at age 42
7Assigned to work on a secret project for a patron or organisation.
7Promoted to rank 2
8Continued as Field Researcher at age 46
8Advanced training in a specialist field.
8Promoted to rank 3