Crewman Theodore Jordan permalink

Age Sex Str Dex End Int Edu Soc
52 M 3 (-1) 7 (0) 6 (0) 6 (0) 9 (1) 7 (0)
Squeamish
 
Skills
Art (Write) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 1
Deception 0
Drive 0
Electronics (Computers) 1
Investigate 1
Jack-of-all-Trades 1
Mechanic 0
Medic 1
Navigation 1
Persuade 0
Recon 1
Science (Archaeology) 1
Stealth 1
Steward 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 3 4
Navy Flight Crewman 0 1
Drifter Scavenger 0 1
Scholar Field Researcher 2 2
 
TermHistory
1Became a Performer at age 18
1One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
1Promoted to rank 1
2Continued as Performer at age 22
2Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
2Public opinion turns on you.
2Promoted to rank 2
3Continued as Performer at age 26
3Severely injured. Owe 10,000 for medical bills.
3Promoted to rank 3
4Continued as Performer at age 30
4Birth or Death involving a family member or close friend.
5Voluntarily left Performer
5Became a Flight at age 34
5Is now a Crewman
5Severely injured. Fully recovered. Owe 7,500 for medical bills.
6Became a Scavenger at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Field Researcher at age 42
7Make a breakthrough in your field.
7Promoted to rank 1
8Continued as Field Researcher at age 46
8Assigned to work on a secret project for a patron or organisation.
8Promoted to rank 2