Scout Ellsworth Paul
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
1 (-2) |
5 (-1) |
5 (-1) |
5 (-1) |
10 (1) |
5 (-1) |
| Relieved, Self-Serving |
| Skills |
| Advocate 1 |
| Art 0 |
| Astrogation 0 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Electronics (Sensors) 1 |
| Engineer (Life Support) 1 |
| Engineer (M-drive) 1 |
| Gun Combat (Energy) 1 |
| Language 0 |
| Mechanic 0 |
| Medic 1 |
| Pilot 0 |
| Recon 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
1 |
| Scout |
Explorer |
Scout |
2 |
4 |
| Rogue |
Pirate |
Lackey |
0 |
1 |
| Agent |
Law Enforcement |
Sergeant |
2 |
2 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Switched to Explorer at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 4 | Continued as Explorer at age 30 |
| 4 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Explorer at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Voluntarily left Explorer |
| 6 | Became a Pirate at age 38 |
| 6 | Is now a Lackey |
| 6 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 7 | Became a Law Enforcement at age 42 |
| 7 | Is now a Rookie |
| 7 | You go above and beyond the call of duty. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Corporal |
| 8 | Continued as Law Enforcement at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Sergeant |