Able Spacehand Arlene Sheils permalink

Age Sex Str Dex End Int Edu Soc
51 F 2 (-2) 3 (-1) 5 (-1) 6 (0) 10 (1) 5 (-1)
Detailed, Humble
 
Skills
Carouse 0
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Computers) 1
Engineer 0
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Mechanic 1
Melee 0
Recon 0
Streetwise 3
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie 0 1
Citizen Worker 0 2
Drifter Barbarian 0 1
Citizen Colonist 0 1
Navy Flight Able Spacehand 1 2
Drifter Wanderer 0 1
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Worker at age 22
2You gain experience in a technical field as a computer operator or surveyor.
3Continued as Worker at age 26
3Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4Became a Barbarian at age 30
4Severely injured. Fully recovered. Owe 7,500 for medical bills.
5Switched to Colonist at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Became a Flight at age 38
6Is now a Crewman
6You join a gambling circle on board.
6Promoted to Flight rank 1
6Is now a Able Spacehand
7Continued as Flight at age 42
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Switched to Wanderer at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.