| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in a feud with a rival criminal organization. |
| 1 | Scarred. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Moved to a new world. |
| 3 | Continued as Thief at age 26 |
| 3 | Involved in the planning of an impressive heist. |
| 3 | Promoted to rank 2 |
| 4 | Voluntarily left Thief |
| 4 | Became a Journalist at age 30 |
| 4 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Line/Crew at age 42 |
| 7 | Good fortune |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Advanced training in a specialist field |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Voluntarily left Line/Crew |
| 10 | Retired at age 54 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Good fortune |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |