Technician Kevin Sim permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 9 (1)
Noisy, Engaging, Hospitable
 
Skills
Advocate 2
Athletics 0
Carouse 1
Deception 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Explosives 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Melee (Natural) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Belter) 1
Profession (Biologicals) 1
Recon 0
Science 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Marine Star Marine Lance Corporal 1 2
Rogue Enforcer 1 3
Merchant Free Trader 0 1
Citizen Worker Technician 3 6
Retired 0 2
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Star Marine at age 22
2Is now a Marine
2Assigned to an assault on an enemy fortress.
2Promoted to Star Marine rank 1
2Is now a Lance Corporal
3Continued as Star Marine at age 26
3Lost eye or limb. Fully recovered.
4Became a Enforcer at age 30
4You commit a legendary crime.
4Promoted to rank 1
5Continued as Enforcer at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
6Continued as Enforcer at age 38
6A job goes wrong, forcing you to flee off-planet.
7Became a Free Trader at age 42
7Imperial trade restrictions force you out of business.
8Became a Worker at age 46
8Advanced training in a specialist field.
8Promoted to rank 1
9Aging Crisis. Owe 40,000 for medical bills.
9Continued as Worker at age 50
9You befriend a superior in the corporation or the colony.
9Promoted to rank 2
9Is now a Technician
10Continued as Worker at age 54
10A new romantic starts. Gain an Ally.
10Promoted to rank 3
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Worker at age 58
11Political upheaval strikes your homeworld, and you are caught up in the revolution.
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Worker at age 62
12You befriend a superior in the corporation or the colony.
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Worker at age 66
13Co-operate with investigation by the planetary authorities. The business or colony is shut down.
14Aging Crisis. Owe 10,000 for medical bills.
14Retired at age 70
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 10,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 60,000 for medical bills.