| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Become leader in social movement. |
| 1 | Gain an Ally and an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Cavalry at age 18 |
| 2 | Is now a Private |
| 2 | Birth or Death involving a family member or close friend. |
| 2 | Promoted to Cavalry rank 1 |
| 2 | Is now a Lance Corporal |
| 3 | Continued as Cavalry at age 22 |
| 3 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 3 | Promoted to Cavalry rank 2 |
| 3 | Is now a Corporal |
| 4 | Continued as Cavalry at age 26 |
| 4 | Lost eye or limb. Fully recovered. |
| 5 | Became a Merchant Marine at age 30 |
| 5 | Is now a Crewman |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Continued as Merchant Marine at age 34 |
| 6 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 7 | Continued as Merchant Marine at age 38 |
| 7 | Gained a contact. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Continued as Merchant Marine at age 42 |
| 8 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Voluntarily left Merchant Marine |
| 9 | Became a Engineer/Gunner at age 46 |
| 9 | Is now a Crewman |
| 9 | Display heroism in battle, saving the whole ship. |
| 9 | Commissioned in Navy/Engineer/Gunner |
| 9 | Is now a Ensign |
| 9 | Forced to continue current assignment |
| 9 | Promoted to Engineer/Gunner officer rank 2 |
| 9 | Is now a Sublieutenant |
| 10 | Continued as Engineer/Gunner at age 50 |
| 10 | Special assignment or duty on board ship. |
| 10 | Promoted to Engineer/Gunner officer rank 3 |
| 10 | Is now a Lieutenant |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 54 |
| 11 | Nearly killed. Owe 7,500 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |
| 16 | A new romantic starts. Gain an Ally. |
| 17 | Aging Crisis. Owe 40,000 for medical bills. |