Settler Williams Hand permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 6 (0)
Temperamental
 
Skills
Art (Holography) 1
Carouse 1
Deception 1
Diplomat 0
Drive (Track) 1
Electronics (Comms) 1
Engineer (M-drive) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Medic 1
Profession (Hydroponics) 1
Profession (Polymers) 1
Recon 1
Science (Planetology) 1
Science (Psionicology) 1
Seafarer 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 1 1
Agent Law Enforcement Corporal 1 3
Citizen Colonist Settler 2 3
Citizen Worker 1 4
Retired 0 4
 
TermHistory
1Became a Field Researcher at age 18
1Make a breakthrough in your field.
1Promoted to rank 1
2Voluntarily left Field Researcher
2Became a Law Enforcement at age 22
2Is now a Rookie
2Established a network of contacts. Gain 3 contacts.
2Promoted to rank 1
2Is now a Corporal
3Continued as Law Enforcement at age 26
3Good fortune
4Voluntarily left Law Enforcement
4Became a Colonist at age 30
4Gained a contact.
4Promoted to rank 1
5Continued as Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6Refused to co-operate with investigation by the planetary authorities. Gain an Ally
7Switched to Worker at age 42
7You gain experience in a technical field as a computer operator or surveyor.
7Promoted to rank 1
8Continued as Worker at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Continued as Worker at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
10Continued as Worker at age 54
10Injured. Fully recovered. Owe 1,250 for medical bills.
11Returned to Law Enforcement at age 58
11Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 50,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 10,000 for medical bills.