Settler Issac Allen permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 1 (-2) 9 (1)
Paces
 
Skills
Advocate 1
Art 0
Athletics 0
Carouse 1
Deception 0
Electronics (Sensors) 1
Flyer (Rotor) 2
Gun Combat (Archaic) 1
Gun Combat 1
Gunner (Screen) 1
Mechanic 0
Recon 2
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 2
Citizen Colonist Settler 2 3
Entertainer Performer 0 2
Scout Explorer 0 1
Drifter Wanderer 0 1
Navy Engineer/Gunner Crewman 0 1
Retired 0 5
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Involved in a feud with a rival criminal organization.
1Lightly injured, no permanent damage. Fully recovered.
2Continued as Pirate at age 22
2Involved in the planning of an impressive heist.
2Promoted to rank 1
2Is now a Henchman
3Voluntarily left Pirate
3Became a Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
3Promoted to rank 1
4Continued as Colonist at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Forced to muster out.
6Became a Performer at age 38
6Works is especially well received and popular, making you a minor celebrity
7Continued as Performer at age 42
7Severely injured. Fully recovered. Owe 15,000 for medical bills.
8Became a Explorer at age 46
8Psychologically damaged by your time in the scouts.
9Became a Wanderer at age 50
9You do not know what happened to you. There is a gap in your memory.
10Became a Engineer/Gunner at age 54
10Is now a Crewman
10You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 50,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 60,000 for medical bills.