| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Scientist at age 22 |
| 2 | Work leads to a considerable breakthrough. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Returned to Scavenger at age 30 |
| 4 | Gained a contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Contact with Government. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Scavenger at age 38 |
| 6 | Promoted to rank 3 |
| 7 | Continued as Scavenger at age 42 |
| 7 | Promoted to rank 4 |
| 8 | Continued as Scavenger at age 46 |
| 8 | Survived a risky adventure but gained nothing. |
| 8 | Promoted to rank 5 |
| 9 | Continued as Scavenger at age 50 |
| 9 | Contact with Government. |
| 9 | Forced to muster out. |
| 10 | Became a Courier at age 54 |
| 10 | Good fortune |
| 11 | Continued as Courier at age 58 |
| 11 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 12 | Continued as Courier at age 62 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Courier at age 66 |
| 13 | Spend several years jumping from world to world in your scout ship. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Continued as Courier at age 70 |
| 14 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Retired at age 74 |
| 15 | Birth or Death involving a family member or close friend. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |