Staff Writer Diane Clark permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 3 (-1)
Unmotivated, Cutthroat, Rebellious
 
Skills
Admin 1
Advocate 0
Art (Holography) 1
Art (Write) 1
Carouse 0
Deception 2
Diplomat 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gambler 1
Investigate 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Persuade 0
Profession 0
Recon 1
Steward 1
CareerAssignmentTitleRankTerms
Noble Dilettante Wastrel 1 3
Entertainer Journalist Staff Writer 3 4
Navy Engineer/Gunner Crewman 0 1
Citizen Colonist 0 1
Retired 0 6
 
TermHistory
1Became a Dilettante at age 18
1Is now a Wastrel
1Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
2Continued as Dilettante at age 22
2You make an alliance with a powerful and charismatic noble, who becomes an Ally.
2Promoted to rank 1
3Continued as Dilettante at age 26
3time as a ruler or playboy gives you a wide range of experiences.
3Forced to muster out.
4Became a Journalist at age 30
4Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
4Promoted to rank 1
4Is now a Freelancer
5Continued as Journalist at age 34
5Refused to criticise a questionable political leader on your homeworld.
5Promoted to rank 2
5Is now a Staff Writer
6Continued as Journalist at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Promoted to rank 3
7Continued as Journalist at age 42
7You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Voluntarily left Engineer/Gunner
9Became a Colonist at age 50
9Nearly killed. Owe 12,500 for medical bills.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Birth or Death involving a family member or close friend.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 20,000 for medical bills.