| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Henchman |
| 5 | Continued as Pirate at age 34 |
| 5 | Good fortune |
| 6 | Continued as Pirate at age 38 |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Corporal |
| 7 | Continued as Pirate at age 42 |
| 7 | Good fortune |
| 7 | Promoted to rank 3 |
| 7 | Is now a Sergeant |
| 8 | Continued as Pirate at age 46 |
| 8 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 8 | Forced to muster out. |
| 9 | Became a Scavenger at age 50 |
| 9 | Find valuable salvage. |
| 10 | Continued as Scavenger at age 54 |
| 10 | Attacked by enemies and injured. |
| 10 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Gain Enemy if you don't already have one. |
| 11 | Continued as Scavenger at age 58 |
| 11 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |