Master Chief Leola Gregory permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 6 (0)
Sharp, Educated
 
Skills
Admin 2
Astrogation 1
Athletics (Dexterity) 2
Athletics (Endurance) 1
Broker 0
Deception 1
Diplomat 1
Drive 0
Electronics 0
Gambler 1
Gun Combat (Slug) 2
Gun Combat 1
Language (Oynprith (Droyne)) 1
Mechanic 2
Melee (Natural) 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession 0
Science 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 2
Navy Line/Crew Master Chief 6 7
Retired 0 6
 
TermHistory
1Became a Free Trader at age 18
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Became a Line/Crew at age 22
2Is now a Crewman
2You join a gambling circle on board.
2Attempt at commissioned failed.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Line/Crew rank 2
3Is now a Petty Officer, 3rd class
4Continued as Line/Crew at age 30
4Vessel participates in a notable military engagement.
4Promoted to Line/Crew rank 3
4Is now a Petty Officer, 2nd class
5Continued as Line/Crew at age 34
5Commanding officer takes an interest in your career.
5Promoted to Line/Crew rank 4
5Is now a Petty Officer, 1st class
6Continued as Line/Crew at age 38
6Vessel participates in a diplomatic mission.
6Promoted to Line/Crew rank 5
6Is now a Chief Petty Officer
7Continued as Line/Crew at age 42
7Advanced training in a specialist field
7Promoted to Line/Crew rank 6
7Is now a Master Chief
8Continued as Line/Crew at age 46
8You join a gambling circle on board.
8Forced to muster out.
9Returned to Free Trader at age 50
9Smuggle illegal items onto a planet.
9Forced to muster out.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Good fortune
11Aging Crisis. Owe 40,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.
14Birth or Death involving a family member or close friend.
15Aging Crisis. Owe 60,000 for medical bills.
15Birth or Death involving a family member or close friend.
16Aging Crisis. Owe 40,000 for medical bills.