Warrior Truman Ramos permalink

Age Sex Str Dex End Int Edu Soc Psi
79 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 2 (-2) None
Charming
 
Skills
Animals (Training) 1
Athletics (Dexterity) 1
Deception 0
Drive 0
Electronics (Comms) 2
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Investigate 0
Jack-of-All-Trades 1
Language 0
Mechanic 0
Melee (Blade) 1
Profession (Civil Engineering) 1
Profession (Hydroponics) 1
Recon 0
Stealth 2
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Drifter Barbarian Warrior 3 4
Marine Star Marine Lance Corporal 1 2
Agent Intelligence 0 1
Merchant Merchant Marine Crewman 0 1
Agent Law Enforcement Rookie 0 2
Retired 0 4
 
TermHistory
1Became a Thief at age 18
1A job goes wrong, forcing you to flee off-planet.
2Became a Barbarian at age 22
2Find valuable salvage.
2Promoted to rank 1
3Continued as Barbarian at age 26
3Find valuable salvage.
4Continued as Barbarian at age 30
4Attempted a risky adventure and was injured.
4Scarred. Owe 2,500 for medical bills.
4Promoted to rank 2
4Is now a Warrior
5Continued as Barbarian at age 34
5Drafted into Marine
5Promoted to rank 3
6Became a Star Marine at age 38
6Is now a Marine
6On the front lines of a planetary assault and occupation.
6Promoted to Star Marine rank 1
6Is now a Lance Corporal
7Continued as Star Marine at age 42
7A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
8Became a Intelligence at age 46
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9Became a Merchant Marine at age 50
9Is now a Crewman
9Your ship or starport is destroyed by criminals. Gain them as an Enemy.
10Switched to Law Enforcement at age 54
10Is now a Rookie
10Advanced training in a specialist field.
11Continued as Law Enforcement at age 58
11Nearly killed. Fully recovered. Owe 12,500 for medical bills.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Encounter a Psionic institute.
13Tested for psionic powers
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.
15Victim of a crime
16Aging Crisis. Owe 40,000 for medical bills.