Ingrate Iola Whitlock permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 8 (0) 12 (2)
Feisty, Pompous
 
Skills
Admin 1
Art (Holography) 1
Carouse 1
Deception 1
Diplomacy 1
Diplomat 2
Drive (Walker) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Turret) 1
Investigate 1
Language 0
Mechanic 1
Medic 0
Melee (Blade) 1
Recon 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Noble Dilettante Ingrate 2 4
Agent Intelligence Agent 1 1
Scout Surveyor 0 3
Navy Line/Crew Ensign 1 / 1 4
Retired 0 2
 
TermHistory
1Became a Corporate Agent at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Dilettante at age 22
2Is now a Wastrel
2You manipulate and charm your way through high society. Gain a Rival and an Ally.
2Promoted to rank 1
3Continued as Dilettante at age 26
3time as a ruler or playboy gives you a wide range of experiences.
3Promoted to rank 2
3Is now a Ingrate
4Continued as Dilettante at age 30
4Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
5Continued as Dilettante at age 34
5Refused a challenge to a duel for your honour and standing.
5Forced to muster out.
6Switched to Intelligence at age 38
6Advanced training in a specialist field.
6Promoted to rank 1
6Is now a Agent
7Voluntarily left Intelligence
7Became a Surveyor at age 42
7You spend a great deal of time on the fringes of Charted Space.
7Gain a contact in an alien race.
8Continued as Surveyor at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 5 Contacts. Gain 1 Enemies.
9Continued as Surveyor at age 50
9Injured. Fully recovered. Owe 5,000 for medical bills.
10Became a Line/Crew at age 54
10Is now a Crewman
10You join a gambling circle on board.
10Promoted to Line/Crew rank 1
10Is now a Able Spacehand
11Continued as Line/Crew at age 58
11Vessel participates in a notable military engagement.
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Line/Crew at age 62
12Refuse to abuse your position for profit
12Commissioned in Navy/Line/Crew
12Is now a Ensign
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Line/Crew at age 66
13Severely injured. Fully recovered. Owe 2,500 for medical bills.
14Aging Crisis. Owe 50,000 for medical bills.
14Retired at age 70
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15Contact with Government.
16Aging Crisis. Owe 20,000 for medical bills.