| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Victim of a crime |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Vessel participates in a notable military engagement. |
| 4 | Continued as Line/Crew at age 30 |
| 4 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 5 | Became a Explorer at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Voluntarily left Explorer |
| 6 | Became a Performer at age 38 |
| 6 | Gain a patron in the arts. Gain an Ally |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Performer |
| 7 | Became a Colonist at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Colonist at age 46 |
| 8 | Your business expands, your corporation grows, or the colony thrives. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Settler |
| 9 | Continued as Colonist at age 50 |
| 9 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 10 | Became a Scavenger at age 54 |
| 10 | Spend time with an alien race. Gain a contact. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Scavenger at age 58 |
| 11 | Amnesia. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |