| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Commanding officer takes an interest in your career. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 3 | Voluntarily left Line/Crew |
| 3 | Became a Wanderer at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Colonist at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Became a Scientist at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Scientist at age 42 |
| 7 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 7 | Gain an Enemy |
| 7 | Forced to muster out. |
| 8 | Switched to Engineer/Gunner at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 10 | Returned to Wanderer at age 54 |
| 10 | Attacked by enemies and injured. |
| 10 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Gain Enemy if you don't already have one. |
| 11 | Continued as Wanderer at age 58 |
| 11 | Lightly injured, no permanent damage. Fully recovered. |