Field Agent Melvin Farrell permalink

Age Sex Str Dex End Int Edu Soc
65 M 4 (-1) 2 (-2) 1 (-2) 7 (0) 5 (-1) 5 (-1)
Serene, Fearful, Xenophobic
 
Skills
Athletics 0
Carouse 1
Deception 4
Drive 0
Flyer 0
Gun Combat (Energy) 1
Gunner (Ortillery) 1
Heavy Weapons 0
Investigate 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Melee 0
Profession (Biologicals) 1
Recon 1
Stealth 3
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 3
Drifter Wanderer 3 5
Drifter Scavenger 0 2
Retired 0 1
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Spent the college years partying.
1Dropped out of military academy.
2Became a Intelligence at age 18
2Go undercover to investigate an enemy.
2Crime pays off. Gain victim as Enemy.
2Promoted to rank 1
2Is now a Agent
3Continued as Intelligence at age 22
3Advanced training in a specialist field.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Intelligence at age 26
4Good fortune
4Forced to muster out.
5Became a Wanderer at age 30
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Continued as Wanderer at age 34
6Amnesia.
6Promoted to rank 1
7Continued as Wanderer at age 38
7Attacked by enemies that you easily defeat.
7Gain Enemy if you don't already have one.
7Promoted to rank 2
8Continued as Wanderer at age 42
8Survived a risky adventure but gained nothing.
8Promoted to rank 3
9Continued as Wanderer at age 46
9Suffer from a life-threatening illness.
10Switched to Scavenger at age 50
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Continued as Scavenger at age 54
11Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12Retired at age 58
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.