| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Voluntarily left Merchant Marine |
| 2 | Became a Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | Crime pays off. Gain victim as Enemy. |
| 3 | Continued as Pirate at age 26 |
| 3 | Backstab a fellow rogue for personal gain. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Henchman |
| 4 | Voluntarily left Pirate |
| 4 | Switched to Thief at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Fixer at age 34 |
| 5 | Accused of assaulting a prison guard. |
| 6 | Continued as Fixer at age 38 |
| 6 | A guard takes a dislike to you. |
| 7 | Continued as Fixer at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 8 | Switched to Inmate at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 9 | Returned to Fixer at age 50 |
| 9 | Assigned to difficult or backbreaking labour. |
| 10 | Continued as Fixer at age 54 |
| 10 | Failed to escaped from prison. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Switched to Thug at age 58 |
| 11 | Make friends with another inmate; gain them as a Contact. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |