Crewman Tim Watkins permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 11 (1)
Furtive
 
Skills
Art 0
Athletics (Endurance) 3
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Gunner (Ortillery) 1
Mechanic 2
Melee (Blade) 1
Pilot (Capital Ships) 1
Profession 0
Recon 2
Stealth 1
Streetwise 3
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Rogue Thief 5 6
Retired 0 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Severely injured.
2Became a Thief at age 22
2Involved in a feud with a rival criminal organization.
2Injured. Fully recovered. Owe 2,500 for medical bills.
2Promoted to rank 1
3Continued as Thief at age 26
3Crime pays off. Gain victim as Enemy.
3Promoted to rank 2
4Continued as Thief at age 30
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 3
5Continued as Thief at age 34
5A crime lord considers you his protégé.
5Promoted to rank 4
6Continued as Thief at age 38
6Involved in the planning of an impressive heist.
6Promoted to rank 5
7Continued as Thief at age 42
7Gained a contact.
7Forced to muster out.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.
9Aging Crisis. Owe 60,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Birth or Death involving a family member or close friend.
11Aging Crisis. Owe 40,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 30,000 for medical bills.