| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Study Science (Chemistry) as a hobby. |
| 1 | Graduated at age 18. |
| 2 | Became a Marine Support at age 18 |
| 2 | Is now a Marine |
| 2 | Scarred. Owe 1,250 for medical bills. |
| 3 | Became a Courier at age 22 |
| 3 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Became a Line/Crew at age 26 |
| 4 | Is now a Crewman |
| 4 | Special assignment or duty on board ship. |
| 4 | Commissioned in Navy/Line/Crew |
| 4 | Is now a Ensign |
| 5 | Continued as Line/Crew at age 30 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Line/Crew officer rank 2 |
| 5 | Is now a Sublieutenant |
| 6 | Voluntarily left Line/Crew |
| 6 | Became a Free Trader at age 34 |
| 6 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 7 | Became a Colonist at age 38 |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |
| 8 | Became a Wanderer at age 42 |
| 8 | Attacked by enemies that you easily defeat. |
| 8 | Gain Enemy if you don't already have one. |
| 9 | Voluntarily left Wanderer |
| 9 | Switched to Surveyor at age 46 |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 4 Contacts. Gain 2 Enemies. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |