| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Artist |
| 2 | Became a Wanderer at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Moved to a new world. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 5 | Switched to Journalist at age 34 |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Became a Worker at age 38 |
| 6 | Spent time maintaining and using heavy vehicles. |
| 7 | Continued as Worker at age 42 |
| 7 | Your business expands, your corporation grows, or the colony thrives. |
| 7 | Forced to muster out. |
| 8 | Became a Courier at age 46 |
| 8 | You spend a great deal of time on the fringes of Charted Space. |
| 8 | Gain a contact in an alien race. |
| 9 | Continued as Courier at age 50 |
| 9 | Birth or Death involving a family member or close friend. |
| 10 | Continued as Courier at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 11 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |