| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Corporate |
| 2 | Became a Scavenger at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | Commanding officer takes an interest in your career. |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Switched to Flight at age 34 |
| 5 | Commanding officer takes an interest in your career. |
| 5 | Promoted to Flight rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Flight at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Switched to Wanderer at age 42 |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Find Ancient Technology. |
| 9 | Continued as Wanderer at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Became a Merchant Marine at age 54 |
| 10 | Is now a Crewman |
| 10 | Given advanced training in a specialist field |
| 10 | Promoted to rank 1 |
| 10 | Is now a Senior Crewman |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | A good deal ensures you are living the high life for a few years. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |