Scout Lemuel Johnson permalink

Age Sex Str Dex End Int Edu Soc
65 M 2 (-2) 1 (-2) 1 (-2) 3 (-1) 12 (2) 4 (-1)
Accepting
 
Skills
Athletics 0
Deception 0
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat (Archaic) 1
Investigate 0
Jack-of-all-Trades 2
Language (Zdetl (Zhodani)) 1
Mechanic 0
Pilot (Small craft) 1
Profession (Construction) 1
Recon 0
Science 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal 1 2
Citizen Colonist 0 1
Scout Explorer Scout 2 3
Drifter Wanderer 0 1
Drifter Scavenger 0 1
Retired 0 3
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1You go above and beyond the call of duty.
1Promoted to rank 1
1Is now a Corporal
2Continued as Law Enforcement at age 22
2Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3Became a Colonist at age 26
3Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4Became a Explorer at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to rank 1
4Is now a Scout
5Continued as Explorer at age 34
5Spend several years jumping from world to world in your scout ship.
5Promoted to rank 2
6Continued as Explorer at age 38
6Psychologically damaged by your time in the scouts.
7Became a Wanderer at age 42
7Severely injured. Owe 6,250 for medical bills.
8Switched to Scavenger at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 10,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.