3rd Officer Minnie Rule permalink

Age Sex Str Dex End Int Edu Soc
64 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 10 (1) 5 (-1)
Uncoordinated, Clever, Disorganized
 
Skills
Animals 0
Art 0
Athletics 0
Broker 2
Deception 1
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 1
Mechanic 1
Melee (Blade) 1
Persuade 0
Pilot (Capital Ships) 1
Recon 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Citizen Colonist 0 1
Merchant Merchant Marine 3rd Officer 3 4
Retired 0 4
 
TermHistory
1Became a Intelligence at age 18
1You go above and beyond the call of duty.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Accepted a deal with criminal or other figure under investigation.
3Became a Colonist at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Merchant Marine at age 30
4Is now a Crewman
4A good deal ensures you are living the high life for a few years.
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5Embroiled in legal trouble.
5Promoted to rank 2
5Is now a 4th Officer
6Continued as Merchant Marine at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 3
6Is now a 3rd Officer
7Aging Crisis. Owe 30,000 for medical bills.
7Continued as Merchant Marine at age 42
7A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
7Gain rebels as Enemy
8Retired at age 46
8Gained a contact.
9Aging Crisis. Owe 30,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
12Aging Crisis. Owe 30,000 for medical bills.