Crewman Cyril Enright permalink

Age Sex Str Dex End Int Edu Soc
63 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 1 (-2) 6 (0)
Entertaining
 
Skills
Carouse 0
Deception 0
Drive 0
Gambler 1
Melee (Unarmed) 2
Recon 1
Seafarer 0
Stealth 0
Streetwise 3
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 3
Citizen Colonist 0 2
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 0 1
Navy Flight 0 1
Retired 0 3
 
TermHistory
1Became a Wanderer at age 18
1Promoted to rank 1
2Continued as Wanderer at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Colonist at age 26
3Advanced training in a specialist field.
4Continued as Colonist at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Switched to Barbarian at age 38
6Lightly injured, no permanent damage. Fully recovered.
7Switched to Flight at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Returned to Wanderer at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 30,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 60,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.