| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in a gambling ring. |
| 2 | Continued as Enforcer at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 2 | Forced to muster out. |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Flight rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Flight at age 30 |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Promoted to Flight rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Flight at age 34 |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Promoted to Flight rank 3 |
| 5 | Is now a Petty Officer, 2nd class |
| 6 | Continued as Flight at age 38 |
| 6 | Vessel participates in a diplomatic mission. |
| 6 | Gain a contact. |
| 6 | Forced to muster out. |
| 7 | Became a Explorer at age 42 |
| 7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Intelligence at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Voluntarily left Intelligence |
| 9 | Became a Barbarian at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Switched to Courier at age 54 |
| 10 | Gained a contact. |
| 11 | Continued as Courier at age 58 |
| 11 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 11 | Gain 1 Contacts. Gain 3 Enemies. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |