| Term | History |
| 1 | Became a Administrator at age 18 |
| 1 | Is now a Assistant |
| 1 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Clerk |
| 2 | Continued as Administrator at age 22 |
| 2 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Supervisor |
| 3 | Continued as Administrator at age 26 |
| 3 | Refused a challenge to a duel for your honour and standing. |
| 3 | Promoted to rank 3 |
| 3 | Is now a Manager |
| 4 | Continued as Administrator at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 4 |
| 4 | Is now a Chief |
| 5 | Continued as Administrator at age 34 |
| 5 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 5 | Forced to muster out. |
| 6 | Became a Wanderer at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Became a Flight at age 42 |
| 7 | Is now a Crewman |
| 7 | Abuse your position for profit |
| 7 | Promoted to Flight rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Flight at age 46 |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Returned to Wanderer at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Became a Merchant Marine at age 54 |
| 10 | Is now a Crewman |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Senior Crewman |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 11 | Promoted to rank 2 |
| 11 | Is now a 4th Officer |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |