Crewman Alvina Frazier permalink

Age Sex Str Dex End Int Edu Soc
65 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 2 (-2)
Easygoing, Smooth
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Electronics 0
Gun Combat 0
Mechanic 0
Melee 0
Pilot (Spacecraft) 1
Profession (Civil Engineering) 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Navy Engineer/Gunner Crewman 0 2
Drifter Wanderer 0 3
Drifter Scavenger 0 1
Merchant Broker 0 1
Retired 0 3
 
TermHistory
1Became a Barbarian at age 18
1Offered job by a patron. Now owe him a favor.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Continued as Engineer/Gunner at age 26
3Nearly killed.
4Switched to Wanderer at age 30
4Attacked by enemies and injured.
4Injured. Fully recovered. Owe 2,500 for medical bills.
4Gain Enemy if you don't already have one.
5Continued as Wanderer at age 34
5Attacked by enemies and injured.
5Severely injured. Fully recovered. Owe 5,000 for medical bills.
5Gain Enemy if you don't already have one.
6Voluntarily left Wanderer
6Switched to Scavenger at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Returned to Wanderer at age 42
7Suffer from a life-threatening illness.
8Became a Broker at age 46
8A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Gained a contact.
11Aging Crisis. Owe 30,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.