Scout Selmer Bennett permalink

Age Sex Str Dex End Int Edu Soc
65 M 2 (-2) 1 (-2) 1 (-2) 2 (-2) 4 (-1) 1 (-2)
Elated, Zealot
 
Skills
Animals 0
Astrogation 0
Diplomat 1
Drive (Wheel) 1
Electronics (Comms) 2
Engineer (Power) 1
Gambler 1
Gun Combat (Archaic) 1
Mechanic 1
Pilot 0
Profession 0
Stealth 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 2
Drifter Wanderer 0 1
Scout Surveyor 0 1
Citizen Colonist 0 1
Citizen Worker 1 3
Retired 0 3
 
TermHistory
1Became a Courier at age 18
1Good fortune
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2Nearly killed. Owe 22,500 for medical bills.
3Became a Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Switched to Surveyor at age 30
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Became a Colonist at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Switched to Worker at age 38
6You befriend a superior in the corporation or the colony.
6Promoted to rank 1
7Continued as Worker at age 42
7Gained a contact.
8Continued as Worker at age 46
8A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 40,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 50,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.