| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Befriended by a senior agent. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Voluntarily left Intelligence |
| 2 | Became a Ground Assault at age 22 |
| 2 | Is now a Marine |
| 2 | On the front lines of a planetary assault and occupation. |
| 2 | Promoted to Ground Assault rank 1 |
| 2 | Is now a Lance Corporal |
| 3 | Voluntarily left Ground Assault |
| 3 | Switched to Corporate Agent at age 26 |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | An investigation takes on a dangerous turn. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Hard times caused by a lack of interstellar trade costs you your job. |
| 6 | Became a Wanderer at age 38 |
| 6 | Find valuable salvage. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 8 | Became a Colonist at age 46 |
| 8 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 9 | Became a Explorer at age 50 |
| 9 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 10 | Returned to Wanderer at age 54 |
| 10 | Suffer from a life-threatening illness. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |