Able Spacehand Luther Frazier permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 7 (0)
Simple, Proud
 
Skills
Art (Instrument) 1
Athletics (Dexterity) 1
Broker 1
Flyer 0
Gun Combat 3
Gunner (Capital) 1
Mechanic 1
Medic 0
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession 0
Seafarer 0
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Merchant Free Trader 1 2
Retired 0 6
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1Join a social movement.
1Dropped out of university.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Attempt at commissioned failed.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Injured. Fully recovered.
4Became a Free Trader at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 1
5Aging Crisis. Owe 20,000 for medical bills.
5Continued as Free Trader at age 34
5A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
5Gain rebels as Enemy
6Retired at age 38
6Birth or Death involving a family member or close friend.
7Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8Aging Crisis. Owe 50,000 for medical bills.
8A romantic relationship ends badly. Gain a Rival or Enemy.
9Aging Crisis. Owe 30,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.