| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 2 | Became a Courier at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | Nearly killed. Owe 35,000 for medical bills. |
| 3 | Continued as Courier at age 26 |
| 3 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Became a Scavenger at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scavenger at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Switched to Wanderer at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Promoted to rank 2 |
| 8 | Voluntarily left Wanderer |
| 8 | Became a Worker at age 46 |
| 8 | Birth or Death involving a family member or close friend. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Worker at age 50 |
| 9 | You gain experience in a technical field as a computer operator or surveyor. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Technician |
| 10 | Continued as Worker at age 54 |
| 10 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 11 | Became a Scientist at age 58 |
| 11 | Win a prestigious prize for your work. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |