Petty Officer, 2nd class Irl Marsden permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 3 (-1) 2 (-2) 9 (1) 6 (0) 8 (0)
Psychotic, Playful, Persuasive
 
Skills
Admin 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 2
Broker 0
Carouse 1
Drive 0
Gun Combat 1
Gunner (Ortillery) 2
Gunner (Turret) 1
Jack-of-All-Trades 1
Mechanic 1
Persuade 0
Recon 1
Science 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Petty Officer, 2nd class 3 5
Scholar Scientist 0 1
Drifter Wanderer 0 1
Citizen Worker 0 2
Merchant Merchant Marine Crewman 0 1
Citizen Corporate 1 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Betrayal. Convert an Ally into a Rival or Enemy.
1Attempt at commissioned failed.
1Promoted to Flight rank 1
1Is now a Able Spacehand
2Continued as Flight at age 22
2Vessel participates in a diplomatic mission.
3Continued as Flight at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Flight rank 2
3Is now a Petty Officer, 3rd class
4Continued as Flight at age 30
4Special assignment or duty on board ship.
4Promoted to Flight rank 3
4Is now a Petty Officer, 2nd class
5Continued as Flight at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Scientist at age 38
6An expedition or voyage goes wrong, leaving you stranded in the wilderness.
7Became a Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Worker at age 46
8Gained a contact.
9Continued as Worker at age 50
9A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
10Became a Merchant Marine at age 54
10Is now a Crewman
10A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
11Switched to Corporate at age 58
11You are rewarded for your diligence or cunning.
11Promoted to rank 1