| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | Works is especially well received and popular, making you a minor celebrity |
| 2 | Promoted to rank 2 |
| 3 | Continued as Artist at age 26 |
| 3 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 4 | Voluntarily left Artist |
| 4 | Became a Wanderer at age 30 |
| 4 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Befriended by a senior agent. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Rewarded for a successful mission. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Go undercover to investigate an enemy. |
| 8 | A job goes wrong, forcing you to flee off-planet. |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |