Scout Clement Macks permalink

Age Sex Str Dex End Int Edu Soc
51 M 10 (1) 4 (-1) 6 (0) 7 (0) 8 (0) 3 (-1)
Adaptable, Wholesome, Cultured
 
Skills
Art 0
Astrogation 2
Diplomat 0
Drive (Wheel) 1
Engineer (J-drive) 1
Gun Combat 1
Gunner (Screen) 2
Language 0
Mechanic 1
Pilot (Spacecraft) 1
Recon 0
Science (Chemistry) 1
Science (Sophontology) 1
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Agent Intelligence 0 1
Scout Courier Scout 2 4
Scholar Scientist 1 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Intelligence at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Courier at age 26
3Moved to a new world.
4Continued as Courier at age 30
4Spend several years jumping from world to world in your scout ship.
4Promoted to rank 1
4Is now a Scout
5Continued as Courier at age 34
5Perform an exemplary service for the scouts.
5Promoted to rank 2
6Continued as Courier at age 38
6Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
6Forced to muster out.
7Became a Scientist at age 42
7Work for an eccentric but brilliant mentor, who becomes an Ally.
7Promoted to rank 1
8Continued as Scientist at age 46
8Make a breakthrough in your field.