Crewman Lexie Sheils permalink

Age Sex Str Dex End Int Edu Soc
49 F 5 (-1) 5 (-1) 8 (0) 4 (-1) 7 (0) 3 (-1)
Helpful, Dishonest
 
Skills
Animals 0
Art (Write) 1
Athletics 0
Carouse 1
Diplomat 1
Drive (Mole) 1
Electronics (Computers) 1
Gun Combat 3
Gunner (Turret) 2
Investigate 1
Mechanic 1
Science (Physics) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Rogue Thief 0 1
Citizen Colonist 0 1
Scholar Field Researcher 2 3
Entertainer Artist 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Thief at age 22
2Injured. Fully recovered. Owe 5,000 for medical bills.
3Became a Colonist at age 26
3Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4Became a Field Researcher at age 30
4Work for an eccentric but brilliant mentor, who becomes an Ally.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5Good fortune
6Continued as Field Researcher at age 38
6Win a prestigious prize for your work.
6Promoted to rank 2
7Voluntarily left Field Researcher
7Became a Artist at age 42
7Refused to criticise a questionable political leader on your homeworld.
7Promoted to rank 1