Agent Willie Maynard
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 35 |
M |
7 (0) |
11 (1) |
6 (0) |
9 (1) |
4 (-1) |
7 (0) |
| Filthy, Brazen |
| Skills |
| Admin 0 |
| Deception 2 |
| Drive 0 |
| Flyer 0 |
| Gun Combat (Slug) 1 |
| Investigate 0 |
| Medic 0 |
| Persuade 1 |
| Recon 0 |
| Seafarer 0 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
1 |
| Citizen |
Corporate |
|
1 |
2 |
| Rogue |
Enforcer |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Rewarded for a successful mission. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Voluntarily left Intelligence |
| 2 | Became a Corporate at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Gain a criminal contact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 26 |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Became a Enforcer at age 30 |
| 4 | Involved in a feud with a rival criminal organization. |
| 4 | Promoted to rank 1 |