Crewman Jack Finnerty
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 35 |
M |
6 (0) |
8 (0) |
4 (-1) |
5 (-1) |
10 (1) |
6 (0) |
| Accepting, Sulky, Contented |
| Skills |
| Animals 0 |
| Astrogation 1 |
| Carouse 0 |
| Diplomat 1 |
| Drive (Wheel) 1 |
| Electronics 0 |
| Investigate 0 |
| Medic 0 |
| Pilot (Capital Ships) 1 |
| Profession (Hydroponics) 1 |
| Science (Archaeology) 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
1 |
1 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Navy |
Line/Crew |
|
0 |
1 |
| Education | Graduated |
| University |
Failed |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | Made lifelong friends. Gain 1 Allies. |
| 1 | Dropped out of university. |
| 2 | Became a Field Researcher at age 22 |
| 2 | Moved to a new world. |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Field Researcher |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 4 | Switched to Line/Crew at age 30 |
| 4 | Vessel participates in a diplomatic mission. |