Able Spacehand Elvin Rand permalink

Age Sex Str Dex End Int Edu Soc
37 M 6 (0) 8 (0) 8 (0) 10 (1) 7 (0) 9 (1)
Artistic, Grieving
 
Skills
Animals 0
Art 0
Athletics 0
Drive (Track) 1
Drive (Wheel) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Flyer (Rotor) 1
Gambler 1
Gun Combat 1
Mechanic 1
Medic 1
Recon 0
Science 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 3
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Continued as Colonist at age 22
2Spent time maintaining and using heavy vehicles.
2Promoted to rank 1
3Continued as Colonist at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You join a gambling circle on board.
4Attempt at commissioned failed.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand