Craftsman Elmer Ruth
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 37 |
M |
5 (-1) |
8 (0) |
11 (1) |
7 (0) |
11 (1) |
9 (1) |
| Graceful, Stolid, Scrawny |
| Skills |
| Animals 0 |
| Drive (Wheel) 1 |
| Electronics (Sensors) 1 |
| Engineer (J-drive) 1 |
| Engineer (Life Support) 1 |
| Gambler 1 |
| Mechanic 1 |
| Profession (Biologicals) 1 |
| Profession (Hydroponics) 1 |
| Science 0 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
Craftsman |
4 |
4 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Technician |
| 3 | Continued as Worker at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Worker at age 30 |
| 4 | You rise to a position of power in your colony or corporation. |
| 4 | Promoted to rank 4 |
| 4 | Is now a Craftsman |