Crewman Paul Kennedy permalink

Age Sex Str Dex End Int Edu Soc
36 M 6 (0) 10 (1) 8 (0) 5 (-1) 9 (1) 6 (0)
Picky, Predictable
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 1
Drive 0
Gun Combat 0
Gun Combat 1
Gunner (Turret) 1
Heavy Weapons 0
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Pilot (Capital Ships) 1
Profession 0
Science 0
Seafarer 0
Stealth 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Drifter Scavenger 0 2
Scout Explorer 0 1
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
2Became a Scavenger at age 22
2Scarred. Fully recovered. Owe 10,000 for medical bills.
3Entered Marine Academy at age 26
3Spent the college years partying.
3Dropped out of military academy.
4Continued as Scavenger at age 26
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Explorer at age 30
5Nearly killed. Owe 22,500 for medical bills.