Scout Gary Scott permalink

Age Sex Str Dex End Int Edu Soc Psi
48 M 7 (0) 6 (0) 2 (-2) 4 (-1) 7 (0) 6 (0) None
Pessimistic, Knowledgeable, Satisfied
 
Skills
Art 0
Athletics (Dexterity) 3
Deception 1
Drive 0
Engineer (M-drive) 1
Gun Combat (Archaic) 1
Language 0
Melee (Unarmed) 2
Persuade 0
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Marine Star Marine Marine 0 1
Rogue Enforcer 0 1
Scout Explorer Scout 1 2
Drifter Wanderer 1 2
Entertainer Artist 0 1
 
TermHistory
1Became a Star Marine at age 18
1Is now a Marine
1A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
2Became a Enforcer at age 22
2A job goes wrong, forcing you to flee off-planet.
3Became a Explorer at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Injured. Fully recovered. Owe 5,000 for medical bills.
3Promoted to rank 1
3Is now a Scout
4Continued as Explorer at age 30
4Psychologically damaged by your time in the scouts.
5Became a Wanderer at age 34
5A new romantic starts. Gain an Ally.
5Promoted to rank 1
6Continued as Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Artist at age 42
7Encounter a Psionic institute.
7Tested for psionic powers