Crewman Johnnie Carson permalink

Age Sex Str Dex End Int Edu Soc
49 F 2 (-2) 1 (-2) 2 (-2) 9 (1) 8 (0) 6 (0)
Austere, Secure, Suave
 
Skills
Athletics (Endurance) 1
Deception 0
Electronics (Comms) 1
Electronics (Computers) 1
Gunner (Turret) 1
Investigate 0
Language (Anglic (3rd Imperium)) 1
Medic 0
Pilot (Spacecraft) 1
Profession 0
Recon 0
Science (Cybernetics) 1
Science (Genetics) 1
Science (Linguistics) 1
Stealth 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Entertainer Performer 0 1
Scholar Field Researcher 2 4
Agent Law Enforcement Rookie 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Performer at age 22
2Public opinion turns on you.
3Became a Field Researcher at age 26
3A disaster or war strikes.
3Severely injured. Fully recovered. Owe 12,500 for medical bills.
3The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
4Continued as Field Researcher at age 30
4Gained a contact.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5Advanced training in a specialist field.
5Promoted to rank 2
6Continued as Field Researcher at age 38
6A rival researcher blackens your name or steals your research. Gain a Rival.
7Voluntarily left Field Researcher
7Became a Law Enforcement at age 42
7Is now a Rookie
7Go undercover to investigate an enemy.
7Life ruined by a criminal gang. Gain the gang as an Enemy