Crewman Elta Rule permalink

Age Sex Str Dex End Int Edu Soc
48 F 5 (-1) 12 (2) 7 (0) 6 (0) 11 (1) 6 (0)
Secure
 
Skills
Animals 0
Art 0
Athletics 0
Carouse 2
Drive 0
Gun Combat 1
Language (Zdetl (Zhodani)) 1
Profession 0
Recon 0
Science (Xenology) 1
Steward 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Agent Intelligence 0 1
Navy Flight Crewman 0 1
Entertainer Performer 3 4
 
TermHistory
1Became a Colonist at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Intelligence at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Flight at age 26
3Is now a Crewman
3During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
4Became a Performer at age 30
4Join homeworld’s celebrity circles
4Promoted to rank 1
5Continued as Performer at age 34
5Refused to criticise a questionable political leader on your homeworld.
6Continued as Performer at age 38
6You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
6Promoted to rank 2
7Continued as Performer at age 42
7Works is especially well received and popular, making you a minor celebrity
7Promoted to rank 3