| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 48 |
M |
7 (0) |
6 (0) |
2 (-2) |
4 (-1) |
7 (0) |
6 (0) |
None |
| Pessimistic, Knowledgeable, Satisfied |
| Skills |
| Art 0 |
| Athletics (Dexterity) 3 |
| Deception 1 |
| Drive 0 |
| Engineer (M-drive) 1 |
| Gun Combat (Archaic) 1 |
| Language 0 |
| Melee (Unarmed) 2 |
| Persuade 0 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Marine |
Star Marine |
Marine |
0 |
1 |
| Rogue |
Enforcer |
|
0 |
1 |
| Scout |
Explorer |
Scout |
1 |
2 |
| Drifter |
Wanderer |
|
1 |
2 |
| Entertainer |
Artist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Star Marine at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 2 | Became a Enforcer at age 22 |
| 2 | A job goes wrong, forcing you to flee off-planet. |
| 3 | Became a Explorer at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Explorer at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Wanderer at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Became a Artist at age 42 |
| 7 | Encounter a Psionic institute. |
| 7 | Tested for psionic powers |