| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Barbarian at age 18 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Switched to Wanderer at age 22 |
| 3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Line/Crew at age 26 |
| 4 | Is now a Crewman |
| 4 | Abuse your position for profit |
| 4 | Promoted to Line/Crew rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Line/Crew at age 30 |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to Line/Crew rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Line/Crew at age 34 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Switched to Flight at age 38 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Flight rank 3 |
| 7 | Is now a Petty Officer, 2nd class |
| 8 | Continued as Flight at age 42 |
| 8 | Special assignment or duty on board ship. |
| 8 | Promoted to Flight rank 4 |
| 8 | Is now a Petty Officer, 1st class |