Crewman Cassie Ronald
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
F |
9 (1) |
6 (0) |
6 (0) |
4 (-1) |
7 (0) |
5 (-1) |
| Repulsive |
| Skills |
| Art 0 |
| Astrogation 1 |
| Drive 0 |
| Gun Combat 0 |
| Language 0 |
| Mechanic 0 |
| Pilot (Capital Ships) 1 |
| Recon 0 |
| Steward 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
2 |
| Entertainer |
Performer |
|
1 |
2 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Drifter |
Wanderer |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 2 | Continued as Courier at age 22 |
| 2 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 3 | Voluntarily left Courier |
| 3 | Became a Performer at age 26 |
| 3 | Gain a patron in the arts. Gain an Ally |
| 3 | Promoted to rank 1 |
| 4 | Continued as Performer at age 30 |
| 4 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Wanderer at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Attempted a risky adventure and was sent to prison. |
| 7 | Promoted to rank 1 |