Crewman Jefferson Galway permalink

Age Sex Str Dex End Int Edu Soc
47 M 7 (0) 3 (-1) 8 (0) 7 (0) 7 (0) 7 (0)
Sly, Outspoken
 
Skills
Athletics 0
Drive (Hovercraft) 1
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 0
Mechanic 0
Recon 0
Streetwise 1
Survival 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Drifter Wanderer 1 2
Navy Line/Crew Crewman 0 2
Marine Star Marine Marine 0 2
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Wanderer at age 22
2Attempted a risky adventure and was wildly successful.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4Became a Line/Crew at age 30
4Is now a Crewman
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
4Attempt at commissioned failed.
5Continued as Line/Crew at age 34
5Nearly killed.
6Became a Star Marine at age 38
6Is now a Marine
6Advanced training in a specialist field
7Continued as Star Marine at age 42
7A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.