Scout Ellsworth Newman permalink

Age Sex Str Dex End Int Edu Soc
49 M 4 (-1) 5 (-1) 3 (-1) 6 (0) 9 (1) 4 (-1)
Anxious, Panicky
 
Skills
Astrogation 0
Athletics (Endurance) 1
Athletics (Strength) 2
Carouse 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Pilot (Spacecraft) 2
Science 0
Seafarer (Submarine) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Navy Engineer/Gunner 0 2
Drifter Scavenger 0 1
Scout Courier Scout 1 2
Citizen Worker 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
2Switched to Engineer/Gunner at age 22
2You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
3Became a Scavenger at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Courier at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4Promoted to rank 1
4Is now a Scout
5Continued as Courier at age 34
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 6 Contacts. Gain 3 Enemies.
6Returned to Engineer/Gunner at age 38
6You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
7Became a Worker at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy