| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 49 |
F |
7 (0) |
1 (-2) |
4 (-1) |
8 (0) |
5 (-1) |
6 (0) |
1 (-2) |
| Cold Hearted |
| Skills |
| Athletics 0 |
| Broker 2 |
| Carouse 0 |
| Clairvoyance 0 |
| Deception 0 |
| Drive (Track) 1 |
| Electronics 0 |
| Gun Combat 0 |
| Heavy Weapons 0 |
| Jack-of-All-Trades 1 |
| Persuade 0 |
| Pilot 0 |
| Stealth 1 |
| Steward 0 |
| Streetwise 1 |
| Survival 1 |
| Tactics 0 |
| Telekinesis 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Broker |
|
1 |
2 |
| Drifter |
Scavenger |
|
0 |
1 |
| Drifter |
Wanderer |
|
2 |
3 |
| Retired |
|
|
0 |
1 |
| Education | Graduated |
| Marine Academy |
Failed |
|
| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Contacted by an underground psionic group |
| 1 | Dropped out of military academy. |
| 2 | Became a Broker at age 18 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Promoted to rank 1 |
| 2 | Tested for psionic powers |
| 3 | Continued as Broker at age 22 |
| 3 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 4 | Became a Scavenger at age 26 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Switched to Wanderer at age 30 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 34 |
| 6 | Find Ancient Technology. |
| 6 | Promoted to rank 2 |
| 7 | Aging Crisis. Owe 30,000 for medical bills. |
| 7 | Continued as Wanderer at age 38 |
| 7 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 8 | Retired at age 42 |
| 8 | Good fortune |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |