| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
8 (0) |
5 (-1) |
8 (0) |
7 (0) |
9 (1) |
7 (0) |
| Fleeting, Stimulating, Pitiful |
| Skills |
| Animals 0 |
| Astrogation 0 |
| Drive (Mole) 1 |
| Electronics (Remote Ops) 1 |
| Explosives 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Jack-of-all-Trades 1 |
| Language 0 |
| Mechanic 0 |
| Pilot (Small craft) 1 |
| Profession (Biologicals) 1 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Citizen |
Colonist |
|
1 |
2 |
| Agent |
Intelligence |
|
0 |
1 |
| Drifter |
Wanderer |
|
1 |
2 |
| Scout |
Surveyor |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Became a Colonist at age 22 |
| 2 | You gain experience in a technical field as a computer operator or surveyor. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | Scarred. Owe 2,500 for medical bills. |
| 4 | Became a Intelligence at age 30 |
| 4 | Accepted a deal with criminal or other figure under investigation. |
| 5 | Became a Wanderer at age 34 |
| 5 | Moved to a new world. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Switched to Surveyor at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |