Kent Henry permalink

Age Sex Str Dex End Int Edu Soc
49 M 8 (0) 5 (-1) 8 (0) 7 (0) 9 (1) 7 (0)
Fleeting, Stimulating, Pitiful
 
Skills
Animals 0
Astrogation 0
Drive (Mole) 1
Electronics (Remote Ops) 1
Explosives 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-all-Trades 1
Language 0
Mechanic 0
Pilot (Small craft) 1
Profession (Biologicals) 1
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Citizen Colonist 1 2
Agent Intelligence 0 1
Drifter Wanderer 1 2
Scout Surveyor 0 1
 
TermHistory
1Became a Explorer at age 18
1Psychologically damaged by your time in the scouts.
2Became a Colonist at age 22
2You gain experience in a technical field as a computer operator or surveyor.
2Promoted to rank 1
3Continued as Colonist at age 26
3Scarred. Owe 2,500 for medical bills.
4Became a Intelligence at age 30
4Accepted a deal with criminal or other figure under investigation.
5Became a Wanderer at age 34
5Moved to a new world.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Switched to Surveyor at age 42
7Spend several years jumping from world to world in your scout ship.