Harper Gregory permalink

Age Sex Str Dex End Int Edu Soc
47 M 10 (1) 8 (0) 5 (-1) 4 (-1) 5 (-1) 4 (-1)
Salient, Disciplined, Strange
 
Skills
Art 0
Carouse 0
Deception 0
Drive 0
Electronics (Comms) 1
Language 0
Navigation 1
Persuade 0
Profession 0
Recon 1
Science (Archaeology) 1
Science (Chemistry) 1
Science (Economics) 1
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Artist 0 2
Drifter Wanderer 2 3
Scholar Field Researcher 1 2
 
TermHistory
1Became a Artist at age 18
1Gained a contact.
2Continued as Artist at age 22
2You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
3Became a Wanderer at age 26
3Attacked by enemies and injured.
3Scarred. Fully recovered. Owe 5,000 for medical bills.
3Gain Enemy if you don't already have one.
3Promoted to rank 1
4Continued as Wanderer at age 30
4A new romantic starts. Gain an Ally.
4Promoted to rank 2
5Continued as Wanderer at age 34
5You do not know what happened to you. There is a gap in your memory.
6Became a Field Researcher at age 38
6Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
6A disaster or war strikes.
6The planetary government interferes with your research for political or religious reasons. You continue working secretely.
6Gain an Enemy
7Continued as Field Researcher at age 42
7Work leads to a considerable breakthrough.
7Promoted to rank 1