Crewman Nannie White permalink

Age Sex Str Dex End Int Edu Soc
49 F 4 (-1) 2 (-2) 8 (0) 8 (0) 8 (0) 7 (0)
Prim, Bad
 
Skills
Athletics (Dexterity) 2
Athletics (Endurance) 2
Athletics (Strength) 1
Deception 2
Drive (Track) 1
Gun Combat 4
Gunner (Capital) 1
Gunner (Screen) 2
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 1
Pilot (Capital Ships) 3
Profession 0
Recon 1
Science (Chemistry) 1
Stealth 2
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 5 6
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Entered Naval Academy at age 18
1Join a social movement.
1Graduated at age 18.
2Became a Engineer/Gunner at age 18
2Is now a Crewman
2During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
3Became a Wanderer at age 22
3Forced to continue current assignment
3Promoted to rank 1
4Continued as Wanderer at age 26
4Attacked by enemies that you easily defeat.
4Gain Enemy if you don't already have one.
4Promoted to rank 2
5Continued as Wanderer at age 30
5Spend time with an alien race. Gain a contact.
5Promoted to rank 3
6Continued as Wanderer at age 34
6Lightly injured, no permanent damage. Fully recovered.
6Promoted to rank 4
7Continued as Wanderer at age 38
7Promoted to rank 5
8Continued as Wanderer at age 42
8Betrayal. Convert an Ally into a Rival or Enemy.
8Forced to muster out.