Crewman Julian Edwards permalink

Age Sex Str Dex End Int Edu Soc
48 M 2 (-2) 4 (-1) 8 (0) 3 (-1) 6 (0) 10 (1)
Fearful, Hot Headed
 
Skills
Admin 0
Advocate 0
Animals (Handling) 1
Astrogation 0
Athletics (Endurance) 1
Broker 0
Carouse 0
Diplomat 0
Electronics (Computer) 1
Engineer (Power) 1
Gambler 1
Leadership 0
Pilot (Spacecraft) 1
Science 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Drifter Scavenger 0 1
Scholar Field Researcher 0 1
Merchant Merchant Marine Crewman 0 3
 
TermHistory
1Became a Corporate at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Corporate at age 22
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Became a Scavenger at age 26
3You do not know what happened to you. There is a gap in your memory.
4Became a Field Researcher at age 30
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Make an unexpected connection outside your normal circles. Gain a Contact.
6Continued as Merchant Marine at age 38
7Continued as Merchant Marine at age 42
7A series of bad deals and decisions force you into bankruptcy. You salvage what you can.