Able Spacehand Cecil Bollen permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 3 (-1) 3 (-1) 8 (0) 9 (1) 9 (1)
Excessive
 
Skills
Admin 0
Astrogation 0
Broker 1
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 1
Investigate 1
Mechanic 1
Medic 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Science 0
Seafarer 0
Steward 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Scholar Physician 1 1
Navy Line/Crew Able Spacehand 1 1
Merchant Merchant Marine Crewman 0 3
Navy Flight 1 1
Citizen Colonist 0 1
 
TermHistory
1Became a Courier at age 18
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Became a Physician at age 22
2Win a prestigious prize for your work.
2Promoted to rank 1
3Voluntarily left Physician
3Became a Line/Crew at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Voluntarily left Line/Crew
4Became a Merchant Marine at age 30
4Is now a Crewman
4A good deal ensures you are living the high life for a few years.
5Continued as Merchant Marine at age 34
5Risk your fortune on a possibility lucrative deal and win.
6Continued as Merchant Marine at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
7Switched to Flight at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Became a Colonist at age 46
8Co-operate with investigation by the planetary authorities. The business or colony is shut down.