Field Agent Seymour Thompson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
10 (1) |
10 (1) |
9 (1) |
9 (1) |
6 (0) |
8 (0) |
| Suspicious |
| Skills |
| Deception 4 |
| Drive (Wheel) 1 |
| Flyer (Ornithopter) 1 |
| Gun Combat 0 |
| Gunner (Screen) 1 |
| Gunner (Turret) 1 |
| Investigate 1 |
| Mechanic 1 |
| Pilot (Capital Ships) 1 |
| Recon 0 |
| Seafarer 0 |
| Stealth 2 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
Field Agent |
3 |
3 |
| Drifter |
Wanderer |
|
1 |
3 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Established a network of contacts. Gain 3 contacts. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 3 |
| 4 | Voluntarily left Corporate Agent |
| 4 | Became a Wanderer at age 30 |
| 4 | Find Ancient Technology. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Gained a contact. |
| 6 | Continued as Wanderer at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | Vessel participates in a notable military engagement. |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Advanced training in a specialist field |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |