2nd Officer Clint Horton permalink

Age Sex Str Dex End Int Edu Soc
51 M 7 (0) 6 (0) 5 (-1) 9 (1) 7 (0) 8 (0)
Immature, Joyous
 
Skills
Animals (Veterinary) 1
Art 0
Broker 0
Drive (Hovercraft) 1
Electronics 0
Engineer (J-drive) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat (Energy) 1
Investigate 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Stealth 1
Steward 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer 4 4
Citizen Colonist Settler 2 3
Marine Ground Assault Marine 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Moved to a new world.
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2Refuse to smuggle illegal items onto a planet. Gain an Enemy.
2Promoted to rank 2
2Is now a 4th Officer
3Continued as Merchant Marine at age 26
3Befriend a useful ally in one sphere. Gain an Ally.
3Promoted to rank 3
3Is now a 3rd Officer
4Continued as Merchant Marine at age 30
4Make an unexpected connection outside your normal circles. Gain a Contact.
4Promoted to rank 4
4Is now a 2nd Officer
5Voluntarily left Merchant Marine
5Became a Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
5Promoted to rank 1
6Continued as Colonist at age 38
6Advanced training in a specialist field.
6Promoted to rank 2
6Is now a Settler
7Continued as Colonist at age 42
7Co-operate with investigation by the planetary authorities. The business or colony is shut down.
8Became a Ground Assault at age 46
8Is now a Marine
8You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.