Scout Miller Palmer permalink

Age Sex Str Dex End Int Edu Soc
51 M 8 (0) 1 (-2) 6 (0) 10 (1) 5 (-1) 7 (0)
Saintly
 
Skills
Animals 0
Astrogation 1
Broker 0
Deception 1
Drive (Walker) 1
Electronics (Sensors) 1
Medic 0
Melee (Unarmed) 1
Persuade 1
Pilot 0
Recon 0
Stealth 1
Steward 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Scout Courier Scout 1 3
Entertainer Journalist 0 1
Agent Corporate Agent Agent 1 2
Prisoner Thug 1 1
 
TermHistory
1Became a Free Trader at age 18
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Courier at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4Continued as Courier at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Severely injured. Fully recovered. Owe 10,000 for medical bills.
5Voluntarily left Courier
5Became a Journalist at age 34
5Expose or are involved in a scandal of some sort.
6Became a Corporate Agent at age 38
6Established a network of contacts. Gain 3 contacts.
6Promoted to rank 1
6Is now a Agent
7Continued as Corporate Agent at age 42
7Go undercover to investigate an enemy.
7Arrested and charged.
7Failed to defend self. Gain an Enemy and go to prison.
8Aging Crisis. Owe 20,000 for medical bills.
8Became a Thug at age 46
8The warden takes an interest in your case.
8Promoted to rank 1
8Paroled from prison.
9Aging Crisis. Owe 10,000 for medical bills.