Petty Officer, 3rd class Allan Cunningham permalink

Age Sex Str Dex End Int Edu Soc
52 M 5 (-1) 2 (-2) 3 (-1) 11 (1) 10 (1) 6 (0)
Blowhard
 
Skills
Admin 1
Art (Holography) 1
Astrogation 0
Athletics (Strength) 1
Broker 1
Carouse 1
Diplomat 0
Engineer (Life Support) 1
Flyer (Wing) 1
Gun Combat 4
Jack-of-All-Trades 1
Mechanic 2
Medic 0
Pilot (Spacecraft) 1
Profession 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Drifter Scavenger 0 1
Citizen Corporate Manager 2 3
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Engineer/Gunner rank 2
2Is now a Petty Officer, 3rd class
3Continued as Engineer/Gunner at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Scavenger at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Corporate at age 34
5Spent time maintaining and using heavy vehicles.
5Promoted to rank 1
6Continued as Corporate at age 38
6You befriend a superior in the corporation or the colony.
6Promoted to rank 2
6Is now a Manager
7Continued as Corporate at age 42
7A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
8Became a Merchant Marine at age 46
8Is now a Crewman
8Your ship or starport is destroyed by criminals. Gain them as an Enemy.