| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
1 (-2) |
1 (-2) |
4 (-1) |
6 (0) |
4 (-1) |
4 (-1) |
| Loudmouth |
| Skills |
| Diplomat 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Engineer (M-drive) 1 |
| Gun Combat 0 |
| Investigate 0 |
| Jack-of-All-Trades 1 |
| Medic 0 |
| Science (Linguistics) 1 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 2 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
2 |
| Citizen |
Worker |
|
0 |
4 |
| Scout |
Surveyor |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 2 | Voluntarily left Field Researcher |
| 2 | Became a Wanderer at age 22 |
| 2 | Suffer from a life-threatening illness. |
| 3 | Became a Worker at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Worker at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Worker at age 34 |
| 5 | You are rewarded for your diligence or cunning. |
| 6 | Continued as Worker at age 38 |
| 6 | You gain experience in a technical field as a computer operator or surveyor. |
| 6 | Forced to muster out. |
| 7 | Returned to Wanderer at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Became a Surveyor at age 46 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |