Crewman Joseph Fuller permalink

Age Sex Str Dex End Int Edu Soc Psi
52 F 4 (-1) 8 (0) 5 (-1) 7 (0) 5 (-1) 7 (0) 5 (-1)
Ashamed, Careless, Hormonal
 
Skills
Astrogation 1
Broker 1
Flyer 0
Gun Combat 0
Gunner (Ortillery) 1
Investigate 0
Mechanic 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Profession (Civil Engineering) 1
Recon 1
Streetwise 1
Survival 1
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 2 5
Citizen Corporate 1 1
Navy Engineer/Gunner Crewman 0 1
Agent Corporate Agent 0 1
 
TermHistory
1Became a Scavenger at age 18
2Continued as Scavenger at age 22
2Attacked by enemies that you easily defeat.
2Gain Enemy if you don't already have one.
2Promoted to rank 1
3Continued as Scavenger at age 26
3Encounter a Psionic institute.
3Tested for psionic powers
3Promoted to rank 2
4Continued as Scavenger at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Corporate at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
6Voluntarily left Corporate
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Advanced training in a specialist field
6Forced to muster out.
7Returned to Scavenger at age 42
7Survived a risky adventure but gained nothing.
7Forced to muster out.
8Became a Corporate Agent at age 46
8Given specialist training in vehicles.