| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
5 (-1) |
7 (0) |
4 (-1) |
4 (-1) |
11 (1) |
6 (0) |
| Puckish, Flashy, Aloof |
| Skills |
| Animals 0 |
| Art (Instrument) 1 |
| Broker 1 |
| Deception 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Investigate 0 |
| Melee (Natural) 1 |
| Melee (Unarmed) 1 |
| Navigation 1 |
| Persuade 1 |
| Profession (Belter) 1 |
| Recon 0 |
| Steward 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Rogue |
Enforcer |
|
2 |
4 |
| Entertainer |
Artist |
|
2 |
2 |
| Prisoner |
Inmate |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Enforcer at age 22 |
| 2 | You commit a legendary crime. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 4 | Continued as Enforcer at age 30 |
| 4 | You spend months in the dangerous criminal underworld. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 5 | Forced to muster out. |
| 6 | Became a Artist at age 38 |
| 6 | Gain a patron in the arts. Gain an Ally |
| 6 | Promoted to rank 1 |
| 7 | Continued as Artist at age 42 |
| 7 | Accused of a crime |
| 7 | Promoted to rank 2 |
| 8 | Became a Inmate at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |