2nd Officer Jack Knight permalink

Age Sex Str Dex End Int Edu Soc
52 M 5 (-1) 1 (-2) 1 (-2) 8 (0) 4 (-1) 3 (-1)
Indecisive
 
Skills
Art 0
Astrogation 0
Athletics (Dexterity) 2
Athletics (Endurance) 1
Broker 0
Drive 0
Electronics 0
Flyer 0
Gunner (Screen) 1
Mechanic 2
Persuade 0
Pilot (Small Craft) 1
Steward 0
Streetwise 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer 4 4
Scout Explorer 0 1
Navy Line/Crew Crewman 0 2
Retired 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Embroiled in legal trouble.
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2Given advanced training in a specialist field
2Promoted to rank 2
2Is now a 4th Officer
3Continued as Merchant Marine at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
3Promoted to rank 3
3Is now a 3rd Officer
4Continued as Merchant Marine at age 30
4A good deal ensures you are living the high life for a few years.
4Promoted to rank 4
4Is now a 2nd Officer
5Voluntarily left Merchant Marine
5Became a Explorer at age 34
5Psychologically damaged by your time in the scouts.
6Became a Line/Crew at age 38
6Is now a Crewman
6Commanding officer takes an interest in your career.
7Continued as Line/Crew at age 42
7Nearly killed. Fully recovered. Owe 10,000 for medical bills.
8Aging Crisis. Owe 60,000 for medical bills.
8Retired at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 30,000 for medical bills.