Field Agent Seymour Thompson permalink

Age Sex Str Dex End Int Edu Soc
53 M 10 (1) 10 (1) 9 (1) 9 (1) 6 (0) 8 (0)
Suspicious
 
Skills
Deception 4
Drive (Wheel) 1
Flyer (Ornithopter) 1
Gun Combat 0
Gunner (Screen) 1
Gunner (Turret) 1
Investigate 1
Mechanic 1
Pilot (Capital Ships) 1
Recon 0
Seafarer 0
Stealth 2
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 3 3
Drifter Wanderer 1 3
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Corporate Agent at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Established a network of contacts. Gain 3 contacts.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Corporate Agent at age 26
3Given specialist training in vehicles.
3Promoted to rank 3
4Voluntarily left Corporate Agent
4Became a Wanderer at age 30
4Find Ancient Technology.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Gained a contact.
6Continued as Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Vessel participates in a notable military engagement.
8Continued as Engineer/Gunner at age 46
8Advanced training in a specialist field
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand