Able Spacehand Jean Morrison permalink

Age Sex Str Dex End Int Edu Soc
51 F 2 (-2) 4 (-1) 1 (-2) 8 (0) 9 (1) 11 (1)
Undependable, Unrestrained
 
Skills
Animals 0
Broker 0
Diplomat 0
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat 1
Mechanic 1
Medic 0
Persuade 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 2
Noble Diplomat Intern 0 1
Scout Surveyor 0 1
Agent Intelligence 0 1
Drifter Wanderer 0 1
Navy Line/Crew Able Spacehand 1 2
 
TermHistory
1Became a Free Trader at age 18
1Nearly killed. Fully recovered. Owe 17,500 for medical bills.
1Promoted to rank 1
2Continued as Free Trader at age 22
2A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Became a Diplomat at age 26
3Is now a Intern
3A romantic relationship ends badly. Gain a Rival or Enemy.
4Voluntarily left Diplomat
4Became a Surveyor at age 30
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Became a Intelligence at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Became a Wanderer at age 38
6Suffer from a life-threatening illness.
7Became a Line/Crew at age 42
7Is now a Crewman
7Vessel participates in a diplomatic mission.
7Gain a contact.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand
8Continued as Line/Crew at age 46
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.