Petty Officer, 2nd class Rene Ornery permalink

Age Sex Str Dex End Int Edu Soc
53 M 6 (0) 6 (0) 1 (-2) 9 (1) 8 (0) 10 (1)
Fun Loving, Overwhelmed
 
Skills
Art 0
Astrogation 1
Carouse 0
Drive 0
Electronics (Computers) 1
Engineer (Life Support) 1
Engineer (Power) 1
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie 0 1
Agent Intelligence 0 1
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
Drifter Scavenger 0 1
Scout Explorer 0 1
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Injured. Fully recovered. Owe 2,500 for medical bills.
2Switched to Intelligence at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Gained a contact.
3Attempt at commissioned failed.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Special assignment or duty on board ship.
4Attempt at commissioned failed.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Promoted to Engineer/Gunner rank 3
5Is now a Petty Officer, 2nd class
6Continued as Engineer/Gunner at age 38
6Special assignment or duty on board ship.
7Voluntarily left Engineer/Gunner
7Became a Scavenger at age 42
7Suffer from a life-threatening illness.
8Became a Explorer at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 6 Contacts. Gain 3 Enemies.