Sergeant Alfred Coleman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
7 (0) |
8 (0) |
3 (-1) |
7 (0) |
9 (1) |
11 (1) |
| Considerate, Guilty |
| Skills |
| Astrogation 1 |
| Drive (Hovercraft) 1 |
| Drive (Wheel) 1 |
| Explosives 1 |
| Flyer (Airship) 1 |
| Gun Combat 0 |
| Gunner (Turret) 1 |
| Investigate 1 |
| Language 0 |
| Pilot (Small Craft) 1 |
| Profession (Belter) 1 |
| Profession (Biologicals) 1 |
| Recon 0 |
| Science (Biology) 1 |
| Science (Physics) 1 |
| Streetwise 2 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Sergeant |
2 |
3 |
| Drifter |
Scavenger |
|
2 |
3 |
| Scholar |
Scientist |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | A job goes wrong, forcing you to flee off-planet. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Sergeant |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Scavenger at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 5 | Continued as Scavenger at age 34 |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scavenger at age 38 |
| 6 | Offered job by a patron. Now owe him a favor. |
| 6 | Promoted to rank 2 |
| 7 | Became a Scientist at age 42 |
| 7 | Make a breakthrough in your field. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scientist at age 46 |
| 8 | Work for an eccentric but brilliant mentor, who becomes an Ally. |