| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 1 Contacts. Gain 3 Enemies. |
| 2 | Voluntarily left Courier |
| 2 | Entered Naval Academy at age 22 |
| 2 | Become leader in social movement. |
| 2 | Gain an Ally and an Enemy. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Courier at age 22 |
| 3 | Serve as the courier for an important message from the Imperium. |
| 4 | Continued as Courier at age 26 |
| 4 | You spend a great deal of time on the fringes of Charted Space. |
| 4 | Gain a contact in an alien race. |
| 5 | Continued as Courier at age 30 |
| 5 | Serve as the courier for an important message from the Imperium. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Courier at age 34 |
| 6 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Became a Corporate Agent at age 38 |
| 7 | You go above and beyond the call of duty. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Corporate Agent at age 42 |
| 8 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Corporate Agent at age 46 |
| 9 | Hard times caused by a lack of interstellar trade costs you your job. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |