Crewman Patrick Sim permalink

Age Sex Str Dex End Int Edu Soc
57 M 2 (-2) 9 (1) 2 (-2) 6 (0) 6 (0) 8 (0)
Nibbler, Disrespectful
 
Skills
Advocate 1
Animals 0
Athletics 0
Diplomat 1
Drive (Mole) 1
Electronics 0
Flyer (Grav) 1
Flyer (Ornithopter) 1
Investigate 1
Language 0
Mechanic 0
Medic 2
Persuade 1
Recon 0
Science (Economics) 1
Science (Genetics) 1
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 3
Merchant Merchant Marine Crewman 0 1
Drifter Wanderer 1 1
Scholar Physician 1 4
 
TermHistory
1Became a Colonist at age 18
1Political upheaval strikes your homeworld, and you are caught up in the revolution.
2Continued as Colonist at age 22
2Spent time maintaining and using heavy vehicles.
2Promoted to rank 1
3Continued as Colonist at age 26
3Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Imperial trade restrictions force you out of business.
5Became a Wanderer at age 34
5Offered job by a patron. Now owe him a favor.
5Promoted to rank 1
6Became a Physician at age 38
6Win a prestigious prize for your work.
7Continued as Physician at age 42
7Make a breakthrough in your field.
7Forced to continue current assignment
7Promoted to rank 1
8Continued as Physician at age 46
8Agreed to perform research that goes against your conscience. Gain 2 Enemies.
9Continued as Physician at age 50
9Make a breakthrough in your field.
9Forced to muster out.