Major Rudolph Lewis
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
3 (-1) |
2 (-2) |
5 (-1) |
12 (2) |
8 (0) |
9 (1) |
| Critical, Self-Centered, Bubbly |
| Skills |
| Admin 1 |
| Astrogation 1 |
| Athletics (Dexterity) 1 |
| Drive (Hovercraft) 1 |
| Flyer (Rotor) 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Investigate 0 |
| Leadership 1 |
| Mechanic 0 |
| Melee (Bludgeon) 1 |
| Pilot (Small craft) 1 |
| Recon 1 |
| Science 0 |
| Streetwise 0 |
| Survival 1 |
| Tactics (Military) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Marine |
Ground Assault |
Marine |
0 |
1 |
| Army |
Cavalry |
Major |
3 / 0 |
3 |
| Scout |
Courier |
|
0 |
4 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Ground Assault at age 22 |
| 2 | Is now a Marine |
| 2 | You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy. |
| 3 | Became a Cavalry at age 26 |
| 3 | Is now a Private |
| 3 | Moved to a new world. |
| 3 | Commissioned in Army/Cavalry |
| 3 | Is now a Lieutenant |
| 3 | Promoted to Cavalry officer rank 2 |
| 3 | Is now a Captain |
| 4 | Continued as Cavalry at age 30 |
| 4 | Assigned to a peacekeeping role. |
| 4 | Promoted to Cavalry officer rank 3 |
| 4 | Is now a Major |
| 5 | Continued as Cavalry at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 6 | Became a Courier at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 1 Contacts. Gain 1 Enemies. |
| 7 | Continued as Courier at age 42 |
| 7 | Perform an exemplary service for the scouts. |
| 8 | Continued as Courier at age 46 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 9 | Continued as Courier at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | Lightly injured, no permanent damage. Fully recovered. |