Petty Officer, 1st class Irma Peck permalink

Age Sex Str Dex End Int Edu Soc
56 F 7 (0) 7 (0) 1 (-2) 10 (1) 7 (0) 10 (1)
Exclusive
 
Skills
Art (Holography) 1
Athletics (Dexterity) 1
Broker 0
Drive 0
Electronics 0
Engineer (Life Support) 2
Engineer (M-drive) 1
Gunner (Ortillery) 1
Mechanic 2
Medic 0
Persuade 0
Pilot (Capital Ships) 2
Seafarer 0
Stealth 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 0 1
Navy Engineer/Gunner Petty Officer, 1st class 4 6
Agent Intelligence 0 1
Entertainer Artist 1 1
 
TermHistory
1Became a Broker at age 18
1Imperial trade restrictions force you out of business.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a notable military engagement.
2Attempt at commissioned failed.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Vessel participates in a diplomatic mission.
3Gain a contact.
4Continued as Engineer/Gunner at age 30
4Moved to a new world.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 34
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Promoted to Engineer/Gunner rank 3
5Is now a Petty Officer, 2nd class
6Continued as Engineer/Gunner at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner rank 4
6Is now a Petty Officer, 1st class
7Continued as Engineer/Gunner at age 42
7Advanced training in a specialist field
7Forced to muster out.
8Became a Intelligence at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Became a Artist at age 50
9One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
9Promoted to rank 1