| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You befriend a superior in the corporation or the colony. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Entered Army Academy at age 26 |
| 3 | Join a social movement. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Corporate at age 26 |
| 4 | Lost eye or limb. Owe 1,250 for medical bills. |
| 5 | Became a Engineer/Gunner at age 30 |
| 5 | Is now a Crewman |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Switched to Line/Crew at age 38 |
| 7 | Special assignment or duty on board ship. |
| 7 | Promoted to Line/Crew rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Voluntarily left Line/Crew |
| 8 | Switched to Colonist at age 42 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Became a Wanderer at age 46 |
| 9 | Contact with Government. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Wanderer at age 50 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |