Scout Gaylord Ferguson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
M |
8 (0) |
5 (-1) |
7 (0) |
8 (0) |
8 (0) |
12 (2) |
| Stimulating, Simian |
| Skills |
| Art 0 |
| Astrogation 0 |
| Athletics (Dexterity) 1 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Electronics (Sensors) 2 |
| Explosives 1 |
| Gambler 1 |
| Gun Combat 0 |
| Jack-of-all-Trades 1 |
| Language 0 |
| Mechanic 0 |
| Persuade 1 |
| Pilot 0 |
| Recon 0 |
| Seafarer (Ocean Ships) 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
Scout |
1 |
4 |
| Rogue |
Enforcer |
|
1 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
| Merchant |
Broker |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 3 | Continued as Courier at age 26 |
| 3 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 4 | Continued as Courier at age 30 |
| 4 | Moved to a new world. |
| 4 | Forced to muster out. |
| 5 | Became a Enforcer at age 34 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Involved in the planning of an impressive heist. |
| 7 | Voluntarily left Enforcer |
| 7 | Became a Wanderer at age 42 |
| 7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Switched to Explorer at age 46 |
| 8 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Became a Broker at age 50 |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |