Manager Charlotte Wells permalink

Age Sex Str Dex End Int Edu Soc
57 F 4 (-1) 4 (-1) 3 (-1) 9 (1) 10 (1) 10 (1)
Enchanting, Mannerly
 
Skills
Admin 2
Advocate 0
Athletics (Dexterity) 1
Broker 0
Carouse 1
Deception 1
Diplomat 1
Drive 0
Electronics 0
Gambler 1
Gun Combat 0
Language (Zdetl (Zhodani)) 1
Leadership 0
Mechanic 2
Medic 0
Profession (Biologicals) 1
Recon 0
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate Manager 3 5
Agent Law Enforcement Rookie 0 1
Drifter Wanderer 1 2
Merchant Merchant Marine Senior Crewman 1 1
 
TermHistory
1Became a Corporate at age 18
1You befriend a superior in the corporation or the colony.
1Promoted to rank 1
2Continued as Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Continued as Corporate at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 2
3Is now a Manager
4Continued as Corporate at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
4Promoted to rank 3
5Continued as Corporate at age 34
5Advanced training in a specialist field.
5Forced to muster out.
6Became a Law Enforcement at age 38
6Is now a Rookie
6Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7Became a Wanderer at age 42
7Attacked by enemies that you easily defeat.
7Gain Enemy if you don't already have one.
8Continued as Wanderer at age 46
8Drafted into Merchant Marine
8Promoted to rank 1
9Became a Merchant Marine at age 50
9Is now a Crewman
9Make an unexpected connection outside your normal circles. Gain a Contact.
9Forced to continue current assignment
9Promoted to rank 1
9Is now a Senior Crewman