Petty Officer, 3rd class Ansel Greerson permalink

Age Sex Str Dex End Int Edu Soc
55 M 2 (-2) 4 (-1) 2 (-2) 8 (0) 11 (1) 4 (-1)
Anxious
 
Skills
Art 0
Astrogation 1
Athletics (Dexterity) 2
Athletics (Endurance) 1
Athletics (Strength) 1
Electronics (Remote Ops) 1
Engineer (Power) 1
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 1
Mechanic 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Science 0
Seafarer 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout 1 3
Navy Engineer/Gunner Petty Officer, 3rd class 2 2
Rogue Pirate Henchman 1 2
Citizen Colonist 0 1
 
EducationGraduated
University Failed
 
TermHistory
1Became a Surveyor at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 4 Contacts. Gain 1 Enemies.
2Entered University at age 22
2Good fortune
2Dropped out of university.
3Continued as Surveyor at age 26
3Serve as the courier for an important message from the Imperium.
3Promoted to rank 1
3Is now a Scout
4Continued as Surveyor at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Advanced training in a specialist field
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Advanced training in a specialist field
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Voluntarily left Engineer/Gunner
7Became a Pirate at age 42
7Is now a Lackey
7Backstab a fellow rogue for personal gain.
7Promoted to rank 1
7Is now a Henchman
8Continued as Pirate at age 46
8A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
9Became a Colonist at age 50
9A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.