| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
F |
5 (-1) |
7 (0) |
1 (-2) |
6 (0) |
8 (0) |
2 (-2) |
| Flashy, Distraught, Incompetent |
| Skills |
| Admin 0 |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Deception 1 |
| Diplomat 0 |
| Electronics (Remote Ops) 1 |
| Gun Combat 0 |
| Language (Oynprith (Droyne)) 1 |
| Mechanic 0 |
| Pilot 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
Scout |
1 |
2 |
| Citizen |
Corporate |
|
0 |
1 |
| Agent |
Corporate Agent |
Agent |
1 |
3 |
| Scout |
Explorer |
|
0 |
1 |
| Retired |
|
|
0 |
2 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 2 | Continued as Courier at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Voluntarily left Courier |
| 3 | Became a Corporate at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Corporate Agent at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Switched to Explorer at age 42 |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 2 Contacts. Gain 3 Enemies. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Gained a contact. |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |