Settler Omer Taylor permalink

Age Sex Str Dex End Int Edu Soc
57 M 6 (0) 2 (-2) 1 (-2) 8 (0) 4 (-1) 12 (2)
Sensitive
 
Skills
Animals 0
Art (Write) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 0
Electronics 0
Gambler 3
Gun Combat 0
Gunner (Ortillery) 1
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Recon 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Noble Diplomat Intern 0 2
Merchant Broker 0 1
Citizen Colonist Settler 2 3
Drifter Scavenger 0 1
Navy Line/Crew Able Spacehand 1 1
 
TermHistory
1Became a Thief at age 18
1A job goes wrong, forcing you to flee off-planet.
2Became a Diplomat at age 22
2Is now a Intern
2time as a ruler or playboy gives you a wide range of experiences.
3Continued as Diplomat at age 26
3Scarred. Fully recovered. Owe 5,000 for medical bills.
4Became a Broker at age 30
4Imperial trade restrictions force you out of business.
5Became a Colonist at age 34
5You are rewarded for your diligence or cunning.
5Promoted to rank 1
6Continued as Colonist at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 2
6Is now a Settler
7Continued as Colonist at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Became a Scavenger at age 46
8Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9Became a Line/Crew at age 50
9Is now a Crewman
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand