Crewman Dagmar Robertson permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 1 (-2) 2 (-2) 2 (-2) 3 (-1) 5 (-1)
Boastful, Agreeable, Stolid
 
Skills
Animals 0
Broker 0
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Gun Combat 0
Jack-of-All-Trades 1
Melee (Natural) 1
Persuade 0
Profession (Construction) 1
Steward 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Drifter Scavenger 0 3
Scholar Scientist 0 1
Citizen Worker 1 3
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Merchant Marine at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
3Voluntarily left Merchant Marine
3Became a Scavenger at age 26
3Birth or Death involving a family member or close friend.
4Continued as Scavenger at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
5Continued as Scavenger at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Scientist at age 38
6Severely injured. Fully recovered. Owe 2,500 for medical bills.
7Became a Worker at age 42
7You gain experience in a technical field as a computer operator or surveyor.
7Promoted to rank 1
8Continued as Worker at age 46
8Advanced training in a specialist field.
9Continued as Worker at age 50
9Spent time maintaining and using heavy vehicles.
10Aging Crisis. Owe 20,000 for medical bills.