Scout Almira Dean permalink

Age Sex Str Dex End Int Edu Soc
57 F 9 (1) 5 (-1) 10 (1) 5 (-1) 5 (-1) 4 (-1)
Lunatic, Disciplined, Boring
 
Skills
Art (Perform) 1
Astrogation 1
Athletics (Dexterity) 1
Carouse 0
Deception 1
Drive 0
Electronics (Computers) 1
Gambler 1
Mechanic 1
Navigation 1
Persuade 1
Pilot 0
Recon 1
Science (Cybernetics) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 1 3
Scout Surveyor Scout 2 3
Merchant Merchant Marine Senior Crewman 1 3
 
TermHistory
1Became a Artist at age 18
1One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
1Promoted to rank 1
2Continued as Artist at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Voluntarily left Artist
3Became a Surveyor at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 4 Contacts. Gain 2 Enemies.
3Promoted to rank 1
3Is now a Scout
4Continued as Surveyor at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4Severely injured. Fully recovered. Owe 20,000 for medical bills.
4Promoted to rank 2
5Continued as Surveyor at age 34
5Severely injured. Owe 2,500 for medical bills.
6Returned to Artist at age 38
6Refused to criticise a questionable political leader on your homeworld.
6Forced to muster out.
7Became a Merchant Marine at age 42
7Is now a Crewman
8Continued as Merchant Marine at age 46
8Given advanced training in a specialist field
9Continued as Merchant Marine at age 50
9Embroiled in legal trouble.
9Promoted to rank 1
9Is now a Senior Crewman