Scout Benjiman Griffin
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
2 (-2) |
8 (0) |
5 (-1) |
5 (-1) |
6 (0) |
7 (0) |
| Fantastic, Particular, Filthy |
| Skills |
| Art 0 |
| Athletics 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Flyer (Grav) 1 |
| Gun Combat 0 |
| Gunner (Ortillery) 1 |
| Investigate 1 |
| Mechanic 1 |
| Medic 2 |
| Pilot (Small craft) 1 |
| Profession 0 |
| Science 0 |
| Survival 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Physician |
|
1 |
2 |
| Drifter |
Scavenger |
|
0 |
1 |
| Scout |
Courier |
Scout |
2 |
5 |
| Navy |
Flight |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Physician at age 18 |
| 1 | Work leads to a considerable breakthrough. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Physician at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Voluntarily left Physician |
| 3 | Became a Scavenger at age 26 |
| 3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Courier at age 30 |
| 4 | Perform an exemplary service for the scouts. |
| 5 | Continued as Courier at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Continued as Courier at age 38 |
| 6 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Courier at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 8 | Continued as Courier at age 46 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 8 | Promoted to rank 2 |
| 9 | Voluntarily left Courier |
| 9 | Became a Flight at age 50 |
| 9 | Is now a Crewman |
| 9 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |