Staff Writer Wayne Dunn permalink

Age Sex Str Dex End Int Edu Soc
57 M 4 (-1) 2 (-2) 2 (-2) 5 (-1) 9 (1) 5 (-1)
Joyous, Cowering
 
Skills
Admin 0
Art (Perform) 2
Astrogation 0
Carouse 0
Drive (Wheel) 1
Electronics (Comms) 2
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-all-Trades 1
Medic 0
Melee (Natural) 1
Recon 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 2
Drifter Scavenger 0 2
Citizen Colonist 0 1
Entertainer Journalist Staff Writer 3 4
 
TermHistory
1Became a Intelligence at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Scavenger at age 22
3Continued as Scavenger at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Colonist at age 30
4Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5Returned to Intelligence at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Journalist at age 38
6A new romantic starts. Gain an Ally.
6Promoted to rank 1
6Is now a Freelancer
7Continued as Journalist at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Promoted to rank 2
7Is now a Staff Writer
8Continued as Journalist at age 46
8Gain a patron in the arts. Gain an Ally
8Promoted to rank 3
9Continued as Journalist at age 50
9You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy