Settler Julian Walsh permalink

Age Sex Str Dex End Int Edu Soc
56 M 2 (-2) 2 (-2) 2 (-2) 9 (1) 3 (-1) 8 (0)
Petulant
 
Skills
Athletics (Strength) 1
Deception 0
Electronics (Computers) 1
Gun Combat 0
Persuade 1
Pilot (Capital Ships) 1
Recon 2
Stealth 0
Steward 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 2
Citizen Colonist Settler 3 3
Navy Flight Crewman 0 1
Drifter Scavenger 0 1
Agent Law Enforcement Rookie 0 1
Agent Corporate Agent 0 1
 
TermHistory
1Became a Enforcer at age 18
1Involved in the planning of an impressive heist.
1Promoted to rank 1
2Continued as Enforcer at age 22
2Nearly killed. Fully recovered. Owe 25,000 for medical bills.
3Became a Colonist at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Promoted to rank 1
4Continued as Colonist at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5Moved to a new world.
5Promoted to rank 3
6Voluntarily left Colonist
6Became a Flight at age 38
6Is now a Crewman
6You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
7Became a Scavenger at age 42
7Injured. Fully recovered. Owe 2,500 for medical bills.
8Became a Law Enforcement at age 46
8Is now a Rookie
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9Switched to Corporate Agent at age 50
9Rewarded for a successful mission.