Rookie Julian Knight permalink

Age Sex Str Dex End Int Edu Soc
55 M 3 (-1) 7 (0) 4 (-1) 9 (1) 10 (1) 11 (1)
Afraid, Heart Broken, Weak
 
Skills
Admin 1
Art 0
Athletics (Strength) 1
Carouse 0
Deception 0
Diplomat 1
Drive 0
Gunner (Turret) 1
Investigate 0
Melee (Unarmed) 1
Persuade 1
Profession 0
Science 0
Seafarer 0
Stealth 1
Steward 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Performer 1 1
Prisoner Fixer 1 2
Prisoner Inmate 0 1
Drifter Barbarian 0 2
Drifter Wanderer 0 1
Agent Law Enforcement Rookie 0 1
Navy Flight Crewman 0 1
 
TermHistory
1Became a Performer at age 18
1Accused of a crime
1Promoted to rank 1
2Became a Fixer at age 22
2A guard takes a dislike to you.
3Switched to Inmate at age 26
3Special Duty.
4Returned to Fixer at age 30
4Vocational Training.
4Promoted to rank 1
4Paroled from prison.
5Became a Barbarian at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
6Continued as Barbarian at age 38
6Attacked by enemies that you easily defeat.
6Gain Enemy if you don't already have one.
7Voluntarily left Barbarian
7Switched to Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Law Enforcement at age 46
8Is now a Rookie
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Became a Flight at age 50
9Is now a Crewman
9During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.