Settler Omer Taylor
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
M |
6 (0) |
2 (-2) |
1 (-2) |
8 (0) |
4 (-1) |
12 (2) |
| Sensitive |
| Skills |
| Animals 0 |
| Art (Write) 1 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Deception 0 |
| Electronics 0 |
| Gambler 3 |
| Gun Combat 0 |
| Gunner (Ortillery) 1 |
| Mechanic 1 |
| Persuade 0 |
| Pilot (Small Craft) 1 |
| Recon 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
0 |
1 |
| Noble |
Diplomat |
Intern |
0 |
2 |
| Merchant |
Broker |
|
0 |
1 |
| Citizen |
Colonist |
Settler |
2 |
3 |
| Drifter |
Scavenger |
|
0 |
1 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
1 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | A job goes wrong, forcing you to flee off-planet. |
| 2 | Became a Diplomat at age 22 |
| 2 | Is now a Intern |
| 2 | time as a ruler or playboy gives you a wide range of experiences. |
| 3 | Continued as Diplomat at age 26 |
| 3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Broker at age 30 |
| 4 | Imperial trade restrictions force you out of business. |
| 5 | Became a Colonist at age 34 |
| 5 | You are rewarded for your diligence or cunning. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Settler |
| 7 | Continued as Colonist at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Became a Scavenger at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Became a Line/Crew at age 50 |
| 9 | Is now a Crewman |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Line/Crew rank 1 |
| 9 | Is now a Able Spacehand |