Craftsman Myrl Turner permalink

Age Sex Str Dex End Int Edu Soc
57 F 3 (-1) 2 (-2) 10 (1) 8 (0) 5 (-1) 9 (1)
Sly, Gloomy
 
Skills
Diplomat 0
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics 0
Engineer (Life Support) 1
Engineer (M-drive) 1
Jack-of-All-Trades 2
Mechanic 2
Melee (Natural) 1
Profession (Biologicals) 1
Science (Biology) 1
Science (Cybernetics) 1
Science (Xenology) 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 4 6
Scholar Scientist 1 3
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
2Continued as Worker at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 1
3Continued as Worker at age 26
3Gained a contact.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to rank 3
5Continued as Worker at age 34
5You are rewarded for your diligence or cunning.
5Promoted to rank 4
5Is now a Craftsman
6Continued as Worker at age 38
6Gained a contact.
6Forced to muster out.
7Became a Scientist at age 42
7Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7Scarred. Fully recovered.
7Gain an Enemy
7Promoted to rank 1
8Continued as Scientist at age 46
8Moved to a new world.
9Continued as Scientist at age 50
9An expedition or voyage goes wrong, leaving you stranded in the wilderness.