| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 1 | Dropped out of military academy. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Gained a contact. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 4 | Became a Corporate Agent at age 26 |
| 4 | You go above and beyond the call of duty. |
| 5 | Continued as Corporate Agent at age 30 |
| 5 | Rewarded for a successful mission. |
| 5 | Forced to muster out. |
| 6 | Became a Corporate at age 34 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Corporate at age 38 |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Returned to Engineer/Gunner at age 42 |
| 8 | Gained a contact. |
| 8 | Promoted to Engineer/Gunner rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Engineer/Gunner at age 46 |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Gain a contact. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 50 |
| 10 | You join a gambling circle on board. |
| 10 | Promoted to Engineer/Gunner rank 3 |
| 10 | Is now a Petty Officer, 2nd class |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |