Crewman Margret Palmer permalink

Age Sex Str Dex End Int Edu Soc
57 F 2 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 6 (0)
Miserly, Intolerant, Lackadaisical
 
Skills
Astrogation 0
Athletics 0
Broker 1
Deception 1
Drive (Track) 1
Electronics 0
Flyer 0
Gambler 1
Gun Combat 0
Gun Combat 1
Heavy Weapons 0
Mechanic 0
Melee 0
Persuade 1
Pilot 0
Recon 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Entertainer Journalist 0 2
Navy Engineer/Gunner Crewman 0 1
Navy Line/Crew 0 1
Merchant Broker 2 4
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Explorer at age 18
1Psychologically damaged by your time in the scouts.
2Became a Journalist at age 22
2Nearly killed. Owe 22,500 for medical bills.
3Entered Army Academy at age 26
3Made lifelong friends. Gain 2 Allies.
3Dropped out of military academy.
4Continued as Journalist at age 26
4Public opinion turns on you.
5Became a Engineer/Gunner at age 30
5Is now a Crewman
5Lost eye or limb. Owe 1,250 for medical bills.
6Switched to Line/Crew at age 34
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Became a Broker at age 38
7Embroiled in legal trouble.
7Promoted to rank 1
8Continued as Broker at age 42
8Embroiled in legal trouble.
8Promoted to rank 2
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Broker at age 46
9Smuggle illegal items onto a planet.
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Broker at age 50
10Risk your fortune on a possibility lucrative deal and win.
11Aging Crisis. Owe 10,000 for medical bills.