Crewman Ernie Donoughoe permalink

Age Sex Str Dex End Int Edu Soc
56 M 5 (-1) 1 (-2) 3 (-1) 5 (-1) 6 (0) 4 (-1)
Sensual, Unconcerned, Silent
 
Skills
Art (Perform) 1
Athletics (Dexterity) 1
Athletics (Strength) 2
Carouse 1
Deception 0
Gun Combat 1
Gunner (Capital) 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Medic 0
Melee (Unarmed) 1
Persuade 1
Profession (Construction) 1
Seafarer 0
Stealth 1
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Rogue Thief 1 1
Prisoner Inmate 0 1
Prisoner Thug 1 2
Entertainer Artist 1 1
Citizen Colonist 0 1
Scholar Field Researcher 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
2Became a Thief at age 22
2Arrested and charged.
2Failed to defend self. Gain an Enemy and go to prison.
2Promoted to rank 1
3Became a Inmate at age 26
3Joined a prison gang
4Switched to Thug at age 30
4A guard takes a dislike to you.
5Continued as Thug at age 34
5Escaped from prison.
5Promoted to rank 1
6Became a Artist at age 38
6Refused to criticise a questionable political leader on your homeworld.
6Promoted to rank 1
7Voluntarily left Artist
7Became a Colonist at age 42
7Severely injured. Fully recovered. Owe 10,000 for medical bills.
8Became a Field Researcher at age 46
8Refuse to join a cheat in some fashion.
9Continued as Field Researcher at age 50
9Your work is sabotaged by unknown parties. You may salvage what you can and give up.