Able Spacehand Jacqueline Welch permalink

Age Sex Str Dex End Int Edu Soc
56 F 5 (-1) 3 (-1) 4 (-1) 5 (-1) 11 (1) 5 (-1)
Exuberant
 
Skills
Admin 0
Athletics (Strength) 1
Diplomat 1
Electronics (Comms) 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Gunner (Turret) 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Science (Philosophy) 1
Science (Physics) 1
Science (Robotics) 1
Seafarer 0
Stealth 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 2
Rogue Pirate Lackey 0 1
Scholar Scientist 1 6
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Birth or Death involving a family member or close friend.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2Vessel participates in a diplomatic mission.
2Gain a contact.
2Forced to muster out.
3Became a Pirate at age 26
3Is now a Lackey
3A job goes wrong, forcing you to flee off-planet.
4Became a Scientist at age 30
4Win a prestigious prize for your work.
5Continued as Scientist at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
6Continued as Scientist at age 38
6Assigned to work on a secret project for a patron or organisation.
7Continued as Scientist at age 42
7Advanced training in a specialist field.
8Continued as Scientist at age 46
8Entangled in a bureaucratic or legal morass that distracts you from your work.
9Continued as Scientist at age 50
9A disaster or war strikes.
9The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.