| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to Line/Crew rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Line/Crew at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Line/Crew rank 3 |
| 3 | Is now a Petty Officer, 2nd class |
| 4 | Voluntarily left Line/Crew |
| 4 | Became a Free Trader at age 30 |
| 4 | Embroiled in legal trouble. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Free Trader at age 34 |
| 5 | Scarred. Owe 1,250 for medical bills. |
| 6 | Became a Barbarian at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 7 | Continued as Barbarian at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Corporate at age 46 |
| 8 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 9 | Became a Explorer at age 50 |
| 9 | Psychologically damaged by your time in the scouts. |