| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | Assigned to the security staff of a space station. |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Ground Assault rank 1 |
| 1 | Is now a Lance Corporal |
| 2 | Continued as Ground Assault at age 22 |
| 2 | Assigned to the security staff of a space station. |
| 2 | Promoted to Ground Assault rank 2 |
| 2 | Is now a Corporal |
| 3 | Voluntarily left Ground Assault |
| 3 | Became a Free Trader at age 26 |
| 3 | Risk your fortune on a possibility lucrative deal and win. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Free Trader at age 30 |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Became a Barbarian at age 34 |
| 5 | Promoted to rank 1 |
| 6 | Continued as Barbarian at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Switched to Scavenger at age 42 |
| 7 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 8 | Became a Courier at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 4 Contacts. Gain 3 Enemies. |
| 9 | Continued as Courier at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | Psychologically damaged by your time in the scouts. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |