Able Spacehand Russel Connell permalink

Age Sex Str Dex End Int Edu Soc
56 M 7 (0) 1 (-2) 5 (-1) 2 (-2) 8 (0) 3 (-1)
Picky, Cheerful
 
Skills
Art 0
Astrogation 1
Athletics 0
Carouse 1
Diplomat 0
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Remote Ops) 2
Gun Combat 1
Investigate 0
Mechanic 1
Medic 0
Navigation 1
Profession 0
Science 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 1
Citizen Colonist 1 3
Citizen Corporate 0 1
Navy Line/Crew Able Spacehand 1 3
Drifter Scavenger 0 1
 
TermHistory
1Became a Field Researcher at age 18
1Moved to a new world.
2Voluntarily left Field Researcher
2Became a Colonist at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
3Continued as Colonist at age 26
3You gain experience in a technical field as a computer operator or surveyor.
4Continued as Colonist at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Switched to Corporate at age 34
5Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6Became a Line/Crew at age 38
6Is now a Crewman
6A new romantic starts. Gain an Ally.
7Continued as Line/Crew at age 42
7Birth or Death involving a family member or close friend.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand
8Continued as Line/Crew at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Became a Scavenger at age 50
9Severely injured. Fully recovered. Owe 5,000 for medical bills.