Field Agent Bruce Dunn permalink

Age Sex Str Dex End Int Edu Soc
60 M 4 (-1) 1 (-2) 1 (-2) 9 (1) 6 (0) 4 (-1)
Negative, Brash, Miserly
 
Skills
Animals 0
Deception 3
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Comms) 1
Gambler 1
Gun Combat (Archaic) 1
Investigate 1
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Recon 1
Science 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Agent Intelligence Field Agent 3 4
Rogue Pirate Corporal 2 3
Retired 0 2
 
TermHistory
1Became a Wanderer at age 18
1Nearly killed. Fully recovered. Owe 25,000 for medical bills.
2Became a Intelligence at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
2Is now a Agent
3Continued as Intelligence at age 26
3Befriended by a senior agent.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Intelligence at age 30
4Established a network of contacts. Gain 3 contacts.
4Promoted to rank 3
5Continued as Intelligence at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Became a Pirate at age 38
6Is now a Lackey
6Arrested and charged.
6Hired a lawyer to beat the charges.
6Promoted to rank 1
6Is now a Henchman
7Continued as Pirate at age 42
7Involved in a gambling ring.
7Promoted to rank 2
7Is now a Corporal
8Continued as Pirate at age 46
8Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 10,000 for medical bills.
10Good fortune
11Aging Crisis. Owe 20,000 for medical bills.