Rookie Ernest Middlemiss permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 4 (-1) 1 (-2) 7 (0) 5 (-1) 8 (0)
Harsh, Dismayed
 
Skills
Admin 0
Advocate 0
Animals 0
Athletics (Dexterity) 1
Broker 0
Carouse 1
Diplomat 0
Drive (Wheel) 1
Electronics 0
Gun Combat (Energy) 1
Investigate 1
Jack-of-All-Trades 1
Leadership 0
Mechanic 0
CareerAssignmentTitleRankTerms
Citizen Corporate 0 2
Agent Law Enforcement Rookie 0 2
Drifter Scavenger 0 1
Agent Corporate Agent 0 4
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Corporate at age 18
1Your business expands, your corporation grows, or the colony thrives.
2Continued as Corporate at age 22
2Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3Became a Law Enforcement at age 26
3Is now a Rookie
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Continued as Law Enforcement at age 30
4Severely injured. Fully recovered. Owe 10,000 for medical bills.
5Became a Scavenger at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Switched to Corporate Agent at age 38
6An investigation takes on a dangerous turn.
7Continued as Corporate Agent at age 42
7Gained a contact.
8Continued as Corporate Agent at age 46
8Given specialist training in vehicles.
9Continued as Corporate Agent at age 50
9Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
10Became a Line/Crew at age 54
10Is now a Crewman
10Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
11Aging Crisis. Owe 40,000 for medical bills.