| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
M |
3 (-1) |
1 (-2) |
3 (-1) |
6 (0) |
6 (0) |
8 (0) |
| Neat |
| Skills |
| Athletics (Strength) 1 |
| Carouse 0 |
| Deception 1 |
| Drive (Wheel) 1 |
| Electronics (Remote Ops) 1 |
| Gambler 2 |
| Gun Combat (Energy) 2 |
| Gun Combat (Slug) 1 |
| Gunner (Turret) 1 |
| Mechanic 0 |
| Melee (Blade) 1 |
| Melee (Bludgeon) 1 |
| Persuade 3 |
| Recon 2 |
| Science (Chemistry) 1 |
| Stealth 2 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
5 |
6 |
| Drifter |
Wanderer |
|
2 |
4 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | You spend months in the dangerous criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Involved in a gambling ring. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Enforcer at age 26 |
| 3 | You commit a legendary crime. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Promoted to rank 4 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Involved in the planning of an impressive heist. |
| 5 | Promoted to rank 5 |
| 6 | Continued as Enforcer at age 38 |
| 6 | A job goes wrong, forcing you to flee off-planet. |
| 7 | Became a Wanderer at age 42 |
| 7 | Severely injured. Owe 5,000 for medical bills. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Spend time with an alien race. Gain a contact. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Victim of a crime |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Attacked by enemies that you easily defeat. |
| 10 | Gain Enemy if you don't already have one. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |