| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 2 | Continued as Courier at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Continued as Courier at age 26 |
| 3 | You survey an alien world. |
| 4 | Continued as Courier at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Continued as Courier at age 34 |
| 5 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 5 | Forced to muster out. |
| 6 | Became a Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Became a Artist at age 42 |
| 7 | Works is especially well received and popular, making you a minor celebrity |
| 7 | Promoted to rank 1 |
| 8 | Continued as Artist at age 46 |
| 8 | Join homeworld’s celebrity circles |
| 9 | Continued as Artist at age 50 |
| 9 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Artist at age 54 |
| 10 | Nearly killed. Owe 7,500 for medical bills. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |