Rookie Ernest Middlemiss
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
M |
1 (-2) |
4 (-1) |
1 (-2) |
7 (0) |
5 (-1) |
8 (0) |
| Harsh, Dismayed |
| Skills |
| Admin 0 |
| Advocate 0 |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Broker 0 |
| Carouse 1 |
| Diplomat 0 |
| Drive (Wheel) 1 |
| Electronics 0 |
| Gun Combat (Energy) 1 |
| Investigate 1 |
| Jack-of-All-Trades 1 |
| Leadership 0 |
| Mechanic 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
0 |
2 |
| Agent |
Law Enforcement |
Rookie |
0 |
2 |
| Drifter |
Scavenger |
|
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
4 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Continued as Corporate at age 22 |
| 2 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Became a Scavenger at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Switched to Corporate Agent at age 38 |
| 6 | An investigation takes on a dangerous turn. |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Gained a contact. |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Given specialist training in vehicles. |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Became a Line/Crew at age 54 |
| 10 | Is now a Crewman |
| 10 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |