Henchman Fredrick Fleming permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 2 (-2) 1 (-2) 8 (0) 2 (-2) 10 (1)
Relents
 
Skills
Athletics 0
Deception 1
Electronics (Comms) 1
Gambler 1
Gun Combat (Archaic) 1
Gunner (Turret) 1
Mechanic 1
Medic 0
Melee (Blade) 1
Melee (Bludgeon) 1
Persuade 1
Pilot (Small Craft) 1
Recon 1
Stealth 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 2
Scout Explorer 0 1
Scout Surveyor 0 1
Rogue Pirate Henchman 1 1
Navy Engineer/Gunner Able Spacehand 1 3
Drifter Wanderer 0 1
Entertainer Performer 0 1
 
TermHistory
1Became a Enforcer at age 18
1Birth or Death involving a family member or close friend.
1Promoted to rank 1
2Continued as Enforcer at age 22
2A job goes wrong, forcing you to flee off-planet.
3Became a Explorer at age 26
3Spend several years jumping from world to world in your scout ship.
4Voluntarily left Explorer
4Switched to Surveyor at age 30
4Psychologically damaged by your time in the scouts.
5Switched to Pirate at age 34
5Is now a Lackey
5You spend months in the dangerous criminal underworld.
5Promoted to rank 1
5Is now a Henchman
6Voluntarily left Pirate
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Vessel participates in a diplomatic mission.
6Gain a contact.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7Advanced training in a specialist field
7Attempt at commissioned failed.
8Continued as Engineer/Gunner at age 46
8Gained a contact.
8Forced to muster out.
9Became a Wanderer at age 50
9You do not know what happened to you. There is a gap in your memory.
10Became a Performer at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 60,000 for medical bills.