Crewman Myra Phillips permalink

Age Sex Str Dex End Int Edu Soc Psi
61 F 1 (-2) 6 (0) 3 (-1) 6 (0) 3 (-1) 5 (-1) 3 (-1)
Competent, Self-Controlling, Pretentious
 
Skills
Admin 0
Astrogation 0
Electronics 0
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Capital) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 1
Melee (Unarmed) 2
Pilot (Spacecraft) 1
Profession 0
Science 0
Steward 0
Survival 1
Telepathy 0
Teleportation 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 2 5
Scout Courier 0 1
Scholar Scientist 0 2
Entertainer Journalist 0 1
Navy Flight Crewman 0 1
 
TermHistory
1Became a Scavenger at age 18
1Encounter a Psionic institute.
1Tested for psionic powers
2Continued as Scavenger at age 22
2Attempted a risky adventure and was wildly successful.
3Continued as Scavenger at age 26
3Attacked by enemies and injured.
3Severely injured. Fully recovered. Owe 2,500 for medical bills.
3Gain Enemy if you don't already have one.
4Continued as Scavenger at age 30
4Promoted to rank 1
5Continued as Scavenger at age 34
5Drafted into Scout
5Promoted to rank 2
6Became a Courier at age 38
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 3 Contacts. Gain 1 Enemies.
7Became a Scientist at age 42
7Win a prestigious prize for your work.
8Continued as Scientist at age 46
8Severely injured. Fully recovered. Owe 5,000 for medical bills.
9Became a Journalist at age 50
9An investigation, tour, project or expedition goes wrong, stranding you far from home.
10Became a Flight at age 54
10Is now a Crewman
10Vessel participates in a notable military engagement.