Able Spacehand James Desmond permalink

Age Sex Str Dex End Int Edu Soc
59 M 3 (-1) 1 (-2) 3 (-1) 7 (0) 4 (-1) 8 (0)
Uncouth, Conversational, Conceited
 
Skills
Animals 0
Art 0
Athletics 0
Carouse 1
Drive (Hovercraft) 1
Gun Combat 1
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Science 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Entertainer Performer 1 3
Navy Engineer/Gunner Able Spacehand 1 4
Scout Surveyor 0 1
Retired 0 1
 
TermHistory
1Became a Colonist at age 18
1Nearly killed. Fully recovered. Owe 20,000 for medical bills.
2Became a Performer at age 22
2Invited to take part in a controversial event or exhibition that injures your social standing.
2Promoted to rank 1
3Continued as Performer at age 26
3Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
4Continued as Performer at age 30
4An investigation, tour, project or expedition goes wrong, stranding you far from home.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Special assignment or duty on board ship.
5Attempt at commissioned failed.
6Continued as Engineer/Gunner at age 38
6Abuse your position for profit
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7Abuse your position for profit
8Continued as Engineer/Gunner at age 46
8Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9Became a Surveyor at age 50
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 2 Contacts. Gain 1 Enemies.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.