Crewman Zada Anderson permalink

Age Sex Str Dex End Int Edu Soc
60 F 5 (-1) 3 (-1) 2 (-2) 2 (-2) 3 (-1) 6 (0)
Warlike, Needs Social Approval, Independent
 
Skills
Animals 0
Astrogation 1
Athletics (Strength) 1
Deception 0
Drive (Walker) 1
Gunner (Turret) 1
Jack-of-all-Trades 1
Mechanic 0
Medic 0
Melee (Bludgeon) 1
Pilot 0
Recon 0
Seafarer (Personal) 1
Stealth 1
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Scholar Physician 0 2
Agent Intelligence 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 0 1
Drifter Barbarian 1 2
Drifter Scavenger 1 1
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Colonist at age 22
2Nearly killed. Fully recovered. Owe 7,500 for medical bills.
3Became a Physician at age 26
3Advanced training in a specialist field.
4Continued as Physician at age 30
4Birth or Death involving a family member or close friend.
4Forced to muster out.
5Became a Intelligence at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Became a Wanderer at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Switched to Barbarian at age 46
8Promoted to rank 1
9Continued as Barbarian at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Switched to Scavenger at age 54
10Find valuable salvage.
10Forced to continue current assignment
10Promoted to rank 1