Settler Merle Carr
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 61 |
F |
3 (-1) |
3 (-1) |
3 (-1) |
7 (0) |
2 (-2) |
3 (-1) |
4 (-1) |
| Xenophobic |
| Skills |
| Animals (Veterinary) 1 |
| Athletics (Strength) 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Explosives 1 |
| Jack-of-all-Trades 1 |
| Melee (Blade) 1 |
| Melee (Unarmed) 2 |
| Profession 0 |
| Recon 0 |
| Stealth 2 |
| Steward 2 |
| Streetwise 2 |
| Survival 2 |
| Telekinesis 0 |
| Telepathy 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
Settler |
3 |
4 |
| Citizen |
Corporate |
|
1 |
2 |
| Drifter |
Barbarian |
Warrior |
2 |
4 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You gain experience in a technical field as a computer operator or surveyor. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Continued as Colonist at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Gain a criminal contact. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Colonist at age 30 |
| 4 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 5 | Switched to Corporate at age 34 |
| 5 | You befriend a superior in the corporation or the colony. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Corporate at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Became a Barbarian at age 42 |
| 7 | Encounter a Psionic institute. |
| 7 | Tested for psionic powers |
| 7 | Promoted to rank 1 |
| 8 | Continued as Barbarian at age 46 |
| 8 | Contact with Government. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Warrior |
| 9 | Continued as Barbarian at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Continued as Barbarian at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |