| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | Scarred. Fully recovered. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Special assignment or duty on board ship. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Nearly killed. Fully recovered. |
| 4 | Became a Performer at age 30 |
| 4 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 4 | Promoted to rank 1 |
| 5 | Continued as Performer at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Performer at age 38 |
| 6 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Performer at age 42 |
| 7 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 8 | Switched to Flight at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Flight rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Flight at age 50 |
| 9 | Vessel participates in a notable military engagement. |
| 9 | Promoted to Flight rank 3 |
| 9 | Is now a Petty Officer, 2nd class |
| 10 | Continued as Flight at age 54 |
| 10 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |