Kattie Collins permalink

Age Sex Str Dex End Int Edu Soc
60 F 4 (-1) 4 (-1) 5 (-1) 7 (0) 2 (-2) 11 (1)
Bright, Flippant, Perseverant
 
Skills
Advocate 0
Art 0
Athletics (Strength) 1
Carouse 0
Deception 0
Drive (Walker) 2
Electronics (Computer) 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Melee (Unarmed) 2
Persuade 1
Profession 0
Recon 0
Science (Physics) 1
Seafarer 0
Stealth 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 1 2
Citizen Corporate 1 3
Agent Intelligence 0 1
Drifter Scavenger 2 4
 
TermHistory
1Became a Performer at age 18
1Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
1Promoted to rank 1
2Continued as Performer at age 22
2An investigation, tour, project or expedition goes wrong, stranding you far from home.
3Became a Corporate at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Forced to continue current assignment
3Promoted to rank 1
4Continued as Corporate at age 30
4Your business expands, your corporation grows, or the colony thrives.
5Continued as Corporate at age 34
5Co-operate with investigation by the planetary authorities. The business or colony is shut down.
6Became a Intelligence at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Became a Scavenger at age 42
7Find valuable salvage.
7Promoted to rank 1
8Continued as Scavenger at age 46
8Spend time with an alien race. Gain a contact.
8Promoted to rank 2
9Continued as Scavenger at age 50
10Continued as Scavenger at age 54
10Attempted a risky adventure and was wildly successful.
10Forced to muster out.