| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | You go above and beyond the call of duty. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Established a network of contacts. Gain 3 contacts. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Sergeant |
| 4 | Voluntarily left Law Enforcement |
| 4 | Became a Courier at age 30 |
| 4 | Serve as the courier for an important message from the Imperium. |
| 5 | Continued as Courier at age 34 |
| 5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Continued as Courier at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 7 | Continued as Courier at age 42 |
| 7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 1 Contacts. Gain 2 Enemies. |
| 7 | Forced to muster out. |
| 8 | Became a Artist at age 46 |
| 8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 9 | Became a Barbarian at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Switched to Wanderer at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |