Able Spacehand Junior Curtis permalink

Age Sex Str Dex End Int Edu Soc
61 M 5 (-1) 1 (-2) 3 (-1) 6 (0) 3 (-1) 7 (0)
Thankful, Average
 
Skills
Astrogation 0
Athletics (Endurance) 1
Deception 0
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Turret) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Man Portable) 1
Mechanic 1
Pilot (Spacecraft) 1
Recon 1
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 2
Merchant Free Trader 0 1
Marine Marine Support Marine 0 3
Rogue Thief 0 2
Drifter Scavenger 0 1
Scholar Field Researcher 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Free Trader at age 26
3Nearly killed. Owe 22,500 for medical bills.
4Became a Marine Support at age 30
4Is now a Marine
4Betrayal. Convert an Ally into a Rival or Enemy.
5Continued as Marine Support at age 34
5Trapped behind enemy lines.
6Continued as Marine Support at age 38
6Scarred. Fully recovered. Owe 2,500 for medical bills.
7Became a Thief at age 42
7A new romantic starts. Gain an Ally.
8Continued as Thief at age 46
8A job goes wrong, forcing you to flee off-planet.
9Became a Scavenger at age 50
9You do not know what happened to you. There is a gap in your memory.
10Became a Field Researcher at age 54
10Make a breakthrough in your field.