Field Agent Gerald Morgan permalink

Age Sex Str Dex End Int Edu Soc
59 M 3 (-1) 1 (-2) 1 (-2) 10 (1) 1 (-2) 6 (0)
Proud, Ignorant
 
Skills
Athletics (Dexterity) 1
Deception 1
Drive 0
Flyer (Ornithopter) 1
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 2
Gunner (Turret) 1
Investigate 1
Mechanic 2
Melee 0
Persuade 0
Recon 1
Seafarer 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Entertainer Artist 0 1
Drifter Barbarian 0 2
Agent Intelligence Field Agent 2 3
Scout Courier 0 1
Retired 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
1Attempt at commissioned failed.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Advanced training in a specialist field
2Forced to muster out.
3Became a Artist at age 26
3Expose or are involved in a scandal of some sort.
4Became a Barbarian at age 30
4Contact with Government.
5Continued as Barbarian at age 34
5Nearly killed. Owe 30,000 for medical bills.
6Became a Intelligence at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Forced to continue current assignment
6Promoted to rank 1
6Is now a Agent
7Continued as Intelligence at age 42
7An investigation takes on a dangerous turn.
7Life ruined by a criminal gang. Gain the gang as an Enemy
7Forced to continue current assignment
7Promoted to rank 2
7Is now a Field Agent
8Continued as Intelligence at age 46
8Accepted a deal with criminal or other figure under investigation.
9Became a Courier at age 50
9You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10Good fortune
11Aging Crisis. Owe 60,000 for medical bills.