Crewman Ralph Spencer permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 3 (-1)
Restless, Strange, Mysterious
 
Skills
Animals 0
Astrogation 1
Athletics 0
Drive 0
Gunner (Ortillery) 1
Language (Oynprith (Droyne)) 1
Medic 0
Recon 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 2
Navy Line/Crew Crewman 0 1
Merchant Merchant Marine Crewman 0 2
Navy Flight 0 1
Drifter Wanderer 0 1
Retired 0 3
 
TermHistory
1Became a Colonist at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Line/Crew at age 22
2Is now a Crewman
2Severely injured. Fully recovered. Owe 3,750 for medical bills.
3Became a Merchant Marine at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Continued as Merchant Marine at age 30
4Injured. Fully recovered. Owe 1,250 for medical bills.
5Returned to Colonist at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Switched to Flight at age 38
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
7Became a Wanderer at age 42
7Scarred. Fully recovered. Owe 10,000 for medical bills.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 40,000 for medical bills.
9A new romantic starts. Gain an Ally.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.