| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Join a social movement. |
| 1 | Dropped out of military academy. |
| 2 | Became a Wanderer at age 18 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Explorer at age 22 |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Became a Field Researcher at age 26 |
| 4 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 4 | Gain an Enemy |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 5 | Continued as Field Researcher at age 30 |
| 5 | Win a prestigious prize for your work. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 2 |
| 6 | Continued as Field Researcher at age 34 |
| 6 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Field Researcher at age 38 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 4 |
| 8 | Continued as Field Researcher at age 42 |
| 8 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Retired at age 46 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Find an Alien Artifact. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |