Scout Alfred Johnson permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 5 (-1) 1 (-2) 6 (0) 8 (0) 7 (0)
Valiant, Flirty
 
Skills
Animals 0
Athletics (Dexterity) 1
Carouse 1
Deception 1
Diplomat 1
Gun Combat (Energy) 1
Medic 1
Melee (Unarmed) 1
Persuade 1
Science (History) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 1 2
Rogue Pirate Lackey 0 1
Rogue Enforcer 2 2
Scout Courier Scout 1 4
Retired 0 1
 
TermHistory
1Became a Barbarian at age 18
1Attacked by enemies that you easily defeat.
1Gain Enemy if you don't already have one.
1Promoted to rank 1
2Continued as Barbarian at age 22
2Nearly killed. Owe 25,000 for medical bills.
3Became a Pirate at age 26
3Is now a Lackey
3A job goes wrong, forcing you to flee off-planet.
4Switched to Enforcer at age 30
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 1
5Continued as Enforcer at age 34
5A new romantic starts. Gain an Ally.
5Promoted to rank 2
6Voluntarily left Enforcer
6Became a Courier at age 38
6You survey an alien world.
6Forced to continue current assignment
6Promoted to rank 1
6Is now a Scout
7Continued as Courier at age 42
7When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
8Aging Crisis. Owe 40,000 for medical bills.
8Continued as Courier at age 46
8You survey an alien world.
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Courier at age 50
9You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 20,000 for medical bills.