Crewman Deann White permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 1 (-2)
Harried
 
Skills
Admin 1
Athletics 0
Broker 1
Deception 1
Drive 0
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Melee (Natural) 1
Melee (Unarmed) 1
Persuade 0
Science (Cybernetics) 1
Steward 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Rogue Enforcer 0 2
Prisoner Thug 0 1
Prisoner Fixer 1 4
Retired 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Smuggle illegal items onto a planet.
2Continued as Merchant Marine at age 22
3Voluntarily left Merchant Marine
3Became a Enforcer at age 26
3A crime lord considers you his protégé.
4Continued as Enforcer at age 30
4Arrested
5Became a Thug at age 34
5Defeated a prison gang. Gain an Enemy.
6Switched to Fixer at age 38
6Accused of assaulting a prison guard.
7Continued as Fixer at age 42
7Disgraced. Word of your criminal past reaches your homeworld.
8Continued as Fixer at age 46
8Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9Aging Crisis. Owe 60,000 for medical bills.
9Continued as Fixer at age 50
9The warden takes an interest in your case.
9Promoted to rank 1
9Paroled from prison.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.