| Term | History |
| 1 | Became a Dilettante at age 18 |
| 1 | Is now a Wastrel |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Dilettante |
| 2 | Became a Courier at age 22 |
| 2 | You spend a great deal of time on the fringes of Charted Space. |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 5 Contacts. Gain 2 Enemies. |
| 3 | Voluntarily left Courier |
| 3 | Became a Scientist at age 26 |
| 3 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 4 | Voluntarily left Scientist |
| 4 | Switched to Field Researcher at age 30 |
| 4 | A disaster or war strikes. |
| 4 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 4 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 5 | Voluntarily left Field Researcher |
| 5 | Switched to Administrator at age 34 |
| 5 | Is now a Assistant |
| 5 | Join a conspiracy of nobles that were caught. |
| 5 | A disaster or war strikes. |
| 5 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Clerk |
| 6 | Continued as Administrator at age 38 |
| 6 | Moved to a new world. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Supervisor |
| 7 | Voluntarily left Administrator |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | Smuggle illegal items onto a planet. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 10 | Gain rebels as Enemy |