Able Spacehand Joy Treadway permalink

Age Sex Str Dex End Int Edu Soc
61 F 4 (-1) 10 (1) 2 (-2) 8 (0) 3 (-1) 7 (0)
Passionate
 
Skills
Admin 1
Advocate 0
Art 0
Broker 0
Diplomat 0
Drive (Mole) 1
Electronics 0
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gunner (Ortillery) 1
Leadership 0
Mechanic 1
Profession (Belter) 1
Recon 2
Science (Archaeology) 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Scholar Scientist 1 2
Drifter Scavenger 1 2
Navy Line/Crew Able Spacehand 1 3
Citizen Worker 0 2
 
TermHistory
1Became a Corporate at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Scientist at age 22
2Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
2A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
2Scarred. Fully recovered. Owe 5,000 for medical bills.
2Gain an Enemy
3Continued as Scientist at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Voluntarily left Scientist
4Became a Scavenger at age 30
4Attempted a risky adventure and was wildly successful.
4Forced to continue current assignment
4Promoted to rank 1
5Continued as Scavenger at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Line/Crew at age 38
6Is now a Crewman
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand
7Continued as Line/Crew at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
8Continued as Line/Crew at age 46
8Vessel participates in a notable military engagement.
8Forced to muster out.
9Switched to Worker at age 50
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Continued as Worker at age 54
10You are rewarded for your diligence or cunning.