| Term | History |
| 1 | Entered University at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Graduated at age 22. |
| 2 | Became a Scavenger at age 22 |
| 2 | Victim of a crime |
| 3 | Continued as Scavenger at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Scientist at age 30 |
| 4 | Assigned to work on a secret project for a patron or organisation. |
| 5 | Continued as Scientist at age 34 |
| 5 | Agreed to perform research that goes against your conscience. Gain 2 Enemies. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 38 |
| 6 | Gained a contact. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Scientist at age 42 |
| 7 | Advanced training in a specialist field. |
| 8 | Continued as Scientist at age 46 |
| 8 | Refuse to join a cheat in some fashion. |
| 9 | Continued as Scientist at age 50 |
| 9 | Work leads to a considerable breakthrough. |
| 9 | Promoted to rank 3 |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Scientist at age 54 |
| 10 | Gained a contact. |
| 10 | Promoted to rank 4 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Scientist at age 58 |
| 11 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 11 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 11 | Gain an Enemy |
| 11 | Promoted to rank 5 |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Scientist at age 62 |
| 12 | Advanced training in a specialist field. |
| 12 | Promoted to rank 6 |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |