Chief Petty Officer Orville Cooper permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 6 (0)
Visual, Secretive
 
Skills
Admin 0
Animals 0
Athletics (Endurance) 1
Athletics (Strength) 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat (Archaic) 1
Gunner (Screen) 1
Heavy Weapons (Artillery) 1
Investigate 0
Mechanic 1
Medic 0
Pilot (Spacecraft) 2
Recon 0
Stealth 1
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Marine Star Marine Marine 0 2
Navy Engineer/Gunner Chief Petty Officer 5 5
Scout Surveyor 0 1
Retired 0 4
 
TermHistory
1Became a Corporate Agent at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Star Marine at age 22
2Is now a Marine
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Star Marine at age 26
3Nearly killed. Fully recovered. Owe 7,500 for medical bills.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Vessel participates in a notable military engagement.
5Promoted to Engineer/Gunner rank 2
5Is now a Petty Officer, 3rd class
6Continued as Engineer/Gunner at age 38
6Abuse your position for profit
6Promoted to Engineer/Gunner rank 3
6Is now a Petty Officer, 2nd class
7Continued as Engineer/Gunner at age 42
7You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Promoted to Engineer/Gunner rank 4
7Is now a Petty Officer, 1st class
8Continued as Engineer/Gunner at age 46
8Abuse your position for profit
8Promoted to Engineer/Gunner rank 5
8Is now a Chief Petty Officer
9Voluntarily left Engineer/Gunner
9Became a Surveyor at age 50
9Psychologically damaged by your time in the scouts.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 30,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 30,000 for medical bills.