| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Nearly killed. Owe 20,000 for medical bills. |
| 2 | Became a Diplomat at age 22 |
| 2 | Is now a Intern |
| 2 | Birth or Death involving a family member or close friend. |
| 2 | Promoted to rank 1 |
| 2 | Is now a 3rd Secretary |
| 3 | Voluntarily left Diplomat |
| 3 | Became a Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Courier at age 34 |
| 5 | Birth or Death involving a family member or close friend. |
| 6 | Continued as Courier at age 38 |
| 6 | Nearly killed. Owe 35,000 for medical bills. |
| 7 | Became a Enforcer at age 42 |
| 7 | You spend months in the dangerous criminal underworld. |
| 8 | Continued as Enforcer at age 46 |
| 8 | Involved in the planning of an impressive heist. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 1 |
| 9 | Continued as Enforcer at age 50 |
| 9 | Involved in a gambling ring. |
| 10 | Continued as Enforcer at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Amnesia. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |