| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Enforcer at age 26 |
| 3 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Became a Wanderer at age 30 |
| 4 | Attacked by enemies and injured. |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Find valuable salvage. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Promoted to rank 3 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Drafted into Merchant Marine |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Promoted to rank 1 |
| 8 | Is now a Senior Crewman |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | A good deal ensures you are living the high life for a few years. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Merchant Marine at age 62 |
| 12 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Merchant Marine at age 66 |
| 13 | Moved to a new world. |
| 13 | Forced to muster out. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |