| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 2 | Continued as Courier at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 3 | Continued as Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Voluntarily left Courier |
| 4 | Became a Corporate at age 30 |
| 4 | You gain experience in a technical field as a computer operator or surveyor. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Corporate at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Manager |
| 6 | Voluntarily left Corporate |
| 6 | Became a Flight at age 38 |
| 6 | Is now a Crewman |
| 6 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 7 | Became a Enforcer at age 42 |
| 7 | Crime pays off. Gain victim as Enemy. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Enforcer at age 46 |
| 8 | Arrested |
| 9 | Became a Fixer at age 50 |
| 9 | Accused of assaulting a prison guard. |
| 10 | Switched to Inmate at age 54 |
| 10 | Parole hearing. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Inmate at age 58 |
| 11 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Returned to Fixer at age 62 |
| 12 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Returned to Inmate at age 66 |
| 13 | Joined a prison gang |
| 13 | Promoted to rank 2 |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |