General Philip Sim permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 10 (1)
Gloomy, Receptive
 
Skills
Advocate 1
Art 0
Astrogation 1
Carouse 0
Deception 0
Drive (Track) 2
Drive (Walker) 1
Electronics (Computers) 3
Explosives 1
Gambler 2
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Language (Anglic (3rd Imperium)) 1
Leadership 2
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Profession 0
Recon 1
Science 0
Steward 0
Streetwise 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 0 1
Army Cavalry General 7 / 0 7
Citizen Colonist 0 1
Merchant Merchant Marine 3rd Officer 3 4
 
TermHistory
1Became a Performer at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Became a Cavalry at age 22
2Is now a Private
2Surrounded and outnumbered by the enemy, you hold out until relief arrives.
2Commissioned in Army/Cavalry
2Is now a Lieutenant
2Promoted to Cavalry officer rank 2
2Is now a Captain
3Continued as Cavalry at age 26
3Assigned to an urbanised planet torn by war.
3Promoted to Cavalry officer rank 3
3Is now a Major
4Continued as Cavalry at age 30
4Thrown into a brutal ground war
4Nearly killed. Owe 10,000 for medical bills.
4Promoted to Cavalry officer rank 4
4Is now a Lieutenant Colonel
5Continued as Cavalry at age 34
5Given a special assignment or duty in your unit.
5Promoted to Cavalry officer rank 5
5Is now a Colonel
6Continued as Cavalry at age 38
6Gained a contact.
6Promoted to Cavalry officer rank 6
6Is now a General
7Continued as Cavalry at age 42
7Thrown into a brutal ground war
7Severely injured.
7Promoted to Cavalry officer rank 7
8Continued as Cavalry at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Became a Colonist at age 50
9Hard times caused by a lack of interstellar trade costs you your job.
10Became a Merchant Marine at age 54
10Is now a Crewman
10Befriend a useful ally in one sphere. Gain an Ally.
10Promoted to rank 1
10Is now a Senior Crewman
11Continued as Merchant Marine at age 58
11Befriend a useful ally in one sphere. Gain an Ally.
11Promoted to rank 2
11Is now a 4th Officer
12Continued as Merchant Marine at age 62
12Embroiled in legal trouble.
12Promoted to rank 3
12Is now a 3rd Officer
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Merchant Marine at age 66
13Given advanced training in a specialist field
14Aging Crisis. Owe 30,000 for medical bills.