Scout Versie Murray permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 4 (-1)
Insistent, Thick Skinned
 
Skills
Advocate 1
Astrogation 0
Athletics (Dexterity) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer (Grav) 1
Gun Combat (Energy) 2
Gunner (Capital) 1
Gunner (Ortillery) 1
Jack-of-all-Trades 3
Language 0
Mechanic 1
Pilot 0
Science (Psychology) 2
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout 1 5
Navy Line/Crew Able Spacehand 1 3
Retired 0 4
 
EducationGraduated
University Graduated
 
TermHistory
1Became a Surveyor at age 18
1Spend several years jumping from world to world in your scout ship.
2Continued as Surveyor at age 22
2Spend several years jumping from world to world in your scout ship.
3Voluntarily left Surveyor
3Entered University at age 26
3Become leader in social movement.
3Gain an Ally and an Enemy.
3Graduated at age 30.
4Continued as Surveyor at age 30
4When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4Forced to continue current assignment
4Promoted to rank 1
4Is now a Scout
5Continued as Surveyor at age 34
5Spend several years jumping from world to world in your scout ship.
6Continued as Surveyor at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6Lightly injured, no permanent damage. Fully recovered.
6Forced to muster out.
7Became a Line/Crew at age 42
7Is now a Crewman
7Vessel participates in a notable military engagement.
8Continued as Line/Crew at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Continued as Line/Crew at age 50
9Nearly killed. Fully recovered. Owe 12,500 for medical bills.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 40,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.