| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Find valuable salvage. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Wanderer at age 26 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Switched to Barbarian at age 30 |
| 4 | Severely injured. Owe 20,000 for medical bills. |
| 5 | Became a Courier at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Courier at age 38 |
| 6 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | A good deal ensures you are living the high life for a few years. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Promoted to rank 2 |
| 8 | Is now a 4th Officer |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 10 | Became a Scientist at age 54 |
| 10 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 11 | Continued as Scientist at age 58 |
| 11 | Assigned to work on a secret project for a patron or organisation. |
| 12 | Continued as Scientist at age 62 |
| 12 | Win a prestigious prize for your work. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Scientist at age 66 |
| 13 | Nearly killed. Owe 5,000 for medical bills. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |