| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Field Researcher at age 22 |
| 2 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 3 | Switched to Physician at age 26 |
| 3 | Make a breakthrough in your field. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Physician at age 30 |
| 4 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Scavenger at age 34 |
| 5 | Gained a contact. |
| 6 | Continued as Scavenger at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Became a Explorer at age 42 |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Returned to Field Researcher at age 46 |
| 8 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 9 | Became a Flight at age 50 |
| 9 | Is now a Crewman |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Returned to Scavenger at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Switched to Engineer/Gunner at age 58 |
| 11 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |