Petty Officer, 3rd class Clyde Gray permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 5 (-1) 6 (0) 9 (1) 4 (-1)
Romantic, Loving
 
Skills
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 0
Drive 0
Engineer (J-drive) 1
Engineer (Life Support) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Gunner (Screen) 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Profession (Belter) 1
Profession (Polymers) 1
Recon 0
Science (Chemistry) 1
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Scholar Scientist 1 4
Drifter Scavenger 3 3
Navy Engineer/Gunner Petty Officer, 3rd class 2 4
Retired 0 1
 
TermHistory
1Became a Wanderer at age 18
1Offered job by a patron. Now owe him a favor.
2Became a Scientist at age 22
2Assigned to work on a secret project for a patron or organisation.
3Continued as Scientist at age 26
3Win a prestigious prize for your work.
4Continued as Scientist at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
5Continued as Scientist at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
6Voluntarily left Scientist
6Switched to Scavenger at age 38
6Attempted a risky adventure and was injured.
6Injured.
6Promoted to rank 1
7Continued as Scavenger at age 42
7Attacked by enemies that you easily defeat.
7Gain Enemy if you don't already have one.
7Promoted to rank 2
8Continued as Scavenger at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Promoted to rank 3
9Voluntarily left Scavenger
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Advanced training in a specialist field
9Promoted to Engineer/Gunner rank 1
9Is now a Able Spacehand
10Continued as Engineer/Gunner at age 54
10Vessel participates in a notable military engagement.
10Promoted to Engineer/Gunner rank 2
10Is now a Petty Officer, 3rd class
11Continued as Engineer/Gunner at age 58
11Vessel participates in a notable military engagement.
12Continued as Engineer/Gunner at age 62
12Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
13Aging Crisis. Owe 30,000 for medical bills.
13Retired at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.