Scout Maurice Mcandrew permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 7 (0)
Cuddly
 
Skills
Art 0
Carouse 0
Drive 0
Electronics 0
Engineer 0
Flyer (Grav) 1
Mechanic 1
Pilot 0
Profession 0
Science 0
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 3
Merchant Free Trader 0 1
Scout Explorer Scout 1 1
Drifter Scavenger 0 1
Drifter Barbarian 0 1
Scout Surveyor 0 1
Retired 0 5
 
TermHistory
1Became a Worker at age 18
1Advanced training in a specialist field.
2Continued as Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Worker at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Forced to muster out.
4Became a Free Trader at age 30
4Bankrupted by a rival. Gain the other trader as a Rival.
5Became a Explorer at age 34
5Good fortune
5Promoted to rank 1
5Is now a Scout
6Voluntarily left Explorer
6Became a Scavenger at age 38
6Nearly killed. Fully recovered. Owe 15,000 for medical bills.
7Switched to Barbarian at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Switched to Surveyor at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 1 Contacts. Gain 2 Enemies.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 10,000 for medical bills.
10Good fortune
11Aging Crisis. Owe 30,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 20,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 50,000 for medical bills.