| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Established a network of contacts. Gain 1 contacts. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Wanderer at age 26 |
| 3 | Attempted a risky adventure and was injured. |
| 3 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Find valuable salvage. |
| 5 | Continued as Wanderer at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Courier at age 38 |
| 6 | Serve as the courier for an important message from the Imperium. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Courier at age 42 |
| 7 | Perform an exemplary service for the scouts. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 2 |
| 8 | Continued as Courier at age 46 |
| 8 | You survey an alien world. |
| 8 | Promoted to rank 3 |
| 8 | Is now a Senior Scout |
| 9 | Continued as Courier at age 50 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Returned to Wanderer at age 54 |
| 10 | Drafted into Merchant Marine |
| 10 | Forced to muster out. |
| 11 | Became a Merchant Marine at age 58 |
| 11 | Is now a Crewman |
| 11 | Given advanced training in a specialist field |
| 11 | Promoted to rank 1 |
| 11 | Is now a Senior Crewman |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Merchant Marine at age 62 |
| 12 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |