| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Good fortune |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Nearly killed. Fully recovered. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Switched to Engineer/Gunner at age 30 |
| 4 | Vessel participates in a notable military engagement. |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Severely injured. Fully recovered. |
| 6 | Switched to Free Trader at age 38 |
| 6 | Given advanced training in a specialist field |
| 7 | Continued as Free Trader at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Forced to muster out. |
| 8 | Became a Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | Lost eye or limb. Owe 2,500 for medical bills. |
| 9 | Became a Colonist at age 50 |
| 9 | You gain experience in a technical field as a computer operator or surveyor. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Colonist at age 54 |
| 10 | Hard times caused by a lack of interstellar trade costs you your job. |
| 11 | Returned to Engineer/Gunner at age 58 |
| 11 | Commanding officer takes an interest in your career. |
| 11 | Commissioned in Navy/Engineer/Gunner |
| 11 | Is now a Ensign |
| 11 | Promoted to Engineer/Gunner officer rank 2 |
| 11 | Is now a Sublieutenant |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |