| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | War breaks out, triggering a mandatory draft. |
| 1 | Used social standing to avoid the draft. |
| 1 | Dropped out of military academy. |
| 2 | Became a Performer at age 18 |
| 2 | Refused to criticise a questionable political leader on your homeworld. |
| 3 | Continued as Performer at age 22 |
| 3 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 4 | Became a Explorer at age 26 |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Became a Corporate Agent at age 30 |
| 5 | Established a network of contacts. Gain 2 contacts. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 34 |
| 6 | You go above and beyond the call of duty. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Corporate Agent at age 38 |
| 7 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Became a Pirate at age 42 |
| 8 | Is now a Lackey |
| 8 | Arrested and charged. |
| 8 | Successfully defended self. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Henchman |
| 9 | Continued as Pirate at age 46 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |