| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Given specialist training in vehicles. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Colonist at age 26 |
| 3 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Promoted to rank 2 |
| 4 | Is now a Settler |
| 5 | Continued as Colonist at age 34 |
| 5 | Victim of a crime |
| 5 | Promoted to rank 3 |
| 6 | Continued as Colonist at age 38 |
| 6 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 7 | Became a Flight at age 42 |
| 7 | Is now a Crewman |
| 7 | Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Returned to Law Enforcement at age 46 |
| 8 | Accepted a deal with criminal or other figure under investigation. |
| 9 | Became a Free Trader at age 50 |
| 9 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 9 | Gain rebels as Enemy |
| 10 | Became a Courier at age 54 |
| 10 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 10 | Nearly killed. Owe 30,000 for medical bills. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Accused of a crime |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |