| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Study Leadership as a hobby. |
| 1 | Dropped out of military academy. |
| 2 | Became a Journalist at age 18 |
| 2 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Freelancer |
| 3 | Continued as Journalist at age 22 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Staff Writer |
| 4 | Continued as Journalist at age 26 |
| 4 | Refused to criticise a questionable political leader on your homeworld. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Journalist at age 30 |
| 5 | Gain a patron in the arts. Gain an Ally |
| 5 | Forced to muster out. |
| 6 | Became a Corporate at age 34 |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 7 | Became a Engineer/Gunner at age 38 |
| 7 | Is now a Crewman |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 42 |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Became a Wanderer at age 46 |
| 9 | Attacked by enemies and injured. |
| 9 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Gain Enemy if you don't already have one. |
| 10 | Continued as Wanderer at age 50 |
| 10 | Spend time with an alien race. Gain a contact. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |