| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in a gambling ring. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Involved in a gambling ring. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Thief at age 26 |
| 3 | Involved in a feud with a rival criminal organization. |
| 3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Continued as Thief at age 30 |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Became a Wanderer at age 34 |
| 5 | Nearly killed. Owe 12,500 for medical bills. |
| 6 | Became a Explorer at age 38 |
| 6 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 6 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Continued as Explorer at age 42 |
| 7 | Psychologically damaged by your time in the scouts. |
| 8 | Became a Free Trader at age 46 |
| 8 | Risk your fortune on a possibility lucrative deal and win. |
| 9 | Continued as Free Trader at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 9 | Promoted to rank 1 |
| 10 | Voluntarily left Free Trader |
| 10 | Returned to Wanderer at age 54 |
| 10 | Attacked by enemies and injured. |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Gain Enemy if you don't already have one. |
| 11 | Continued as Wanderer at age 58 |
| 11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |