Scout Albert Hunter permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 12 (2) 9 (1)
Constricting
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Engineer (M-drive) 1
Gun Combat 0
Language 1
Mechanic 0
Medic 0
Pilot 0
Science (Linguistics) 1
Science (Physics) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 2 5
Citizen Colonist 0 1
Retired 0 7
 
TermHistory
1Became a Courier at age 18
1Good fortune
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2You spend a great deal of time on the fringes of Charted Space.
2Gain a contact in an alien race.
3Continued as Courier at age 26
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Became a Colonist at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Returned to Courier at age 34
5You spend a great deal of time on the fringes of Charted Space.
5Nearly killed. Owe 20,000 for medical bills.
5Promoted to rank 2
6Continued as Courier at age 38
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 5 Contacts. Gain 2 Enemies.
7Aging Crisis. Owe 50,000 for medical bills.
7Retired at age 42
7A new romantic starts. Gain an Ally.
8Moved to a new world.
9Aging Crisis. Owe 40,000 for medical bills.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 10,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 20,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.