Scout Alberta Thomas permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 1 (-2)
Queer, Lazy, Snob
 
Skills
Art 0
Astrogation 1
Athletics (Endurance) 1
Deception 1
Diplomat 1
Drive (Walker) 1
Electronics (Comms) 2
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Jack-of-all-Trades 1
Mechanic 1
Melee (Bludgeon) 1
Melee (Natural) 1
Persuade 1
Profession 0
Recon 1
Science (History) 1
Seafarer (Personal) 1
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Private 0 1
Rogue Enforcer 1 1
Citizen Colonist 1 3
Scout Courier Scout 2 7
Retired 0 2
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Assigned to a peacekeeping role.
2Voluntarily left Infantry
2Became a Enforcer at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Promoted to rank 1
3Voluntarily left Enforcer
3Became a Colonist at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 1
4Continued as Colonist at age 30
4Your business expands, your corporation grows, or the colony thrives.
5Continued as Colonist at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Became a Courier at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Promoted to rank 1
6Is now a Scout
7Continued as Courier at age 42
7A new romantic starts. Gain an Ally.
8Continued as Courier at age 46
8You spend a great deal of time on the fringes of Charted Space.
8You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9Continued as Courier at age 50
9You survey an alien world.
10Continued as Courier at age 54
10Moved to a new world.
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Courier at age 58
11Spend several years jumping from world to world in your scout ship.
11Promoted to rank 2
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Courier at age 62
12When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
12Forced to muster out.
13Aging Crisis. Owe 60,000 for medical bills.
13Retired at age 66
13Good fortune
14Aging Crisis. Owe 30,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.