| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Find valuable salvage. |
| 2 | Continued as Wanderer at age 22 |
| 2 | Good fortune |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Victim of a crime |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Gained a contact. |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |