Petty Officer, 3rd class Jar Hansen permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 9 (1) 6 (0)
Lascivious, Lunatic
 
Skills
Athletics (Dexterity) 1
Drive 0
Electronics (Comms) 1
Engineer (Life Support) 1
Explosives 1
Flyer (Ornithopter) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 2
Heavy Weapons (Vehicle) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Blade) 1
Pilot (Spacecraft) 1
Stealth 2
Streetwise 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Marine Marine Support Lance Corporal 1 2
Citizen Colonist 1 2
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Agent Law Enforcement Corporal 1 2
Retired 0 5
 
TermHistory
1Became a Marine Support at age 18
1Is now a Marine
1On the front lines of a planetary assault and occupation.
1Promoted to Marine Support rank 1
1Is now a Lance Corporal
2Continued as Marine Support at age 22
2You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3Became a Colonist at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Promoted to rank 1
4Continued as Colonist at age 30
4Scarred. Fully recovered. Owe 2,500 for medical bills.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Vessel participates in a diplomatic mission.
6Gain a contact.
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Law Enforcement at age 46
8Is now a Rookie
8Advanced training in a specialist field.
8Promoted to rank 1
8Is now a Corporal
9Continued as Law Enforcement at age 50
9Established a network of contacts. Gain 1 contacts.
9Forced to muster out.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 40,000 for medical bills.