| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Gain a criminal contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Became a Wanderer at age 26 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Attempted a risky adventure and was injured. |
| 4 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Continued as Wanderer at age 34 |
| 5 | Find valuable salvage. |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Wanderer |
| 6 | Became a Field Researcher at age 38 |
| 6 | Accused of a crime |
| 6 | Promoted to rank 1 |
| 7 | Became a Inmate at age 42 |
| 7 | Vocational Training. |
| 8 | Switched to Thug at age 46 |
| 8 | A guard takes a dislike to you. |
| 9 | Switched to Fixer at age 50 |
| 9 | Accused of assaulting a prison guard. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Fixer at age 54 |
| 10 | The warden takes an interest in your case. |
| 10 | Promoted to rank 1 |
| 11 | Returned to Inmate at age 58 |
| 11 | Make friends with another inmate; gain them as a Contact. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Returned to Fixer at age 62 |
| 12 | You are moved to a lower security prison. |
| 12 | Promoted to rank 2 |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Returned to Inmate at age 66 |
| 13 | Beaten by a prison gang. |
| 13 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Returned to Fixer at age 70 |
| 14 | Disgraced. Word of your criminal past reaches your homeworld. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |