Manager Sybil Nichols permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 11 (1) 7 (0)
Scattered, Friendly, Excellent
 
Skills
Admin 1
Astrogation 1
Athletics (Dexterity) 1
Broker 0
Diplomat 0
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Computers) 3
Electronics (Remote Ops) 2
Investigate 1
Jack-of-All-Trades 2
Language 1
Mechanic 1
Medic 2
Pilot 0
Science (Economics) 1
Science (Linguistics) 1
Streetwise 1
Survival 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 4 6
Citizen Corporate Manager 3 4
Scout Courier Scout 1 4
 
TermHistory
1Became a Field Researcher at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Field Researcher at age 22
2Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
2Gain an Enemy
2Promoted to rank 2
3Continued as Field Researcher at age 26
3Assigned to work on a secret project for a patron or organisation.
3Promoted to rank 3
4Continued as Field Researcher at age 30
4A rival researcher blackens your name or steals your research. Gain a Rival.
5Continued as Field Researcher at age 34
5Moved to a new world.
5Promoted to rank 4
6Continued as Field Researcher at age 38
6An expedition or voyage goes wrong, leaving you stranded in the wilderness.
7Became a Corporate at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Promoted to rank 1
8Continued as Corporate at age 46
8You gain experience in a technical field as a computer operator or surveyor.
8Promoted to rank 2
8Is now a Manager
9Continued as Corporate at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Promoted to rank 3
10Continued as Corporate at age 54
10A new romantic starts. Gain an Ally.
10Forced to muster out.
11Became a Courier at age 58
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
12Continued as Courier at age 62
12Spend several years jumping from world to world in your scout ship.
12Promoted to rank 1
12Is now a Scout
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Courier at age 66
13Spend several years jumping from world to world in your scout ship.
14Aging Crisis. Owe 20,000 for medical bills.
14Continued as Courier at age 70
14Psychologically damaged by your time in the scouts.
15Aging Crisis. Owe 40,000 for medical bills.