Commander Janie Lynch permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 7 (0)
Intense, Obese
 
Skills
Admin 0
Athletics (Strength) 1
Deception 0
Electronics (Comms) 1
Electronics (Sensors) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Turret) 1
Leadership 1
Medic 0
Melee (Blade) 1
Recon 0
Science 0
Seafarer 0
Stealth 1
Streetwise 0
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 1 1
Drifter Barbarian 0 1
Navy Line/Crew Commander 4 / 0 4
Drifter Wanderer 0 1
Drifter Scavenger 0 1
Retired 0 6
 
TermHistory
1Became a Thief at age 18
1Arrested and charged.
1Hired a lawyer to beat the charges.
1Promoted to rank 1
2Voluntarily left Thief
2Became a Barbarian at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Line/Crew at age 26
3Is now a Crewman
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Commissioned in Navy/Line/Crew
3Is now a Ensign
3Promoted to Line/Crew officer rank 2
3Is now a Sublieutenant
4Continued as Line/Crew at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Line/Crew officer rank 3
4Is now a Lieutenant
5Continued as Line/Crew at age 34
5Display heroism in battle, saving the whole ship.
5Promoted to Line/Crew officer rank 4
5Is now a Commander
6Continued as Line/Crew at age 38
6You join a gambling circle on board.
6Forced to muster out.
7Switched to Wanderer at age 42
7Suffer from a life-threatening illness.
8Switched to Scavenger at age 46
8Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 20,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 10,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 20,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 30,000 for medical bills.