| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Became a Cavalry at age 22 |
| 2 | Is now a Private |
| 2 | Nearly killed. Fully recovered. |
| 3 | Switched to Infantry at age 26 |
| 3 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 4 | Became a Wanderer at age 30 |
| 4 | Suffer from a life-threatening illness. |
| 5 | Switched to Explorer at age 34 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Became a Worker at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Continued as Worker at age 42 |
| 7 | You gain experience in a technical field as a computer operator or surveyor. |
| 8 | Continued as Worker at age 46 |
| 8 | You befriend a superior in the corporation or the colony. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Worker at age 50 |
| 9 | You gain experience in a technical field as a computer operator or surveyor. |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |