| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Good fortune |
| 2 | Continued as Courier at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Continued as Courier at age 26 |
| 3 | Serve as the courier for an important message from the Imperium. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Courier at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Forced to muster out. |
| 6 | Became a Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Became a Free Trader at age 42 |
| 7 | Imperial trade restrictions force you out of business. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | Special assignment or duty on board ship. |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Advanced training in a specialist field |
| 9 | Promoted to Engineer/Gunner rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Severely injured. Fully recovered. |
| 11 | Switched to Line/Crew at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | Vessel participates in a notable military engagement. |
| 12 | Commissioned in Navy/Line/Crew |
| 12 | Is now a Ensign |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Line/Crew at age 66 |
| 13 | Severely injured. Owe 5,000 for medical bills. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |