Petty Officer, 2nd class Elie Moore permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 12 (2) 2 (-2)
Lovable, Crabby
 
Skills
Athletics (Dexterity) 1
Deception 1
Drive (Mole) 1
Drive (Track) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (Power) 1
Explosives 1
Flyer 0
Gun Combat (Archaic) 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Jack-of-All-Trades 1
Language 0
Mechanic 1
Medic 1
Melee (Bludgeon) 1
Melee (Natural) 1
Pilot (Spacecraft) 1
Recon 0
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 5
Drifter Barbarian 0 1
Agent Law Enforcement Sergeant 2 3
Navy Line/Crew Petty Officer, 2nd class 3 5
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Involved in the planning of an impressive heist.
2Continued as Pirate at age 22
2Backstab a fellow rogue for personal gain.
2Promoted to rank 1
2Is now a Henchman
3Continued as Pirate at age 26
3You spend months in the dangerous criminal underworld.
4Voluntarily left Pirate
4Became a Barbarian at age 30
4Severely injured. Fully recovered. Owe 20,000 for medical bills.
5Returned to Pirate at age 34
5Refuse to backstab a fellow rogue for personal gain. Gain an Ally
6Continued as Pirate at age 38
6A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
7Became a Law Enforcement at age 42
7Is now a Rookie
7Uncover a major conspiracy against your employers.
7Promoted to rank 1
7Is now a Corporal
8Continued as Law Enforcement at age 46
8An investigation takes on a dangerous turn.
8Promoted to rank 2
8Is now a Sergeant
9Continued as Law Enforcement at age 50
9Severely injured. Fully recovered. Owe 5,000 for medical bills.
10Became a Line/Crew at age 54
10Is now a Crewman
10Vessel participates in a diplomatic mission.
10Gain a contact.
10Promoted to Line/Crew rank 1
10Is now a Able Spacehand
11Continued as Line/Crew at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Line/Crew at age 62
12You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
12Promoted to Line/Crew rank 2
12Is now a Petty Officer, 3rd class
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Line/Crew at age 66
13You join a gambling circle on board.
13Promoted to Line/Crew rank 3
13Is now a Petty Officer, 2nd class
14Aging Crisis. Owe 60,000 for medical bills.
14Continued as Line/Crew at age 70
14Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
15Aging Crisis. Owe 40,000 for medical bills.