| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 2 | Became a Scavenger at age 22 |
| 2 | Attacked by enemies that you easily defeat. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Drafted into Scout |
| 4 | Switched to Explorer at age 30 |
| 4 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 5 | Continued as Explorer at age 34 |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 6 | Became a Field Researcher at age 38 |
| 6 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 6 | Nearly killed. Owe 15,000 for medical bills. |
| 7 | Switched to Wanderer at age 42 |
| 7 | Encounter a Psionic institute. |
| 7 | Tested for psionic powers |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Lost eye or limb. Owe 2,500 for medical bills. |
| 9 | Became a Merchant Marine at age 50 |
| 9 | Is now a Crewman |
| 9 | A good deal ensures you are living the high life for a few years. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Senior Crewman |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Good fortune |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 11 | Forced to muster out. |
| 12 | Returned to Scavenger at age 62 |
| 12 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Accused of a crime |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |