| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Rewarded for a successful mission. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Continued as Intelligence at age 26 |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Voluntarily left Intelligence |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 5 | Became a Colonist at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 2 |
| 6 | Is now a Settler |
| 7 | Continued as Colonist at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Colonist at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Returned to Merchant Marine at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Embroiled in legal trouble. |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Senior Crewman |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Merchant Marine at age 62 |
| 12 | Promoted to rank 2 |
| 12 | Is now a 4th Officer |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Merchant Marine at age 66 |
| 13 | Embroiled in legal trouble. |
| 13 | Forced to muster out. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |