| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Nearly killed. Owe 7,500 for medical bills. |
| 3 | Became a Broker at age 26 |
| 3 | Good fortune |
| 4 | Continued as Broker at age 30 |
| 4 | Imperial trade restrictions force you out of business. |
| 5 | Became a Enforcer at age 34 |
| 5 | Involved in a feud with a rival criminal organization. |
| 5 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Involved in a feud with a rival criminal organization. |
| 6 | Forced to muster out. |
| 7 | Became a Infantry at age 42 |
| 7 | Is now a Private |
| 7 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 8 | Became a Surveyor at age 46 |
| 8 | Perform an exemplary service for the scouts. |
| 9 | Continued as Surveyor at age 50 |
| 9 | Severely injured. Owe 25,000 for medical bills. |
| 10 | Switched to Free Trader at age 54 |
| 10 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 11 | Returned to Surveyor at age 58 |
| 11 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 12 | Became a Engineer/Gunner at age 62 |
| 12 | Is now a Crewman |
| 12 | Refuse to abuse your position for profit |
| 12 | Promoted to Engineer/Gunner rank 1 |
| 12 | Is now a Able Spacehand |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Voluntarily left Engineer/Gunner |
| 14 | Retired at age 70 |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |