| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Gain a patron in the arts. Gain an Ally |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 3 | Continued as Artist at age 26 |
| 3 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Artist at age 30 |
| 4 | Good fortune |
| 4 | Promoted to rank 3 |
| 5 | Continued as Artist at age 34 |
| 5 | Nearly killed. Owe 5,000 for medical bills. |
| 6 | Became a Scavenger at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Corporate at age 42 |
| 7 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Corporate at age 46 |
| 8 | Advanced training in a specialist field. |
| 9 | Continued as Corporate at age 50 |
| 9 | Gained a contact. |
| 9 | Forced to muster out. |
| 10 | Became a Courier at age 54 |
| 10 | You spend a great deal of time on the fringes of Charted Space. |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 5 Contacts. Gain 2 Enemies. |
| 11 | Continued as Courier at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Continued as Courier at age 62 |
| 12 | Perform an exemplary service for the scouts. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Voluntarily left Courier |
| 13 | Retired at age 66 |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |