Petty Officer, 2nd class Octavia Freeman permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 6 (0)
Helpful, Sharp-Witted
 
Skills
Animals 0
Athletics (Endurance) 3
Drive 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gun Combat 2
Gunner (Ortillery) 2
Gunner (Turret) 1
Jack-of-all-Trades 1
Mechanic 1
Melee (Blade) 1
Persuade 0
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 2nd class 3 5
Marine Ground Assault Marine 0 1
Navy Flight 3 1
Entertainer Performer 2 3
Retired 0 5
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2A new romantic starts. Gain an Ally.
2Promoted to Line/Crew rank 2
2Is now a Petty Officer, 3rd class
3Continued as Line/Crew at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Line/Crew rank 3
3Is now a Petty Officer, 2nd class
4Continued as Line/Crew at age 30
4Victim of a crime
5Continued as Line/Crew at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Forced to muster out.
6Became a Ground Assault at age 38
6Is now a Marine
6You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy.
7Switched to Flight at age 42
7Lost eye or limb. Fully recovered.
8Became a Performer at age 46
8Injured. Fully recovered.
9Continued as Performer at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
9Promoted to rank 1
10Continued as Performer at age 54
10Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
10Promoted to rank 2
11Aging Crisis. Owe 50,000 for medical bills.
11Voluntarily left Performer
11Retired at age 58
11Find Ancient Technology.
12Aging Crisis. Owe 40,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 30,000 for medical bills.