| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Works is especially well received and popular, making you a minor celebrity |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Performer at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Performer at age 30 |
| 4 | You are forced out because of censorship or controversy. What truth did you get too close to? |
| 4 | Promoted to rank 4 |
| 5 | Continued as Performer at age 34 |
| 5 | Works is especially well received and popular, making you a minor celebrity |
| 5 | Promoted to rank 5 |
| 5 | Is now a Famous Performer |
| 6 | Continued as Performer at age 38 |
| 6 | Refused to criticise a questionable political leader on your homeworld. |
| 6 | Promoted to rank 6 |
| 7 | Continued as Performer at age 42 |
| 7 | Works is especially well received and popular, making you a minor celebrity |
| 7 | Promoted to rank 7 |
| 8 | Voluntarily left Performer |
| 8 | Became a Colonist at age 46 |
| 8 | Spent time maintaining and using heavy vehicles. |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Colonist |
| 9 | Became a Explorer at age 50 |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 3 Contacts. Gain 2 Enemies. |
| 10 | Returned to Performer at age 54 |
| 10 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 11 | Switched to Courier at age 58 |
| 11 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 11 | Psychologically damaged by your time in the scouts. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Courier at age 62 |
| 12 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Courier at age 66 |
| 13 | Your ship is ambushed by enemy vessels. You successfully bargain with them. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Continued as Courier at age 70 |
| 14 | Psychologically damaged by your time in the scouts. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Retired at age 74 |
| 15 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |