| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Risk your fortune on a possibility lucrative deal and win. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | An investigation takes on a dangerous turn. |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Corporal |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Sergeant |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 6 | Promoted to rank 3 |
| 6 | Is now a Detective |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | Established a network of contacts. Gain 2 contacts. |
| 7 | Promoted to rank 4 |
| 7 | Is now a Lieutenant |
| 8 | Voluntarily left Law Enforcement |
| 8 | Became a Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | Arrested |
| 9 | Became a Fixer at age 50 |
| 9 | Accused of assaulting a prison guard. |
| 10 | Switched to Thug at age 54 |
| 10 | Good Behaviour. |
| 10 | Promoted to rank 1 |
| 10 | Paroled from prison. |
| 11 | Became a Flight at age 58 |
| 11 | Is now a Crewman |
| 11 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 12 | Switched to Engineer/Gunner at age 62 |
| 12 | Vessel participates in a diplomatic mission. |
| 12 | Gain a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | Advanced training in a specialist field |
| 13 | Promoted to Engineer/Gunner rank 1 |
| 13 | Is now a Able Spacehand |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Continued as Engineer/Gunner at age 70 |
| 14 | Vessel participates in a diplomatic mission. |
| 14 | Gain a contact. |
| 14 | Promoted to Engineer/Gunner rank 2 |
| 14 | Is now a Petty Officer, 3rd class |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Continued as Engineer/Gunner at age 74 |
| 15 | Vessel participates in a diplomatic mission. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |