| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Intelligence at age 18 |
| 2 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Corporate at age 22 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 26 |
| 4 | You are rewarded for your diligence or cunning. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Manager |
| 5 | Continued as Corporate at age 30 |
| 5 | Hard times caused by a lack of interstellar trade costs you your job. |
| 6 | Switched to Colonist at age 34 |
| 6 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 7 | Became a Surveyor at age 38 |
| 7 | Perform an exemplary service for the scouts. |
| 8 | Continued as Surveyor at age 42 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Surveyor at age 46 |
| 9 | You spend a great deal of time on the fringes of Charted Space. |
| 9 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Continued as Surveyor at age 50 |
| 10 | Spend several years jumping from world to world in your scout ship. |
| 10 | Promoted to rank 2 |
| 11 | Continued as Surveyor at age 54 |
| 11 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 11 | Promoted to rank 3 |
| 11 | Is now a Senior Scout |
| 12 | Continued as Surveyor at age 58 |
| 12 | Spend several years jumping from world to world in your scout ship. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Surveyor at age 62 |
| 13 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Retired at age 66 |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Lightly injured, no permanent damage. Fully recovered. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |
| 16 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 17 | Aging Crisis. Owe 30,000 for medical bills. |