| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Physician at age 22 |
| 2 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Gain an Enemy |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Physician |
| 3 | Became a Barbarian at age 26 |
| 3 | Suffer from a life-threatening illness. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 4 | Gain rebels as Enemy |
| 5 | Aging Crisis. Owe 40,000 for medical bills. |
| 5 | Retired at age 34 |
| 5 | Gained a contact. |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Good fortune |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Birth or Death involving a family member or close friend. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Birth or Death involving a family member or close friend. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |