Petty Officer, 2nd class Eric Twaddle permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 2 (-2)
Promiscuous, Licentious, Disloyal
 
Skills
Admin 0
Astrogation 0
Athletics (Endurance) 1
Carouse 0
Electronics (Computers) 1
Engineer (Life Support) 2
Flyer 0
Gambler 1
Gun Combat 0
Gun Combat 1
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Medic 0
Melee 0
Pilot (Spacecraft) 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 2
Navy Engineer/Gunner Petty Officer, 2nd class 3 5
Drifter Barbarian 0 1
Scholar Physician 0 2
Retired 0 5
 
TermHistory
1Became a Courier at age 18
1You spend a great deal of time on the fringes of Charted Space.
1Psychologically damaged by your time in the scouts.
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2Spend several years jumping from world to world in your scout ship.
3Voluntarily left Courier
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Refuse to abuse your position for profit
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 34
5Moved to a new world.
6Continued as Engineer/Gunner at age 38
6You join a gambling circle on board.
6Promoted to Engineer/Gunner rank 3
6Is now a Petty Officer, 2nd class
7Continued as Engineer/Gunner at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Barbarian at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Became a Physician at age 50
9Win a prestigious prize for your work.
10Continued as Physician at age 54
10An expedition or voyage goes wrong, leaving you stranded in the wilderness.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.
12Find an Alien Artifact.
13Aging Crisis. Owe 10,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 20,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 60,000 for medical bills.