Captain Mozelle Sapping permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 13 (2) 9 (1)
Jolly, Selective
 
Skills
Admin 1
Athletics (Dexterity) 1
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat 3
Gunner (Capital) 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Language 0
Leadership 1
Mechanic 3
Medic 0
Melee (Blade) 1
Pilot (Small Craft) 1
Profession (Civil Engineering) 2
Seafarer 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Captain 5 / 0 6
Scholar Scientist 0 1
Drifter Wanderer 0 1
Retired 0 6
 
EducationGraduated
University Graduated
 
TermHistory
1Entered University at age 18
1Made lifelong friends. Gain 1 Allies.
1Graduated at age 22.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Commissioned in Navy/Engineer/Gunner
2Is now a Ensign
2Gained a contact.
2Promoted to Engineer/Gunner officer rank 2
2Is now a Sublieutenant
3Continued as Engineer/Gunner at age 26
3Advanced training in a specialist field
3Promoted to Engineer/Gunner officer rank 3
3Is now a Lieutenant
4Continued as Engineer/Gunner at age 30
4Severely injured. Fully recovered. Owe 5,000 for medical bills.
5Became a Scientist at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
6Voluntarily left Scientist
6Became a Wanderer at age 38
6Suffer from a life-threatening illness.
7Returned to Engineer/Gunner at age 42
7Abuse your position for profit
7Promoted to Engineer/Gunner officer rank 4
7Is now a Commander
8Continued as Engineer/Gunner at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Engineer/Gunner officer rank 5
8Is now a Captain
9Continued as Engineer/Gunner at age 50
9During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Victim of a crime
11Aging Crisis. Owe 40,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 10,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 60,000 for medical bills.