Petty Officer, 2nd class Elnora Grain permalink

Age Sex Str Dex End Int Edu Soc Psi
80 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 5 (-1) 7 (0)
Homeless, Bright, Clean
 
Skills
Animals (Veterinary) 1
Astrogation 1
Awareness 0
Carouse 0
Clairvoyance 0
Drive (Walker) 2
Electronics (Comms) 1
Engineer (Power) 1
Explosives 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat 1
Mechanic 4
Navigation 1
Persuade 1
Pilot (Small Craft) 1
Profession 0
Recon 1
Seafarer 0
Survival 1
Telepathy 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Drifter Scavenger 1 4
Navy Line/Crew Petty Officer, 2nd class 3 5
Merchant Free Trader 2 2
Citizen Colonist 1 3
Retired 0 1
 
TermHistory
1Became a Scavenger at age 18
1Moved to a new world.
2Continued as Scavenger at age 22
2Attacked by enemies that you easily defeat.
2Gain Enemy if you don't already have one.
3Continued as Scavenger at age 26
3Encounter a Psionic institute.
3Tested for psionic powers
3Promoted to rank 1
4Continued as Scavenger at age 30
4Nearly killed. Fully recovered. Owe 12,500 for medical bills.
5Became a Line/Crew at age 34
5Is now a Crewman
5Refuse to abuse your position for profit
6Continued as Line/Crew at age 38
6You join a gambling circle on board.
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand
7Continued as Line/Crew at age 42
7Vessel participates in a diplomatic mission.
7Promoted to Line/Crew rank 2
7Is now a Petty Officer, 3rd class
8Continued as Line/Crew at age 46
8Vessel participates in a notable military engagement.
8Promoted to Line/Crew rank 3
8Is now a Petty Officer, 2nd class
9Continued as Line/Crew at age 50
9During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
10Became a Free Trader at age 54
10Smuggle illegal items onto a planet.
10Promoted to rank 1
11Continued as Free Trader at age 58
11A new romantic starts. Gain an Ally.
11Promoted to rank 2
12Voluntarily left Free Trader
12Became a Colonist at age 62
12Political upheaval strikes your homeworld, and you are caught up in the revolution.
12Promoted to rank 1
13Aging Crisis. Owe 40,000 for medical bills.
13Continued as Colonist at age 66
13Spent time maintaining and using heavy vehicles.
14Aging Crisis. Owe 60,000 for medical bills.
14Continued as Colonist at age 70
14A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
15Aging Crisis. Owe 10,000 for medical bills.
15Retired at age 74
15Good fortune
16Aging Crisis. Owe 40,000 for medical bills.