| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Spent time maintaining and using heavy vehicles. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Cavalry at age 26 |
| 3 | Is now a Private |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to Cavalry rank 1 |
| 3 | Is now a Lance Corporal |
| 4 | Continued as Cavalry at age 30 |
| 4 | Assigned to a planet with a hostile or wild environment. |
| 4 | Promoted to Cavalry rank 2 |
| 4 | Is now a Corporal |
| 5 | Continued as Cavalry at age 34 |
| 5 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 5 | Gain rebels as Enemy |
| 6 | Became a Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Aging Crisis. Owe 30,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Severely injured. Owe 15,000 for medical bills. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Accused of a crime |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Birth or Death involving a family member or close friend. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |