Captain Frank Ming permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 9 (1)
Facetious, Energetic
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Drive 0
Electronics (Comms) 2
Flyer 0
Gambler 1
Gun Combat 0
Gun Combat 1
Investigate 0
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 2
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Recon 0
Science 0
Stealth 1
Streetwise 0
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Navy Line/Crew Captain 5 / 3 7
Rogue Thief 1 3
Retired 0 4
 
TermHistory
1Became a Corporate Agent at age 18
1Accepted a deal with criminal or other figure under investigation.
2Became a Line/Crew at age 22
2Is now a Crewman
2Commanding officer takes an interest in your career.
2Attempt at commissioned failed.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3Advanced training in a specialist field
3Promoted to Line/Crew rank 2
3Is now a Petty Officer, 3rd class
4Continued as Line/Crew at age 30
4Vessel participates in a notable military engagement.
4Promoted to Line/Crew rank 3
4Is now a Petty Officer, 2nd class
5Continued as Line/Crew at age 34
5Display heroism in battle, saving the whole ship.
5Commissioned in Navy/Line/Crew
5Is now a Ensign
5Promoted to Line/Crew officer rank 2
5Is now a Sublieutenant
6Continued as Line/Crew at age 38
6Vessel participates in a diplomatic mission.
6Gain a contact.
6Promoted to Line/Crew officer rank 3
6Is now a Lieutenant
7Continued as Line/Crew at age 42
7Display heroism in battle, saving the whole ship.
7Promoted to Line/Crew officer rank 4
7Is now a Commander
8Continued as Line/Crew at age 46
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Promoted to Line/Crew officer rank 5
8Is now a Captain
8Forced to muster out.
9Became a Thief at age 50
9Involved in a gambling ring.
9Promoted to rank 1
10Aging Crisis. Owe 20,000 for medical bills.
10Continued as Thief at age 54
10Crime pays off. Gain victim as Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Thief at age 58
11Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 30,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 30,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 60,000 for medical bills.