Heber Long permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 7 (0)
Rational, Coquettish
 
Skills
Admin 1
Astrogation 1
Diplomat 1
Drive 0
Engineer (J-drive) 1
Gun Combat (Slug) 1
Mechanic 0
Medic 0
Pilot (Spacecraft) 1
Science (Cybernetics) 1
Science (Psychology) 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 4
Scout Explorer 0 1
Scholar Physician 0 3
Retired 0 7
 
TermHistory
1Became a Courier at age 18
1When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Continued as Courier at age 22
2You spend a great deal of time on the fringes of Charted Space.
2Psychologically damaged by your time in the scouts.
3Continued as Courier at age 26
3You spend a great deal of time on the fringes of Charted Space.
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Continued as Courier at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 2 Contacts. Gain 1 Enemies.
5Switched to Explorer at age 34
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Became a Physician at age 38
6Assigned to work on a secret project for a patron or organisation.
7Aging Crisis. Owe 60,000 for medical bills.
7Continued as Physician at age 42
7A disaster or war strikes.
7Nearly killed. Fully recovered. Owe 10,000 for medical bills.
7The planetary government interferes with your research for political or religious reasons. You continue working secretely.
8Aging Crisis. Owe 40,000 for medical bills.
8Continued as Physician at age 46
8Entangled in a bureaucratic or legal morass that distracts you from your work.
8Forced to muster out.
9Retired at age 50
9Birth or Death involving a family member or close friend.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 60,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14Birth or Death involving a family member or close friend.
15Aging Crisis. Owe 60,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 20,000 for medical bills.