Captain Keith Robson permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 10 (1) 4 (-1)
Stingy
 
Skills
Advocate 1
Art 0
Astrogation 2
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-all-Trades 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession 0
Science (Cosmology) 1
Science (Cybernetics) 1
Science (Economics) 1
Science (Planetology) 1
Science (Psionicology) 1
Seafarer (Sail) 1
Streetwise 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer Senior Scout 4 6
Agent Law Enforcement Rookie 0 2
Merchant Merchant Marine Captain 6 7
 
TermHistory
1Became a Explorer at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2You discover a world, item or information of worth to the Imperium.
2Promoted to rank 2
3Continued as Explorer at age 26
3Injured. Fully recovered. Owe 2,500 for medical bills.
4Became a Law Enforcement at age 30
4Is now a Rookie
4An investigation takes on a dangerous turn.
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5Continued as Law Enforcement at age 34
5Refused a deal with criminal or other figure under investigation. Gain an Enemy
6Returned to Explorer at age 38
6You survey an alien world.
6Promoted to rank 3
6Is now a Senior Scout
7Continued as Explorer at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Promoted to rank 4
8Continued as Explorer at age 46
8Spend several years jumping from world to world in your scout ship.
8Forced to muster out.
9Became a Merchant Marine at age 50
9Is now a Crewman
9Promoted to rank 1
9Is now a Senior Crewman
10Continued as Merchant Marine at age 54
10Smuggle illegal items onto a planet.
10Promoted to rank 2
10Is now a 4th Officer
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Merchant Marine at age 58
11Befriend a useful ally in one sphere. Gain an Ally.
11Promoted to rank 3
11Is now a 3rd Officer
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Merchant Marine at age 62
12Embroiled in legal trouble.
12Promoted to rank 4
12Is now a 2nd Officer
13Aging Crisis. Owe 40,000 for medical bills.
13Continued as Merchant Marine at age 66
13Given advanced training in a specialist field
13Promoted to rank 5
13Is now a 1st Officer
14Aging Crisis. Owe 10,000 for medical bills.
14Continued as Merchant Marine at age 70
14A good deal ensures you are living the high life for a few years.
14Promoted to rank 6
14Is now a Captain
15Aging Crisis. Owe 40,000 for medical bills.
15Continued as Merchant Marine at age 74
15Victim of a crime
15Forced to muster out.
16Aging Crisis. Owe 50,000 for medical bills.