Commander Billy Andrews permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 12 (2) 1 (-2)
Overbearing, Generous, Spontaneous
 
Skills
Admin 1
Advocate 0
Athletics (Endurance) 1
Diplomat 0
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Engineer (Power) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat 2
Gunner (Ortillery) 1
Gunner (Screen) 1
Gunner (Turret) 1
Investigate 0
Language 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Navigation 1
Persuade 0
Pilot (Capital Ships) 1
Profession (Belter) 1
Science (Cybernetics) 1
Seafarer 0
Streetwise 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Noble Diplomat Intern 0 1
Army Cavalry Private 0 1
Navy Engineer/Gunner Commander 4 / 0 3
Citizen Corporate 1 2
Scout Surveyor Scout 1 4
Retired 0 4
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Became a Diplomat at age 18
1Is now a Intern
1Scarred. Owe 2,500 for medical bills.
2Became a Cavalry at age 22
2Is now a Private
2Advanced training in a specialist field
3Voluntarily left Cavalry
3Entered Naval Academy at age 26
3Study Seafarer (Personal) as a hobby.
3Graduated at age 26.
4Became a Engineer/Gunner at age 26
4Is now a Crewman
4Special assignment or duty on board ship.
4Commissioned in Navy/Engineer/Gunner
4Is now a Ensign
4Promoted to Engineer/Gunner officer rank 2
4Is now a Sublieutenant
5Continued as Engineer/Gunner at age 30
5Vessel participates in a notable military engagement.
5Promoted to Engineer/Gunner officer rank 3
5Is now a Lieutenant
6Continued as Engineer/Gunner at age 34
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner officer rank 4
6Is now a Commander
7Voluntarily left Engineer/Gunner
7Became a Corporate at age 38
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to rank 1
8Continued as Corporate at age 42
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Became a Surveyor at age 46
9Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
9Psychologically damaged by your time in the scouts.
9Promoted to rank 1
9Is now a Scout
10Continued as Surveyor at age 50
10When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
11Continued as Surveyor at age 54
11A new romantic starts. Gain an Ally.
12Continued as Surveyor at age 58
12Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
12Gain 2 Contacts. Gain 3 Enemies.
13Aging Crisis. Owe 60,000 for medical bills.
13Retired at age 62
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 30,000 for medical bills.
15Birth or Death involving a family member or close friend.
16Aging Crisis. Owe 50,000 for medical bills.
16Gained a contact.
17Aging Crisis. Owe 20,000 for medical bills.