Petty Officer, 1st class Cary Nicol permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 1 (-2) 3 (-1)
Dumb
 
Skills
Athletics (Dexterity) 1
Athletics (Strength) 1
Drive 0
Electronics (Comms) 1
Engineer (J-drive) 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat 2
Gunner (Capital) 2
Gunner (Ortillery) 1
Gunner (Turret) 1
Heavy Weapons 0
Language 1
Mechanic 1
Melee 0
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Science (Philosophy) 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand 1 2
Navy Engineer/Gunner Petty Officer, 1st class 4 5
Merchant Free Trader 1 2
Retired 0 6
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Expand the field of Language, but gain a Rival in your former tutor.
1Dropped out of military academy.
2Became a Flight at age 18
2Is now a Crewman
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Flight rank 1
2Is now a Able Spacehand
3Continued as Flight at age 22
3Severely injured. Owe 3,750 for medical bills.
4Switched to Engineer/Gunner at age 26
4Gained a contact.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 30
5Vessel participates in a notable military engagement.
5Promoted to Engineer/Gunner rank 3
5Is now a Petty Officer, 2nd class
6Continued as Engineer/Gunner at age 34
6Vessel participates in a diplomatic mission.
6Gain a contact.
7Continued as Engineer/Gunner at age 38
7Moved to a new world.
7Promoted to Engineer/Gunner rank 4
7Is now a Petty Officer, 1st class
8Continued as Engineer/Gunner at age 42
8Gained a contact.
8Forced to muster out.
9Became a Free Trader at age 46
9Promoted to rank 1
10Continued as Free Trader at age 50
10A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
10Gain rebels as Enemy
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 54
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Victim of a crime
13Aging Crisis. Owe 20,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 40,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 30,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 50,000 for medical bills.
16Moved to a new world.
17Aging Crisis. Owe 10,000 for medical bills.