| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | You commit a legendary crime. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 3 | Continued as Enforcer at age 26 |
| 3 | Involved in a feud with a rival criminal organization. |
| 3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Continued as Enforcer at age 30 |
| 4 | Involved in a gambling ring. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Backstab a fellow rogue for personal gain. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Involved in the planning of an impressive heist. |
| 6 | Forced to muster out. |
| 7 | Became a Free Trader at age 42 |
| 7 | Good fortune |
| 8 | Continued as Free Trader at age 46 |
| 8 | Given advanced training in a specialist field |
| 8 | Promoted to rank 1 |
| 9 | Continued as Free Trader at age 50 |
| 9 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 9 | Gain rebels as Enemy |
| 10 | Became a Artist at age 54 |
| 10 | Join homeworld’s celebrity circles |
| 10 | Gain a contact |
| 10 | Promoted to rank 1 |
| 11 | Continued as Artist at age 58 |
| 11 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 11 | Promoted to rank 2 |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Artist at age 62 |
| 12 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |