| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Continued as Courier at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 2 | Forced to muster out. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Gain a contact. |
| 3 | Commissioned in Navy/Line/Crew |
| 3 | Is now a Ensign |
| 4 | Continued as Line/Crew at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Line/Crew officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Accused of a crime |
| 5 | Promoted to Line/Crew officer rank 3 |
| 5 | Is now a Lieutenant |
| 6 | Became a Fixer at age 38 |
| 6 | Parole hearing. |
| 7 | Continued as Fixer at age 42 |
| 7 | Vocational Training. |
| 7 | Promoted to rank 1 |
| 7 | Paroled from prison. |
| 8 | Became a Barbarian at age 46 |
| 8 | Offered job by a patron. Now owe him a favor. |
| 9 | Became a Performer at age 50 |
| 9 | Gain a patron in the arts. Gain an Ally |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Performer at age 54 |
| 10 | Gain a patron in the arts. Gain an Ally |
| 10 | Promoted to rank 1 |
| 11 | Continued as Performer at age 58 |
| 11 | Public opinion turns on you. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Find Ancient Technology. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Contact with Government. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |