Crewman Will Credge permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0) 8 (0)
Excessive
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 0
Drive 0
Flyer 0
Gun Combat 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Mechanic 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 3
Citizen Colonist 0 1
Navy Line/Crew Crewman 0 1
Retired 0 6
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Became a Wanderer at age 18
1Nearly killed. Owe 40,000 for medical bills.
2Entered Naval Academy at age 22
2Become leader in social movement.
2Gain an Ally and an Enemy.
2Dropped out of military academy.
3Continued as Wanderer at age 22
3Suffer from a life-threatening illness.
4Became a Colonist at age 26
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Became a Line/Crew at age 30
5Is now a Crewman
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Returned to Wanderer at age 34
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Aging Crisis. Owe 50,000 for medical bills.
7Retired at age 38
7Gained a contact.
8Aging Crisis. Owe 50,000 for medical bills.
8Gained a contact.
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10Good fortune
11Aging Crisis. Owe 20,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 40,000 for medical bills.