Term | History |
1 | Became a Wanderer at age 18 |
1 | Nearly killed. Owe 40,000 for medical bills. |
2 | Entered Naval Academy at age 22 |
2 | Become leader in social movement. |
2 | Gain an Ally and an Enemy. |
2 | Dropped out of military academy. |
3 | Continued as Wanderer at age 22 |
3 | Suffer from a life-threatening illness. |
4 | Became a Colonist at age 26 |
4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
5 | Became a Line/Crew at age 30 |
5 | Is now a Crewman |
5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 | Returned to Wanderer at age 34 |
6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 | Aging Crisis. Owe 50,000 for medical bills. |
7 | Retired at age 38 |
7 | Gained a contact. |
8 | Aging Crisis. Owe 50,000 for medical bills. |
8 | Gained a contact. |
9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
10 | Aging Crisis. Owe 50,000 for medical bills. |
10 | Good fortune |
11 | Aging Crisis. Owe 20,000 for medical bills. |
11 | A new romantic starts. Gain an Ally. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Good fortune |
13 | Aging Crisis. Owe 40,000 for medical bills. |